{
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  "count": 491,
  "kind": "repository-category",
  "labels": [
    "Games",
    "游戏"
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  "note": "Automatically discovered repository index, unreviewed. Stars, licenses and last-push times are collection-time snapshots.",
  "note_zh": "自动发现的仓库索引，未审核。星标、许可证与最近推送时间均为采集时快照。",
  "page_url": "https://awesomerea.org/browse/game-analysis/",
  "page_url_zh": "https://awesomerea.org/zh/browse/game-analysis/",
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      "description_en": "Visual Novel Translator",
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      "description_zh": "视觉小说翻译器。",
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      "description_en": "RenderDoc is a stand-alone graphics debugging tool.",
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      "description_en": "Unity / XNA game patcher and plugin framework",
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      "description_zh": "Unity / XNA 游戏补丁工具与插件框架。",
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      "description_en": "Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.",
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    {
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      "description_en": "Godot reverse engineering tools",
      "description_language": "bilingual",
      "description_zh": "Godot 逆向工程工具。",
      "full_name": "GDRETools/gdsdecomp",
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      "description_en": "The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono",
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      "description_zh": "全球首个兼容 Il2Cpp 与 Mono 的 Unity 游戏通用模组加载器。",
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    {
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      "description_en": "Cross-platform game hack for Counter-Strike 2 with Panorama-based GUI.",
      "description_language": "bilingual",
      "description_zh": "面向 Counter-Strike 2 的跨平台游戏作弊工具，采用基于 Panorama 的 GUI。",
      "full_name": "danielkrupinski/Osiris",
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      "description_en": "Playstation 2 Static Recompiler & Runtime Tool to make native PC ports",
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      "description_en": "Visual Novels resource browser",
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      "description_zh": "视觉小说资源浏览器。",
      "full_name": "morkt/GARbro",
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      "description_en": "Unreal Engine Archives Explorer",
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      "full_name": "SamboyCoding/Cpp2IL",
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      "description_en": "Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games",
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      "description_en": "A databank of every UE modding tool & guide that have potential to be used across multiple UE games",
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      "description_en": "Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)",
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      "description_zh": "《恶魔城：月下夜想曲》（PSX、PSP、Saturn）的反编译代码。",
      "full_name": "Xeeynamo/sotn-decomp",
      "id": "scan-441414984",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T01:36:39.465296Z",
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      "description_en": "Pikachu Volleyball reimplemented in JavaScript by reverse engineering the original game",
      "description_language": "bilingual",
      "description_zh": "通过逆向分析原版游戏，以 JavaScript 重新实现《皮卡丘排球》。",
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      "description_en": "Unity package for HybridCLR",
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      "description_zh": "适用于 HybridCLR 的 Unity 软件包。",
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      "description_zh": "PCSX-Redux 项目汇集了工具、研究、硬件设计和库，面向 PlayStation 1 开发与逆向工程。其核心产品 PCSX-Redux 本身也是 PlayStation 模拟器 PCSX 的一个分支。",
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      "description_en": "The Touhou PC-98 Restoration Project",
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      "description_zh": "东方 PC-98 修复项目。",
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      "observed_at": "2026-10-16T01:36:39.813127Z",
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      "description_en": "A native reimplementation of the Metroid Prime engine",
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      "description_zh": "Metroid Prime 引擎的原生重新实现。",
      "full_name": "AxioDL/metaforce",
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      "description_en": "Native Nintendo 3DS port of The Legend of Zelda: The Minish Cap based on Project Picori",
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      "description_zh": "基于 Project Picori 的 The Legend of Zelda: The Minish Cap 原生 Nintendo 3DS 移植版。",
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      "license": "GPL-3.0",
      "observed_at": "2026-10-18T14:35:45.305182Z",
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      "description_en": "A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C",
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      "full_name": "SAT-R/sa2",
      "id": "scan-466264592",
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      "observed_at": "2026-10-16T01:36:40.129454Z",
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      "verification": "automated-readme-scan"
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      "description_en": "Frida-based libil2cpp.so runtime parsing script",
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      "full_name": "axhlzy/Il2CppHookScripts",
      "id": "scan-286675128",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:01.912396Z",
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      "description_en": "Reverse engineer and rewrite real mode DOS programs! ",
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      "description_zh": "逆向分析并重写实模式 DOS 程序！",
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      "description_en": "A decompiler targeting MIPS, PowerPC, ARM, and SuperH.",
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      "description_zh": "面向 MIPS、PowerPC、ARM 和 SuperH 的反编译器。",
      "full_name": "matt-kempster/m2c",
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      "observed_at": "2026-10-16T01:36:08.474759Z",
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    {
      "category": "game-analysis",
      "description_en": "Game patches for the Xenia emulator",
      "description_language": "bilingual",
      "description_zh": "适用于 Xenia 模拟器的游戏补丁。",
      "full_name": "xenia-canary/game-patches",
      "id": "scan-303173012",
      "license": null,
      "observed_at": "2026-10-16T01:36:36.722441Z",
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      "description_en": "Decompilation of 東方紅魔郷　～ the Embodiment of Scarlet Devil (1.02h)",
      "description_language": "bilingual",
      "description_zh": "《东方红魔乡 ～ the Embodiment of Scarlet Devil》（1.02h）的反编译代码。",
      "full_name": "GensokyoClub/th06",
      "id": "scan-680872129",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T01:36:40.492321Z",
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      "category": "game-analysis",
      "description_en": "A local diffing tool for decompilation projects",
      "description_language": "bilingual",
      "description_zh": "面向反编译项目的本地差异比较工具。",
      "full_name": "encounter/objdiff",
      "id": "scan-534397346",
      "license": "Apache-2.0",
      "observed_at": "2026-10-16T01:36:14.376013Z",
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      "topics": [
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      "category": "game-analysis",
      "description_en": "Compiler/decompiler toolkit for redscript",
      "description_language": "bilingual",
      "description_zh": "redscript 编译器与反编译器工具包。",
      "full_name": "jac3km4/redscript",
      "id": "scan-325444883",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:08.898770Z",
      "pushed_at": "2026-06-09T10:23:34Z",
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      "readme_url": "https://github.com/jac3km4/redscript/blob/1.0.x/README.md",
      "stars": 520,
      "targets": [
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        "compiler",
        "cyberpunk2077",
        "decompiler",
        "language",
        "modding"
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "Decompiler for Unreal package files (.upk, .u, .uasset; etc), with support for Unreal Engine 1, 2, and 3",
      "description_language": "bilingual",
      "description_zh": "Unreal 软件包文件（.upk、.u、.uasset 等）的反编译器，支持 Unreal Engine 1、2 和 3。",
      "full_name": "EliotVU/Unreal-Library",
      "id": "scan-14624989",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:09.060451Z",
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      "stars": 490,
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      "topics": [
        "bytecode",
        "decompilation",
        "decompiler",
        "deserializer",
        "exporter",
        "extracter",
        "help-wanted",
        "reverse-engineering",
        "ue-explorer",
        "unreal",
        "unreal-engine",
        "unrealscript",
        "upk"
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "LuaJIT bytecode decompiler",
      "description_language": "bilingual",
      "description_zh": "LuaJIT 字节码反编译器。",
      "full_name": "marsinator358/luajit-decompiler-v2",
      "id": "scan-660512952",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:36:09.107217Z",
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      "stars": 487,
      "targets": [
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        "decompiler",
        "lua",
        "luajit"
      ],
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "A run-time API resolver for IL2CPP Unity.",
      "description_language": "bilingual",
      "description_zh": "面向 Unity IL2CPP 的运行时 API 解析器。",
      "full_name": "sneakyevil/IL2CPP_Resolver",
      "id": "scan-398448532",
      "license": "Unlicense",
      "observed_at": "2026-10-16T01:37:23.609290Z",
      "pushed_at": "2024-07-30T07:49:52Z",
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      "stars": 475,
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        "cpp",
        "il2cpp",
        "native",
        "resolver",
        "unity",
        "unity3d"
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      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "将一款 PSP 游戏静态重编译为原生可执行文件，使用 Vulkan 和 SDL3。需自备游戏副本。",
      "full_name": "TeamGDB/Yakumo",
      "id": "scan-1375755928",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:07.723276Z",
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      "stars": 447,
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      "topics": [
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        "cpp20",
        "mips",
        "playstation-portable",
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      "url": "https://github.com/TeamGDB/Yakumo",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee",
      "description_language": "bilingual",
      "description_zh": "《Oddworld: Abe’s Exoddus》与《Oddworld: Abe’s Oddysee》的重新实现。",
      "full_name": "AliveTeam/alive_reversing",
      "id": "scan-136188057",
      "license": null,
      "observed_at": "2026-10-16T01:36:40.966378Z",
      "pushed_at": "2026-09-28T19:45:52Z",
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      "readme_url": "https://github.com/AliveTeam/alive_reversing/blob/master/README.md",
      "stars": 441,
      "targets": [
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      "topics": [
        "abe-exoddus",
        "abe-oddysee",
        "decompilation",
        "game-engine-2d",
        "oddworld",
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      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Open source re-implementation of The Sims 2 in Unity",
      "description_language": "bilingual",
      "description_zh": "使用 Unity 开源重新实现《模拟人生 2》。",
      "full_name": "LazyDuchess/OpenTS2",
      "id": "scan-486044261",
      "license": "MPL-2.0",
      "observed_at": "2026-10-16T07:15:09.143977Z",
      "pushed_at": "2026-07-25T20:42:26Z",
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      "targets": [
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        "reimplementation",
        "reverse-engineering",
        "the-sims",
        "the-sims-2",
        "unity"
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      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse engineered Fallout 2",
      "description_language": "bilingual",
      "description_zh": "通过逆向工程重建的《辐射 2》。",
      "full_name": "alexbatalov/fallout2-re",
      "id": "scan-488195628",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:36:41.175367Z",
      "pushed_at": "2024-05-31T10:08:27Z",
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      "readme_url": "https://github.com/alexbatalov/fallout2-re/blob/main/README.md",
      "stars": 411,
      "targets": [
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        "c",
        "decompilation",
        "fallout2",
        "game",
        "reverse-engineering"
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      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Crash Team Racing Decompilation Project",
      "description_language": "bilingual",
      "description_zh": "《古惑狼赛车》反编译项目。",
      "full_name": "CTR-tools/ctr-native",
      "id": "scan-1241036951",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:41.215843Z",
      "pushed_at": "2026-10-12T09:52:18Z",
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      "readme_url": "https://github.com/CTR-tools/ctr-native/blob/master/README.md",
      "stars": 405,
      "targets": [
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      "topics": [
        "crash-bandicoot",
        "crash-team-racing",
        "decompilation",
        "playstation",
        "ps1",
        "psx"
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      "url": "https://github.com/CTR-tools/ctr-native",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Decompiler and package explorer for Unreal Engine (.upk, .u) files.",
      "description_language": "bilingual",
      "description_zh": "面向 Unreal Engine（.upk、.u）文件的反编译器与软件包浏览器。",
      "full_name": "UE-Explorer/UE-Explorer",
      "id": "scan-268172944",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:10.227391Z",
      "pushed_at": "2026-08-15T00:23:04Z",
      "readme_sha256": "a3b5f8a0e6548603eb15b9d7870449615c2318745f894d3f5cfcd87a85859ee0",
      "readme_url": "https://github.com/UE-Explorer/UE-Explorer/blob/UE-Explorer/README.md",
      "stars": 371,
      "targets": [
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        "binary",
        "game"
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      "topics": [
        "app",
        "decompiler",
        "exporter",
        "extractor",
        "help-wanted",
        "ue-explorer",
        "unreal",
        "unreal-engine",
        "unrealscript",
        "upk"
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      "url": "https://github.com/UE-Explorer/UE-Explorer",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A binary splitting tool to assist with decompilation and modding projects",
      "description_language": "bilingual",
      "description_zh": "用于辅助反编译和模组制作项目的二进制拆分工具。",
      "full_name": "ethteck/splat",
      "id": "scan-284825312",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:41.362986Z",
      "pushed_at": "2026-10-10T13:03:07Z",
      "readme_sha256": "bc06643e9707d42a60cce5838fd74388d5af8eafe2adaf5aed39370032a16851",
      "readme_url": "https://github.com/ethteck/splat/blob/main/README.md",
      "stars": 368,
      "targets": [
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      ],
      "topics": [
        "decompilation",
        "n64",
        "python3"
      ],
      "url": "https://github.com/ethteck/splat",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A matching decompilation of Metroid Prime",
      "description_language": "bilingual",
      "description_zh": "可生成匹配原始二进制结果的《密特罗德 Prime》反编译项目。",
      "full_name": "PrimeDecomp/prime",
      "id": "scan-473362373",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T01:36:41.448720Z",
      "pushed_at": "2026-10-15T19:26:52Z",
      "readme_sha256": "308c28d4c63f3f87762bb6145ab219957b7325fe1e15fffd161d09da11162642",
      "readme_url": "https://github.com/PrimeDecomp/prime/blob/main/README.md",
      "stars": 367,
      "targets": [
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      ],
      "topics": [
        "cplusplus",
        "decompilation",
        "gamecube",
        "metroid",
        "metroid-prime",
        "reverse-engineering"
      ],
      "url": "https://github.com/PrimeDecomp/prime",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Universal script based text hooker (powered by FRIDA).",
      "description_language": "bilingual",
      "description_zh": "基于脚本的通用文本 hook 工具，由 Frida 驱动。",
      "full_name": "0xDC00/agent",
      "id": "scan-383379747",
      "license": null,
      "observed_at": "2026-10-16T07:14:50.723212Z",
      "pushed_at": "2024-04-25T08:09:48Z",
      "readme_sha256": "9c5cb0ae0ee7d3584a604d8586298f56b97c62ae03c234f7025393bf6f6a1d5c",
      "readme_url": "https://github.com/0xDC00/agent/blob/master/README.md",
      "stars": 357,
      "targets": [
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      ],
      "topics": [
        "emulators",
        "games",
        "hacking",
        "javascript",
        "reverse-engineering",
        "visual-novel"
      ],
      "url": "https://github.com/0xDC00/agent",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++",
      "description_language": "bilingual",
      "description_zh": "《生化危机 4》（GameCube，G4BE08 调试版本）：完整反编译为 C/C++，生成与原版逐字节一致的结果。",
      "full_name": "adonis-singh/re4",
      "id": "scan-1371405654",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:36:41.551484Z",
      "pushed_at": "2026-10-02T12:31:14Z",
      "readme_sha256": "9ab1be4d7b1fdd0c4729be9c326e12bbcd4cb21ad6046f6c0efba50a2c293c2c",
      "readme_url": "https://github.com/adonis-singh/re4/blob/master/README.md",
      "stars": 345,
      "targets": [
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      ],
      "topics": [
        "decompilation",
        "gamecube",
        "powerpc",
        "resident-evil-4",
        "reverse-engineering"
      ],
      "url": "https://github.com/adonis-singh/re4",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Super NES ROM Disassembler",
      "description_language": "bilingual",
      "description_zh": "Super NES ROM 反汇编器。",
      "full_name": "DizTools/DiztinGUIsh",
      "id": "scan-180987786",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:15.209709Z",
      "pushed_at": "2026-08-09T20:30:51Z",
      "readme_sha256": "fb9298e2f27632c1519d5e356b1b1c9e72207874cfe0291f11a2f91bb338b78b",
      "readme_url": "https://github.com/DizTools/DiztinGUIsh/blob/master/README.md",
      "stars": 343,
      "targets": [
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      ],
      "topics": [
        "disassembler",
        "nintendo",
        "rom",
        "snes",
        "snes-rom-disassembler",
        "super-nes"
      ],
      "url": "https://github.com/DizTools/DiztinGUIsh",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A utility to compile & decompile IW engine game scripts.",
      "description_language": "bilingual",
      "description_zh": "用于编译和反编译 IW 引擎游戏脚本的实用工具。",
      "full_name": "xensik/gsc-tool",
      "id": "scan-265831532",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:10.712466Z",
      "pushed_at": "2026-10-13T14:30:07Z",
      "readme_sha256": "367934d1277070550be7c638d6a812b9bebd66cfeb7ec7474888c531370e129e",
      "readme_url": "https://github.com/xensik/gsc-tool/blob/dev/README.md",
      "stars": 335,
      "targets": [
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      "topics": [
        "advanced",
        "black",
        "callofduty",
        "cod",
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        "ghosts",
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        "mod",
        "modding",
        "modern",
        "ops",
        "remastered",
        "scripts",
        "tools",
        "vanguard",
        "warfare",
        "warzone"
      ],
      "url": "https://github.com/xensik/gsc-tool",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer",
      "description_language": "bilingual",
      "description_zh": "在浏览器中运行 PSP 游戏：静态重编译为 WebAssembly，配备高层仿真（HLE）内核与 WebGL2 渲染器。",
      "full_name": "snuri00/psp-web-recomp",
      "id": "scan-1408673153",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:07.645294Z",
      "pushed_at": "2026-10-15T09:21:04Z",
      "readme_sha256": "b41d0e241f17937d9c3e8e113d8f73a47eef01fbd3abd0fe5ed549390acb7e2f",
      "readme_url": "https://github.com/snuri00/psp-web-recomp/blob/main/README.md",
      "stars": 329,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "emscripten",
        "god-of-war",
        "psp",
        "recompilation",
        "static-recompilation",
        "webassembly",
        "webgl2"
      ],
      "url": "https://github.com/snuri00/psp-web-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Game Boy ROM disassembler with RGBDS compatible output",
      "description_language": "bilingual",
      "description_zh": "Game Boy ROM 反汇编器，输出兼容 RGBDS。",
      "full_name": "mattcurrie/mgbdis",
      "id": "scan-116790325",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:15.489362Z",
      "pushed_at": "2026-07-31T21:32:16Z",
      "readme_sha256": "269e5dbdb979e5fe34e88ef66e4a83b2d09edbf3b7e48050068f85b1653681a9",
      "readme_url": "https://github.com/mattcurrie/mgbdis/blob/master/README.md",
      "stars": 327,
      "targets": [
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      "topics": [
        "disassembler",
        "game-boy",
        "gameboy",
        "reverse-engineering",
        "rgbds"
      ],
      "url": "https://github.com/mattcurrie/mgbdis",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.",
      "description_language": "bilingual",
      "description_zh": "Xbox 360 版 Need for Speed: Most Wanted（2005）的非官方静态重编译项目：面向 Steam Deck、Steam Machine、Steam Frame、Linux 和 Mac 的原生移植；iPhone/iPad 可侧载实验性 IPA 或自行构建。需自备光盘，不附带游戏文件。与 EA 或 Valve 无关联。",
      "full_name": "SpeedBreakerProject/speedbreaker",
      "id": "scan-1406150361",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:08.035054Z",
      "pushed_at": "2026-10-13T08:09:49Z",
      "readme_sha256": "b32e05cd7c9443ec644fe0989781d48e3e086b4884680ad0f9642cd713fabbfa",
      "readme_url": "https://github.com/SpeedBreakerProject/speedbreaker/blob/main/README.md",
      "stars": 326,
      "targets": [
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        "game"
      ],
      "topics": [
        "apple-silicon",
        "game-port",
        "linux",
        "macos",
        "moltenvk",
        "native-port",
        "powerpc",
        "racing-game",
        "recompilation",
        "sdl3",
        "static-recompilation",
        "steam-deck",
        "steam-frame",
        "steam-machine",
        "steamos",
        "vulkan",
        "xbox-360",
        "xenonrecomp"
      ],
      "url": "https://github.com/SpeedBreakerProject/speedbreaker",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A powerful utility for Among Us designed to enrich your game experience with custom features!",
      "description_language": "bilingual",
      "description_zh": "功能强大的 Among Us 实用工具，通过自定义功能丰富游戏体验！",
      "full_name": "g0aty/SickoMenu",
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      "description_en": "Decompilation of Sly Cooper and the Thievius Raccoonus for PS2",
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      "description_en": "An enhanced Riru Il2cppDumper that dumps source-code information directly from memory (with NetEase Yidun support).",
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      "description_en": "GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.",
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      "description_zh": "将 GoldenEye 007（N64，1997）移植为 Windows、Linux、Steam Deck 和 macOS 原生 PC 游戏。基于开放的反编译项目构建，支持宽屏、键鼠或手柄操作及分屏，并非模拟器。",
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      "description_en": "Modding Unity app with Frida tutorial.",
      "description_language": "bilingual",
      "description_zh": "使用 Frida 修改 Unity 应用的教程。",
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      "observed_at": "2026-10-16T01:36:05.053274Z",
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      "description_en": "A Nintendo DS binary loader for Ghidra",
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      "description_zh": "Ghidra 的 Nintendo DS 二进制文件加载器",
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      "description_en": "A work in progress, reimagined decompiler for Clickteam Fusion.",
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      "full_name": "AITYunivers/NebulaFD",
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      "observed_at": "2026-10-16T01:36:11.491094Z",
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      "description_en": "WIP 1:1 Decompilation of multiple versions of NFS:MW",
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      "description_zh": "对多个版本的《极品飞车：最高通缉》进行 1:1 反编译，仍在开发中",
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      "description_en": "A mod for Touhou Mystia's Izakaya.",
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      "description_zh": "《东方夜雀食堂》的模组",
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      "observed_at": "2026-10-16T01:37:24.825194Z",
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      "description_en": "PaRappa the Rapper 2 (2001, PS2) decompilation",
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      "description_zh": "PaRappa the Rapper 2（2001，PS2）反编译项目",
      "full_name": "parappadev/parappa2",
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      "observed_at": "2026-10-16T01:36:42.694612Z",
      "pushed_at": "2026-09-17T09:45:57Z",
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    {
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      "description_en": "A decompiler for GameMaker 8.x executables",
      "description_language": "bilingual",
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      "full_name": "OpenGMK/GM8Decompiler",
      "id": "scan-217626956",
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      "observed_at": "2026-10-16T01:36:11.614818Z",
      "pushed_at": "2024-02-12T23:16:02Z",
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      "description_en": "vib-ribbon decompilation (PAL version)",
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      "description_zh": "vib-ribbon 的 PAL 版反编译项目",
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      "id": "scan-677039109",
      "license": null,
      "observed_at": "2026-10-16T01:36:43.074108Z",
      "pushed_at": "2025-08-26T15:29:14Z",
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      "readme_url": "https://github.com/open-ribbon/open-ribbon/blob/main/README.md",
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    {
      "category": "game-analysis",
      "description_en": "An English patch for Princess Connect! ReDive JP server 64bit IL2CPP version",
      "description_language": "bilingual",
      "description_zh": "《公主连结！Re:Dive》日服 64 位 IL2CPP 版本的英文补丁",
      "full_name": "ImaterialC/PriconneRe-TL",
      "id": "scan-645175530",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:25.112471Z",
      "pushed_at": "2026-10-09T11:11:00Z",
      "readme_sha256": "22135cbca91255c4c45d728ba5a6cac6ac2f8069044bd763bfe6005e5e75cfed",
      "readme_url": "https://github.com/ImaterialC/PriconneRe-TL/blob/master/README.md",
      "stars": 185,
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      "topics": [
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    {
      "category": "game-analysis",
      "description_en": "Source code recreation for the game Earthbound",
      "description_language": "bilingual",
      "description_zh": "游戏 EarthBound 的源码重建项目",
      "full_name": "Herringway/ebsrc",
      "id": "scan-147980981",
      "license": null,
      "observed_at": "2026-10-16T01:36:43.023291Z",
      "pushed_at": "2026-10-16T00:52:59Z",
      "readme_sha256": "8a68159f2712b21ff7e57da834b517656f200b1f79a2a8a6579f0a7e2742228d",
      "readme_url": "https://github.com/Herringway/ebsrc/blob/main/README.md",
      "stars": 183,
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      "topics": [
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    {
      "category": "game-analysis",
      "description_en": "Perfect Dark PC port fork: jump, combat roll, melee combos, third person, 80 simulants, spectator camera, screenshots and video recording. Bring your own ROM.",
      "description_language": "bilingual",
      "description_zh": "Perfect Dark PC 移植版分支：提供跳跃、战斗翻滚、近战连招、第三人称、80 个模拟对手、旁观相机、截图与录像功能。需自备 ROM。",
      "full_name": "DabDavis/perfect-dark-dabs-mod",
      "id": "scan-1353360049",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:43.150418Z",
      "pushed_at": "2026-10-14T05:26:51Z",
      "readme_sha256": "a958a7d2c71c82fc36b1b25424ae7a75f5278f259f7ea1a6bfdbfcc38e9d3b74",
      "readme_url": "https://github.com/DabDavis/perfect-dark-dabs-mod/blob/dabs-mod/README.md",
      "stars": 178,
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      "topics": [
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    {
      "category": "game-analysis",
      "description_en": "Reverse engineered Fallout",
      "description_language": "bilingual",
      "description_zh": "通过逆向工程重建的 Fallout",
      "full_name": "alexbatalov/fallout1-re",
      "id": "scan-591002868",
      "license": "NOASSERTION",
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      "description_en": "Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.",
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      "description_zh": "Dead or Alive Xtreme Beach Volleyball（Xbox）的原生 Windows 移植，通过静态重编译和手写运行时构建。需要自有游戏副本。",
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      "id": "scan-1335797829",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:08.447821Z",
      "pushed_at": "2026-10-14T08:23:29Z",
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      "description_en": "Deadly Premonition (Xbox 360) native PC port by static recompilation - v2.0.14: native DirectX 12 renderer ready for testing (up to 4x internal resolution); 60 FPS, mouse look, keyboard driving, FSR 3, ISO installer, PAL + USA",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 Xbox 360 版《Deadly Premonition》原生移植至 PC。v2.0.14：原生 DirectX 12 渲染器已可测试，内部渲染分辨率最高为 4 倍；支持 60 FPS、鼠标视角、键盘驾驶、FSR 3、ISO 安装器及 PAL 和美版。",
      "full_name": "LittleBitUA/DPRecomp",
      "id": "scan-1269663771",
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      "observed_at": "2026-10-16T11:55:08.722076Z",
      "pushed_at": "2026-10-03T19:32:00Z",
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      "readme_url": "https://github.com/LittleBitUA/DPRecomp/blob/master/README.md",
      "stars": 162,
      "targets": [
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        "d3d12",
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        "static-recompilation",
        "swery",
        "windows",
        "xbox-360"
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    {
      "category": "game-analysis",
      "description_en": "First-class error reporting for the Unity game engine.",
      "description_language": "bilingual",
      "description_zh": "为 Unity 游戏引擎提供一流的错误报告功能。",
      "full_name": "backtrace-labs/backtrace-unity",
      "id": "scan-154177145",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:37:25.240150Z",
      "pushed_at": "2026-10-06T22:09:47Z",
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      "category": "game-analysis",
      "description_en": "Open Source Cheat for Apex Legends, designed for ease of use. Made to understand reversing of Apex Legends and respawn's modified source engine as well as their Easy Anti Cheat Implementation.",
      "description_language": "bilingual",
      "description_zh": "易于使用的 Apex Legends 开源作弊工具，用于理解 Apex Legends、Respawn 修改版 Source 引擎及其 Easy Anti-Cheat 实现的逆向分析。",
      "full_name": "ethanedits/Apex-Legends-SDK",
      "id": "scan-431745878",
      "license": null,
      "observed_at": "2026-10-16T01:37:13.909529Z",
      "pushed_at": "2022-01-23T13:35:39Z",
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.",
      "description_language": "bilingual",
      "description_zh": "将 Forza Horizon（Xbox 360）原生移植至 PC，并围绕现代 Horizon 体验重建：共享在线自由漫游、排行榜与劲敌、120/144 fps，以及可自行托管的在线服务器。",
      "full_name": "Dyotson/ForzaHorizon1-ReImagined",
      "id": "scan-1413230318",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:43.490863Z",
      "pushed_at": "2026-10-16T01:11:10Z",
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      "readme_url": "https://github.com/Dyotson/ForzaHorizon1-ReImagined/blob/main/README.md",
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "A remake of the Odyssey Game Engine that powered KotOR I & II written in JavaScript",
      "description_language": "bilingual",
      "description_zh": "使用 JavaScript 重制 Odyssey 游戏引擎，该引擎曾用于《KotOR I》和《KotOR II》。",
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      "id": "scan-148077083",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:14:51.119044Z",
      "pushed_at": "2026-09-14T00:46:17Z",
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      "readme_url": "https://github.com/KobaltBlu/KotOR.js/blob/master/README.md",
      "stars": 149,
      "targets": [
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      "topics": [
        "electron",
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        "javascript",
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        "modding",
        "nodejs",
        "odyssey-game-engine",
        "open-source",
        "reverse-engineering",
        "rpg",
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      "url": "https://github.com/KobaltBlu/KotOR.js",
      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "Reverse Engineering Minesweeper: Reconstruct Minesweeper Source Code",
      "description_language": "bilingual",
      "description_zh": "逆向分析扫雷：重建扫雷源码",
      "full_name": "repnz/ReversingMinesweeper",
      "id": "scan-189582033",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:37:14.027275Z",
      "pushed_at": "2019-06-25T19:27:06Z",
      "readme_sha256": "8b967675479686174d263f72d5cfb2e6e4dcec30dd6f1dd2164e482a08352283",
      "readme_url": "https://github.com/repnz/ReversingMinesweeper/blob/master/README.md",
      "stars": 146,
      "targets": [
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      "topics": [
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        "game",
        "minesweeper",
        "minesweeper-",
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      "url": "https://github.com/repnz/ReversingMinesweeper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Non-Official Rust cross-platform implementation of the FVP engine & IDE",
      "description_language": "bilingual",
      "description_zh": "FVP 引擎及 IDE 的非官方 Rust 跨平台实现",
      "full_name": "xmoezzz/rfvp",
      "id": "scan-755216910",
      "license": "MPL-2.0",
      "observed_at": "2026-10-16T01:36:12.807169Z",
      "pushed_at": "2026-10-15T07:18:50Z",
      "readme_sha256": "2ef9314c1b668aa0eac0272558c21c6ceb9d1db8aa6c48dc7995945241a74801",
      "readme_url": "https://github.com/xmoezzz/rfvp/blob/main/README.md",
      "stars": 146,
      "targets": [
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      "topics": [
        "compiler",
        "decompiler",
        "galgame",
        "reverse-engineering",
        "visual-novel",
        "visual-novel-engine"
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      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Wind Waker HD (Wii U) static recompilation for Nintendo Switch, deko3d renderer. Requires your own game dump.",
      "description_language": "bilingual",
      "description_zh": "将 Wind Waker HD（Wii U）静态重编译到 Nintendo Switch，采用 deko3d 渲染器。需自备游戏转储。",
      "full_name": "centollOS/SwitchWakerHD",
      "id": "scan-1404895608",
      "license": "MPL-2.0",
      "observed_at": "2026-10-16T11:55:08.706466Z",
      "pushed_at": "2026-10-16T06:39:44Z",
      "readme_sha256": "ad0edc7406e249cee27407e0f028f49ddd5b8a949fa5ee0efb130835a594f020",
      "readme_url": "https://github.com/centollOS/SwitchWakerHD/blob/main/README.md",
      "stars": 139,
      "targets": [
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      "topics": [
        "deko3d",
        "nintendo-switch",
        "static-recompilation",
        "switch-homebrew",
        "wii-u",
        "wind-waker-hd",
        "zelda"
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      "url": "https://github.com/centollOS/SwitchWakerHD",
      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "Decompilation of Neversoft's Spider-Man game (PC PORT)",
      "description_language": "bilingual",
      "description_zh": "Neversoft《蜘蛛侠》游戏 PC 移植版的反编译项目",
      "full_name": "krystalgamer/spidey-decomp",
      "id": "scan-624554691",
      "license": null,
      "observed_at": "2026-10-16T01:36:44.080115Z",
      "pushed_at": "2026-10-07T19:42:57Z",
      "readme_sha256": "1c9c66b9669015ebf42a81109cc5090e77d64fdbd7f2fa227e744785257ac9b7",
      "readme_url": "https://github.com/krystalgamer/spidey-decomp/blob/master/README.md",
      "stars": 138,
      "targets": [
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      "topics": [
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        "spider-man"
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.",
      "description_language": "bilingual",
      "description_zh": "面向 Windows 和 Linux 的 GE PC 移植版，基于 N64 反编译项目构建。支持宽屏、鼠标视角、现代手柄和游戏内设置。合作模式、联网游玩和模组仍在开发中。",
      "full_name": "murkantor/Project-Midas",
      "id": "scan-1422126675",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T14:35:50.492931Z",
      "pushed_at": "2026-10-18T02:29:31Z",
      "readme_sha256": "ea78c3c8889e910154c1a29a7da49397e45f9ddb9b788aa50dce648d9ff3779b",
      "readme_url": "https://github.com/murkantor/Project-Midas/blob/6be5920beed453b6a81fdf9935fb9851928b718d/readme.md",
      "stars": 138,
      "targets": [
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        "n64",
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.",
      "description_language": "bilingual",
      "description_zh": "将 Yu-Gi-Oh! Forbidden Memories（PS1）静态重编译为原生可执行文件，带有实时决斗评级表、融合助手、可调卡片掉落及作弊菜单。需自备光盘。",
      "full_name": "Unchiga/YuGiOhForbiddenMemoriesRecomp",
      "id": "scan-1339885631",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:08.917260Z",
      "pushed_at": "2026-09-26T20:40:11Z",
      "readme_sha256": "861b2f636b4e3c31b3330328f30ab41c3011d5d2763c7967b380a922268ef0c1",
      "readme_url": "https://github.com/Unchiga/YuGiOhForbiddenMemoriesRecomp/blob/main/README.md",
      "stars": 137,
      "targets": [
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      "url": "https://github.com/Unchiga/YuGiOhForbiddenMemoriesRecomp",
      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "🍫 runescape classic client ported to C",
      "description_language": "bilingual",
      "description_zh": "🍫 将 RuneScape Classic 客户端移植到 C",
      "full_name": "2003scape/rsc-c",
      "id": "scan-398328264",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T01:36:44.139163Z",
      "pushed_at": "2026-07-16T22:48:40Z",
      "readme_sha256": "f40f61435de1a994dc33c86ec768d9a5259a48e66b3ff274b257ae2175bbc6c0",
      "readme_url": "https://github.com/2003scape/rsc-c/blob/master/README.md",
      "stars": 135,
      "targets": [
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      "topics": [
        "3ds",
        "3ds-homebrew",
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        "switch-homebrew",
        "wii",
        "wii-homebrew"
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      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "Open source port of Test Drive Unlimited (2006)",
      "description_language": "bilingual",
      "description_zh": "Test Drive Unlimited（2006）的开源移植版",
      "full_name": "opentestdriveunlimited/OpenTestDriveUnlimited",
      "id": "scan-988623093",
      "license": null,
      "observed_at": "2026-10-16T01:36:44.207851Z",
      "pushed_at": "2026-10-15T15:37:50Z",
      "readme_sha256": "bd0cbcb579d1524dfc7983a5d3e4f6cb28abe39be4894f83a86fec43f00f6a64",
      "readme_url": "https://github.com/opentestdriveunlimited/OpenTestDriveUnlimited/blob/main/README.md",
      "stars": 135,
      "targets": [
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      "topics": [
        "c-plus-plus",
        "decompilation",
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        "tdu",
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        "testdriveunlimited",
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      "url": "https://github.com/opentestdriveunlimited/OpenTestDriveUnlimited",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Ghidra processor module adding support for the Allegrex CPU (PSP)",
      "description_language": "bilingual",
      "description_zh": "为 Ghidra 添加 Allegrex CPU（PSP）支持的处理器模块",
      "full_name": "kotcrab/ghidra-allegrex",
      "id": "scan-174734550",
      "license": "Apache-2.0",
      "observed_at": "2026-10-16T01:35:51.217444Z",
      "pushed_at": "2026-08-25T14:55:41Z",
      "readme_sha256": "e7871bafa7446fa26edba1ff242d86283a956914475012e65207e7e87ed9bfd4",
      "readme_url": "https://github.com/kotcrab/ghidra-allegrex/blob/master/README.md",
      "stars": 132,
      "targets": [
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      "topics": [
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        "psp"
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      "url": "https://github.com/kotcrab/ghidra-allegrex",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "How do you decrypt global-metadata.dat from a Unity game?",
      "description_language": "bilingual",
      "description_zh": "如何解密 Unity 游戏中的 global-metadata.dat？",
      "full_name": "IroniaTheMaster/Descrypt-global-metadata.dat",
      "id": "scan-580218199",
      "license": null,
      "observed_at": "2026-10-16T07:15:09.355541Z",
      "pushed_at": "2024-03-31T16:12:59Z",
      "readme_sha256": "d60f6316eec0c0f1deeed191ecee1e00583dd8343d5150526d15bb192f41c5e6",
      "readme_url": "https://github.com/IroniaTheMaster/Descrypt-global-metadata.dat/blob/main/README.md",
      "stars": 129,
      "targets": [
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      "topics": [
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        "frida",
        "global-metadata",
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      "url": "https://github.com/IroniaTheMaster/Descrypt-global-metadata.dat",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An  in-progress decompilation of the preview version of Shadow of the Colossus on the PlayStation 2",
      "description_language": "bilingual",
      "description_zh": "PlayStation 2 游戏《旺达与巨像》预览版的反编译项目，仍在开发中",
      "full_name": "Fantaskink/SOTC",
      "id": "scan-817263841",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:44.352647Z",
      "pushed_at": "2026-03-02T09:24:05Z",
      "readme_sha256": "5e2d4f97559719002669a2ba42d7251fbb2b4eb6e5628e66afc42e743f6ece7c",
      "readme_url": "https://github.com/Fantaskink/SOTC/blob/main/README.md",
      "stars": 125,
      "targets": [
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      "topics": [
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        "playstation-2",
        "ps2",
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      "url": "https://github.com/Fantaskink/SOTC",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the original campaign, plus Halo Custom Edition with its community servers. Bring your own game and build it on your Mac.",
      "description_language": "bilingual",
      "description_zh": "在 iPhone、iPad 和 Mac 上运行《光环：战斗进化》。包含支持最多 128 人在线对战及原版战役的 Xbox 版本，以及支持社区服务器的 Halo Custom Edition。需自备游戏并在 Mac 上构建。",
      "full_name": "chrissotraidis/projectreach",
      "id": "scan-1359181981",
      "license": null,
      "observed_at": "2026-10-16T01:36:44.447521Z",
      "pushed_at": "2026-10-16T00:58:05Z",
      "readme_sha256": "036b2b1a4e1f73a07436f96bc4c7bd7d3f8102fb21fbf835a82a01878375cf3f",
      "readme_url": "https://github.com/chrissotraidis/projectreach/blob/main/README.md",
      "stars": 124,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "decompilation",
        "game-port",
        "halo",
        "halo-ce",
        "ios",
        "ipad",
        "ipados",
        "iphone",
        "macos",
        "static-recompilation"
      ],
      "url": "https://github.com/chrissotraidis/projectreach",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A heavily enhanced port and dynamic recomp of Alone In The Dark 1, with Textured Models, HD-4K background replacements, QOL improvements, controller support and so much more.",
      "description_language": "bilingual",
      "description_zh": "Alone in the Dark 1 的大幅增强移植版与动态重编译版本，提供纹理模型、HD–4K 背景替换、易用性改进、手柄支持等众多功能。",
      "full_name": "spacefarergames/AloneInTheDarkReHaunted",
      "id": "scan-1173871672",
      "license": "GPL-2.0",
      "observed_at": "2026-10-16T01:36:44.795123Z",
      "pushed_at": "2026-08-10T11:23:03Z",
      "readme_sha256": "921f0c4a2e4755b4db2ba6790d1d3186eb65d46cc3e2a353e5de0cd0d33b6cb5",
      "readme_url": "https://github.com/spacefarergames/AloneInTheDarkReHaunted/blob/main/README.md",
      "stars": 119,
      "targets": [
        "game"
      ],
      "topics": [
        "alone-in-the-dark",
        "aloneinthedark",
        "decompilation",
        "game",
        "recompilation",
        "remastered-edition"
      ],
      "url": "https://github.com/spacefarergames/AloneInTheDarkReHaunted",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The official repository of plugins for Il2CppInspector",
      "description_language": "bilingual",
      "description_zh": "Il2CppInspector 插件官方仓库",
      "full_name": "djkaty/Il2CppInspectorPlugins",
      "id": "scan-322338463",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T01:37:25.530414Z",
      "pushed_at": "2024-01-05T11:03:28Z",
      "readme_sha256": "07e419c870a4319e267b706aa4aaa0fc2ade3c2e4d27cd7458e92845c81618f1",
      "readme_url": "https://github.com/djkaty/Il2CppInspectorPlugins/blob/master/README.md",
      "stars": 116,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "metadata",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/djkaty/Il2CppInspectorPlugins",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source reconstruction of Touhou Eiyashou ~ Imperishable Night 1.00d.",
      "description_language": "bilingual",
      "description_zh": "《东方永夜抄 ～ Imperishable Night》1.00d 源码重建项目",
      "full_name": "N0zoM1z0/th08",
      "id": "scan-1332619774",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:45.008478Z",
      "pushed_at": "2026-10-15T15:44:42Z",
      "readme_sha256": "52eaab828345f3b80b60f01658f74d5721b7aebe1d3e1df588f7c4a173b4a329",
      "readme_url": "https://github.com/N0zoM1z0/th08/blob/main/README.md",
      "stars": 114,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "agentic-workflow",
        "decompilation",
        "game-preservation",
        "ida-pro",
        "imperishable-night",
        "msvc",
        "reccmp",
        "reverse-engineering",
        "th08",
        "touhou",
        "touhou-games",
        "touhou-project"
      ],
      "url": "https://github.com/N0zoM1z0/th08",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unity IL2CPP dumper (27–29). Classes, fields, methods dump to C# and LLM-friendly text. Created for Arknights: Endfield.",
      "description_language": "bilingual",
      "description_zh": "Unity IL2CPP 转储工具（27–29），将类、字段和方法导出为 C# 及便于 LLM 使用的文本，专为《明日方舟：终末地》创建。",
      "full_name": "DeftSolutions-dev/IL2CPP-Dumper",
      "id": "scan-1143871648",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:25.590826Z",
      "pushed_at": "2026-04-28T14:31:46Z",
      "readme_sha256": "94ff5059a8c8bdbb913e87188fb3ad2de4695444524ed63881e7f0b3a2817b5b",
      "readme_url": "https://github.com/DeftSolutions-dev/IL2CPP-Dumper/blob/main/README.md",
      "stars": 112,
      "targets": [
        "game"
      ],
      "topics": [
        "arknights",
        "arknights-endfield",
        "endfield",
        "il2cpp",
        "il2cpp-hacking",
        "il2cppdumper"
      ],
      "url": "https://github.com/DeftSolutions-dev/IL2CPP-Dumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "This can probably automatically dump the SDK for any Unreal Engine Game (Educational Purpose Only)",
      "description_language": "bilingual",
      "description_zh": "这款工具或许能自动转储任意 Unreal Engine 游戏的 SDK，仅供教学使用。",
      "full_name": "EZFNDEV/UEDumper",
      "id": "scan-495503180",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T07:15:15.632866Z",
      "pushed_at": "2022-07-02T19:21:59Z",
      "readme_sha256": "7308c4f3c6cf12a5107c3a06fea52335403fd609ffc8d8627a8f8bf1f766fc6e",
      "readme_url": "https://github.com/EZFNDEV/UEDumper/blob/main/README.md",
      "stars": 112,
      "targets": [
        "game"
      ],
      "topics": [
        "fortnite",
        "reverse-engineering",
        "unreal-engine",
        "unreal-engine-4",
        "unreal-engine-5",
        "unreal-engine-utilities"
      ],
      "url": "https://github.com/EZFNDEV/UEDumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Localize and enhance the Umamusume Windows client.",
      "description_language": "bilingual",
      "description_zh": "对《赛马娘》Windows 客户端进行本地化与增强",
      "full_name": "Kimjio/umamusume-localify",
      "id": "scan-492501169",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:25.623099Z",
      "pushed_at": "2026-10-07T17:01:58Z",
      "readme_sha256": "f654a1ad69d2a179743a0c6c2d96847e023a1dd327ba9dfa136633f5f37de3d0",
      "readme_url": "https://github.com/Kimjio/umamusume-localify/blob/main/README.md",
      "stars": 111,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "umamusume"
      ],
      "url": "https://github.com/Kimjio/umamusume-localify",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An helper library for those that want to play around with Unity il2cpp games.",
      "description_language": "bilingual",
      "description_zh": "为希望探索 Unity IL2CPP 游戏的人提供的辅助库。",
      "full_name": "AeonLucid/frida-il2cpp",
      "id": "scan-293134630",
      "license": null,
      "observed_at": "2026-10-16T01:37:25.785462Z",
      "pushed_at": "2020-09-06T02:51:12Z",
      "readme_sha256": "eabf10d6ef87803e6847dbeb7581078ee03321eeda22601914d0beaab1d20af9",
      "readme_url": "https://github.com/AeonLucid/frida-il2cpp/blob/master/README.md",
      "stars": 109,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "frida",
        "il2cpp",
        "unity"
      ],
      "url": "https://github.com/AeonLucid/frida-il2cpp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation. Plays like the cartridge by default; every enhancement is opt-in. Bring your own dump; no game data is included.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 N64 版《Pokémon Snap》原生移植至 Windows、Linux 和 macOS。默认保留卡带版的游玩体验，所有增强功能均需自行开启。需自备转储文件，不包含游戏数据。",
      "full_name": "JackandBeans/Snap64Recomp",
      "id": "scan-1358365242",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:08.987907Z",
      "pushed_at": "2026-10-15T04:41:41Z",
      "readme_sha256": "96071d88d693025b465ceb9efe63a0fb149d13e9863a34818f108178292f96ea",
      "readme_url": "https://github.com/JackandBeans/Snap64Recomp/blob/main/README.md",
      "stars": 109,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "linux",
        "macos",
        "n64",
        "n64recomp",
        "nintendo-64",
        "pokemon",
        "pokemon-snap",
        "recompilation",
        "rt64",
        "static-recompilation",
        "steam-deck",
        "windows"
      ],
      "url": "https://github.com/JackandBeans/Snap64Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A cheat for the recently popular fad game Among Us",
      "description_language": "bilingual",
      "description_zh": "针对近期热门游戏 Among Us 的作弊工具",
      "full_name": "ExtraJuiceMan/ChristWareAmongUs",
      "id": "scan-297585961",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:25.933304Z",
      "pushed_at": "2020-09-30T12:22:56Z",
      "readme_sha256": "38f13156a65c009fb2e5d571cf1f5d1564f27761e6c25b30793cf743f6efcb84",
      "readme_url": "https://github.com/ExtraJuiceMan/ChristWareAmongUs/blob/master/README.md",
      "stars": 105,
      "targets": [
        "game"
      ],
      "topics": [
        "among",
        "amongus",
        "cheat",
        "hack",
        "il2cpp",
        "us"
      ],
      "url": "https://github.com/ExtraJuiceMan/ChristWareAmongUs",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Grand Theft Auto map loader for Unity Engine",
      "description_language": "bilingual",
      "description_zh": "适用于 Unity 引擎的 Grand Theft Auto 地图加载器。",
      "full_name": "mukaschultze/grand-theft-auto-for-unity",
      "id": "scan-227470015",
      "license": null,
      "observed_at": "2026-10-16T07:15:09.467519Z",
      "pushed_at": "2025-05-22T04:20:15Z",
      "readme_sha256": "3b15020b1128acee54025b561d7f6ae16aece0e97d6d42bb2c4f1ce7cf29781e",
      "readme_url": "https://github.com/mukaschultze/grand-theft-auto-for-unity/blob/master/README.md",
      "stars": 105,
      "targets": [
        "game"
      ],
      "topics": [
        "grand-theft-auto",
        "gta",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/mukaschultze/grand-theft-auto-for-unity",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified. No game files included.",
      "description_language": "bilingual",
      "description_zh": "Bloodborne（CUSA03173 v1.09）反编译项目，带有独立运行时；逐个验证函数，将游戏代码重写为可读的 C++。游戏尚无法运行，已验证 21 个函数，不包含游戏文件。",
      "full_name": "Yharnam-Hunters/Paleblood",
      "id": "scan-1408255336",
      "license": "GPL-2.0",
      "observed_at": "2026-10-16T01:36:45.249670Z",
      "pushed_at": "2026-10-15T16:11:37Z",
      "readme_sha256": "da2b493cd2f3cf6d5929df738beac871968c2528532a5983fff030fd0d1a227f",
      "readme_url": "https://github.com/Yharnam-Hunters/Paleblood/blob/main/README.md",
      "stars": 104,
      "targets": [
        "game"
      ],
      "topics": [
        "bloodborne",
        "decompilation",
        "ps4",
        "reverse-engineering",
        "source-port"
      ],
      "url": "https://github.com/Yharnam-Hunters/Paleblood",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Decompilation of Super Mario Strikers",
      "description_language": "bilingual",
      "description_zh": "Super Mario Strikers 反编译项目",
      "full_name": "yannicksuter/smstrikers-decomp",
      "id": "scan-989774797",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:36:45.310121Z",
      "pushed_at": "2026-09-17T11:30:28Z",
      "readme_sha256": "6f31afdf5744fa9bc0e94420811d42a7273ef8cb5f0520516b468bb0ec8c28ab",
      "readme_url": "https://github.com/yannicksuter/smstrikers-decomp/blob/main/README.md",
      "stars": 102,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "gamecube",
        "nintendo-gamecube",
        "super-mario-strikers"
      ],
      "url": "https://github.com/yannicksuter/smstrikers-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Mono Framework Injector (C#) using MInject Library",
      "description_language": "bilingual",
      "description_zh": "使用 MInject 库的 Mono 框架注入器（C#）。",
      "full_name": "EquiFox/MInjector",
      "id": "scan-100994461",
      "license": null,
      "observed_at": "2026-10-16T07:15:09.455507Z",
      "pushed_at": "2017-11-28T04:32:28Z",
      "readme_sha256": "f648fc8d3b8ce3eba8721fc17b724df8967575aa0f14822f7cddde979b4a1eda",
      "readme_url": "https://github.com/EquiFox/MInjector/blob/master/README.md",
      "stars": 95,
      "targets": [
        "game"
      ],
      "topics": [
        "injection",
        "mono",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/EquiFox/MInjector",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Rust code to show how hooking in rust with a dll works.",
      "description_language": "bilingual",
      "description_zh": "演示如何在 Rust 中通过 DLL 实现 Hook 的 Rust 代码。",
      "full_name": "GrahamBest/dll_hook-rs",
      "id": "scan-95567085",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:15.117034Z",
      "pushed_at": "2023-04-23T06:08:49Z",
      "readme_sha256": "22c81ef44c73cdd18943bc00efcdb7d405701f093913e0dc290777e069a78e1e",
      "readme_url": "https://github.com/GrahamBest/dll_hook-rs/blob/master/README.md",
      "stars": 95,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "assembly",
        "cheat",
        "cheating",
        "computer-science",
        "dll",
        "dll-injection",
        "game",
        "game-hacking",
        "hacking",
        "hooking",
        "memory",
        "reverse-engineering",
        "reversing",
        "rust"
      ],
      "url": "https://github.com/GrahamBest/dll_hook-rs",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Comprehensive Game Hacking Cheat Sheet for security researchers, reverse engineers, and CTF participants. Covers memory analysis, anti-cheat evasion, exploit development, and game engine reverse engineering for authorized security testing and educational purposes",
      "description_language": "bilingual",
      "description_zh": "面向安全研究人员、逆向工程人员及 CTF 参与者的综合游戏破解速查表，覆盖内存分析、反作弊规避、漏洞利用开发及游戏引擎逆向，用于授权安全测试与教育。",
      "full_name": "ridpath/gamehacking-cheatsheet",
      "id": "scan-995674004",
      "license": "MIT",
      "observed_at": "2026-10-18T18:08:58.799703Z",
      "pushed_at": "2026-01-11T01:17:11Z",
      "readme_sha256": "83f674635bdd5e2e4df58bbb1abb9cc2760a790b7f00574a54cc30088c33eb8b",
      "readme_url": "https://github.com/ridpath/gamehacking-cheatsheet/blob/e043efc28ade4ac8db1f07c1d3977cce8f518ff3/README.md",
      "stars": 95,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "aimbot",
        "anti-cheat",
        "binary-analysis",
        "cheat-engine",
        "clipping",
        "console-hacking",
        "console-security",
        "ctf",
        "ethical-hacking",
        "exploitation",
        "frida",
        "fuzzing",
        "game-hacking",
        "game-security",
        "hacking",
        "memory-editing",
        "pvp-lag",
        "reverse-engineering",
        "unity-hacking",
        "unreal-hacking"
      ],
      "url": "https://github.com/ridpath/gamehacking-cheatsheet",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3, a native port built on the Petari decompilation. Bring your own game files. 100% made by AI (Claude Opus 5.5 in Claude Code).",
      "description_language": "bilingual",
      "description_zh": "GalaxyQuest：在 Meta Quest 3 上以 VR 运行 Super Mario Galaxy，基于 Petari 反编译项目构建的原生移植。需自备游戏文件。100% 由 AI 制作（Claude Code 中的 Claude Opus 5.5）。",
      "full_name": "bigmak94/GalaxyQuest",
      "id": "scan-1398942255",
      "license": "Unlicense",
      "observed_at": "2026-10-18T18:09:55.861793Z",
      "pushed_at": "2026-10-03T20:25:15Z",
      "readme_sha256": "29a9d257bc4c3291a9ce462cea2011eab7d403e5fd00fd439554dd0409dbd87d",
      "readme_url": "https://github.com/bigmak94/GalaxyQuest/blob/d8a039c96f89c188fc44cdb7382ab9a4cf9ce92e/README.md",
      "stars": 94,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "meta-quest",
        "native-port",
        "openxr",
        "quest-3",
        "super-mario-galaxy",
        "virtual-reality"
      ],
      "url": "https://github.com/bigmak94/GalaxyQuest",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Complete matching decompilation of Kingdom Hearts 358/2 Days (Nintendo DS), byte-identical to the game.",
      "description_language": "bilingual",
      "description_zh": "《王国之心 358/2 天》（Nintendo DS）完整匹配反编译项目，结果与游戏逐字节一致。",
      "full_name": "Yokimitsuro/khdays-decomp",
      "id": "scan-1281095373",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T01:36:45.679334Z",
      "pushed_at": "2026-10-11T14:41:22Z",
      "readme_sha256": "2d9e081fadb0c620f3e133b57ca507aced8438f2a2114c5351399e6da7e06d76",
      "readme_url": "https://github.com/Yokimitsuro/khdays-decomp/blob/main/README.md",
      "stars": 90,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "codewarrior",
        "decompilation",
        "ds-decomp",
        "game-preservation",
        "kh-days",
        "kingdom-hearts",
        "matching-decompilation",
        "mwccarm",
        "nds",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/Yokimitsuro/khdays-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse engineered Icewind Dale 2",
      "description_language": "bilingual",
      "description_zh": "对 Icewind Dale 2 进行逆向工程。",
      "full_name": "alexbatalov/iwd2-re",
      "id": "scan-567597387",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T18:10:01.300917Z",
      "pushed_at": "2024-01-01T20:05:51Z",
      "readme_sha256": "2c2d3d02ee22f3118ab65df435cfddeb8a64dbe67fec01cec8027647d8e742a9",
      "readme_url": "https://github.com/alexbatalov/iwd2-re/blob/4fa36bcd6c33e0d35c9e273561aa683aece88490/README.md",
      "stars": 89,
      "targets": [
        "game"
      ],
      "topics": [
        "cplusplus",
        "decompilation",
        "game",
        "iwd2",
        "reverse-engineering"
      ],
      "url": "https://github.com/alexbatalov/iwd2-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Project discontinued due to cease and desist from NEXON",
      "description_language": "bilingual",
      "description_zh": "收到 NEXON 的停止侵权通知后，项目已停止开发",
      "full_name": "Taiga74164/UnityModTemplate",
      "id": "scan-1023389001",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:37:26.137283Z",
      "pushed_at": "2025-10-28T16:00:23Z",
      "readme_sha256": "e082a836fab53920c57b6b8fdb3cd825c51340628222d0a35c902b34bcc78d30",
      "readme_url": "https://github.com/Taiga74164/UnityModTemplate/blob/main/README.md",
      "stars": 89,
      "targets": [
        "game"
      ],
      "topics": [
        "cheat",
        "gamehacking",
        "hack",
        "il2cpp",
        "il2cpp-hacking",
        "unity-hacking",
        "unityhack"
      ],
      "url": "https://github.com/Taiga74164/UnityModTemplate",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unreal Engine address scanner and test suite",
      "description_language": "bilingual",
      "description_zh": "Unreal Engine 地址扫描器与测试套件。",
      "full_name": "trumank/patternsleuth",
      "id": "scan-644725675",
      "license": null,
      "observed_at": "2026-10-16T07:15:15.806587Z",
      "pushed_at": "2026-09-30T17:35:23Z",
      "readme_sha256": "7e9619e0fc32c54c09b32e85af2f5aff8047a6d2f9979917604f903193ada23a",
      "readme_url": "https://github.com/trumank/patternsleuth/blob/master/README.md",
      "stars": 89,
      "targets": [
        "game"
      ],
      "topics": [
        "aob-scan",
        "reverse-engineering",
        "unreal-engine"
      ],
      "url": "https://github.com/trumank/patternsleuth",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A C++ library for accessing Unity's IL2CPP classes, methods, and fields during run-time.",
      "description_language": "bilingual",
      "description_zh": "在运行时访问 Unity IL2CPP 类、方法和字段的 C++ 库。",
      "full_name": "Toxocious/Aetherim",
      "id": "scan-585330137",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:37:26.248499Z",
      "pushed_at": "2025-11-01T20:11:22Z",
      "readme_sha256": "f471946e847f76ab00ce81b095863054f9b772fefaaf7b69c0c7bb7e0582bf69",
      "readme_url": "https://github.com/Toxocious/Aetherim/blob/main/README.md",
      "stars": 88,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "il2cpp-hacking",
        "il2cpp-modding",
        "unity",
        "unity-hacking",
        "unity-modding"
      ],
      "url": "https://github.com/Toxocious/Aetherim",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Project template for decomp-toolkit",
      "description_language": "bilingual",
      "description_zh": "decomp-toolkit 的项目模板。",
      "full_name": "encounter/dtk-template",
      "id": "scan-691278017",
      "license": "CC0-1.0",
      "observed_at": "2026-10-18T18:09:31.783445Z",
      "pushed_at": "2026-04-26T05:44:48Z",
      "readme_sha256": "e6754759af81f82fdde7575e037f466e11c6868a32a5f5cd0a197d9825b2ec6b",
      "readme_url": "https://github.com/encounter/dtk-template/blob/95a941f755919ebe50c1725a4ce73524470e7a02/README.md",
      "stars": 86,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "disassembler",
        "gamecube",
        "template",
        "wii"
      ],
      "url": "https://github.com/encounter/dtk-template",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1.",
      "description_language": "bilingual",
      "description_zh": "正在进行中的 PlayStation 1 版 Megaman Legends（又名 Rockman Dash）反编译项目。",
      "full_name": "ChrisNonyminus/mml1",
      "id": "scan-616238645",
      "license": null,
      "observed_at": "2026-10-18T18:10:01.301377Z",
      "pushed_at": "2023-07-23T14:27:22Z",
      "readme_sha256": "94d74f292a34806fd0ef9abf8cc353ed40c7c9d841e31473f0748ebfbd0905d0",
      "readme_url": "https://github.com/ChrisNonyminus/mml1/blob/964bad3096a2d7a4a3d6cc65678d8440b2ea9cb1/README.md",
      "stars": 85,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "decompilation",
        "megaman",
        "ps1",
        "psx"
      ],
      "url": "https://github.com/ChrisNonyminus/mml1",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of God of War (PS2) via static recompilation with PS2Recomp",
      "description_language": "bilingual",
      "description_zh": "通过 PS2Recomp 静态重编译实现 God of War（PS2）的原生 PC 移植。",
      "full_name": "KIexster/god-of-war-recomp",
      "id": "scan-1405085225",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:09.267494Z",
      "pushed_at": "2026-10-16T09:59:43Z",
      "readme_sha256": "24ccad11b203a402e930b930fdcbb5a00bb95c522ea72cb169f0fdf3f17c723e",
      "readme_url": "https://github.com/KIexster/god-of-war-recomp/blob/main/README.md",
      "stars": 85,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "god-of-war",
        "playstation-2",
        "ps2",
        "ps2recomp",
        "recompilation",
        "reverse-engineering",
        "static-recompilation"
      ],
      "url": "https://github.com/KIexster/god-of-war-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 Xbox 360 XBLA 游戏《Dead Rising 2: Case Zero》原生移植至 PC。支持 Windows、Linux、Vulkan、键盘鼠标和手柄，需自行提供游戏副本。",
      "full_name": "wivi514/Dead_Rising_2_Case_Zero_Xenon_Recomp",
      "id": "scan-1323091678",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:09.486590Z",
      "pushed_at": "2026-10-14T08:18:55Z",
      "readme_sha256": "07816b357b6a8714209ecb917e283a6229703614b6e1a921fcc2fbc7a4accd0d",
      "readme_url": "https://github.com/wivi514/Dead_Rising_2_Case_Zero_Xenon_Recomp/blob/master/README.md",
      "stars": 85,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "case-zero",
        "dead-rising",
        "dead-rising-2",
        "dead-rising-2-dlc",
        "game-preservation",
        "pc-port",
        "powerpc",
        "reverse-engineering",
        "sdl2",
        "static-recompilation",
        "vulkan",
        "xbla",
        "xbox-360",
        "xenonrecomp"
      ],
      "url": "https://github.com/wivi514/Dead_Rising_2_Case_Zero_Xenon_Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "PUBG LITE game reverse engineering",
      "description_language": "bilingual",
      "description_zh": "PUBG LITE 游戏逆向工程。",
      "full_name": "phikill/RE_PUBG_LITE",
      "id": "scan-665314064",
      "license": null,
      "observed_at": "2026-10-18T18:08:03.735433Z",
      "pushed_at": "2026-10-16T14:08:10Z",
      "readme_sha256": "283cf5bbe880748cd17dfc780971fdf26c02f699d874a62fe91cb01835a654da",
      "readme_url": "https://github.com/phikill/RE_PUBG_LITE/blob/0a6e4898f3a0f176b5fb4d076edffdb5b4377907/README.md",
      "stars": 80,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "c",
        "chicken",
        "chromium-embedded-framework",
        "cpp",
        "dumper-7",
        "ghidra",
        "libcef",
        "lite",
        "litepc",
        "playerunknown-s-battlgrounds",
        "playerunknownbattlegrounds",
        "playerunknownbattlegrounds-lite",
        "playerunknowns-battlegrounds",
        "potato",
        "pubg",
        "pubg-lite",
        "reverse-engineering"
      ],
      "url": "https://github.com/phikill/RE_PUBG_LITE",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Driveclub PS4 PC Port",
      "description_language": "bilingual",
      "description_zh": "PS4 游戏 Driveclub 的 PC 移植。",
      "full_name": "BlackLineInteractive/Driveclub-Port",
      "id": "scan-1416272605",
      "license": "GPL-2.0",
      "observed_at": "2026-10-18T18:10:01.301973Z",
      "pushed_at": "2026-10-18T15:41:58Z",
      "readme_sha256": "eab7559f4713f5bfefeb5dc33dd3d477eb57be5753e3a1c116813d9082c63f36",
      "readme_url": "https://github.com/BlackLineInteractive/Driveclub-Port/blob/a0f3133e49349d3f667e5b7e561639fb4061a921/README.md",
      "stars": 79,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "emulator",
        "game",
        "hle",
        "macos",
        "metal",
        "porting",
        "porting-game",
        "ps4",
        "ps4-emulator",
        "ps4-homebrew",
        "recompilation",
        "recompile",
        "recompiler",
        "vulkan"
      ],
      "url": "https://github.com/BlackLineInteractive/Driveclub-Port",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Lost Odyssey HD Remaster: a native PC build of Lost Odyssey (Xbox 360) via static recompilation. 720p to 4K with an exact interface, 60 fps, Direct3D 12 and Vulkan, texture replacement. Not an emulator. Work in progress.",
      "description_language": "bilingual",
      "description_zh": "Lost Odyssey HD Remaster：通过静态重编译得到 Xbox 360 版《Lost Odyssey》的原生 PC 版本。支持 720p 至 4K、精确还原的界面、60 fps、Direct3D 12、Vulkan 和纹理替换。不是模拟器，仍在开发中。",
      "full_name": "faligame/lost-odyssey-hd-remaster",
      "id": "scan-1360532056",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:09.703391Z",
      "pushed_at": "2026-10-13T18:10:59Z",
      "readme_sha256": "d7ecb39807c67de4d813ddc67ccc4bd7618e3794309e11615dd87554a475269a",
      "readme_url": "https://github.com/faligame/lost-odyssey-hd-remaster/blob/main/README.md",
      "stars": 78,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "direct3d12",
        "game-porting-toolkit",
        "game-preservation",
        "jrpg",
        "lost-odyssey",
        "pc-port",
        "rexglue",
        "static-recompilation",
        "vulkan",
        "xbox360"
      ],
      "url": "https://github.com/faligame/lost-odyssey-hd-remaster",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.",
      "description_language": "bilingual",
      "description_zh": "初代 Xbox《光环 2》的反编译项目：将零售版游戏匹配反编译为 C/C++ 源码，逐字节重建，目标是原生 PC、Linux 及掌机移植版。欢迎贡献。仅提供源码，需自备光盘。",
      "full_name": "kirklandsig/halo2-decompiled",
      "id": "scan-1400563069",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T01:36:38.745314Z",
      "pushed_at": "2026-10-16T01:21:07Z",
      "readme_sha256": "72e31c16eb0afea24aea7427656e7db2c70ec16345378c502292c38d57d1b66a",
      "readme_url": "https://github.com/kirklandsig/halo2-decompiled/blob/main/README.md",
      "stars": 73,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "bungie",
        "cpp",
        "decomp",
        "decompilation",
        "game-decompilation",
        "game-preservation",
        "halo",
        "halo-2",
        "halo2",
        "matching-decompilation",
        "msvc",
        "original-xbox",
        "reverse-engineering",
        "source-port",
        "xbox",
        "xbox-decompilation"
      ],
      "url": "https://github.com/kirklandsig/halo2-decompiled",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A lightweight Unity game plugin development framework designed for an excellent developer experience.",
      "description_language": "bilingual",
      "description_zh": "轻量化的 Unity 游戏插件开发框架，带来出色体验",
      "full_name": "AlembicOrg/UniResolver",
      "id": "scan-623596324",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:37:26.605598Z",
      "pushed_at": "2026-08-29T14:43:39Z",
      "readme_sha256": "7fc9cca04c97ab2810a1aaa5cf70ff2aba6a7a5598519b2b9d5fa93c7173b155",
      "readme_url": "https://github.com/AlembicOrg/UniResolver/blob/il2cpp/README.md",
      "stars": 72,
      "targets": [
        "game"
      ],
      "topics": [
        "framework",
        "il2cpp",
        "lightweight",
        "mono",
        "plugin"
      ],
      "url": "https://github.com/AlembicOrg/UniResolver",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK",
      "description_language": "bilingual",
      "description_zh": "基于 RexGlue-SDK 的 Army of Two（Army of 2，2008，Xbox360）游戏静态重编译项目。",
      "full_name": "nikolaygorb/ArmyOfTwoRecomp",
      "id": "scan-1371910105",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:09.851157Z",
      "pushed_at": "2026-10-11T07:23:04Z",
      "readme_sha256": "c4fc89f8583e6072285e6d5fbf2a9261748d82006f149614461370f1dc871c84",
      "readme_url": "https://github.com/nikolaygorb/ArmyOfTwoRecomp/blob/main/README.md",
      "stars": 70,
      "targets": [
        "game"
      ],
      "topics": [
        "army-of-two",
        "rexglue",
        "rexglue-recomp",
        "static-recomp",
        "static-recompilation",
        "xbox360"
      ],
      "url": "https://github.com/nikolaygorb/ArmyOfTwoRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An offline touchHLE port of \"摩尔庄园\" Mobile/Deluxe 5.5.0 with a built-in trainer, plus reverse-engineering research on versions 1.1.5, 2.4.3, 5.4.0, and 5.5.0. Revives this old 2D simulation-management game offline after its shutdown and delisting in 2015.",
      "description_language": "bilingual",
      "description_zh": "《摩尔庄园》移动版／豪华版 5.5.0 的离线移植（touchHLE），内置修改器，并对 1.1.5、2.4.3、5.4.0、5.5.0 四个版本开展逆向研究。让这款于 2015 年停运下架的 2D 模拟经营老游戏离线复活。",
      "full_name": "moleworld-dev/MoleWorld-5.5.0-touchHLE-offline",
      "id": "scan-1256240320",
      "license": "MPL-2.0",
      "observed_at": "2026-10-16T10:47:41.057935Z",
      "pushed_at": "2026-10-15T19:42:24Z",
      "readme_sha256": "b41e138f7631bb89edfa06d0059a2e7d5bc83c0872d9f309417c09be78d4fe83",
      "readme_url": "https://github.com/moleworld-dev/MoleWorld-5.5.0-touchHLE-offline/blob/main/README.md",
      "stars": 69,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "armv7",
        "cocos2d",
        "game-preservation",
        "ios",
        "mole-world",
        "offline-game",
        "retro-gaming",
        "reverse-engineering",
        "rust",
        "touchhle"
      ],
      "url": "https://github.com/moleworld-dev/MoleWorld-5.5.0-touchHLE-offline",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.",
      "description_language": "bilingual",
      "description_zh": "基于 CMR2Decomp 反编译项目构建的 Colin McRae Rally 2.0 原生 SDL3 移植，不包含游戏数据。",
      "full_name": "pablocpas/OpenCMR2",
      "id": "scan-1413279818",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T18:10:01.304358Z",
      "pushed_at": "2026-10-18T12:16:01Z",
      "readme_sha256": "51631a9dde6a349497a817e425c6bdbaa76d111687fd970a2fc1c6e35949ef1b",
      "readme_url": "https://github.com/pablocpas/OpenCMR2/blob/6155e82092f466945499cc6d6313220fc4aae5ce/README.md",
      "stars": 69,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "cmr2",
        "colin-mcrae-rally",
        "colin-mcrae-rally-2",
        "cpp",
        "cross-platform",
        "decompilation",
        "game-port",
        "linux",
        "macos",
        "metal",
        "native-port",
        "pc-port",
        "racing-game",
        "rally",
        "retro-gaming",
        "reverse-engineering",
        "sdl3",
        "source-port",
        "vulkan",
        "windows"
      ],
      "url": "https://github.com/pablocpas/OpenCMR2",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译，将 Xbox 360 XBLA 游戏 Dead Rising 2: Case West 原生移植到 PC。支持 Windows 和 Linux、Vulkan、键鼠及手柄。需自行提供游戏副本。",
      "full_name": "wivi514/Dead_Rising_2_Case_West_Xenon_Recomp",
      "id": "scan-1335590599",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:10.204104Z",
      "pushed_at": "2026-10-14T08:08:20Z",
      "readme_sha256": "498964d785d2f1369bcbf3709bba192d00a67c5ab7c0fe27b98211c94ed37f76",
      "readme_url": "https://github.com/wivi514/Dead_Rising_2_Case_West_Xenon_Recomp/blob/master/README.md",
      "stars": 69,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "case-west",
        "dead-rising",
        "dead-rising-2",
        "dead-rising-2-dlc",
        "game-preservation",
        "pc-port",
        "powerpc",
        "reverse-engineering",
        "sdl2",
        "static-recompilation",
        "vulkan",
        "xbla",
        "xbox-360",
        "xenonrecomp"
      ],
      "url": "https://github.com/wivi514/Dead_Rising_2_Case_West_Xenon_Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.",
      "description_language": "bilingual",
      "description_zh": "Star Wars: Episode III - Revenge of the Sith（Xbox）的非官方原生 Windows 移植版。需自备游戏副本。",
      "full_name": "jedijosh920/SWROTS-PC",
      "id": "scan-1394259374",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:14:11.203836Z",
      "pushed_at": "2026-10-10T02:58:13Z",
      "readme_sha256": "e679a1cd3c0ecb32b06718dfeeb7fd79057ba0a475a435928ee8259f61733233",
      "readme_url": "https://github.com/jedijosh920/SWROTS-PC/blob/main/README.md",
      "stars": 67,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "cpp",
        "directx9",
        "game-modding",
        "game-port",
        "game-preservation",
        "lucasarts",
        "modding",
        "native-port",
        "original-xbox",
        "pc-port",
        "retro-gaming",
        "revenge-of-the-sith",
        "reverse-engineering",
        "star-wars",
        "star-wars-episode-iii",
        "star-wars-games",
        "video-games",
        "windows",
        "xbox",
        "xbox-to-pc"
      ],
      "url": "https://github.com/jedijosh920/SWROTS-PC",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "New Base By Kio For Il2CPP Unity Game Hacking. Lua Implementation, UNIVERSAL: ESP Snapline, ESP Box, ESP Skeleton, Chams, Aimbot",
      "description_language": "bilingual",
      "description_zh": "Kio 为 IL2CPP Unity 游戏修改制作的新基础框架，采用 Lua 实现，提供通用 ESP 连线、ESP 方框、ESP 骨骼、Chams 和自动瞄准功能",
      "full_name": "kiocode/IL2CPPBaseByKio",
      "id": "scan-786439376",
      "license": "Unlicense",
      "observed_at": "2026-10-16T01:37:26.696843Z",
      "pushed_at": "2025-04-24T20:22:17Z",
      "readme_sha256": "bd96d9cce6a164ba2b9881f18bb7f502aad38cd6c8b2b2263644b1057c90a697",
      "readme_url": "https://github.com/kiocode/IL2CPPBaseByKio/blob/main/README.md",
      "stars": 66,
      "targets": [
        "game"
      ],
      "topics": [
        "base",
        "cheats",
        "clean",
        "il2cpp",
        "il2cpp-hacking",
        "template",
        "unity"
      ],
      "url": "https://github.com/kiocode/IL2CPPBaseByKio",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.",
      "description_language": "bilingual",
      "description_zh": "使用 ReXGlue 对 Forza Motorsport 4 进行实验性静态重编译。不包含游戏文件。",
      "full_name": "Alexbeav/fm4-recomp",
      "id": "scan-1353646974",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:10.129876Z",
      "pushed_at": "2026-10-15T23:48:16Z",
      "readme_sha256": "de235544564ab9356a87a2626121097e866084cc31f64302813141716d2fce49",
      "readme_url": "https://github.com/Alexbeav/fm4-recomp/blob/main/README.md",
      "stars": 65,
      "targets": [
        "game"
      ],
      "topics": [
        "forza-motorsport-4",
        "rexglue",
        "static-recompilation",
        "xbox-360"
      ],
      "url": "https://github.com/Alexbeav/fm4-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "Estacado：The Darkness（Xbox 360）的原生 PC 重编译项目。非官方粉丝移植，需自备游戏副本。",
      "full_name": "invinceble55-wq/Estacado-The-Darkness-Recomp",
      "id": "scan-1395477927",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:10.379293Z",
      "pushed_at": "2026-10-12T13:15:25Z",
      "readme_sha256": "692efee3f38b4a1e1238acdb60df8ca24e47a42b4bcafb164679c9051e4e30c6",
      "readme_url": "https://github.com/invinceble55-wq/Estacado-The-Darkness-Recomp/blob/main/README.md",
      "stars": 65,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "directx12",
        "native-port",
        "pc-port",
        "recomp",
        "recompilation",
        "rexglue",
        "static-recompilation",
        "the-darkness",
        "windows",
        "xbox-360",
        "xbox360",
        "xenonrecomp"
      ],
      "url": "https://github.com/invinceble55-wq/Estacado-The-Darkness-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Star Wars Episode I: The Phantom Menace (1999) PC modernized with online co-op multiplayer for up to 4 players. Play on Windows 10/11, Steam Deck and Proton with a modern installer, widescreen and ultrawide support, uncapped FPS, FOV fixes, improved controls, restored music and video, engine reimplementation and modding tools.",
      "description_language": "bilingual",
      "description_zh": "将 Star Wars Episode I: The Phantom Menace（1999）PC 版现代化，提供最多 4 人在线合作。可在 Windows 10／11、Steam Deck 和 Proton 上游玩，具备现代安装程序、宽屏及超宽屏支持、不限帧率、视野（FOV）修正、改进的控制、恢复的音乐与视频、引擎重新实现及模组工具。",
      "full_name": "OpenPhantom/OpenPhantom",
      "id": "scan-1323425152",
      "license": "MIT",
      "observed_at": "2026-10-18T18:10:01.306329Z",
      "pushed_at": "2026-10-05T14:40:28Z",
      "readme_sha256": "11184d55b68fd5ac6082aa490ddb5b7eb12f1de87352122835eb20b8d6d2a81b",
      "readme_url": "https://github.com/OpenPhantom/OpenPhantom/blob/1eb1ea70b618dc7991f4e9b8c878ecf1fd3dc431/README.md",
      "stars": 65,
      "targets": [
        "game"
      ],
      "topics": [
        "coop",
        "decompilation",
        "fix",
        "fov",
        "fps",
        "game",
        "games",
        "multiplayer",
        "nostalgia",
        "patches",
        "recompilation",
        "retrogaming",
        "starwars"
      ],
      "url": "https://github.com/OpenPhantom/OpenPhantom",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Experimental native PC runtime for Kingdom Hearts 358/2 Days, developed alongside the matching Nintendo DS decompilation. No copyrighted game data included.",
      "description_language": "bilingual",
      "description_zh": "《Kingdom Hearts 358/2 Days》的实验性原生 PC 运行时，与对应的 Nintendo DS 反编译项目同步开发。不包含受版权保护的游戏数据。",
      "full_name": "Yokimitsuro/khdays-port",
      "id": "scan-1298591675",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:40.883521Z",
      "pushed_at": "2026-10-11T14:41:46Z",
      "readme_sha256": "08941779a40594a7a3bb6801a45bef3aef4cadd8c2d25a2adf6d426911f8b8a6",
      "readme_url": "https://github.com/Yokimitsuro/khdays-port/blob/main/README.md",
      "stars": 65,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "cpp17",
        "decompilation",
        "game-port",
        "game-preservation",
        "homebrew",
        "kh-days",
        "kingdom-hearts",
        "kingdom-hearts-358-2-days",
        "modding",
        "nds",
        "nintendo-ds",
        "reverse-engineering",
        "sdl3",
        "source-port",
        "vulkan"
      ],
      "url": "https://github.com/Yokimitsuro/khdays-port",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux",
      "description_language": "bilingual",
      "description_zh": "Underworld Exhumed：将 Ultima Underworld I 和 II 重建为逐字节匹配的源代码，以及 macOS、Windows 和 Linux 原生移植版。",
      "full_name": "abedegno/underworld-exhumed",
      "id": "scan-1398811852",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:12.171740Z",
      "pushed_at": "2026-10-15T13:19:32Z",
      "readme_sha256": "8ecb195521679e9c132b420fdbf7764987306e0cb7a03eeb25f07e6a9b5ee7c2",
      "readme_url": "https://github.com/abedegno/underworld-exhumed/blob/main/README.md",
      "stars": 63,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "dos",
        "game-preservation",
        "retro-gaming",
        "reverse-engineering",
        "sdl3",
        "source-port",
        "ultima",
        "ultima-underworld"
      ],
      "url": "https://github.com/abedegno/underworld-exhumed",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Extract and patch string literals from Unity's global-metadata.dat files.",
      "description_language": "bilingual",
      "description_zh": "从 Unity 的 global-metadata.dat 文件提取并修改字符串字面量。",
      "full_name": "jozsefsallai/il2cpp-stringliteral-patcher",
      "id": "scan-625315540",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:26.867253Z",
      "pushed_at": "2023-11-26T22:23:46Z",
      "readme_sha256": "4620b930b4ea6d3fcaf71152792484a535a9143d2cffbf71c1c43ebee1c80045",
      "readme_url": "https://github.com/jozsefsallai/il2cpp-stringliteral-patcher/blob/master/README.md",
      "stars": 62,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "il2cpp-modding",
        "translation",
        "unity"
      ],
      "url": "https://github.com/jozsefsallai/il2cpp-stringliteral-patcher",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.",
      "description_language": "bilingual",
      "description_zh": "PSX 游戏《Bloody Roar II》的重编译项目（欧版 SLES-01722／美版 SCUS-94424）。Anti-copyright：需自行提供光盘。支持双地区版本构建、从零实现的宽屏和精选模组。",
      "full_name": "novapowers0/BloodyRoar2Recomp",
      "id": "scan-1339377249",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:10.535956Z",
      "pushed_at": "2026-10-13T00:41:10Z",
      "readme_sha256": "ce6ead2a8ad9704148b977122154f47af837c590a07996dcab49df1f508845d8",
      "readme_url": "https://github.com/novapowers0/BloodyRoar2Recomp/blob/master/README.md",
      "stars": 62,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "bloody-roar-2",
        "native-pc-port",
        "playstation",
        "ps1",
        "psx",
        "recomp",
        "static-recompilation",
        "widescreen"
      ],
      "url": "https://github.com/novapowers0/BloodyRoar2Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "RedStoneJS: a project porting the free online game RED STONE ONLINE to the web so you can play it in your browser.",
      "description_language": "bilingual",
      "description_zh": "RedStoneJS：将免费网络游戏《RED STONE ONLINE》移植到网页，让你在浏览器中游玩。",
      "full_name": "LostMyCode/redstone-js",
      "id": "scan-592447183",
      "license": null,
      "observed_at": "2026-10-16T07:14:51.582011Z",
      "pushed_at": "2025-12-08T03:27:33Z",
      "readme_sha256": "9c21c26a7154c220b004e804dd4389bc81fc02029f68d876a1494e4bf2802aff",
      "readme_url": "https://github.com/LostMyCode/redstone-js/blob/master/README.md",
      "stars": 60,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "2d-game",
        "game",
        "gamedev",
        "javascript",
        "porting-game",
        "reverse-engineering"
      ],
      "url": "https://github.com/LostMyCode/redstone-js",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source reconstruction of 東方緋想天 ～ Scarlet Weather Rhapsody 1.06a",
      "description_language": "bilingual",
      "description_zh": "東方緋想天 ～ Scarlet Weather Rhapsody 1.06a 的源代码重建。",
      "full_name": "N0zoM1z0/th105",
      "id": "scan-1329459029",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:45.617505Z",
      "pushed_at": "2026-10-18T12:50:00Z",
      "readme_sha256": "1196d5743bae39452b5a97feb6348f4e35e1874475ece051d30ef5b38a09f294",
      "readme_url": "https://github.com/N0zoM1z0/th105/blob/main/README.md",
      "stars": 59,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "game-preservation",
        "ghidra",
        "msvc",
        "reccmp",
        "reverse-engineering",
        "th105",
        "touhou",
        "touhou-games"
      ],
      "url": "https://github.com/N0zoM1z0/th105",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reimplementation project for the Fatal Frame 2: Crimson Butterfly (Project Zero 2 / Zero: Akai Chou) game engine.",
      "description_language": "bilingual",
      "description_zh": "Fatal Frame 2: Crimson Butterfly（Project Zero 2 /《零～红蝶》）游戏引擎重新实现项目",
      "full_name": "Mikompilation/Mikompilation",
      "id": "scan-442321773",
      "license": "BSD-2-Clause",
      "observed_at": "2026-10-16T01:36:36.803709Z",
      "pushed_at": "2024-06-13T21:38:33Z",
      "readme_sha256": "eee8e70888c360e4f9d96de3d2542ac7d470a8c110df3411d20eb30b076f81e7",
      "readme_url": "https://github.com/Mikompilation/Mikompilation/blob/main/README.md",
      "stars": 57,
      "targets": [
        "game"
      ],
      "topics": [
        "butterfly",
        "crimson",
        "crimson-butterfly",
        "decompilation",
        "fatalframe",
        "game",
        "game-decompilation",
        "game-reversing",
        "opengl",
        "projectzero",
        "ps2",
        "reverse-engineering",
        "reversing",
        "zero"
      ],
      "url": "https://github.com/Mikompilation/Mikompilation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Multiplayer co-op mod for Voices of the Void — a UE4SS mod for UE4.27 that syncs the game between a host and up to three clients, without modifying any game files.",
      "description_language": "bilingual",
      "description_zh": "《Voices of the Void》多人合作模组，适用于 UE4.27 的 UE4SS，可在一台主机与最多三个客户端之间同步游戏，无需修改任何游戏文件。",
      "full_name": "VOTV-MP/Multivoid",
      "id": "scan-1305555569",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:15.953815Z",
      "pushed_at": "2026-10-13T14:19:26Z",
      "readme_sha256": "88d2ddb5e03abc728c8376c910d01b6b740d387db4d1c339a1be764609dce3f0",
      "readme_url": "https://github.com/VOTV-MP/Multivoid/blob/main/README.md",
      "stars": 57,
      "targets": [
        "game"
      ],
      "topics": [
        "co-op",
        "cpp",
        "dll-injection",
        "game-mod",
        "multiplayer",
        "multivoid",
        "reverse-engineering",
        "ue4",
        "unreal-engine",
        "voices",
        "voices-of-the-void",
        "voicesofthevoid",
        "votv",
        "votv-mp",
        "votvmp"
      ],
      "url": "https://github.com/VOTV-MP/Multivoid",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Def Jam: Fight for NY PC port — static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.",
      "description_language": "bilingual",
      "description_zh": "《Def Jam: Fight for NY》PC 移植版：将初代 Xbox 游戏静态重编译为原生 Windows 和 macOS 版本，使用 Direct3D 11／Vulkan。需自备游戏转储。",
      "full_name": "vyanhursky/DefJamFFNY-recomp",
      "id": "scan-1404706030",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:10.893768Z",
      "pushed_at": "2026-10-16T11:15:46Z",
      "readme_sha256": "faf248276c3eb7988c97957f96e91f5ce96e5e3351042c49da5da6bc1e4f7e8e",
      "readme_url": "https://github.com/vyanhursky/DefJamFFNY-recomp/blob/main/README.md",
      "stars": 57,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "apple-silicon",
        "cpp",
        "def-jam",
        "def-jam-fight-for-ny",
        "direct3d11",
        "game-port",
        "game-preservation",
        "macos",
        "native-port",
        "original-xbox",
        "pc-port",
        "recompilation",
        "reverse-engineering",
        "static-recompilation",
        "vulkan",
        "windows",
        "xbox",
        "xbox-recompilation"
      ],
      "url": "https://github.com/vyanhursky/DefJamFFNY-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Experimental tool to export type tree information from the Unity editor.",
      "description_language": "bilingual",
      "description_zh": "用于从 Unity 编辑器导出类型树信息的实验性工具。",
      "full_name": "DaZombieKiller/TypeTreeDumper",
      "id": "scan-288037003",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:09.952498Z",
      "pushed_at": "2026-02-06T06:24:14Z",
      "readme_sha256": "671be02192ac87887715e6f3d787cc52af590dff64e39e63874700d452f3d135",
      "readme_url": "https://github.com/DaZombieKiller/TypeTreeDumper/blob/master/README.md",
      "stars": 56,
      "targets": [
        "game"
      ],
      "topics": [
        "reverse-engineering",
        "unity",
        "unity-editor",
        "unity3d"
      ],
      "url": "https://github.com/DaZombieKiller/TypeTreeDumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.",
      "description_language": "bilingual",
      "description_zh": "借助 AI 对 Gran Turismo 4（PS2）引擎进行匹配反编译。不包含游戏数据。",
      "full_name": "gustavocanepa/gt4-decomp",
      "id": "scan-1407941715",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:23.098329Z",
      "pushed_at": "2026-10-18T00:23:20Z",
      "readme_sha256": "ce84732baaa2906814dc1a09c3d53c5efc0a8298fa99743c02faf444a8a4d803",
      "readme_url": "https://github.com/gustavocanepa/gt4-decomp/blob/master/README.md",
      "stars": 55,
      "targets": [
        "game"
      ],
      "topics": [
        "ai-agents",
        "decompilation",
        "gran-turismo",
        "matching-decompilation",
        "ps2",
        "reverse-engineering"
      ],
      "url": "https://github.com/gustavocanepa/gt4-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.",
      "description_language": "bilingual",
      "description_zh": "正在进行的原版 Ratchet & Clank（2002，PlayStation 2，SCES_509.16，PAL v2.00）匹配反编译项目。重点是重建整洁、惯用且与零售版可执行文件一致的 C/C++ 源代码，为原生 PC 重新实现和游戏保存铺路。",
      "full_name": "OpenRAC/rac1-decomp",
      "id": "scan-1361920188",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:13:58.157919Z",
      "pushed_at": "2026-10-18T06:56:18Z",
      "readme_sha256": "5b67e62eb7553cc0337f92486b28bb382708edac4dcd204ab645816c1757e8d6",
      "readme_url": "https://github.com/OpenRAC/rac1-decomp/blob/main/README.md",
      "stars": 55,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "c",
        "decompilation",
        "game-preservation",
        "insomniac-games",
        "matching-decompilation",
        "mips",
        "pal",
        "playstation-2",
        "ps2",
        "rac1",
        "ratchet-and-clank",
        "reverse-engineering"
      ],
      "url": "https://github.com/OpenRAC/rac1-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An editor script that reads data from the original Square game Vagrant Story to build prefabs and databases.",
      "description_language": "bilingual",
      "description_zh": "从 Square 的原版游戏《Vagrant Story》中读取数据，以构建预制体和数据库的编辑器脚本。",
      "full_name": "korobetski/Vagrant-Story-Unity-Parser",
      "id": "scan-217842140",
      "license": null,
      "observed_at": "2026-10-16T07:15:10.087621Z",
      "pushed_at": "2024-02-13T18:40:41Z",
      "readme_sha256": "c4f2b3e229dcca5d43af20a1393e3ff95fe6e2269a74fc3ea376a950a172dc82",
      "readme_url": "https://github.com/korobetski/Vagrant-Story-Unity-Parser/blob/master/README.md",
      "stars": 51,
      "targets": [
        "game"
      ],
      "topics": [
        "akao",
        "midi",
        "mullenkamp",
        "playstation",
        "prefabs",
        "retrogaming",
        "reverse-engineering",
        "sf2",
        "soundfont2",
        "square",
        "squaresoft",
        "unity",
        "unity3d",
        "vagrant-story"
      ],
      "url": "https://github.com/korobetski/Vagrant-Story-Unity-Parser",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.",
      "description_language": "bilingual",
      "description_zh": "PlayStation 游戏 Vandal Hearts 的原生 PC 移植版，基于逐字节精确匹配的反编译。支持 Windows 和 Linux；需自备光盘。",
      "full_name": "HalmyLyseas/VandalHearts-PcPort",
      "id": "scan-1309777569",
      "license": "GPL-2.0",
      "observed_at": "2026-10-18T13:13:38.633901Z",
      "pushed_at": "2026-08-31T01:19:30Z",
      "readme_sha256": "b3264b9113da2145d7172055a018b3e071d810a563ddeea98610d9bbcb59f30b",
      "readme_url": "https://github.com/HalmyLyseas/VandalHearts-PcPort/blob/master/README.md",
      "stars": 50,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decomp",
        "decompilation",
        "native-port",
        "playstation",
        "port",
        "preservation",
        "ps1",
        "psx",
        "reverse-engineering",
        "sdl2",
        "srpg",
        "tactical-rpg",
        "vandal-hearts"
      ],
      "url": "https://github.com/HalmyLyseas/VandalHearts-PcPort",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Unity (Lua) game framework based on Unity and ToLua, with examples and packaging/hot-update tools.",
      "description_language": "bilingual",
      "description_zh": "Unity（Lua）游戏框架，基于 Unity 与 ToLua，包含部分示例以及打包和热更新工具。",
      "full_name": "lolo1208/unity3d-lolo",
      "id": "scan-107761397",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:28.542924Z",
      "pushed_at": "2025-09-05T06:51:18Z",
      "readme_sha256": "a99cb387ee3233e2636dc215c8d9761c556f15850c724d4543de6ea7bf4a5b8b",
      "readme_url": "https://github.com/lolo1208/unity3d-lolo/blob/master/README.md",
      "stars": 49,
      "targets": [
        "game"
      ],
      "topics": [
        "demo",
        "game-development",
        "game-framework",
        "hotfix",
        "hotupdate",
        "il2cpp",
        "lua",
        "luajit",
        "samples",
        "tolua",
        "unity",
        "unity3d",
        "urp"
      ],
      "url": "https://github.com/lolo1208/unity3d-lolo",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "IL2CPP protobuf-net reverse engineering tutorial for Fall Guys: Ultimate Knockout",
      "description_language": "bilingual",
      "description_zh": "针对 Fall Guys: Ultimate Knockout 的 IL2CPP protobuf-net 逆向工程教程",
      "full_name": "djkaty/Il2CppProtoExtractor-FallGuys",
      "id": "scan-286329355",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T01:37:28.765225Z",
      "pushed_at": "2020-08-12T02:59:16Z",
      "readme_sha256": "f2af11d5c8af078be00489686fa90815cc39a2674f53e0b112eb7a2818f0512c",
      "readme_url": "https://github.com/djkaty/Il2CppProtoExtractor-FallGuys/blob/master/README.md",
      "stars": 47,
      "targets": [
        "game"
      ],
      "topics": [
        "fall-guys",
        "il2cpp",
        "protobuf",
        "reverse-engineering"
      ],
      "url": "https://github.com/djkaty/Il2CppProtoExtractor-FallGuys",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "WIP: Decompilation of Megaman Zero 3(Japan)",
      "description_language": "bilingual",
      "description_zh": "开发中：《Megaman Zero 3》日版反编译项目",
      "full_name": "mmzret/rmz3",
      "id": "scan-459725665",
      "license": null,
      "observed_at": "2026-10-16T10:47:36.861816Z",
      "pushed_at": "2026-07-24T10:59:56Z",
      "readme_sha256": "a93b5127894e36fbe6238e4b0e5ba8e0435fc005b800a99cf33d9a0a7e719a5c",
      "readme_url": "https://github.com/mmzret/rmz3/blob/main/README.md",
      "stars": 45,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "analysis",
        "arm",
        "decompilation",
        "disassembly",
        "game",
        "gameboy-advance",
        "gba",
        "megaman",
        "megaman-x",
        "mmz",
        "reverse-engineering",
        "rmz",
        "rockman",
        "romhacking"
      ],
      "url": "https://github.com/mmzret/rmz3",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Runtime Inspector for Unity Games Mono/Il2Cpp ",
      "description_language": "bilingual",
      "description_zh": "Unity 游戏的 Mono/IL2CPP 运行时检查器",
      "full_name": "PicoShot/UnityInspectorStandalone",
      "id": "scan-1121403584",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:29.073633Z",
      "pushed_at": "2026-10-12T05:28:53Z",
      "readme_sha256": "12d96329ac2d7ba2cf01ba5b22dad8d1f8c3e2595029fa5c85af7cfe751ce0e9",
      "readme_url": "https://github.com/PicoShot/UnityInspectorStandalone/blob/main/README.md",
      "stars": 44,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "il2cpp-hacking",
        "il2cpp-modding",
        "il2cpp-unity",
        "mono",
        "unity3d",
        "unity3d-plugin",
        "unityengine"
      ],
      "url": "https://github.com/PicoShot/UnityInspectorStandalone",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Legend of Mana / 聖剣伝説 LEGEND OF MANA (PS1) - NTSC-U / NTSC-J ",
      "description_language": "bilingual",
      "description_zh": "Legend of Mana / 聖剣伝説 LEGEND OF MANA（PS1）的匹配反编译，面向 NTSC-U / NTSC-J。",
      "full_name": "celophi/lom-decomp",
      "id": "scan-1141479021",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:10.635026Z",
      "pushed_at": "2026-10-17T00:11:33Z",
      "readme_sha256": "18862adc6ec9ae03e9a3e17833ab1d23ef2c7f5363087b35a9e9981d270a482d",
      "readme_url": "https://github.com/celophi/lom-decomp/blob/master/README.md",
      "stars": 43,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "game-modding",
        "game-preservation",
        "legend-of-mana",
        "matching-decompilation",
        "mips",
        "playstation",
        "psx",
        "reverse-engineering",
        "seiken-densetsu"
      ],
      "url": "https://github.com/celophi/lom-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Shin Megami Tensei: Persona 4 for PlayStation 2",
      "description_language": "bilingual",
      "description_zh": "PlayStation 2 版 Shin Megami Tensei: Persona 4 的匹配反编译。",
      "full_name": "Raikaru/Persona4-Decompilation",
      "id": "scan-1296975029",
      "license": null,
      "observed_at": "2026-10-18T13:13:34.127636Z",
      "pushed_at": "2026-10-17T23:00:47Z",
      "readme_sha256": "03568633fa5ee362efb8f7d5e303ea4b5c57b76224d67dc55064ead530b9529f",
      "readme_url": "https://github.com/Raikaru/Persona4-Decompilation/blob/main/README.md",
      "stars": 43,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "atlus",
        "decompilation",
        "mips",
        "mwcc",
        "persona-4",
        "playstation-2",
        "ps2",
        "reverse-engineering"
      ],
      "url": "https://github.com/Raikaru/Persona4-Decompilation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "usermode thread hijacking detection via working set page fault monitoring",
      "description_language": "bilingual",
      "description_zh": "通过监测工作集缺页事件检测用户态线程劫持。",
      "full_name": "svespalec/faultline",
      "id": "scan-1208251444",
      "license": null,
      "observed_at": "2026-10-18T14:36:39.782345Z",
      "pushed_at": "2026-07-17T07:21:21Z",
      "readme_sha256": "96061f675b9e38fd55111181e5f57915e5d5e4f0911f804c448e2467f6187284",
      "readme_url": "https://github.com/svespalec/faultline/blob/f9e67fa18c0667892f64a87b558380132751a05d/README.md",
      "stars": 43,
      "targets": [
        "binary",
        "game"
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      "topics": [
        "anticheat",
        "code-injection",
        "cpp",
        "game-security",
        "manual-mapping",
        "memory-forensics",
        "reverse-engineering",
        "security-research",
        "thread-hijacking",
        "windows-internals",
        "working-set"
      ],
      "url": "https://github.com/svespalec/faultline",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Lightweight Archive Unpacker for various game archives",
      "description_language": "bilingual",
      "description_zh": "面向多种游戏归档格式的轻量解包工具。",
      "full_name": "Azukee/Macaron",
      "id": "scan-181188487",
      "license": "MIT",
      "observed_at": "2026-10-18T14:36:15.090528Z",
      "pushed_at": "2021-07-27T11:32:37Z",
      "readme_sha256": "4bf14e3b15a94cdc474ae7376add1e1ea909d85280ba521565e11e2aa9ec5b6d",
      "readme_url": "https://github.com/Azukee/Macaron/blob/b169d408e12899ef7baf2c2d9d5f77e49302b9ce/README.md",
      "stars": 42,
      "targets": [
        "game"
      ],
      "topics": [
        "fileformats",
        "reverse-engineering",
        "unpacker",
        "unpacking",
        "visual-novels"
      ],
      "url": "https://github.com/Azukee/Macaron",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Project external ESP logic, based on TrollSpeed UI.",
      "description_language": "bilingual",
      "description_zh": "基于 TrollSpeed UI 的进程外 ESP 逻辑项目。",
      "full_name": "Fl0rk/External_ESP_Free_Fire",
      "id": "scan-1125897490",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T01:37:29.071688Z",
      "pushed_at": "2026-01-01T09:23:27Z",
      "readme_sha256": "bd9f0ccfa577083df299c4936aa965e80ceb96acc23a0463aa8c9c1f98519393",
      "readme_url": "https://github.com/Fl0rk/External_ESP_Free_Fire/blob/main/README.md",
      "stars": 42,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "il2cpp-modding",
        "unity"
      ],
      "url": "https://github.com/Fl0rk/External_ESP_Free_Fire",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Preserving Ratchet & Clank (2002) through decompilation",
      "description_language": "bilingual",
      "description_zh": "通过反编译保存 Ratchet & Clank（2002）",
      "full_name": "lombyte-project/Lombyte",
      "id": "scan-1364389576",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:38.782297Z",
      "pushed_at": "2026-10-15T20:42:17Z",
      "readme_sha256": "6ca2787dc5793060b0734e5181fab8b2ef6bafd030c704379fbbf6f215bde6de",
      "readme_url": "https://github.com/lombyte-project/Lombyte/blob/main/README.md",
      "stars": 42,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "game-decompilation",
        "game-preservation",
        "playstation-2",
        "ps2",
        "ratchet-and-clank",
        "reverse-engineering"
      ],
      "url": "https://github.com/lombyte-project/Lombyte",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native C++ SDK Generator for Unity & Unreal Engine",
      "description_language": "bilingual",
      "description_zh": "Unity 与 Unreal Engine 原生 C++ SDK 生成器",
      "full_name": "Jadis0x/URKit",
      "id": "scan-1303943786",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:29.288803Z",
      "pushed_at": "2026-09-27T18:42:39Z",
      "readme_sha256": "e4bb4c3043374a0c70d68729248b1b174cfc42711b4fc9858632b69ce279b271",
      "readme_url": "https://github.com/Jadis0x/URKit/blob/main/README.md",
      "stars": 41,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "framework",
        "il2cpp",
        "mcp",
        "mod",
        "mod-loader",
        "modding",
        "mono",
        "plugin",
        "ue4",
        "ue5",
        "unity",
        "unreal-engine",
        "urkit"
      ],
      "url": "https://github.com/Jadis0x/URKit",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.",
      "description_language": "bilingual",
      "description_zh": "《Ridge Racer》（PlayStation、Namco、1994 年、SLPS-00001）的匹配反编译，以及可在 Linux 和 Windows 上原生启动并游玩的静态重编译。此处不包含游戏数据，需自备光盘。",
      "full_name": "kazuyette/rr-decomp",
      "id": "scan-1327769661",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:11.071720Z",
      "pushed_at": "2026-10-10T23:21:38Z",
      "readme_sha256": "11dddc751697d16d1ac1fc690ecf02898823f410012d9de8938910f24da08cce",
      "readme_url": "https://github.com/kazuyette/rr-decomp/blob/main/README.md",
      "stars": 41,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "mips",
        "namco",
        "playstation",
        "psx",
        "reverse-engineering",
        "ridge-racer",
        "static-recompilation"
      ],
      "url": "https://github.com/kazuyette/rr-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A powerful Il2Cpp inspection and manipulation toolkit for GameGuardian, written in Lua.",
      "description_language": "bilingual",
      "description_zh": "使用 Lua 编写、面向 GameGuardian 的强大 Il2Cpp 检查与操作工具包。",
      "full_name": "lethi9gg/Il2CppGG",
      "id": "scan-1047146352",
      "license": null,
      "observed_at": "2026-10-16T01:37:29.227806Z",
      "pushed_at": "2025-12-25T11:31:10Z",
      "readme_sha256": "1671f094a850d7bbbea9020e19d472ff446f895205c5cc54563cf8af31570004",
      "readme_url": "https://github.com/lethi9gg/Il2CppGG/blob/main/README.md",
      "stars": 41,
      "targets": [
        "game"
      ],
      "topics": [
        "gameguardian",
        "il2cpp",
        "il2cpp-hacking",
        "lua",
        "reverse-engineering"
      ],
      "url": "https://github.com/lethi9gg/Il2CppGG",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam",
      "description_language": "bilingual",
      "description_zh": "The Binding of Isaac（Flash）的原生 C++ 重编译版：60 fps、1080p，支持 Windows/Linux/Switch。需要 Steam 上的原版游戏。",
      "full_name": "whylurking/IsaacRecomp",
      "id": "scan-1414494799",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:11.099257Z",
      "pushed_at": "2026-10-15T07:26:39Z",
      "readme_sha256": "6827d25e7f28bb877418ccdef89448ab1f7cd3541da46247b0f680b5add22171",
      "readme_url": "https://github.com/whylurking/IsaacRecomp/blob/main/README.md",
      "stars": 41,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "actionscript",
        "binding-of-isaac",
        "cpp",
        "flash",
        "homebrew",
        "linux",
        "nintendo-switch",
        "opengl",
        "recompilation",
        "sdl2",
        "static-recompilation",
        "windows"
      ],
      "url": "https://github.com/whylurking/IsaacRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included — bring your own ROM.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 WCW vs. nWo World Tour（N64）原生移植到 PC。不包含游戏资源，需自备 ROM。",
      "full_name": "jessetbh/WCWvsNWOWorldTourRecomp",
      "id": "scan-1290507313",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:11.387277Z",
      "pushed_at": "2026-10-16T01:52:25Z",
      "readme_sha256": "835175b0de5ff7137e4ffdc233658717ca7bfd8dd6dd093a80765482f7f9ec0c",
      "readme_url": "https://github.com/jessetbh/WCWvsNWOWorldTourRecomp/blob/main/README.md",
      "stars": 40,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "game-preservation",
        "n64",
        "n64recomp",
        "port",
        "recompilation",
        "rt64",
        "static-recompilation",
        "wcw",
        "windows",
        "wrestling"
      ],
      "url": "https://github.com/jessetbh/WCWvsNWOWorldTourRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An open source remake of the CatSystem2 visual novel engine.",
      "description_language": "bilingual",
      "description_zh": "CatSystem2 视觉小说引擎的开源重制版。",
      "full_name": "kokseen1/FelineSystem2",
      "id": "scan-534071984",
      "license": null,
      "observed_at": "2026-10-16T07:15:04.200282Z",
      "pushed_at": "2023-06-01T13:10:59Z",
      "readme_sha256": "512cc3b2ec76aa0064e65e255249e20cfc87cbd3dc1fa1d6bbb2fbd949b14acc",
      "readme_url": "https://github.com/kokseen1/FelineSystem2/blob/main/README.md",
      "stars": 40,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "adventure-game-engine",
        "c",
        "c-plus-plus",
        "catsystem",
        "catsystem2",
        "emscripten",
        "galgame",
        "grisaia",
        "reverse-engineering",
        "sdl2",
        "visual-novel",
        "visual-novel-engine",
        "visual-novel-framework",
        "wasm",
        "webassembly"
      ],
      "url": "https://github.com/kokseen1/FelineSystem2",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Windows edition of IL2Cppdumper, dump data when the game is running, used to bypass protection and encryption.",
      "description_language": "bilingual",
      "description_zh": "Windows 版 IL2CppDumper，在游戏运行时转储数据，用于绕过保护与加密。",
      "full_name": "bhhbazinga/Dyna-IL2CppDumper",
      "id": "scan-349784777",
      "license": null,
      "observed_at": "2026-10-16T01:37:29.423971Z",
      "pushed_at": "2021-03-29T03:15:37Z",
      "readme_sha256": "98d38daa36c1ebaebb1c8803f1967269758cf93fb26b78bf67a075a0ac0fd308",
      "readme_url": "https://github.com/bhhbazinga/Dyna-IL2CppDumper/blob/main/README.md",
      "stars": 39,
      "targets": [
        "game"
      ],
      "topics": [
        "cpp",
        "il2cpp",
        "reverse",
        "unity",
        "windows"
      ],
      "url": "https://github.com/bhhbazinga/Dyna-IL2CppDumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The reversed source code for ShortLine v1.1 game",
      "description_language": "bilingual",
      "description_zh": "通过逆向工程恢复的《ShortLine》v1.1 游戏源代码。",
      "full_name": "konovalov-aleks/reSL",
      "id": "scan-793277527",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:15:04.324322Z",
      "pushed_at": "2026-08-08T10:52:57Z",
      "readme_sha256": "50cb5a6d798ed87412c647a518aa9624bc586d215f3ebece2d1f99b87239773d",
      "readme_url": "https://github.com/konovalov-aleks/reSL/blob/main/README.md",
      "stars": 39,
      "targets": [
        "binary",
        "game",
        "website"
      ],
      "topics": [
        "coroutine",
        "coroutines",
        "cpp",
        "decompilation",
        "dos",
        "emscripten",
        "game",
        "game-2d",
        "ghidra",
        "old-game",
        "reimplementation",
        "reverse-engineering",
        "reversed",
        "webassembly"
      ],
      "url": "https://github.com/konovalov-aleks/reSL",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Infer server protocols from game clients and recreate deployable servers (Agent Skill). Unity/UE/Cocos, IL2CPP/Lua/JS…",
      "description_language": "bilingual",
      "description_zh": "从游戏客户端反推服务端协议，并复现可部署的服务端（Agent Skill）。支持 Unity/UE/Cocos、IL2CPP/Lua/JS 等。",
      "full_name": "ShrugYu/game-client-to-server-reverse",
      "id": "scan-1380911098",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T01:37:29.703127Z",
      "pushed_at": "2026-10-05T04:46:19Z",
      "readme_sha256": "9ddfc59b61b6cfd7bb653f2fdfa5c2f270d27dfc011c20a7bdb69dc0b8d4e05e",
      "readme_url": "https://github.com/ShrugYu/game-client-to-server-reverse/blob/main/README.md",
      "stars": 38,
      "targets": [
        "game"
      ],
      "topics": [
        "agent-skill",
        "agent-skills",
        "ai-agents",
        "claude-code",
        "claude-code-skill",
        "claude-skills",
        "game-server",
        "il2cpp",
        "private-server",
        "protocol-reverse",
        "reverse-engineering",
        "skills",
        "unity",
        "unreal"
      ],
      "url": "https://github.com/ShrugYu/game-client-to-server-reverse",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of Tony Hawk's Project 8 (Xbox 360) by static recompilation.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译实现 Tony Hawk's Project 8（Xbox 360）的原生 PC 移植版。",
      "full_name": "theokyr/Project8Recomp",
      "id": "scan-1337490574",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:11.584179Z",
      "pushed_at": "2026-08-24T13:46:17Z",
      "readme_sha256": "4f2a1c20e6a7b5f0f8cb445a1701277da8e2d0434b657e8ad403f263c3683cf5",
      "readme_url": "https://github.com/theokyr/Project8Recomp/blob/main/README.md",
      "stars": 38,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "cpp",
        "decompilation",
        "game-preservation",
        "linux-gaming",
        "native-port",
        "pc-port",
        "powerpc",
        "recomp",
        "reverse-engineering",
        "rexglue",
        "skateboarding",
        "static-recompilation",
        "steam-deck",
        "tony-hawk",
        "tony-hawks-project-8",
        "vulkan",
        "xbox360",
        "xenia"
      ],
      "url": "https://github.com/theokyr/Project8Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A library to help make deobfuscation plugins for Il2CppInsector",
      "description_language": "bilingual",
      "description_zh": "帮助为 Il2CppInsector 开发去混淆插件的库。",
      "full_name": "BitCrackers/Il2CppTranslator",
      "id": "scan-326427738",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:52.991667Z",
      "pushed_at": "2021-03-20T14:10:22Z",
      "readme_sha256": "f3f9a042c250efd674bc1baa8ea4d64168f86e547a710d835531c5ea94e4eb35",
      "readme_url": "https://github.com/BitCrackers/Il2CppTranslator/blob/master/README.md",
      "stars": 37,
      "targets": [
        "game"
      ],
      "topics": [
        "deobfuscation",
        "il2cpp",
        "il2cpp-hacking",
        "reverse-engineering"
      ],
      "url": "https://github.com/BitCrackers/Il2CppTranslator",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Open-source DMA EFT radar and companion toolkit for Escape from Tarkov EFT, built in C++ with ImGui, focused on performance, live raid data, and configurable visual tools.",
      "description_language": "bilingual",
      "description_zh": "面向 Escape from Tarkov（EFT）的开源 DMA 雷达和配套工具包，采用 C++ 和 ImGui 构建，注重性能、实时对局数据和可配置的可视化工具。",
      "full_name": "paul01784/MeatyEFTRelease",
      "id": "scan-1221752095",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:37:29.782969Z",
      "pushed_at": "2026-10-10T17:53:52Z",
      "readme_sha256": "0221e67840cf43cf0fdc8dbe84aec93e7f3bb26e47dfb105329cac2b211da7ce",
      "readme_url": "https://github.com/paul01784/MeatyEFTRelease/blob/master/README.md",
      "stars": 37,
      "targets": [
        "game"
      ],
      "topics": [
        "cpp",
        "dma",
        "educational-project",
        "eft",
        "eft-tool",
        "fuser",
        "game-development",
        "il2cpp",
        "leechcore",
        "radar"
      ],
      "url": "https://github.com/paul01784/MeatyEFTRelease",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 Geometry Wars: Retro Evolved 2 原生移植到 PC，包含 TRG 启动器、高帧率、本地成就和离线排行榜。",
      "full_name": "saulob/geometry-wars-retro-evolved-2-recompiled",
      "id": "scan-1413781219",
      "license": "GPL-2.0",
      "observed_at": "2026-10-16T11:55:12.031525Z",
      "pushed_at": "2026-10-16T00:33:46Z",
      "readme_sha256": "14e49007098d821fcfd13a8f5d1df67fb1c1744e5a35365db40a4773024b2b22",
      "readme_url": "https://github.com/saulob/geometry-wars-retro-evolved-2-recompiled/blob/main/README.md",
      "stars": 36,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decomp",
        "decompilation",
        "game",
        "geometry-wars",
        "recomp",
        "recompilation",
        "rexglue",
        "rexglue-recomp",
        "static-recompilation",
        "xbla",
        "xbox-360",
        "xbox360"
      ],
      "url": "https://github.com/saulob/geometry-wars-retro-evolved-2-recompiled",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Injection general Il2CppDumper, And I sure you wiil have a great experience.",
      "description_language": "bilingual",
      "description_zh": "通用注入式 Il2CppDumper，作者相信它会带来良好体验。",
      "full_name": "MidTerm-CN/Il2CppDumper",
      "id": "scan-670251499",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:37:29.980983Z",
      "pushed_at": "2024-06-06T02:38:57Z",
      "readme_sha256": "576d30808f14e4ab8e061a7323cf64905b193adad23c3966fb77823bb890b884",
      "readme_url": "https://github.com/MidTerm-CN/Il2CppDumper/blob/main/README.md",
      "stars": 35,
      "targets": [
        "game"
      ],
      "topics": [
        "cheat",
        "cpp",
        "cpp17",
        "dumper",
        "il2cpp",
        "injection",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/MidTerm-CN/Il2CppDumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Experimental static recompilation using suyu-derived emulation. Native PC port in development. NO game files included.",
      "description_language": "bilingual",
      "description_zh": "使用源自 suyu 的仿真实现进行实验性静态重编译。原生 PC 移植版仍在开发中。不包含游戏文件。",
      "full_name": "RussoPhone/tomodachi-ltd-recomp",
      "id": "scan-1409541669",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:12.153618Z",
      "pushed_at": "2026-10-16T09:47:24Z",
      "readme_sha256": "10c45a360d4cd301d78110395b5efc6c806e3519267eb86419ebb76431081d0a",
      "readme_url": "https://github.com/RussoPhone/tomodachi-ltd-recomp/blob/main/README.md",
      "stars": 35,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "aarch64",
        "linux",
        "nintendo-switch",
        "preservation",
        "recompilation",
        "static-recompilation",
        "suyu"
      ],
      "url": "https://github.com/RussoPhone/tomodachi-ltd-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Build a native Objective-C overlay for a Unity IL2CPP iOS game, from dump.cs to screen, with plain UIKit",
      "description_language": "bilingual",
      "description_zh": "从 dump.cs 到屏幕显示，使用原生 UIKit 为 Unity IL2CPP iOS 游戏构建 Objective-C 覆盖层。",
      "full_name": "shiedless/unity-il2cpp-esp-tutorial",
      "id": "scan-1383859173",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:30.058968Z",
      "pushed_at": "2026-09-30T17:45:42Z",
      "readme_sha256": "db352668aa78a48c4fd30ad9bbffefc419dda8b7c69548b01dc23af74ef08ff0",
      "readme_url": "https://github.com/shiedless/unity-il2cpp-esp-tutorial/blob/main/README.md",
      "stars": 35,
      "targets": [
        "app",
        "binary",
        "game"
      ],
      "topics": [
        "il2cpp",
        "ios",
        "objective-c",
        "reverse-engineering",
        "tutorial",
        "uikit",
        "unity"
      ],
      "url": "https://github.com/shiedless/unity-il2cpp-esp-tutorial",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Tool to export & import saves, unlock chapters, modify HP in court, etc. for Phoenix Wright: Ace Attorney Trilogy.",
      "description_language": "bilingual",
      "description_zh": "用于《逆转裁判123 成步堂精选集》的工具，支持导出和导入存档、解锁章节、修改法庭中的 HP 等。",
      "full_name": "XcantloadX/PWAAT-Save-Editor",
      "id": "scan-829733236",
      "license": null,
      "observed_at": "2026-10-16T01:36:36.914248Z",
      "pushed_at": "2026-09-22T05:28:29Z",
      "readme_sha256": "4e18a16f3b56759e852e049f4fef1c3dead439b2a979f550d4efed3dd2ae83f2",
      "readme_url": "https://github.com/XcantloadX/PWAAT-Save-Editor/blob/master/README.md",
      "stars": 35,
      "targets": [
        "game"
      ],
      "topics": [
        "game-reversing",
        "game-save",
        "game-save-editor",
        "phoenix-wright",
        "pwaat",
        "reverse-engineering"
      ],
      "url": "https://github.com/XcantloadX/PWAAT-Save-Editor",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.",
      "description_language": "bilingual",
      "description_zh": "将 The Binding of Isaac: Repentance+ 重编译为 WebAssembly，可在浏览器中游玩。",
      "full_name": "chiikabu/the-browsing-of-isaac",
      "id": "scan-1359485937",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:12.130200Z",
      "pushed_at": "2026-10-13T07:01:41Z",
      "readme_sha256": "0b947ddba86c132f29d03a2c0f2769ab664eb11f680f07809f8d067f7736bc80",
      "readme_url": "https://github.com/chiikabu/the-browsing-of-isaac/blob/main/README.md",
      "stars": 34,
      "targets": [
        "app",
        "game",
        "website"
      ],
      "topics": [
        "binding-of-isaac",
        "browser-game",
        "emscripten",
        "game",
        "game-development",
        "game-port",
        "games",
        "mobile-game",
        "port",
        "repentance",
        "static-recompilation",
        "tboi",
        "the-binding-of-isaac",
        "the-binding-of-isaac-rebirth",
        "touch-controls",
        "wasm",
        "webassembly"
      ],
      "url": "https://github.com/chiikabu/the-browsing-of-isaac",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source reconstruction of 東方幻想郷 ～ Lotus Land Story",
      "description_language": "bilingual",
      "description_zh": "東方幻想郷 ～ Lotus Land Story 的源代码重建。",
      "full_name": "N0zoM1z0/th04",
      "id": "scan-1359006727",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:57.129327Z",
      "pushed_at": "2026-10-18T11:52:55Z",
      "readme_sha256": "fbeb8275d97ddc1a6dd2d50444433f36896de29be11f6877d9f9851fcb446d1b",
      "readme_url": "https://github.com/N0zoM1z0/th04/blob/main/README.md",
      "stars": 34,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "agentic-workflow",
        "binary-matching",
        "borland",
        "decompilation",
        "game-preservation",
        "lotus-land-story",
        "pc98",
        "reverse-engineering",
        "source-reconstruction",
        "th04",
        "touhou",
        "touhou-games",
        "touhou-project"
      ],
      "url": "https://github.com/N0zoM1z0/th04",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "VRChat IL2CPP deobfuscation pipeline — Unity 6 (6000.0.60f1) baseline. Reverse MethodInfo enumeration, 64K classes / 570K methods / 188K fields, reproducible naming.",
      "description_language": "bilingual",
      "description_zh": "VRChat IL2CPP 去混淆流程，以 Unity 6（6000.0.60f1）为基准。逆向分析 MethodInfo 枚举，涉及 6.4 万个类、57 万个方法和 18.8 万个字段，命名结果可复现。",
      "full_name": "dwgx/vrchat-il2cpp-re",
      "id": "scan-1205360188",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:36:53.448797Z",
      "pushed_at": "2026-09-30T19:39:44Z",
      "readme_sha256": "80fb79a4f1cf2802e1dbcaee40d00dd999e4fd78f393796f1bcfed89688224a8",
      "readme_url": "https://github.com/dwgx/vrchat-il2cpp-re/blob/master/README.md",
      "stars": 33,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "beebyte",
        "deobfuscation",
        "ghidra",
        "ida",
        "il2cpp",
        "il2cpp-analysis",
        "metadata-analysis",
        "reverse-engineering",
        "unity",
        "unity6",
        "vrchat"
      ],
      "url": "https://github.com/dwgx/vrchat-il2cpp-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Virtua Fighter 2 (Sega Model 2, 1994) for Mac, Windows and Steam Deck: the arcade's i960 program recompiled to native code, up to 6x, widescreen, smooth 120 fps. Bring your own vf2.zip.",
      "description_language": "bilingual",
      "description_zh": "面向 Mac、Windows 与 Steam Deck 的 Virtua Fighter 2（Sega Model 2，1994）：将街机的 i960 程序重编译为原生代码，最高 6 倍、宽屏及流畅的 120 fps。需自备 vf2.zip。",
      "full_name": "mr-finster/vf2-recomp",
      "id": "scan-1413086989",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:12.369096Z",
      "pushed_at": "2026-10-16T01:58:50Z",
      "readme_sha256": "cbb2120ef0adda9b91810d2742a5f7ba864146d5198b16db85a50c45a411e331",
      "readme_url": "https://github.com/mr-finster/vf2-recomp/blob/main/README.md",
      "stars": 33,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "arcade",
        "fighting-game",
        "recompilation",
        "sega",
        "sega-model-2",
        "static-recompilation",
        "steam-deck",
        "virtua-fighter",
        "virtua-fighter-2",
        "widescreen"
      ],
      "url": "https://github.com/mr-finster/vf2-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source-only Rust/Bevy Skate 3 preservation project with owned-ISO asset setup",
      "description_language": "bilingual",
      "description_zh": "仅含源代码的 Rust/Bevy Skate 3 保存项目，使用自行持有的 ISO 配置资源。",
      "full_name": "chasmlol/skate3clone",
      "id": "scan-1355412948",
      "license": null,
      "observed_at": "2026-10-18T13:13:55.131901Z",
      "pushed_at": "2026-09-03T12:51:38Z",
      "readme_sha256": "b15c8d7aceafc0359a38db93e7d828f015df495248bebf286bbacdb36238b969",
      "readme_url": "https://github.com/chasmlol/skate3clone/blob/main/README.md",
      "stars": 32,
      "targets": [
        "game"
      ],
      "topics": [
        "bevy",
        "game-preservation",
        "reverse-engineering",
        "rust",
        "skate3"
      ],
      "url": "https://github.com/chasmlol/skate3clone",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Lua Loader using MelonLoader",
      "description_language": "bilingual",
      "description_zh": "使用 MelonLoader 的 Lua 加载器。",
      "full_name": "Fukashiro-Yukari/LuaLoader",
      "id": "scan-309554805",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:37:30.284305Z",
      "pushed_at": "2022-10-06T21:29:57Z",
      "readme_sha256": "88cba69dd3444aed13d778b5b027eca131d3e620d9ecb1f1047f686edd583d7a",
      "readme_url": "https://github.com/Fukashiro-Yukari/LuaLoader/blob/master/README.md",
      "stars": 32,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "lua",
        "lua-loader",
        "melonloader",
        "modding",
        "mono",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/Fukashiro-Yukari/LuaLoader",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Decompilation of Sonic Heroes for the Nintendo GameCube",
      "description_language": "bilingual",
      "description_zh": "Nintendo GameCube 版 Sonic Heroes 的反编译。",
      "full_name": "Jovinull/sonicheroes",
      "id": "scan-1305725616",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:36.635150Z",
      "pushed_at": "2026-10-14T02:36:04Z",
      "readme_sha256": "a418d23b5d80d212df0389d9897c4615c53910333b6898a79f2c198ef98d7d4f",
      "readme_url": "https://github.com/Jovinull/sonicheroes/blob/main/README.md",
      "stars": 32,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "codewarrior",
        "decompilation",
        "game-preservation",
        "gamecube",
        "matching-decomp",
        "powerpc",
        "reverse-engineering",
        "sega",
        "sonic",
        "sonic-heroes"
      ],
      "url": "https://github.com/Jovinull/sonicheroes",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Headless Raid: Shadow Legends automation. BepInEx mod (HTTP API), Python tooling, dashboard. Battle logging + sim, CB optimizer, autonomous farm/rank-up loops, gear solver, DWJ/HellHades parity, asset extraction. Mod-API only - no screen automation.",
      "description_language": "bilingual",
      "description_zh": "Raid: Shadow Legends 无界面自动化工具。包含 BepInEx 模组（HTTP API）、Python 工具和仪表盘，支持战斗日志与模拟、CB 优化、自主刷取和升阶循环、装备求解、DWJ/HellHades 功能对齐及资源提取。仅使用模组 API，不依赖屏幕自动化。",
      "full_name": "SnoopLawg/PyAutoRaid",
      "id": "scan-519342078",
      "license": null,
      "observed_at": "2026-10-16T01:37:30.516146Z",
      "pushed_at": "2026-10-13T17:41:48Z",
      "readme_sha256": "7d45af02fc22221869947a235a2548eb8e7a61be359c687021a32e062eb6259e",
      "readme_url": "https://github.com/SnoopLawg/PyAutoRaid/blob/main/README.md",
      "stars": 32,
      "targets": [
        "game"
      ],
      "topics": [
        "artifact-optimizer",
        "asset-extraction",
        "bepinex",
        "clan-boss",
        "dashboard",
        "dungeon-farm",
        "farm-loop",
        "game-automation",
        "harmony",
        "il2cpp",
        "plarium",
        "python",
        "raid-shadow-legends",
        "rank-up",
        "reverse-engineering",
        "unity-mod"
      ],
      "url": "https://github.com/SnoopLawg/PyAutoRaid",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Rage Racer byte-matching decompilation",
      "description_language": "bilingual",
      "description_zh": "Rage Racer 的逐字节匹配反编译。",
      "full_name": "khasinski/rage-racer-decomp",
      "id": "scan-1290252911",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:13:32.709871Z",
      "pushed_at": "2026-09-05T12:29:13Z",
      "readme_sha256": "38fc8f130e36f95c542be63728ffe1dc75a0a113ba666c4ee51046a2a83727fa",
      "readme_url": "https://github.com/khasinski/rage-racer-decomp/blob/main/README.md",
      "stars": 31,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ps1",
        "racing-games"
      ],
      "url": "https://github.com/khasinski/rage-racer-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of WWF No Mercy (N64) via static recompilation. No game assets included — bring your own ROM.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译实现 WWF No Mercy（N64）的原生 PC 移植版。不含游戏资源，需自备 ROM。",
      "full_name": "jessetbh/WWFNoMercyRecomp",
      "id": "scan-1301052899",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:12.755131Z",
      "pushed_at": "2026-10-16T01:52:39Z",
      "readme_sha256": "a89ebc44cd666e72d08ded01cbbf0c867007fb814f10b77420ec58430022a36f",
      "readme_url": "https://github.com/jessetbh/WWFNoMercyRecomp/blob/main/README.md",
      "stars": 30,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "aki",
        "game-preservation",
        "n64",
        "n64recomp",
        "rt64",
        "static-recompilation",
        "windows",
        "wrestling",
        "wwf"
      ],
      "url": "https://github.com/jessetbh/WWFNoMercyRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Wet [Xbox360] game static recompilation project based on RexGlue-SDK",
      "description_language": "bilingual",
      "description_zh": "基于 RexGlue-SDK 的 Wet [Xbox360] 游戏静态重编译项目。",
      "full_name": "nikolaygorb/WetRecomp",
      "id": "scan-1350926449",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:12.433988Z",
      "pushed_at": "2026-10-11T07:24:30Z",
      "readme_sha256": "eb7653f272c1eb398cc4a2d93168410fb378695018ed6fbb315752f8879b2aa9",
      "readme_url": "https://github.com/nikolaygorb/WetRecomp/blob/main/README.md",
      "stars": 30,
      "targets": [
        "game"
      ],
      "topics": [
        "rexglue",
        "rexglue-recomp",
        "static-recomp",
        "static-recompilation",
        "xbox360"
      ],
      "url": "https://github.com/nikolaygorb/WetRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.",
      "description_language": "bilingual",
      "description_zh": "使用 ReXGlue 将未发行的《GoldenEye 007》Xbox 360／XBLA 重制版重编译为原生 Windows PC 版本。需自备副本。",
      "full_name": "CaiusCodes/GoldenEye-007-XBLA-PC-Recomp",
      "id": "scan-1409544886",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:12.753122Z",
      "pushed_at": "2026-10-15T06:40:43Z",
      "readme_sha256": "89fcb5a7f6ae9043606d7084d06d961e2cf2dcb3f8cff588e2d21ff69eb464be",
      "readme_url": "https://github.com/CaiusCodes/GoldenEye-007-XBLA-PC-Recomp/blob/main/README.md",
      "stars": 29,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "fps",
        "game-preservation",
        "goldeneye",
        "goldeneye-007",
        "pc-port",
        "recomp",
        "recompilation",
        "rexglue",
        "rexglue-recomp",
        "static-recompilation",
        "windows",
        "xbla",
        "xbox-360"
      ],
      "url": "https://github.com/CaiusCodes/GoldenEye-007-XBLA-PC-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Run your own copy of Cyberpunk 2077 for Mac natively on iPhone and iPad (no game files included)",
      "description_language": "bilingual",
      "description_zh": "在 iPhone 和 iPad 上原生运行你自有的 Mac 版《Cyberpunk 2077》副本（不附带游戏文件）",
      "full_name": "Thijs2004/CyPort",
      "id": "scan-1418867394",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T10:47:46.140203Z",
      "pushed_at": "2026-10-15T18:25:44Z",
      "readme_sha256": "04628b549a37f789d7a6ed286c2d456960f99de232d9daad89177284fd8091af",
      "readme_url": "https://github.com/Thijs2004/CyPort/blob/main/README.md",
      "stars": 28,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "cyberpunk-2077",
        "ios",
        "ipad",
        "ipados",
        "iphone",
        "metal",
        "porting",
        "reverse-engineering"
      ],
      "url": "https://github.com/Thijs2004/CyPort",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Hybrid native Fate/unlimited codes project: PSP static-recompilation/gameplay base with PS2 assets and controls in development. No game files included.",
      "description_language": "bilingual",
      "description_zh": "混合式原生 Fate/unlimited codes 项目：以 PSP 静态重编译与游戏逻辑为基础，PS2 资源和控制方式仍在开发中。不包含游戏文件。",
      "full_name": "elprogramadorloco-arch/fuc-recomp",
      "id": "scan-1352589735",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:12.843567Z",
      "pushed_at": "2026-09-16T01:02:13Z",
      "readme_sha256": "142db0868fb7b188add0c4b7754d546eff3bbeeb5180bd37031d7d42810d30e9",
      "readme_url": "https://github.com/elprogramadorloco-arch/fuc-recomp/blob/main/README.md",
      "stars": 27,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "allegrex",
        "cpp",
        "fate-unlimited-codes",
        "mips",
        "native-port",
        "ps2",
        "psp",
        "reverse-engineering",
        "static-recompilation"
      ],
      "url": "https://github.com/elprogramadorloco-arch/fuc-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Sophisticated DOSBox debugging for reversing DOS applications and cheating in games",
      "description_language": "bilingual",
      "description_zh": "功能丰富的 DOSBox 调试工具，用于逆向分析 DOS 应用和游戏作弊。",
      "full_name": "johndoe31415/dosdebug",
      "id": "scan-256822279",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:37:18.100330Z",
      "pushed_at": "2020-04-20T20:21:31Z",
      "readme_sha256": "ecd0ba278aec17dd815edc959c11271668931365cda9713db9a02eab91d189e0",
      "readme_url": "https://github.com/johndoe31415/dosdebug/blob/master/README.md",
      "stars": 27,
      "targets": [
        "app",
        "binary",
        "game"
      ],
      "topics": [
        "cheat",
        "dos",
        "dosbox",
        "gdb",
        "reversing"
      ],
      "url": "https://github.com/johndoe31415/dosdebug",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A native mod for Dishonored that adds \"Statistics\" button in pause menu, so it is possible to check statistics mid-mission.",
      "description_language": "bilingual",
      "description_zh": "《耻辱》的原生模组，在暂停菜单中添加“统计”按钮，让玩家能够在任务进行中查看统计数据。",
      "full_name": "adm244/Dishonored-MissionStats",
      "id": "scan-219386905",
      "license": "Unlicense",
      "observed_at": "2026-10-16T07:15:16.010316Z",
      "pushed_at": "2022-12-16T15:44:22Z",
      "readme_sha256": "9ff408d1d2e1342e90998427859e95c8afdb2623b33a4b0d81f7001575f6d550",
      "readme_url": "https://github.com/adm244/Dishonored-MissionStats/blob/master/README.md",
      "stars": 26,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "dishonored",
        "native-mod",
        "reverse-engineering",
        "scaleform",
        "unreal-engine"
      ],
      "url": "https://github.com/adm244/Dishonored-MissionStats",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, Steam Deck ready. Bring your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "将《Ninja Gaiden Black》（Xbox，2005 年）静态重编译为原生 Linux 和 Windows 版本，使用自行实现的 Vulkan 渲染器。稳定 60 fps，支持宽屏、超宽屏、键盘鼠标，并适配 Steam Deck。需自备游戏副本。",
      "full_name": "gamboozino/ngbrecomp",
      "id": "scan-1420902544",
      "license": "GPL-2.0",
      "observed_at": "2026-10-16T11:55:13.297415Z",
      "pushed_at": "2026-10-16T10:57:35Z",
      "readme_sha256": "150b1f4ed6dfcaf6ae15ec9833c7c483af4f98d27dec5b7d2ad4a86ffdaadad9",
      "readme_url": "https://github.com/gamboozino/ngbrecomp/blob/master/README.md",
      "stars": 26,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "linux",
        "ninja-gaiden",
        "pc-port",
        "recompilation",
        "static-recompilation",
        "steam-deck",
        "vulkan",
        "windows",
        "xbox"
      ],
      "url": "https://github.com/gamboozino/ngbrecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A tool that analyses Unreal Engine 4 and Unreal Engine 5 based games and determines what version of the engine was used to build the game.",
      "description_language": "bilingual",
      "description_zh": "分析基于 Unreal Engine 4 和 Unreal Engine 5 的游戏，识别其构建所用引擎版本的工具。",
      "full_name": "AniLeo/ue-version",
      "id": "scan-938476302",
      "license": "GPL-2.0",
      "observed_at": "2026-10-16T07:15:16.060158Z",
      "pushed_at": "2025-08-27T02:24:43Z",
      "readme_sha256": "ef615613cd896c80ea781b0513303f17fb88aa4e02f3816269d66bc568de997d",
      "readme_url": "https://github.com/AniLeo/ue-version/blob/master/README.md",
      "stars": 25,
      "targets": [
        "game"
      ],
      "topics": [
        "reverse-engineering",
        "unreal-engine"
      ],
      "url": "https://github.com/AniLeo/ue-version",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译让 Pokémon Stadium 登陆 iPhone 和 iPad，提供原生 Metal 渲染、触控操作，以及不含 ROM 的构建。",
      "full_name": "chrissotraidis/annepad",
      "id": "scan-1318584701",
      "license": null,
      "observed_at": "2026-10-16T11:55:13.719529Z",
      "pushed_at": "2026-10-04T11:15:24Z",
      "readme_sha256": "f5f942ccf26d6cfc778b55ed7e8f39a7047f482963ddc48d70f22b4b5519f7c8",
      "readme_url": "https://github.com/chrissotraidis/annepad/blob/main/README.md",
      "stars": 25,
      "targets": [
        "app",
        "binary",
        "game"
      ],
      "topics": [
        "game-controller",
        "ios",
        "ipados",
        "metal",
        "n64recomp",
        "padmint",
        "pokemon-stadium",
        "rt64",
        "sdl2",
        "source-port",
        "static-recompilation",
        "touch-controls"
      ],
      "url": "https://github.com/chrissotraidis/annepad",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 N64 版《WCW/nWo Revenge》原生移植至 PC。不包含游戏素材，需自备 ROM。",
      "full_name": "jessetbh/WCWnWoRevengeRecomp",
      "id": "scan-1294364575",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:13.486044Z",
      "pushed_at": "2026-10-16T01:52:17Z",
      "readme_sha256": "1cb5f7194f78b682929a9d4b614b071d2f685888c34d6818d88c3799bce07e12",
      "readme_url": "https://github.com/jessetbh/WCWnWoRevengeRecomp/blob/main/README.md",
      "stars": 25,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "game-preservation",
        "n64",
        "n64recomp",
        "rt64",
        "static-recompilation",
        "wcw",
        "windows",
        "wrestling"
      ],
      "url": "https://github.com/jessetbh/WCWnWoRevengeRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source reconstruction of 東方文花帖 ～ Shoot the Bullet 1.02a",
      "description_language": "bilingual",
      "description_zh": "東方文花帖 ～ Shoot the Bullet 1.02a 的源代码重建。",
      "full_name": "N0zoM1z0/th095",
      "id": "scan-1350385668",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:54.136289Z",
      "pushed_at": "2026-09-20T09:15:39Z",
      "readme_sha256": "3c744d81aedd8538f4d098e5e2cfb9dc84fd69d9105befccfda7b8f1fc5a4ab2",
      "readme_url": "https://github.com/N0zoM1z0/th095/blob/main/README.md",
      "stars": 25,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "agentic-workflow",
        "decompilation",
        "game-preservation",
        "ghidra",
        "msvc",
        "reccmp",
        "reverse-engineering",
        "shoot-the-bullet",
        "th095",
        "touhou",
        "touhou-games",
        "touhou-project"
      ],
      "url": "https://github.com/N0zoM1z0/th095",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Perfect Dark Zero [Xbox360] game static recompilation project based on RexGlue-SDK",
      "description_language": "bilingual",
      "description_zh": "基于 RexGlue-SDK 的 Perfect Dark Zero（Xbox360）游戏静态重编译项目。",
      "full_name": "nikolaygorb/PerfectDarkZeroRecomp",
      "id": "scan-1355044086",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:13.273784Z",
      "pushed_at": "2026-10-12T15:44:28Z",
      "readme_sha256": "30b7f9b8912b4c39af443a619274ce4c7d8226d5260476fd4659f9bc7afcd60d",
      "readme_url": "https://github.com/nikolaygorb/PerfectDarkZeroRecomp/blob/main/README.md",
      "stars": 25,
      "targets": [
        "game"
      ],
      "topics": [
        "perfect-dark",
        "perfect-dark-zero",
        "rexglue",
        "rexglue-recomp",
        "static-recomp",
        "static-recompilation",
        "xbox360"
      ],
      "url": "https://github.com/nikolaygorb/PerfectDarkZeroRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "reverse engineering of playstation 3 executables",
      "description_language": "bilingual",
      "description_zh": "PlayStation 3 可执行文件的逆向工程。",
      "full_name": "TheRouletteBoi/ps3RE",
      "id": "scan-482510247",
      "license": null,
      "observed_at": "2026-10-18T14:37:59.723016Z",
      "pushed_at": "2023-10-04T07:00:15Z",
      "readme_sha256": "35146fe2b4860f9d08534d513a9dd71030895b5054fd47b55dd0be27c5e01d68",
      "readme_url": "https://github.com/TheRouletteBoi/ps3RE/blob/014eab97ce3edf4621adbd0435de1b2c8c206ab0/README.md",
      "stars": 25,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "cfw",
        "hypervisor",
        "ida",
        "ida-pro",
        "idapro",
        "kernel",
        "lv1",
        "lv2",
        "playstation3",
        "ps3",
        "ps3cfw",
        "reverse-engineering",
        "vsh"
      ],
      "url": "https://github.com/TheRouletteBoi/ps3RE",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial native Halo: Combat Evolved for Apple Vision Pro. Immersive panorama, controller support, and visual mods. Experimental; requires Halo PC registration and Apple signing.",
      "description_language": "bilingual",
      "description_zh": "面向 Apple Vision Pro 的非官方原生 Halo: Combat Evolved。提供沉浸式全景、手柄支持和视觉模组。处于实验阶段，需要 Halo PC 注册和 Apple 签名。",
      "full_name": "mitchaiet/master-chef",
      "id": "scan-1394144673",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:13.803941Z",
      "pushed_at": "2026-10-04T14:14:19Z",
      "readme_sha256": "59dd1066e96f76b3cacf1db4b5380f816e2520ae7c140a0caa0153013478c6f7",
      "readme_url": "https://github.com/mitchaiet/master-chef/blob/main/README.md",
      "stars": 24,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "apple-vision-pro",
        "arm64",
        "game-port",
        "halo",
        "halo-combat-evolved",
        "metal",
        "static-recompilation",
        "visionos"
      ],
      "url": "https://github.com/mitchaiet/master-chef",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Perfect Dark Remaster 2010 [Xbox360] game static recompilation project based on RexGlue-SDK",
      "description_language": "bilingual",
      "description_zh": "基于 RexGlue-SDK 的《Perfect Dark Remaster 2010》Xbox 360 版静态重编译项目",
      "full_name": "nikolaygorb/PerfectDarkRemasterRecomp",
      "id": "scan-1357600075",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:13.878701Z",
      "pushed_at": "2026-10-11T07:23:53Z",
      "readme_sha256": "0bd97f7bb16ec46aa118bdbc023032497addb8ee85056c896610697e23828fcb",
      "readme_url": "https://github.com/nikolaygorb/PerfectDarkRemasterRecomp/blob/main/README.md",
      "stars": 24,
      "targets": [
        "game"
      ],
      "topics": [
        "perfect-dark",
        "rexglue",
        "rexglue-recomp",
        "static-recomp",
        "static-recompilation",
        "xbox360"
      ],
      "url": "https://github.com/nikolaygorb/PerfectDarkRemasterRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned.",
      "description_language": "bilingual",
      "description_zh": "Colin McRae Rally 2.0（PC，2000）的匹配反编译，使用 MSVC6 重建并以 reccmp 逐字节验证。已可游玩；计划移植到 SDL3。",
      "full_name": "pablocpas/CMR2Decomp",
      "id": "scan-1383679531",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:14:06.157192Z",
      "pushed_at": "2026-10-18T11:44:38Z",
      "readme_sha256": "bd5fc8182576637f3a96254ecfb5c35b8c9945f3f625cf3213ec7b4fff0216f2",
      "readme_url": "https://github.com/pablocpas/CMR2Decomp/blob/main/README.md",
      "stars": 24,
      "targets": [
        "game"
      ],
      "topics": [
        "codemasters",
        "colin-mcrae-rally",
        "cpp",
        "decompilation",
        "directx7",
        "matching-decompilation",
        "msvc6",
        "racing-game",
        "rally",
        "reccmp",
        "reverse-engineering",
        "sdl3",
        "win32"
      ],
      "url": "https://github.com/pablocpas/CMR2Decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Decompilation project of Gauntlet: Dark Legacy for the Nintendo Gamecube.",
      "description_language": "bilingual",
      "description_zh": "Nintendo Gamecube 版 Gauntlet: Dark Legacy 的反编译项目。",
      "full_name": "sabishii-bit/Gauntlet-Dark-Legacy-Decompilation",
      "id": "scan-1078962432",
      "license": null,
      "observed_at": "2026-10-18T13:13:06.658510Z",
      "pushed_at": "2026-09-25T14:24:41Z",
      "readme_sha256": "3c267953e157c677e883abd0a3706bee1e52c6632c483b3dd41e2442962b511f",
      "readme_url": "https://github.com/sabishii-bit/Gauntlet-Dark-Legacy-Decompilation/blob/main/README.md",
      "stars": 24,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "codewarrior",
        "decompilation",
        "game-preservation",
        "gamecube",
        "reverse-engineering"
      ],
      "url": "https://github.com/sabishii-bit/Gauntlet-Dark-Legacy-Decompilation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Hard Corps: Uprising native PC port via static recompilation, the Xbox 360 XBLA Contra spin-off, with TRG launcher",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译实现 Hard Corps: Uprising 的原生 PC 移植版；这是 Xbox 360 XBLA 平台上的 Contra 衍生游戏，配有 TRG 启动器。",
      "full_name": "saulob/hard-corps-uprising-recompiled",
      "id": "scan-1412674415",
      "license": "GPL-2.0",
      "observed_at": "2026-10-16T11:55:13.928227Z",
      "pushed_at": "2026-10-15T21:52:14Z",
      "readme_sha256": "eb24adf58c3639514af237044acba5eefe8fa9371115f2708ebdcf5fc0636b3a",
      "readme_url": "https://github.com/saulob/hard-corps-uprising-recompiled/blob/main/README.md",
      "stars": 24,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "game",
        "konami",
        "linux",
        "linux-game",
        "pc-port",
        "recompilation",
        "rexglue",
        "rexglue-recomp",
        "static-recompilation",
        "windows",
        "xbla",
        "xbox-360"
      ],
      "url": "https://github.com/saulob/hard-corps-uprising-recompiled",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Minimal read-only skeleton overlay for UE4 on iOS: Metal + ImGui, Theos tweak",
      "description_language": "bilingual",
      "description_zh": "用于 iOS 上 UE4 的精简只读骨骼叠加显示：Metal + ImGui，采用 Theos 插件。",
      "full_name": "shiedless/Reveal",
      "id": "scan-1381429219",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:43.434199Z",
      "pushed_at": "2026-09-30T16:57:48Z",
      "readme_sha256": "3f8c13ba3364fd027906458b16ef7f7c34b9b70ad67b824df774f9c9f3cbdb47",
      "readme_url": "https://github.com/shiedless/Reveal/blob/main/README.md",
      "stars": 23,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "cpp",
        "imgui",
        "ios",
        "metal",
        "reverse-engineering",
        "theos",
        "unreal-engine-4"
      ],
      "url": "https://github.com/shiedless/Reveal",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reversing NetEase's Messiah engine on iOS: ECS, Python gameplay layer, telemetry anti-cheat",
      "description_language": "bilingual",
      "description_zh": "逆向分析 iOS 上的网易 Messiah 引擎：ECS、Python 游戏逻辑层及遥测反作弊机制。",
      "full_name": "shiedless/ios-messiah-re",
      "id": "scan-1393669082",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:43.718269Z",
      "pushed_at": "2026-09-30T16:57:40Z",
      "readme_sha256": "3c7968ea6b79e748dde2cc3af73d3cbc9628096f9a35ca42110d9e44a07ab500",
      "readme_url": "https://github.com/shiedless/ios-messiah-re/blob/main/README.md",
      "stars": 22,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "ecs",
        "game-engine",
        "ios",
        "netease",
        "python",
        "reverse-engineering"
      ],
      "url": "https://github.com/shiedless/ios-messiah-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A static-recompilation CPU core for Dolphin — run GameCube games as native code, with transparent interpreter fallback",
      "description_language": "bilingual",
      "description_zh": "用于 Dolphin 的静态重编译 CPU 核心，以原生代码运行 GameCube 游戏，并可透明回退到解释器。",
      "full_name": "aharonahdoot/RecompCore",
      "id": "scan-1293738751",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:14.324486Z",
      "pushed_at": "2026-07-21T12:10:52Z",
      "readme_sha256": "7332fde428e6de9441cb73add9231b160d3baa7bcfe1388406f5f03af53ca0e3",
      "readme_url": "https://github.com/aharonahdoot/RecompCore/blob/main/README.md",
      "stars": 21,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "dolphin",
        "emulation",
        "gamecube",
        "static-recompilation"
      ],
      "url": "https://github.com/aharonahdoot/RecompCore",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A clock-precise FPGA design for an 8-bit game console  WIP",
      "description_language": "bilingual",
      "description_zh": "用于 8 位游戏机的时钟精确 FPGA 设计，开发中。",
      "full_name": "andkorzh/FPGA-DENDY",
      "id": "scan-1220979235",
      "license": "GPL-2.0",
      "observed_at": "2026-10-16T01:37:18.605511Z",
      "pushed_at": "2026-10-07T20:51:16Z",
      "readme_sha256": "91617c1c8a44223fa4caab9741296b42b16450d14c459744e375bc98c6dc1eb2",
      "readme_url": "https://github.com/andkorzh/FPGA-DENDY/blob/main/README.md",
      "stars": 21,
      "targets": [
        "game"
      ],
      "topics": [
        "2a03",
        "2c02",
        "8bit",
        "dendy",
        "famicom",
        "fpga",
        "nes",
        "reversing"
      ],
      "url": "https://github.com/andkorzh/FPGA-DENDY",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A simple guide to getting a public key for Supercell games",
      "description_language": "bilingual",
      "description_zh": "获取 Supercell 游戏公钥的简单指南。",
      "full_name": "FMZNkdv/ScKey",
      "id": "scan-1106428687",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:14:46.470018Z",
      "pushed_at": "2025-11-29T09:05:18Z",
      "readme_sha256": "ac90c3f5dff4aa81592b347661d1746f755a2621f94c0c689232e5587af6ba2f",
      "readme_url": "https://github.com/FMZNkdv/ScKey/blob/main/README.md",
      "stars": 21,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "brawl-stars",
        "brawlstars",
        "clash-of-clans",
        "clash-royale",
        "clashofclans",
        "clashroyale",
        "deobfuscation",
        "deobfuscator",
        "ida",
        "javascript",
        "public-key",
        "reverse-engineering",
        "spk",
        "supercell"
      ],
      "url": "https://github.com/FMZNkdv/ScKey",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A matching decompilation and PC port for the Ratchet & Clank series.",
      "description_language": "bilingual",
      "description_zh": "Ratchet & Clank 系列的匹配反编译与 PC 移植项目。",
      "full_name": "OpenRAC/OpenRAC",
      "id": "scan-1403633426",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:14:17.663571Z",
      "pushed_at": "2026-10-18T09:44:59Z",
      "readme_sha256": "22b98e507111a917a126450055f8f11da141504be6364c52a1a465f0b6d472a9",
      "readme_url": "https://github.com/OpenRAC/OpenRAC/blob/master/README.md",
      "stars": 21,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "c",
        "cpp",
        "game-engine",
        "launcher",
        "native-port",
        "opengl",
        "openrac",
        "pc-port",
        "ps2-decompilation",
        "ratchet-and-clank",
        "reverse-engineering",
        "tauri"
      ],
      "url": "https://github.com/OpenRAC/OpenRAC",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.",
      "description_language": "bilingual",
      "description_zh": "Going Commando USA v1.01：逐字节精确重建工具和原生移植研究。不包含游戏资源。",
      "full_name": "OpenRAC/rac2-gc-decomp",
      "id": "scan-1400228215",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:14:13.612617Z",
      "pushed_at": "2026-10-18T06:54:34Z",
      "readme_sha256": "4164ff696d136d1ee8b8b78226ac301f6d023ef18c86255bb76830e2808bbbf9",
      "readme_url": "https://github.com/OpenRAC/rac2-gc-decomp/blob/master/README.md",
      "stars": 20,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "c",
        "decompilation",
        "game-preservation",
        "going-commando",
        "level-overlays",
        "matching-decompilation",
        "mips",
        "playstation-2",
        "ps2",
        "rac2",
        "ratchet-and-clank",
        "reverse-engineering"
      ],
      "url": "https://github.com/OpenRAC/rac2-gc-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "C++ Unity Il2Cpp Hacking API",
      "description_language": "bilingual",
      "description_zh": "C++ Unity IL2CPP 破解 API。",
      "full_name": "creaffy/libil2cpp",
      "id": "scan-737558687",
      "license": null,
      "observed_at": "2026-10-16T07:15:10.858613Z",
      "pushed_at": "2025-04-16T11:22:51Z",
      "readme_sha256": "f70286a60b15addc5a04904556ea4f62cc85073b31cf6532350a480696f67777",
      "readme_url": "https://github.com/creaffy/libil2cpp/blob/main/README.md",
      "stars": 19,
      "targets": [
        "game"
      ],
      "topics": [
        "game-hacking",
        "il2cpp",
        "reverse-engineering",
        "unity",
        "unityengine",
        "winapi"
      ],
      "url": "https://github.com/creaffy/libil2cpp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native Windows hub for the AKI-engine N64 wrestling recompilations - downloads and launches the ports. No game assets included.",
      "description_language": "bilingual",
      "description_zh": "用于 AKI 引擎 N64 摔跤游戏重编译项目的原生 Windows 管理中心，可下载并启动各移植版。不包含游戏资源。",
      "full_name": "jessetbh/AkiLauncher",
      "id": "scan-1303366934",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:14.852116Z",
      "pushed_at": "2026-10-15T23:30:48Z",
      "readme_sha256": "1bbd0d1c16c6de0e507dc14825c7340cdb17bb17b7ad3abf73ff7a869b328d09",
      "readme_url": "https://github.com/jessetbh/AkiLauncher/blob/main/README.md",
      "stars": 19,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "game-preservation",
        "launcher",
        "n64",
        "n64recomp",
        "static-recompilation",
        "windows",
        "wrestling"
      ],
      "url": "https://github.com/jessetbh/AkiLauncher",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Emulators for Ubisoft's Game Service and Ubi.com network",
      "description_language": "bilingual",
      "description_zh": "Ubisoft Game Service 和 Ubi.com 网络的模拟器。",
      "full_name": "michal-kapala/ubi-gs",
      "id": "scan-465455004",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:37.126416Z",
      "pushed_at": "2026-08-18T00:17:10Z",
      "readme_sha256": "fbf4c72263e99a4229fc2e876817daecc87484544f92418a971885b1974e6cee",
      "readme_url": "https://github.com/michal-kapala/ubi-gs/blob/master/README.md",
      "stars": 19,
      "targets": [
        "game"
      ],
      "topics": [
        "game-reversing",
        "gameservice",
        "gsconnect",
        "private-server",
        "reverse-engineering",
        "ubi",
        "ubi-com",
        "ubisoft"
      ],
      "url": "https://github.com/michal-kapala/ubi-gs",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse: 1999 Game Asset Encryptor/Decryptor",
      "description_language": "bilingual",
      "description_zh": "《重返未来：1999》游戏资源加密与解密工具。",
      "full_name": "kiraio-moe/Reverse1999-Anarchist",
      "id": "scan-735192045",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:15:11.044811Z",
      "pushed_at": "2024-01-21T16:12:02Z",
      "readme_sha256": "dfe2b40647f4e736bcbbe1baf8c572ea0e0d8c47fad2d228b01847c6f89afbc1",
      "readme_url": "https://github.com/kiraio-moe/Reverse1999-Anarchist/blob/main/README.md",
      "stars": 18,
      "targets": [
        "game"
      ],
      "topics": [
        "reverse-1999",
        "reverse-engineering",
        "unity",
        "unity2d",
        "unity3d"
      ],
      "url": "https://github.com/kiraio-moe/Reverse1999-Anarchist",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A byte-matching decompilation of Sheep, Dog 'n' Wolf (Sheep Raider, 2001, PC): source that compiles with the original Visual C++ 6.0 to the exact original exe, plus a mod loader, a 3D level editor and tools. Bring your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "Sheep, Dog 'n' Wolf（Sheep Raider，2001，PC）的逐字节匹配反编译：源代码使用原版 Visual C++ 6.0 编译后与原始 exe 完全一致，另含模组加载器、3D 关卡编辑器和工具。需自备游戏副本。",
      "full_name": "SDW-Community/sdw-decomp",
      "id": "scan-1389916016",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:09.156003Z",
      "pushed_at": "2026-09-27T03:58:08Z",
      "readme_sha256": "ae956f77a5df839c4d06b12da66998be04617827e0b9223dba837d5b77fb8ab4",
      "readme_url": "https://github.com/SDW-Community/sdw-decomp/blob/main/README.md",
      "stars": 18,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "modding",
        "msvc6",
        "reverse-engineering",
        "sheep-dog-n-wolf",
        "sheep-raider"
      ],
      "url": "https://github.com/SDW-Community/sdw-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation and runtime toolkit for Nintendo Wii U (based on NWiiRecomp) to make native PC ports (and not only)",
      "description_language": "bilingual",
      "description_zh": "面向 Nintendo Wii U 的静态重编译与运行时工具包，基于 NWiiRecomp，可用于制作原生 PC 移植等。",
      "full_name": "BlackLineInteractive/nWiiURecomp",
      "id": "scan-1300640577",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:14.850531Z",
      "pushed_at": "2026-08-05T16:01:55Z",
      "readme_sha256": "2ed34320de0475132343efaa532587a449766d6c44f034144f0d9c0a9f444cf3",
      "readme_url": "https://github.com/BlackLineInteractive/nWiiURecomp/blob/main/README.md",
      "stars": 17,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "nintendo",
        "nintendo-wii",
        "nintendo-wii-u",
        "nintendo-wiiu",
        "porting-game",
        "porting-tools",
        "recompilation",
        "recompiled",
        "recompiler",
        "static-recompilation"
      ],
      "url": "https://github.com/BlackLineInteractive/nWiiURecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Recompilation of Need for Speed: Most Wanted (the 2005 PC Black Edition) built on recomp-kit: macOS, iPad, Linux, Windows and browser hosts, with Metal, Vulkan and WebGPU rendering. Bring your own game files.",
      "description_language": "bilingual",
      "description_zh": "基于 recomp-kit 重编译 Need for Speed: Most Wanted（2005 年 PC Black Edition），提供 macOS、iPad、Linux、Windows 和浏览器宿主，支持 Metal、Vulkan 和 WebGPU 渲染。需自备游戏文件。",
      "full_name": "veritr1x/nfsmw-recomp",
      "id": "scan-1374980689",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:14.666866Z",
      "pushed_at": "2026-09-21T14:22:24Z",
      "readme_sha256": "712b04ee442707147f75afa3a4619c5ccdbf54bc43eb30d430e7d0d9eabc7dd3",
      "readme_url": "https://github.com/veritr1x/nfsmw-recomp/blob/main/README.md",
      "stars": 17,
      "targets": [
        "app",
        "game",
        "website"
      ],
      "topics": [
        "ios",
        "macos",
        "metal",
        "modding",
        "need-for-speed",
        "static-recompilation",
        "vulkan",
        "webgpu"
      ],
      "url": "https://github.com/veritr1x/nfsmw-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A lightweight tool for finding AES keys in Unreal Engine games.",
      "description_language": "bilingual",
      "description_zh": "从 Unreal Engine 游戏中查找 AES 密钥的轻量工具。",
      "full_name": "clauadv/ue_aes_finder",
      "id": "scan-1008058598",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:15:16.183483Z",
      "pushed_at": "2025-06-25T00:58:06Z",
      "readme_sha256": "cd84dacd359c52b0039cb8e9b74d62415eda78605fd1d27d5a0ee0410b007846",
      "readme_url": "https://github.com/clauadv/ue_aes_finder/blob/main/readme.md",
      "stars": 16,
      "targets": [
        "game"
      ],
      "topics": [
        "aes",
        "cpp",
        "encryption",
        "pak",
        "pak-files",
        "reverse-engineering",
        "ue-pak",
        "ue4",
        "ue5",
        "unreal-engine"
      ],
      "url": "https://github.com/clauadv/ue_aes_finder",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Clean-room Zig reimplementation of the deterministic Diablo II 1.14d engine core (map gen, item gen, runtime sim)",
      "description_language": "bilingual",
      "description_zh": "以净室方式用 Zig 重新实现 Diablo II 1.14d 的确定性引擎核心，包括地图生成、物品生成和运行时模拟。",
      "full_name": "jaenster/libd2",
      "id": "scan-1287463642",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:04.645555Z",
      "pushed_at": "2026-10-13T22:48:24Z",
      "readme_sha256": "7d1378fad2ec4db44b0012471f783c36a0d6ccb192a5d1a38e3ffa3fded1486e",
      "readme_url": "https://github.com/jaenster/libd2/blob/main/README.md",
      "stars": 16,
      "targets": [
        "binary",
        "game",
        "protocol",
        "website"
      ],
      "topics": [
        "diablo-2",
        "diablo2",
        "drlg",
        "game-development",
        "gamedev",
        "map-generation",
        "procedural-generation",
        "reverse-engineering",
        "wasm",
        "webassembly",
        "zig",
        "ziglang"
      ],
      "url": "https://github.com/jaenster/libd2",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A renovation of the 2001 Chinese PC port of Breath of Fire III",
      "description_language": "bilingual",
      "description_zh": "对 2001 年中文版 Breath of Fire III PC 移植版的改造。",
      "full_name": "kerokline/BreathOfFire3PCPort",
      "id": "scan-1376047435",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:14:03.128994Z",
      "pushed_at": "2026-10-18T12:03:27Z",
      "readme_sha256": "f0cb577bebb1800ee184e7c39c98f7e1f7e65935f4682131d284f999bb076c33",
      "readme_url": "https://github.com/kerokline/BreathOfFire3PCPort/blob/main/README.md",
      "stars": 16,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "breath-of-fire",
        "decompilation",
        "game-preservation",
        "reverse-engineering",
        "x86"
      ],
      "url": "https://github.com/kerokline/BreathOfFire3PCPort",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.",
      "description_language": "bilingual",
      "description_zh": "将《Virtua Fighter》（Sega Model 1，1993 年）静态重编译至 Mac、Windows 和 Steam Deck：最高 6 倍、宽屏、流畅的 120 fps。需自备 vf.zip。",
      "full_name": "mr-finster/vf1-recomp",
      "id": "scan-1413086652",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:15.375990Z",
      "pushed_at": "2026-10-16T00:12:23Z",
      "readme_sha256": "45aed7362c95330870862f4af105c8b4cd7436e74ea648d72c39ff43e44c1e44",
      "readme_url": "https://github.com/mr-finster/vf1-recomp/blob/main/README.md",
      "stars": 16,
      "targets": [
        "game"
      ],
      "topics": [
        "arcade",
        "fighting-game",
        "recompilation",
        "sdl3",
        "sega",
        "sega-model-1",
        "static-recompilation",
        "steam-deck",
        "virtua-fighter",
        "widescreen"
      ],
      "url": "https://github.com/mr-finster/vf1-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Be an owner, not a slave.",
      "description_language": "bilingual",
      "description_zh": "做主人，不做奴隶。",
      "full_name": "NeonTeam58/HSR-OWNER",
      "id": "scan-1339648862",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:11.088438Z",
      "pushed_at": "2026-08-23T06:52:23Z",
      "readme_sha256": "28c2835e98ce0b2091fa985f5e14550c80419446da7bbc2b125fd2fd585319fd",
      "readme_url": "https://github.com/NeonTeam58/HSR-OWNER/blob/main/README.md",
      "stars": 16,
      "targets": [
        "game"
      ],
      "topics": [
        "assetstudio",
        "dumper",
        "editor",
        "enka-network",
        "gacha",
        "global-metadata",
        "honkai-star-rail",
        "il2cpp-dumper",
        "mihoyo",
        "morax",
        "parser",
        "reverse-engineering",
        "sniffer",
        "sniffer-packet",
        "starrail",
        "tools",
        "unity",
        "unpacker",
        "xlua"
      ],
      "url": "https://github.com/NeonTeam58/HSR-OWNER",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Ratchet: Deadlocked (2005, PS2)",
      "description_language": "bilingual",
      "description_zh": "Ratchet: Deadlocked（2005，PS2）的匹配反编译。",
      "full_name": "OpenRAC/rac-deadlocked-decomp",
      "id": "scan-1404277274",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:14:18.603930Z",
      "pushed_at": "2026-10-15T19:25:37Z",
      "readme_sha256": "11ff99bd4f6457dde76cc076c7a1b0be405f92f13588606b1bc86e73b5ef5ced",
      "readme_url": "https://github.com/OpenRAC/rac-deadlocked-decomp/blob/main/README.md",
      "stars": 16,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "cpp",
        "deadlocked",
        "decompilation",
        "game-preservation",
        "matching-decompilation",
        "playstation-2",
        "ps2",
        "rac4",
        "ratchet-and-clank",
        "ratchet-gladiator",
        "reverse-engineering"
      ],
      "url": "https://github.com/OpenRAC/rac-deadlocked-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "SOCOM II: U.S. Navy SEALs, statically recompiled for PC with self-hosted online play",
      "description_language": "bilingual",
      "description_zh": "将 SOCOM II: U.S. Navy SEALs 静态重编译到 PC，并提供可自行托管的在线联机功能。",
      "full_name": "Scotho/socom-unzipped",
      "id": "scan-1364978940",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:15.078777Z",
      "pushed_at": "2026-10-12T20:05:20Z",
      "readme_sha256": "6ac2b4168f4ab3e011400134a7e73c6adcb46c7a54d0c281d515394f8b21903b",
      "readme_url": "https://github.com/Scotho/socom-unzipped/blob/main/README.md",
      "stars": 16,
      "targets": [
        "game"
      ],
      "topics": [
        "horizon",
        "medius",
        "playstation-2",
        "ps2",
        "recompilation",
        "socom",
        "socom-ii",
        "static-recompilation"
      ],
      "url": "https://github.com/Scotho/socom-unzipped",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Research report on Destiny 2 build 86657: reverse engineering, native systems, protocols, mission reconstruction, methods, evidence, and security engineering.",
      "description_language": "bilingual",
      "description_zh": "关于《命运 2》构建 86657 的研究报告：逆向工程、原生系统、协议、任务重建、方法、证据及安全工程。",
      "full_name": "isinternets/d2-research",
      "id": "scan-1380176491",
      "license": null,
      "observed_at": "2026-10-16T10:48:01.587067Z",
      "pushed_at": "2026-09-21T16:59:38Z",
      "readme_sha256": "c9a7cfba523f668c9fc4c02f568db26e3eb847c0884f51c3ac964cbeae6bb6cf",
      "readme_url": "https://github.com/isinternets/d2-research/blob/main/README.md",
      "stars": 15,
      "targets": [
        "binary",
        "game",
        "protocol"
      ],
      "topics": [
        "destiny2",
        "game-preservation",
        "research-report",
        "reverse-engineering",
        "security-research"
      ],
      "url": "https://github.com/isinternets/d2-research",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Sega Model 3 hardware runtime and PowerPC 603e static recompiler. Link a recompiled Model 3 game against native C hardware - no emulator, no interpreter.",
      "description_language": "bilingual",
      "description_zh": "Sega Model 3 硬件运行时与 PowerPC 603e 静态重编译器。将重编译后的 Model 3 游戏链接到原生 C 硬件实现，不使用模拟器或解释器。",
      "full_name": "sp00nznet/model3recomp",
      "id": "scan-1372461493",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:15.702345Z",
      "pushed_at": "2026-10-10T06:52:56Z",
      "readme_sha256": "e4c4e2bd867999c00d397be8c1334554129276409be57bad7658e9ed778e4a71",
      "readme_url": "https://github.com/sp00nznet/model3recomp/blob/main/README.md",
      "stars": 15,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "arcade",
        "decompilation",
        "emulation",
        "powerpc",
        "ppc603e",
        "sega-model3",
        "static-recompilation"
      ],
      "url": "https://github.com/sp00nznet/model3recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial native PC port of Vampire Savior (CPS-2 arcade) via static recompilation, with a training mode: macOS, Linux, Steam Deck, Windows. Requires your own copy of the game. Beta.",
      "description_language": "bilingual",
      "description_zh": "Vampire Savior（CPS-2 街机）的非官方原生 PC 移植版，通过静态重编译实现，并配有训练模式；支持 macOS、Linux、Steam Deck 和 Windows。需自备游戏副本。测试版。",
      "full_name": "tmcleroy/vampire-savior-recomp",
      "id": "scan-1416265211",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:15.476010Z",
      "pushed_at": "2026-10-15T18:43:47Z",
      "readme_sha256": "efd74c4d072cf886e4752651383377727b24f8b3d843d589be4d5aa31d5d40b2",
      "readme_url": "https://github.com/tmcleroy/vampire-savior-recomp/blob/main/README.md",
      "stars": 15,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "arcade",
        "cps2",
        "fighting-game",
        "game-port",
        "pc-port",
        "recompilation",
        "static-recompilation",
        "steam-deck",
        "training-mode"
      ],
      "url": "https://github.com/tmcleroy/vampire-savior-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A repository to aggregate documentation about the game's inner working",
      "description_language": "bilingual",
      "description_zh": "汇集游戏内部工作原理文档的仓库。",
      "full_name": "aldelaro5/Bug-Fables-Internal-Docs",
      "id": "scan-524484850",
      "license": null,
      "observed_at": "2026-10-16T07:15:11.201459Z",
      "pushed_at": "2026-05-26T16:32:08Z",
      "readme_sha256": "87ff1e37e06ec28ee8b355fba318b0cf1218927f4ecfce7849a9652248b461a5",
      "readme_url": "https://github.com/aldelaro5/Bug-Fables-Internal-Docs/blob/master/README.md",
      "stars": 14,
      "targets": [
        "game"
      ],
      "topics": [
        "bug-fables",
        "game",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/aldelaro5/Bug-Fables-Internal-Docs",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of Jet Set Radio Future (Xbox) to native macOS — playable into chapter 2 at 60 fps via a Direct3D 8 lift. Built on sp00nznet/xboxrecomp. No game data included.",
      "description_language": "bilingual",
      "description_zh": "将 Jet Set Radio Future（Xbox）静态重编译为原生 macOS 程序，通过 Direct3D 8 提升转换以 60 fps 游玩至第 2 章。基于 sp00nznet/xboxrecomp 构建。不包含游戏数据。",
      "full_name": "andeecollard/jsrf-recomp",
      "id": "scan-1355484986",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:15.995390Z",
      "pushed_at": "2026-09-26T11:37:27Z",
      "readme_sha256": "1072ccc07efb977d5ee064b6ce0219a135f9d4f0a45e08b031d5fdd4100ab35c",
      "readme_url": "https://github.com/andeecollard/jsrf-recomp/blob/main/README.md",
      "stars": 14,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "jet-set-radio-future",
        "macos",
        "metal",
        "recompilation",
        "reverse-engineering",
        "static-recompilation",
        "xbox"
      ],
      "url": "https://github.com/andeecollard/jsrf-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Star Ocean: Till the End of Time (PS2)",
      "description_language": "bilingual",
      "description_zh": "Star Ocean: Till the End of Time（PS2）的匹配反编译。",
      "full_name": "celophi/so3-decomp",
      "id": "scan-1386470113",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:08.117578Z",
      "pushed_at": "2026-10-17T02:00:29Z",
      "readme_sha256": "64581817d25771ccc323a5a743a67498fff8fb89c6467a32c887eb377f31dc82",
      "readme_url": "https://github.com/celophi/so3-decomp/blob/master/README.md",
      "stars": 14,
      "targets": [
        "game"
      ],
      "topics": [
        "cpp",
        "decompilation",
        "game-modding",
        "game-preservation",
        "matching-decompilation",
        "playstation-2",
        "ps2",
        "reverse-engineering",
        "star-ocean"
      ],
      "url": "https://github.com/celophi/so3-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "open drop in exe replacement for Recettear (WIP) and documentation of engine quirks",
      "description_language": "bilingual",
      "description_zh": "Recettear 的开源即用型 EXE 替代程序（开发中），以及引擎特殊行为文档。",
      "full_name": "Francesco149/openrecet",
      "id": "scan-1243943101",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T01:36:39.007366Z",
      "pushed_at": "2026-10-15T11:15:41Z",
      "readme_sha256": "4be61eac4803b05f68fbe6e6d6a1a39b6f8e6237f850aa98d4a957da82390f86",
      "readme_url": "https://github.com/Francesco149/openrecet/blob/master/README.md",
      "stars": 14,
      "targets": [
        "game"
      ],
      "topics": [
        "carpe-fulgur",
        "decompilation",
        "easygamestation",
        "game-decompilation",
        "game-preservation",
        "game-preservation-reverse-engineering",
        "recettear",
        "retro-gaming",
        "reverse-engineering",
        "win32"
      ],
      "url": "https://github.com/Francesco149/openrecet",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译实现 WWF WrestleMania 2000（N64）的原生 PC 移植版。不含游戏资源，需自备 ROM。",
      "full_name": "jessetbh/WWFWrestleMania2000Recomp",
      "id": "scan-1299928682",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:15.780934Z",
      "pushed_at": "2026-10-16T01:52:19Z",
      "readme_sha256": "b65d0ca6043c9ecc64bc5f50a6abe3d53df39e0ff649fe1a3c2f48ac9c862fd1",
      "readme_url": "https://github.com/jessetbh/WWFWrestleMania2000Recomp/blob/main/README.md",
      "stars": 14,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "aki",
        "game-preservation",
        "n64",
        "n64recomp",
        "rt64",
        "static-recompilation",
        "windows",
        "wrestling",
        "wwf"
      ],
      "url": "https://github.com/jessetbh/WWFWrestleMania2000Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Traditionally, interacting with VidLink APIs required complex WASM bridges or resource-heavy browser automation. This project changes the game by achieving **100% native Python compatibility**. By reverse-engineering the production encryption keys and implementing the `XSalsa20-Poly1305` protocol in pure Python",
      "description_language": "bilingual",
      "description_zh": "以往，与 VidLink API 交互需要复杂的 WASM 桥接或耗费大量资源的浏览器自动化。本项目通过逆向分析生产环境的加密密钥，并以纯 Python 实现 XSalsa20-Poly1305 协议，实现了 100% 的原生 Python 兼容性。",
      "full_name": "walterwhite-69/Vidlink.pro-Decryptor",
      "id": "scan-1187894921",
      "license": null,
      "observed_at": "2026-10-16T10:48:02.029570Z",
      "pushed_at": "2026-03-21T12:43:26Z",
      "readme_sha256": "727508056610006275c0d61a7dcf43d1d9c8f0f4ca7142411691dc54974de8fe",
      "readme_url": "https://github.com/walterwhite-69/Vidlink.pro-Decryptor/blob/main/readme.md",
      "stars": 14,
      "targets": [
        "binary",
        "game",
        "website"
      ],
      "topics": [
        "api",
        "embed",
        "encryption",
        "extract",
        "m3u8",
        "scraper",
        "vidlink"
      ],
      "url": "https://github.com/walterwhite-69/Vidlink.pro-Decryptor",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial native Windows PC port of Call of Duty 3 (Xbox 360) via static recompilation. Bring your own game. EN · RU · UK.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译实现 Call of Duty 3（Xbox 360）的非官方原生 Windows PC 移植版。需自备游戏。支持英语、俄语与乌克兰语。",
      "full_name": "zenit2893-cmyk/project-1944",
      "id": "scan-1388205164",
      "license": "BSD-3-Clause",
      "observed_at": "2026-10-16T11:55:17.145938Z",
      "pushed_at": "2026-09-30T20:12:09Z",
      "readme_sha256": "7076db09c0c2287dcfa7bde2c02ba3ab831e9694e49c997842f47bf5cca10e2b",
      "readme_url": "https://github.com/zenit2893-cmyk/project-1944/blob/main/README.md",
      "stars": 14,
      "targets": [
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      "topics": [
        "pc-port",
        "powershell",
        "rexglue",
        "static-recompilation",
        "xbox-360"
      ],
      "url": "https://github.com/zenit2893-cmyk/project-1944",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Every cybersecurity CTF challenge I've ever authored! o(^▽^)o",
      "description_language": "bilingual",
      "description_zh": "我编写过的所有网络安全 CTF 题目！o(^▽^)o",
      "full_name": "jktrn/my-ctf-challenges",
      "id": "scan-662971834",
      "license": null,
      "observed_at": "2026-10-16T07:15:11.371777Z",
      "pushed_at": "2024-05-14T01:39:22Z",
      "readme_sha256": "18b0da31e04d70bd5a378f90de34274f9dcdf94d7b37bbb906db364686b04f49",
      "readme_url": "https://github.com/jktrn/my-ctf-challenges/blob/main/README.md",
      "stars": 13,
      "targets": [
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      "topics": [
        "ctf",
        "ctf-challenge",
        "ctf-writeups",
        "godot",
        "reverse-engineering",
        "unity",
        "unity-2d"
      ],
      "url": "https://github.com/jktrn/my-ctf-challenges",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port",
      "description_language": "bilingual",
      "description_zh": "Shadow of the Colossus（PS2，NTSC-U）的匹配反编译，目标是制作原生 PC 移植版。",
      "full_name": "TheRealestNwah/sotc-decomp",
      "id": "scan-1416318739",
      "license": "CC0-1.0",
      "observed_at": "2026-10-18T13:14:31.593074Z",
      "pushed_at": "2026-10-18T13:07:59Z",
      "readme_sha256": "c992a28b2ceed9bad5e6171884645bd8cc4fba2aa1615adea8b501f35225610d",
      "readme_url": "https://github.com/TheRealestNwah/sotc-decomp/blob/main/README.md",
      "stars": 13,
      "targets": [
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        "game"
      ],
      "topics": [
        "decompilation",
        "matching-decomp",
        "mips",
        "pc-port",
        "playstation-2",
        "ps2",
        "python",
        "reverse-engineering",
        "shadow-of-the-colossus",
        "splat"
      ],
      "url": "https://github.com/TheRealestNwah/sotc-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A tool for unpacking and modding GameMaker games such as Undertale or Deltarune.",
      "description_language": "bilingual",
      "description_zh": "用于解包和修改 Undertale、Deltarune 等 GameMaker 游戏的工具。",
      "full_name": "BioTomateDE/LibGM",
      "id": "scan-956208374",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T10:47:38.798278Z",
      "pushed_at": "2026-08-17T07:55:09Z",
      "readme_sha256": "3993d8893995478dc33175cadf8a996c75569fbfb8ee50b7a4d6b91a5aea4d40",
      "readme_url": "https://github.com/BioTomateDE/LibGM/blob/main/README.md",
      "stars": 12,
      "targets": [
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      "topics": [
        "decompiler",
        "deltarune",
        "gamemaker",
        "gamemaker-language",
        "gamemaker-studio",
        "gml",
        "modding",
        "undertale",
        "undertalemodtool",
        "unpacker"
      ],
      "url": "https://github.com/BioTomateDE/LibGM",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A fast Unity GUID remapper that remaps scripts, assets, and shaders across two directories, replacing incorrectly referenced files with correct ones.",
      "description_language": "bilingual",
      "description_zh": "快速的 Unity GUID 重映射工具，指定两个目录即可重映射脚本、资源和着色器，将引用错误的文件替换为正确文件。",
      "full_name": "C0mputery/AutoUnityGuidRemapper",
      "id": "scan-722767615",
      "license": "Apache-2.0",
      "observed_at": "2026-10-16T07:15:11.471851Z",
      "pushed_at": "2025-01-01T18:58:22Z",
      "readme_sha256": "a68f4e811a7df3c8717243630b7227839db8a991329af4e62ad1ee6f3039d3c0",
      "readme_url": "https://github.com/C0mputery/AutoUnityGuidRemapper/blob/main/README.md",
      "stars": 12,
      "targets": [
        "game"
      ],
      "topics": [
        "reverse-engineering",
        "tools",
        "unity"
      ],
      "url": "https://github.com/C0mputery/AutoUnityGuidRemapper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of Halo: Reach (Xbox 360) via static recompilation with ReXGlue. No game code or assets included - bring your own copy.",
      "description_language": "bilingual",
      "description_zh": "使用 ReXGlue 通过静态重编译将 Xbox 360 版《Halo: Reach》原生移植至 PC。不包含游戏代码或素材，需自备副本。",
      "full_name": "Dyotson/RecompiledHaloReach",
      "id": "scan-1411024978",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:17.878115Z",
      "pushed_at": "2026-10-12T18:45:56Z",
      "readme_sha256": "58101ff01c13a420cf04851e70a45f57e98fe175b67904b2e311374029390941",
      "readme_url": "https://github.com/Dyotson/RecompiledHaloReach/blob/main/README.md",
      "stars": 11,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "halo",
        "halo-reach",
        "reverse-engineering",
        "static-recompilation",
        "xbox360"
      ],
      "url": "https://github.com/Dyotson/RecompiledHaloReach",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Age of war clone made in unity in order to speed up the neat algorithm training process. The values are extracted from the original game. It Communicates with a python script",
      "description_language": "bilingual",
      "description_zh": "使用 Unity 制作的 Age of War 复刻，用于加速 NEAT 算法训练。数值提取自原版游戏，并与 Python 脚本通信。",
      "full_name": "erupturatis/Age-of-war-unity-clone",
      "id": "scan-522564331",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:37.126547Z",
      "pushed_at": "2023-07-19T14:34:55Z",
      "readme_sha256": "22ad2dbd2c22c5d0e478057c465cb63a85000b7367eae6a6e6201b7a930722d5",
      "readme_url": "https://github.com/erupturatis/Age-of-war-unity-clone/blob/master/README.md",
      "stars": 11,
      "targets": [
        "game"
      ],
      "topics": [
        "age-of-war",
        "environment",
        "game-reversing",
        "neat",
        "neat-algorithm",
        "neat-python",
        "reinforcement-learning",
        "reinforcement-learning-environments",
        "reverse-engineering",
        "unity",
        "unity-ml-agents"
      ],
      "url": "https://github.com/erupturatis/Age-of-war-unity-clone",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Toolkit for recovering the AngelScript code and assets from games built with BGT (BlastBay Gaming Toolkit). Noncommercial license; no warranty.",
      "description_language": "bilingual",
      "description_zh": "用于从 BGT（BlastBay Gaming Toolkit）构建的游戏中恢复 AngelScript 代码和资源的工具包。采用非商业许可证；不提供保证。",
      "full_name": "KamiKitsune420/bgt-decomp-tools",
      "id": "scan-1316324701",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:42.151941Z",
      "pushed_at": "2026-09-26T03:58:14Z",
      "readme_sha256": "b4a9615ff4677fb72ff3f5858b98c438be2dbd2e9bc634dd6caed67d64133d47",
      "readme_url": "https://github.com/KamiKitsune420/bgt-decomp-tools/blob/main/README.md",
      "stars": 11,
      "targets": [
        "game"
      ],
      "topics": [
        "angelscript",
        "audio-games",
        "bgt",
        "decompiler",
        "game-preservation",
        "reverse-engineering"
      ],
      "url": "https://github.com/KamiKitsune420/bgt-decomp-tools",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Cross-platform Bad Piggies level and save editor built with Rust, Dioxus, and wgpu for desktop and WebAssembly.",
      "description_language": "bilingual",
      "description_zh": "使用 Rust、Dioxus 和 wgpu 构建的跨平台《捣蛋猪》关卡与存档编辑器，支持桌面和 WebAssembly。",
      "full_name": "LambdaEd1th/badpiggies-editor",
      "id": "scan-1194393857",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T07:15:11.715685Z",
      "pushed_at": "2026-08-04T17:39:39Z",
      "readme_sha256": "cb935552e6488bcbe93bc1db660f4bb0d9b077fff17fcdbda1484c17e6a31313",
      "readme_url": "https://github.com/LambdaEd1th/badpiggies-editor/blob/master/README.md",
      "stars": 11,
      "targets": [
        "app",
        "game",
        "website"
      ],
      "topics": [
        "bad-piggies",
        "dioxus",
        "level-editor",
        "reverse-engineering",
        "rust",
        "unity",
        "wasm",
        "webgpu",
        "wgpu"
      ],
      "url": "https://github.com/LambdaEd1th/badpiggies-editor",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A simple DNS proxy for users who are unable to resolve custom DNS servers from their ISP",
      "description_language": "bilingual",
      "description_zh": "简单的 DNS 代理，面向因 ISP 限制而无法使用自定义 DNS 服务器解析的用户。",
      "full_name": "PSRewired/RetroDNS",
      "id": "scan-605860027",
      "license": null,
      "observed_at": "2026-10-16T01:36:37.292353Z",
      "pushed_at": "2025-12-28T02:04:35Z",
      "readme_sha256": "87add7d6fdc8cfdacc2513ca90425d4e88e9b3daefce56840eeee6bde6808c13",
      "readme_url": "https://github.com/PSRewired/RetroDNS/blob/master/README.md",
      "stars": 11,
      "targets": [
        "game"
      ],
      "topics": [
        "dns-server",
        "emulated-server",
        "game-reversing",
        "playstation-2",
        "playstation3",
        "ps2",
        "ps3"
      ],
      "url": "https://github.com/PSRewired/RetroDNS",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Python parser for Unreal Engine .uasset files — read blueprints, extract variables, decompile Kismet bytecode, generate C++ skeletons without the UE editor",
      "description_language": "bilingual",
      "description_zh": "用于 Unreal Engine .uasset 文件的 Python 解析器，无需 UE 编辑器即可读取蓝图、提取变量、反编译 Kismet 字节码并生成 C++ 代码骨架。",
      "full_name": "soatori/uasset_read",
      "id": "scan-1223300209",
      "license": null,
      "observed_at": "2026-10-16T07:15:16.247334Z",
      "pushed_at": "2026-10-07T15:03:49Z",
      "readme_sha256": "a4af8631f2eb0c49de3ae34931e6bb0eda9ddb8dffa6f520127009dd7b86e923",
      "readme_url": "https://github.com/soatori/uasset_read/blob/master/README.md",
      "stars": 11,
      "targets": [
        "game"
      ],
      "topics": [
        "ai-tools",
        "blueprint-parser",
        "game-dev",
        "kismet-decompiler",
        "modding",
        "python",
        "reverse-engineering",
        "uasset",
        "ue5",
        "unreal-engine",
        "unreal-engine-5"
      ],
      "url": "https://github.com/soatori/uasset_read",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "🚀Comprehensive documentation of Hytale's QUIC/UDP network protocol. Automatically extracts, decompiles, and documents all packets, enums, and data structures from server JAR files. Version-tracked with wiki documentation. ✅",
      "description_language": "bilingual",
      "description_zh": "🚀 Hytale QUIC/UDP 网络协议的完整文档。自动从服务端 JAR 文件提取、反编译并记录所有数据包、枚举和数据结构，提供版本跟踪及 Wiki 文档。✅",
      "full_name": "soksx/hytale-protocol",
      "id": "scan-1135043698",
      "license": null,
      "observed_at": "2026-10-16T01:36:55.118618Z",
      "pushed_at": "2026-02-17T16:16:20Z",
      "readme_sha256": "b894d7cd9a8e659688ab7d37b937539c3356c49f96033a4955e32eb096198cb5",
      "readme_url": "https://github.com/soksx/hytale-protocol/blob/main/README.md",
      "stars": 11,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "documentation-generator",
        "game-networking",
        "game-protocol",
        "hypixel",
        "hytale",
        "hytale-api",
        "hytale-community",
        "hytale-protocol",
        "hytale-server",
        "java-decompiler",
        "network-protocol",
        "packet-documentation",
        "protocol-analysis",
        "quic",
        "reverse-engineering",
        "udp",
        "vineflower"
      ],
      "url": "https://github.com/soksx/hytale-protocol",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The client of a new version of the MMORPG ROSE Online made with Unity",
      "description_language": "bilingual",
      "description_zh": "使用 Unity 制作的 MMORPG《ROSE Online》新版客户端。",
      "full_name": "Akrelia/RoseRevolution",
      "id": "scan-985274430",
      "license": "Apache-2.0",
      "observed_at": "2026-10-16T07:15:11.714737Z",
      "pushed_at": "2026-08-31T20:40:48Z",
      "readme_sha256": "efaccdfa0c38d31d91b6153cff221f3c170137426b87059c4d063dcc3ec52d67",
      "readme_url": "https://github.com/Akrelia/RoseRevolution/blob/main/README.md",
      "stars": 10,
      "targets": [
        "game"
      ],
      "topics": [
        "mmorpg",
        "mmorpg-client",
        "multiplayer",
        "reverse-engineering",
        "rose-online",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/Akrelia/RoseRevolution",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Sonic Battle for Game Boy Advance",
      "description_language": "bilingual",
      "description_zh": "Game Boy Advance 版 Sonic Battle 的匹配反编译。",
      "full_name": "cypressru/SonicBattleDecomp",
      "id": "scan-1322524481",
      "license": null,
      "observed_at": "2026-10-18T13:13:43.088457Z",
      "pushed_at": "2026-09-16T21:37:32Z",
      "readme_sha256": "d50fdb01ea5b21c3cfcae17c1d736987c21486c2da2c0191c9a93f6ae2043963",
      "readme_url": "https://github.com/cypressru/SonicBattleDecomp/blob/main/README.md",
      "stars": 10,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "game-boy-advance",
        "sonic-battle"
      ],
      "url": "https://github.com/cypressru/SonicBattleDecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Kingdom Hearts Re:coded (US/EU). EU: 89.58% C code and 100.00% DATA, byte-exact.",
      "description_language": "bilingual",
      "description_zh": "《王国之心 Re:coded》（美版／欧版）的匹配反编译项目。欧版 C 代码完成 89.58%，数据完成 100.00%，达到逐字节一致。",
      "full_name": "kh-recoded-decomp/kh-recoded-decomp",
      "id": "scan-1383558651",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:43.398495Z",
      "pushed_at": "2026-10-16T10:15:10Z",
      "readme_sha256": "287ba7e17c8a84d31951dfa9f758a1e1022d412ef7f6fb400ecc713e9ad79074",
      "readme_url": "https://github.com/kh-recoded-decomp/kh-recoded-decomp/blob/main/README.md",
      "stars": 10,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "codewarrior",
        "decompilation",
        "ds-decomp",
        "game-preservation",
        "kh-recoded",
        "kingdom-hearts",
        "matching-decompilation",
        "mwccarm",
        "nds",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/kh-recoded-decomp/kh-recoded-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Open-source engine for Harry Potter and the Philosopher's Stone / Sorcerer's Stone (2001 PC): widescreen, any resolution, no SafeDisc. Built on SurrealEngine. Requires your own game files.",
      "description_language": "bilingual",
      "description_zh": "Harry Potter and the Philosopher's Stone / Sorcerer's Stone（2001 年 PC 版）的开源引擎：宽屏、任意分辨率、无 SafeDisc。基于 SurrealEngine。需自备游戏文件。",
      "full_name": "kroplabeskidu/flipendo",
      "id": "scan-1405143439",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:14:20.097230Z",
      "pushed_at": "2026-10-18T01:32:07Z",
      "readme_sha256": "f0b50c3a9e05d30fa7481cc719a58f17e559071ed7b6a549ff411524d184d652",
      "readme_url": "https://github.com/kroplabeskidu/flipendo/blob/master/README.md",
      "stars": 10,
      "targets": [
        "game"
      ],
      "topics": [
        "cpp",
        "game-engine",
        "game-preservation",
        "harry-potter",
        "harry-potter-and-the-philosophers-stone",
        "harry-potter-and-the-sorcerers-stone",
        "knowwonder",
        "open-source-game",
        "reimplementation",
        "retro-gaming",
        "reverse-engineering",
        "surrealengine",
        "ue1",
        "unreal-engine-1",
        "windows"
      ],
      "url": "https://github.com/kroplabeskidu/flipendo",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A WIP IL2CPP metadata -> IDC generator",
      "description_language": "bilingual",
      "description_zh": "开发中的 IL2CPP 元数据到 IDC 生成器。",
      "full_name": "Razzile/Unigen",
      "id": "scan-75776165",
      "license": null,
      "observed_at": "2026-10-16T11:54:14.615805Z",
      "pushed_at": "2019-02-23T07:58:45Z",
      "readme_sha256": "fdc1c53c29d88eb87f2397c096eb2373f786580a7cacd38d5262dcfcaa9fb554",
      "readme_url": "https://github.com/Razzile/Unigen/blob/master/README.md",
      "stars": 10,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "il2cpp",
        "ios",
        "reverse-engineering"
      ],
      "url": "https://github.com/Razzile/Unigen",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial native PC port of Muscle March (WiiWare) via static recompilation: macOS, Linux, Steam Deck, Windows. Requires your own copy of the game. Beta.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 Muscle March（WiiWare）非官方原生移植到 PC，支持 macOS、Linux、Steam Deck 和 Windows。需要自有游戏副本。测试版。",
      "full_name": "tmcleroy/muscle-march-recomp",
      "id": "scan-1410637011",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:17.795309Z",
      "pushed_at": "2026-10-15T15:06:27Z",
      "readme_sha256": "b4a6593146362b569d18810f89e5939a3fdd3600eee9a9df78c4a27a99f7d01f",
      "readme_url": "https://github.com/tmcleroy/muscle-march-recomp/blob/main/README.md",
      "stars": 10,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "game-port",
        "pc-port",
        "recompilation",
        "static-recompilation",
        "steam-deck",
        "wii",
        "wiiware"
      ],
      "url": "https://github.com/tmcleroy/muscle-march-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Yu-Gi-Oh! The Eternal Duelist Soul (GBA). Bring your own ROM.",
      "description_language": "bilingual",
      "description_zh": "Yu-Gi-Oh! The Eternal Duelist Soul（GBA）的匹配反编译。需自备 ROM。",
      "full_name": "CosmicScribe64/eds-decomp",
      "id": "scan-1400675758",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:14.235010Z",
      "pushed_at": "2026-10-04T21:06:47Z",
      "readme_sha256": "d6947f269df05b150cd4578cda4a39a2e0958d10e7c698a806d1704591684f58",
      "readme_url": "https://github.com/CosmicScribe64/eds-decomp/blob/main/README.md",
      "stars": 9,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "game-boy-advance",
        "gba",
        "matching-decompilation",
        "reverse-engineering",
        "yugioh"
      ],
      "url": "https://github.com/CosmicScribe64/eds-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Prototype and Prototype 2 (Xbox 360) for Nintendo Switch: static recompilation with ReXGlue, native Vulkan renderer. Free, not for sale. No game files.",
      "description_language": "bilingual",
      "description_zh": "将 Prototype 和 Prototype 2（Xbox 360）移植到 Nintendo Switch：使用 ReXGlue 静态重编译与原生 Vulkan 渲染器。免费，不出售。不含游戏文件。",
      "full_name": "fungalspores/prototype-switch",
      "id": "scan-1421263093",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:17.799332Z",
      "pushed_at": "2026-10-15T22:37:39Z",
      "readme_sha256": "92a0e113c2e2d3ae40966336dabb94994936c3ef6f6a910c01db89a266a23bd2",
      "readme_url": "https://github.com/fungalspores/prototype-switch/blob/main/README.md",
      "stars": 9,
      "targets": [
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      ],
      "topics": [
        "homebrew",
        "nintendo-switch",
        "nvk",
        "prototype",
        "rexglue",
        "static-recompilation",
        "vulkan",
        "xbox360"
      ],
      "url": "https://github.com/fungalspores/prototype-switch",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse Engineering TimeSplitters games to make an assest compatable engine",
      "description_language": "bilingual",
      "description_zh": "逆向分析 TimeSplitters 系列游戏，构建兼容其资源的引擎",
      "full_name": "GoomiiV2/TS-ReSplit",
      "id": "scan-156775481",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:11.992558Z",
      "pushed_at": "2021-01-10T12:02:37Z",
      "readme_sha256": "30ea6a7a1d0f42324fe740a0824fa62698b2ab8c573e42ecf3db3dc40aa6c537",
      "readme_url": "https://github.com/GoomiiV2/TS-ReSplit/blob/master/README.md",
      "stars": 9,
      "targets": [
        "game"
      ],
      "topics": [
        "game",
        "reverse-engineering",
        "timesplitters",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/GoomiiV2/TS-ReSplit",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An open source reimplementation of the Miles Sound System for older games",
      "description_language": "bilingual",
      "description_zh": "为较早的游戏提供 Miles Sound System 的开源重新实现。",
      "full_name": "maci0/openmiles",
      "id": "scan-1210065377",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:13:20.615629Z",
      "pushed_at": "2026-10-15T11:05:47Z",
      "readme_sha256": "2ff74b7f9550a8775cedf8aaf8b08b65b0fba6a87e43b5f96d656b6336784e82",
      "readme_url": "https://github.com/maci0/openmiles/blob/main/README.md",
      "stars": 9,
      "targets": [
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      ],
      "topics": [
        "audio",
        "game-preservation",
        "miles-sound-system",
        "reverse-engineering",
        "zig"
      ],
      "url": "https://github.com/maci0/openmiles",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The Darkness [Xbox360] game static recompilation project based on RexGlue-SDK",
      "description_language": "bilingual",
      "description_zh": "基于 RexGlue-SDK 的《The Darkness》Xbox 360 版静态重编译项目",
      "full_name": "nikolaygorb/TheDarknessRecomp",
      "id": "scan-1376874914",
      "license": null,
      "observed_at": "2026-10-16T11:55:17.665310Z",
      "pushed_at": "2026-09-29T16:30:18Z",
      "readme_sha256": "6f3ee245530a6a65062650ea2da11634fca8235a7e38dd32ef2264412dba8eec",
      "readme_url": "https://github.com/nikolaygorb/TheDarknessRecomp/blob/main/README.md",
      "stars": 9,
      "targets": [
        "game"
      ],
      "topics": [
        "rexglue",
        "rexglue-recomp",
        "static-recomp",
        "static-recompilation",
        "the-darkness",
        "xbox360"
      ],
      "url": "https://github.com/nikolaygorb/TheDarknessRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native Windows port of Dead or Alive 3 (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "Dead or Alive 3（Xbox）的原生 Windows 移植版，通过静态重编译与手写运行时实现。需自备游戏副本。",
      "full_name": "NoRain211/doa3-re",
      "id": "scan-1408068472",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:17.954389Z",
      "pushed_at": "2026-10-12T03:28:18Z",
      "readme_sha256": "22f53980bc42184b6440d2e4df8931cac43f0dfe15e6a4bda5fbdb84242a7b50",
      "readme_url": "https://github.com/NoRain211/doa3-re/blob/main/README.md",
      "stars": 9,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "dead-or-alive",
        "direct3d11",
        "game-port",
        "pc-port",
        "recompilation",
        "reverse-engineering",
        "static-recompilation",
        "windows",
        "xbox"
      ],
      "url": "https://github.com/NoRain211/doa3-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Dumps protobuf-net messages and enums from an IL2CPP Unity game into a valid .proto file using Frida and frida-il2cpp-bridge",
      "description_language": "bilingual",
      "description_zh": "使用 Frida 与 frida-il2cpp-bridge，将 IL2CPP Unity 游戏中的 protobuf-net 消息和枚举转储为有效的 .proto 文件",
      "full_name": "repinek/frida-il2cpp-proto-dumper",
      "id": "scan-1245886983",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:11.866006Z",
      "pushed_at": "2026-05-22T07:12:40Z",
      "readme_sha256": "1ce431461af5cdceb3d20dc4176b0ca086abad1d229a1b36ba6d99627ea95cf7",
      "readme_url": "https://github.com/repinek/frida-il2cpp-proto-dumper/blob/master/README.md",
      "stars": 9,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "frida",
        "il2cpp",
        "proto",
        "protobuf",
        "protobuf-net",
        "re",
        "reverse",
        "reverse-engineering",
        "typescript",
        "unity"
      ],
      "url": "https://github.com/repinek/frida-il2cpp-proto-dumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Extensions for Mono.Cecil",
      "description_language": "bilingual",
      "description_zh": "Mono.Cecil 扩展",
      "full_name": "snaphat/MonoCecilExtensions",
      "id": "scan-647430943",
      "license": "Unlicense",
      "observed_at": "2026-10-16T07:15:11.997969Z",
      "pushed_at": "2024-11-29T06:17:42Z",
      "readme_sha256": "267d241f80d77d7036e782922081dd4758558543024e7ef204ef93fb2200df67",
      "readme_url": "https://github.com/snaphat/MonoCecilExtensions/blob/main/README.md",
      "stars": 9,
      "targets": [
        "game"
      ],
      "topics": [
        "hacking",
        "hacking-framework",
        "hacking-tool",
        "hacking-toolkit",
        "hacking-tools",
        "monocecil",
        "patcher",
        "patching",
        "reverse-engineering",
        "unity",
        "unity-editor",
        "unity2d",
        "unity3d"
      ],
      "url": "https://github.com/snaphat/MonoCecilExtensions",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.",
      "description_language": "bilingual",
      "description_zh": "将《Link's Awakening DX》静态重编译为原生 C，并移植至 PlayStation 4、PlayStation 3 和 Nintendo 3DS。不包含 ROM。",
      "full_name": "sp00nznet/linksawakening-portable",
      "id": "scan-1241195026",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:17.716442Z",
      "pushed_at": "2026-05-30T22:03:45Z",
      "readme_sha256": "1d46d4f119ced975f8f543858a1d91386e8cf17b7402892263481354356e1e9b",
      "readme_url": "https://github.com/sp00nznet/linksawakening-portable/blob/main/README.md",
      "stars": 9,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "3ds",
        "game-boy",
        "homebrew",
        "link-awakening",
        "port",
        "ps3",
        "ps4",
        "static-recompilation"
      ],
      "url": "https://github.com/sp00nznet/linksawakening-portable",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native Windows and Linux port of BattleTanx: Global Assault using N64Recomp, N64ModernRuntime, RT64, and SDL2",
      "description_language": "bilingual",
      "description_zh": "使用 N64Recomp、N64ModernRuntime、RT64 与 SDL2 实现 BattleTanx: Global Assault 的原生 Windows 与 Linux 移植版。",
      "full_name": "TheGh0stShip/BattleTanx-Global-Assault-PC-Port",
      "id": "scan-1415538867",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:17.879535Z",
      "pushed_at": "2026-10-15T18:53:20Z",
      "readme_sha256": "470e8835e3bd525801bdd38984e3d5d5f715d7364aab1f6f55065913c470d6f8",
      "readme_url": "https://github.com/TheGh0stShip/BattleTanx-Global-Assault-PC-Port/blob/main/README.md",
      "stars": 9,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "battletanx",
        "game-recompilation",
        "n64",
        "n64recomp",
        "pc-port",
        "reverse-engineering",
        "rt64",
        "static-recompilation"
      ],
      "url": "https://github.com/TheGh0stShip/BattleTanx-Global-Assault-PC-Port",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Work-in-progress matching decompilation of Kingdom Hearts Re:coded (Nintendo DS)",
      "description_language": "bilingual",
      "description_zh": "《王国之心 Re:coded》（Nintendo DS）的匹配反编译项目，仍在进行中。",
      "full_name": "Yokimitsuro/khrecoded-decomp",
      "id": "scan-1389607400",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:43.481383Z",
      "pushed_at": "2026-10-05T20:17:44Z",
      "readme_sha256": "3fca094c0e3bf36185896974c20fcae7d6d54aac0e7d92c4aa90acf15abf7402",
      "readme_url": "https://github.com/Yokimitsuro/khrecoded-decomp/blob/main/README.md",
      "stars": 9,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "codewarrior",
        "decompilation",
        "ds-decomp",
        "game-preservation",
        "kh-recoded",
        "kingdom-hearts",
        "matching-decompilation",
        "mwccarm",
        "nds",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/Yokimitsuro/khrecoded-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Game-agnostic GameCube static-recompilation runtime: CPU semantics, devices, GX renderer (work in progress)",
      "description_language": "bilingual",
      "description_zh": "与具体游戏无关的 GameCube 静态重编译运行时：CPU 语义、设备及 GX 渲染器，仍在开发中。",
      "full_name": "aharonahdoot/GXRuntime",
      "id": "scan-1293760271",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:19.159126Z",
      "pushed_at": "2026-07-21T12:13:43Z",
      "readme_sha256": "18c1ec4a7a7e1fd9a9dd0fa96e69249138d8e89767b973c1489bf9432b99a777",
      "readme_url": "https://github.com/aharonahdoot/GXRuntime/blob/main/README.md",
      "stars": 8,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "dolphin",
        "emulation",
        "gamecube",
        "recompcore",
        "static-recompilation"
      ],
      "url": "https://github.com/aharonahdoot/GXRuntime",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data included.",
      "description_language": "bilingual",
      "description_zh": "Super Mario Strikers（G4QE01）重编译项目，是 RecompCore 与 DolRuntime 的示范案例。不包含游戏数据。",
      "full_name": "aharonahdoot/StrikersRecomp",
      "id": "scan-1293760403",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:18.467943Z",
      "pushed_at": "2026-07-21T12:10:57Z",
      "readme_sha256": "7febbfaa60dc7eb2ac0a318f083e55a81e36206289b2c4668f874e4932236b0d",
      "readme_url": "https://github.com/aharonahdoot/StrikersRecomp/blob/main/README.md",
      "stars": 8,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "dolphin",
        "emulation",
        "gamecube",
        "recompcore",
        "static-recompilation"
      ],
      "url": "https://github.com/aharonahdoot/StrikersRecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "This repository contains reverse engineering assets and data extracted from the game, intended for research, modding (if permitted by the game's EULA), or educational purposes.",
      "description_language": "bilingual",
      "description_zh": "本仓库收录逆向工程资源及从游戏中提取的数据，用于研究、模组制作（须游戏 EULA 允许）或教学。",
      "full_name": "eikarna/deltaforce-dump",
      "id": "scan-994845802",
      "license": null,
      "observed_at": "2026-10-16T07:15:16.304399Z",
      "pushed_at": "2025-06-02T15:20:53Z",
      "readme_sha256": "630edcaca3b626e89a722952fd437e5787f371a858bc0c1b49a358001597cb80",
      "readme_url": "https://github.com/eikarna/deltaforce-dump/blob/main/README.md",
      "stars": 8,
      "targets": [
        "game"
      ],
      "topics": [
        "deltaforce",
        "il2cpp",
        "il2cpp-hacking",
        "il2cpp-modding",
        "il2cppdumper",
        "reverse-engineering",
        "unreal-engine",
        "unreal-engine-4"
      ],
      "url": "https://github.com/eikarna/deltaforce-dump",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation. No game assets included - bring your own ROM.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译实现 Virtual Pro Wrestling 64（N64）的原生 PC 移植版。不含游戏资源，需自备 ROM。",
      "full_name": "jessetbh/VPW64Recomp",
      "id": "scan-1298782276",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:18.323296Z",
      "pushed_at": "2026-10-16T01:52:21Z",
      "readme_sha256": "08b46b207aaf861b6ecfe8c1173197da8cdc8121fb742b1964808a2dae7ad745",
      "readme_url": "https://github.com/jessetbh/VPW64Recomp/blob/main/README.md",
      "stars": 8,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "aki",
        "game-preservation",
        "n64",
        "n64recomp",
        "rt64",
        "static-recompilation",
        "windows",
        "wrestling"
      ],
      "url": "https://github.com/jessetbh/VPW64Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of Final Fantasy Crystal Chronicles: Echoes of Time (DS) by static recompilation. Bring your own ROM: the game is built on your PC, nothing of the game is included. Windows and Linux. Alpha.",
      "description_language": "bilingual",
      "description_zh": "通过静态重编译将 Final Fantasy Crystal Chronicles: Echoes of Time（DS）原生移植到 PC。需自备 ROM；游戏在用户 PC 上构建，不包含任何游戏内容。支持 Windows 和 Linux。Alpha 版。",
      "full_name": "JonathanDC64/FFCCEOT-Recomp",
      "id": "scan-1412608358",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T11:55:18.594154Z",
      "pushed_at": "2026-10-12T14:28:32Z",
      "readme_sha256": "d5f6cdafb9984a739409779a5bfcdf595d9e2f8cfd8d04cd9f695f6fdef2099e",
      "readme_url": "https://github.com/JonathanDC64/FFCCEOT-Recomp/blob/main/README.md",
      "stars": 8,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "appimage",
        "crystal-chronicles",
        "echoes-of-time",
        "final-fantasy",
        "game-port",
        "linux",
        "melonds",
        "nintendo-ds",
        "pc-port",
        "recompilation",
        "sdl3",
        "static-recompilation",
        "windows"
      ],
      "url": "https://github.com/JonathanDC64/FFCCEOT-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Pacman and Ms. Pacman reverse engineered in JavaScript",
      "description_language": "bilingual",
      "description_zh": "通过逆向工程使用 JavaScript 重建 Pac-Man 与 Ms. Pac-Man",
      "full_name": "jrhollis/jspacman",
      "id": "scan-276546544",
      "license": null,
      "observed_at": "2026-10-16T07:14:53.928661Z",
      "pushed_at": "2026-04-03T21:47:27Z",
      "readme_sha256": "118932d0c0db65995383f58b2a6cd6ec994eea16b5acf8a1e43e4d2b169aa7e2",
      "readme_url": "https://github.com/jrhollis/jspacman/blob/master/README.md",
      "stars": 8,
      "targets": [
        "game"
      ],
      "topics": [
        "javascript",
        "pacman",
        "pacman-game",
        "pacman-projects",
        "reverse-engineering"
      ],
      "url": "https://github.com/jrhollis/jspacman",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A C# library to handle UnityWebData easily.",
      "description_language": "bilingual",
      "description_zh": "用于便捷处理 UnityWebData 的 C# 库。",
      "full_name": "kiraio-moe/UnityWebTools.NET",
      "id": "scan-693391965",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:15:12.164317Z",
      "pushed_at": "2023-09-21T12:23:18Z",
      "readme_sha256": "e61222351fdc0b21a042fe939e55b4efc323eee1d773140d3eb39fad502c50e6",
      "readme_url": "https://github.com/kiraio-moe/UnityWebTools.NET/blob/main/README.md",
      "stars": 8,
      "targets": [
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        "reverse-engineering",
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        "unity-tools",
        "unity-webgl",
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        "unity3d"
      ],
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    },
    {
      "category": "game-analysis",
      "description_en": "Passive network sniffer and protobuf decoder for the Dofus 3 game protocol, and the trading dashboard built on what it captures. Rust + libpcap, Next.js, Postgres.",
      "description_language": "bilingual",
      "description_zh": "面向 Dofus 3 游戏协议的被动网络嗅探器及 Protobuf 解码器，以及基于抓取数据构建的交易仪表盘。采用 Rust + libpcap、Next.js 和 Postgres。",
      "full_name": "Miou-zora/SniffSniffSquared",
      "id": "scan-1296273343",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:55.403698Z",
      "pushed_at": "2026-08-30T21:39:27Z",
      "readme_sha256": "20f90eecc4ad160e963d3c546eb0a153a3c4ae66bd6be5b552f885fa94763b45",
      "readme_url": "https://github.com/Miou-zora/SniffSniffSquared/blob/main/README.md",
      "stars": 8,
      "targets": [
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      "topics": [
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        "game-protocol",
        "libpcap",
        "network-analysis",
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        "pcap",
        "postgresql",
        "protobuf",
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      ],
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      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source reconstruction of 東方花映塚 ～ Phantasmagoria of Flower View 1.50a",
      "description_language": "bilingual",
      "description_zh": "東方花映塚 ～ Phantasmagoria of Flower View 1.50a 的源代码重建。",
      "full_name": "N0zoM1z0/th09",
      "id": "scan-1364354635",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:59.646389Z",
      "pushed_at": "2026-10-18T09:20:44Z",
      "readme_sha256": "a38306c4205bd69482d2483c670fc67c56be645599d520b254987d572df0f04a",
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        "msvc",
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        "reccmp",
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        "source-reconstruction",
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        "touhou",
        "touhou-games",
        "touhou-project"
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    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of Downhill Domination (PS2) for Linux/Windows, by the community. Engine reimplementation loading data from your own disc: levels, collision and bike physics work. A native port by and for the community. No game data included.",
      "description_language": "bilingual",
      "description_zh": "由社区制作的 Downhill Domination（PS2）原生 PC 移植版，支持 Linux/Windows。重新实现的引擎从自备光盘加载数据：关卡、碰撞和自行车物理已可工作。这是由社区制作、服务于社区的原生移植版。不包含游戏数据。",
      "full_name": "Pedroj-64/DownHill-Port-PC",
      "id": "scan-1400862252",
      "license": "GPL-3.0",
      "observed_at": "2026-10-18T13:14:15.127307Z",
      "pushed_at": "2026-10-17T18:20:55Z",
      "readme_sha256": "b0d56a9e0cdf77ded98fdbcc5e0f0f95acaab84273ca556b93da8d9cd20cdf57",
      "readme_url": "https://github.com/Pedroj-64/DownHill-Port-PC/blob/master/README.md",
      "stars": 8,
      "targets": [
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        "cpp",
        "downhill-domination",
        "game-port",
        "game-preservation",
        "ghidra",
        "linux",
        "opengl",
        "playstation-2",
        "ps2",
        "reverse-engineering",
        "sdl3",
        "windows"
      ],
      "url": "https://github.com/Pedroj-64/DownHill-Port-PC",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Sega Model 2 hardware runtime for statically recompiled games: geometry engine, rasterizer, tilemaps and TGP coprocessor.",
      "description_language": "bilingual",
      "description_zh": "用于静态重编译游戏的 Sega Model 2 硬件运行时，涵盖几何引擎、光栅化器、瓦片地图与 TGP 协处理器。",
      "full_name": "sp00nznet/model2recomp",
      "id": "scan-1194900691",
      "license": "MIT",
      "observed_at": "2026-10-16T11:55:18.404840Z",
      "pushed_at": "2026-09-22T06:40:15Z",
      "readme_sha256": "d18b0e12ea02860d4ca42d1c10306733ed4b887f8937d8be5544d1221a2061ef",
      "readme_url": "https://github.com/sp00nznet/model2recomp/blob/main/README.md",
      "stars": 8,
      "targets": [
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      "topics": [
        "arcade",
        "graphics",
        "sega-model2",
        "static-recompilation"
      ],
      "url": "https://github.com/sp00nznet/model2recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Pokemon Yellow rewritten in TypeScript — runs in the browser, extracts all data from your own ROM",
      "description_language": "bilingual",
      "description_zh": "用 TypeScript 重写的《宝可梦：皮卡丘》，在浏览器中运行，所有数据均从你自己的 ROM 提取",
      "full_name": "gididaf/pokemon-yellow-typescript",
      "id": "scan-1183948134",
      "license": "MIT",
      "observed_at": "2026-10-16T07:14:54.001713Z",
      "pushed_at": "2026-03-27T15:19:25Z",
      "readme_sha256": "0e8115a28337909b4870e9591c003a3646c05340f72a10d903eedf1da8ea07fe",
      "readme_url": "https://github.com/gididaf/pokemon-yellow-typescript/blob/main/README.md",
      "stars": 7,
      "targets": [
        "binary",
        "game",
        "website"
      ],
      "topics": [
        "browser-game",
        "disassembly",
        "game-boy-color",
        "gameboy",
        "gen1",
        "html5-canvas",
        "javascript",
        "pixel-art",
        "pokemon",
        "pokemon-yellow",
        "pret",
        "retro-gaming",
        "reverse-engineering",
        "rom-extraction",
        "typescript",
        "web-game"
      ],
      "url": "https://github.com/gididaf/pokemon-yellow-typescript",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "RustGta3: GTA 3 (GTA III) reimplementation in Rust with Bevy ECS. Unofficial work in progress.",
      "description_language": "bilingual",
      "description_zh": "RustGta3：使用 Rust 和 Bevy ECS 重新实现 GTA 3（GTA III）。非官方项目，仍在开发中。",
      "full_name": "imbevystar/rust-gta-3",
      "id": "scan-1413823799",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T14:41:33.232098Z",
      "pushed_at": "2026-10-14T13:42:10Z",
      "readme_sha256": "dea18c11c45d94009ac26200fea35ce0261b62432a3f7eeb303c064ee5fe5d3f",
      "readme_url": "https://github.com/imbevystar/rust-gta-3/blob/599c47eb3bacaa6cb10e8981faaca42c017f9089/README.md",
      "stars": 7,
      "targets": [
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      "topics": [
        "bevy",
        "bevy-engine",
        "ecs",
        "game-engine",
        "game-reimplementation",
        "gamedev",
        "grand-theft-auto",
        "gta",
        "gta-3",
        "gta-iii",
        "gta-iii-rust",
        "gta3",
        "gta3-rust",
        "liberty-city",
        "open-world",
        "reimplementation",
        "reverse-engineering",
        "rust",
        "rust-gamedev",
        "rustgta3"
      ],
      "url": "https://github.com/imbevystar/rust-gta-3",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An open-source AI agent skill that helps coding agents port offline games to run in modern web browsers",
      "description_language": "bilingual",
      "description_zh": "一项开源 AI 智能体技能，帮助编码智能体将离线游戏移植到现代网页浏览器中运行。",
      "full_name": "infinuts/port2browser",
      "id": "scan-1422539747",
      "license": "MIT",
      "observed_at": "2026-10-18T14:38:20.315016Z",
      "pushed_at": "2026-10-18T13:21:19Z",
      "readme_sha256": "3c5cbc9fe95508685f134560269472ee8bed3660e7044502bcc1155545e47158",
      "readme_url": "https://github.com/infinuts/port2browser/blob/dc301a90421703dfc4c3ceb1803ca817d40eaaea/README.md",
      "stars": 7,
      "targets": [
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      ],
      "topics": [
        "agent-skills",
        "ai-agents",
        "browser-games",
        "claude-code",
        "codex",
        "developer-tools",
        "emscripten",
        "game-porting",
        "game-preservation",
        "gamedev",
        "reverse-engineering",
        "wasm",
        "webassembly",
        "webgl",
        "webgpu"
      ],
      "url": "https://github.com/infinuts/port2browser",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of Top Gear (SNES) for Windows 10 and 11. ROM not included.",
      "description_language": "bilingual",
      "description_zh": "将 Top Gear（SNES）静态重编译到 Windows 10 和 11。不包含 ROM。",
      "full_name": "Junior-Jones/Top-Gear-SNES-Static-Recomp",
      "id": "scan-1335661336",
      "license": null,
      "observed_at": "2026-10-18T13:13:46.619434Z",
      "pushed_at": "2026-10-18T08:12:13Z",
      "readme_sha256": "6dae013b12c359c4a109353e0f2e3e1171613d28ef13ff98e8d59349c61e099d",
      "readme_url": "https://github.com/Junior-Jones/Top-Gear-SNES-Static-Recomp/blob/main/README.txt",
      "stars": 7,
      "targets": [
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      ],
      "topics": [
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        "cpp",
        "game-preservation",
        "retro-gaming",
        "reverse-engineering",
        "sdl3",
        "snes",
        "static-recomp",
        "static-recompilation",
        "super-nintendo",
        "top-gear",
        "windows",
        "windows-10",
        "windows-11"
      ],
      "url": "https://github.com/Junior-Jones/Top-Gear-SNES-Static-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Evidence-first SiglusEngine reverse-engineering notes and original resource extraction tools.",
      "description_language": "bilingual",
      "description_zh": "以证据为先的 SiglusEngine 逆向工程笔记，以及原创资源提取工具。",
      "full_name": "N0zoM1z0/siglusengine-reverse-engineering",
      "id": "scan-1305054820",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:36.092073Z",
      "pushed_at": "2026-07-18T16:28:01Z",
      "readme_sha256": "c0cc529e7646a92a28eb3434681f7ffca02eab45275ba550a0f0675eb4e7f1e3",
      "readme_url": "https://github.com/N0zoM1z0/siglusengine-reverse-engineering/blob/main/README.md",
      "stars": 7,
      "targets": [
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      ],
      "topics": [
        "cffi",
        "game-preservation",
        "ida-pro",
        "python",
        "reverse-engineering",
        "siglusengine",
        "visual-novel",
        "windows"
      ],
      "url": "https://github.com/N0zoM1z0/siglusengine-reverse-engineering",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An experimental Xbox 360 ahead-of-time recompilation framework and shared native runtime.",
      "description_language": "bilingual",
      "description_zh": "实验性的 Xbox 360 提前编译（AOT）框架和共享原生运行时。",
      "full_name": "nimauria/Xenon-Recomp",
      "id": "scan-1356921823",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:56.116683Z",
      "pushed_at": "2026-10-14T15:09:08Z",
      "readme_sha256": "53f920f87d6781975cb77404990fb73bd13d6b58642c89dc37cade0b35eaf33b",
      "readme_url": "https://github.com/nimauria/Xenon-Recomp/blob/main/README.md",
      "stars": 7,
      "targets": [
        "binary",
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      ],
      "topics": [
        "arm64",
        "binary-translation",
        "cmake",
        "cpp",
        "d3d12",
        "game-preservation",
        "game-preservation-reverse-engineering",
        "launcher",
        "qml",
        "qt",
        "recompilation",
        "reverse-engineering",
        "static-recompilation",
        "vulkan",
        "x86-64",
        "xbox-360"
      ],
      "url": "https://github.com/nimauria/Xenon-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Play: https://nolanvenhola.github.io/zeliard/ — Complete C/WebAssembly port and bit-perfect MASM source-code reconstruction of Zeliard, with reverse-engineering tools and parity tests.",
      "description_language": "bilingual",
      "description_zh": "在线体验：https://nolanvenhola.github.io/zeliard/ —— Zeliard 的完整 C/WebAssembly 移植版与位级精确的 MASM 源码重建，附逆向工程工具和一致性测试。",
      "full_name": "nolanvenhola/zeliard",
      "id": "scan-1147351287",
      "license": null,
      "observed_at": "2026-10-16T07:15:05.396646Z",
      "pushed_at": "2026-08-20T03:22:36Z",
      "readme_sha256": "d441ad00740735e0af82f46858b7d64746466f077e0b1b2d995864ce0c7a05c8",
      "readme_url": "https://github.com/nolanvenhola/zeliard/blob/main/README.md",
      "stars": 7,
      "targets": [
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      ],
      "topics": [
        "action-rpg",
        "assembly-language",
        "dos",
        "dos-game",
        "emscripten",
        "game-engine",
        "game-preservation",
        "masm",
        "retro-gaming",
        "reverse-engineering",
        "typescript",
        "wasm",
        "web-game",
        "webassembly",
        "zeliard"
      ],
      "url": "https://github.com/nolanvenhola/zeliard",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Graffito Decomp - a matching decompilation of Super Mario Sunshine (GMSJ01), descended from doldecomp/sms.",
      "description_language": "bilingual",
      "description_zh": "Graffito Decomp：Super Mario Sunshine（GMSJ01）的匹配反编译，衍生自 doldecomp/sms。",
      "full_name": "ryanbevins/Graffito-Decomp",
      "id": "scan-1151471369",
      "license": "CC0-1.0",
      "observed_at": "2026-10-18T13:13:11.623846Z",
      "pushed_at": "2026-10-04T16:39:10Z",
      "readme_sha256": "7954bb5e94cd3fa8182d93e9194dd3a3a381343dbdffc920fef80256492b86e6",
      "readme_url": "https://github.com/ryanbevins/Graffito-Decomp/blob/main/README.md",
      "stars": 7,
      "targets": [
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      ],
      "topics": [
        "decompilation",
        "gamecube",
        "powerpc",
        "reverse-engineering",
        "super-mario-sunshine"
      ],
      "url": "https://github.com/ryanbevins/Graffito-Decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC port of Namco's Point Blank (PlayStation) via static recompilation (PSXRecomp). Aim with your mouse or a controller, no light gun needed. Bring your own disc.",
      "description_language": "bilingual",
      "description_zh": "通过 PSXRecomp 静态重编译将 Namco 的 Point Blank（PlayStation）原生移植到 PC。可用鼠标或手柄瞄准，无需光枪。需自备光盘。",
      "full_name": "TekRantGaming/point-blank-recompiled",
      "id": "scan-1404456123",
      "license": null,
      "observed_at": "2026-10-16T11:55:18.847426Z",
      "pushed_at": "2026-10-13T22:17:54Z",
      "readme_sha256": "54841d1877e5e27e0e652aa85f26c626c0bc6393d0000f882c11e6486a1d5d8a",
      "readme_url": "https://github.com/TekRantGaming/point-blank-recompiled/blob/main/README.md",
      "stars": 7,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "guncon",
        "light-gun",
        "namco",
        "pc-port",
        "playstation",
        "point-blank",
        "ps1",
        "psxrecomp",
        "static-recompilation"
      ],
      "url": "https://github.com/TekRantGaming/point-blank-recompiled",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A semi-powerful mod tool/decompiler for YYC games.",
      "description_language": "bilingual",
      "description_zh": "面向 YYC 游戏、功能尚可的模组工具／反编译器。",
      "full_name": "Valkyrians/yyc-toolbox",
      "id": "scan-943188435",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T10:47:38.557860Z",
      "pushed_at": "2026-08-06T03:32:26Z",
      "readme_sha256": "c1a48ac3d6d83127970ef11a404b17beef32039ce754d258f9989ed0796effc9",
      "readme_url": "https://github.com/Valkyrians/yyc-toolbox/blob/main/README.md",
      "stars": 7,
      "targets": [
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      ],
      "topics": [
        "decompiler",
        "gamemaker",
        "mod-tool",
        "yyc"
      ],
      "url": "https://github.com/Valkyrians/yyc-toolbox",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Lemmings Paintball (1996, Windows 95)",
      "description_language": "bilingual",
      "description_zh": "Lemmings Paintball（1996，Windows 95）的匹配反编译。",
      "full_name": "vonhoff/lemball-decomp",
      "id": "scan-1291971917",
      "license": "Unlicense",
      "observed_at": "2026-10-18T13:13:33.611060Z",
      "pushed_at": "2026-10-16T13:30:01Z",
      "readme_sha256": "b2558087b8a514e3aa677e2b08719044debe98104312d572107f217dbedef632",
      "readme_url": "https://github.com/vonhoff/lemball-decomp/blob/main/README.md",
      "stars": 7,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "game-preservation",
        "lemmings",
        "matching-decompilation",
        "reccmp",
        "reverse-engineering"
      ],
      "url": "https://github.com/vonhoff/lemball-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse engineering notes, format documentation and analysis tooling for Infinite Undiscovery (tri-Ace / Square Enix, Xbox 360, 2008) and its ASKA engine.",
      "description_language": "bilingual",
      "description_zh": "Infinite Undiscovery（tri-Ace / Square Enix，Xbox 360，2008）及其 ASKA 引擎的逆向工程笔记、格式文档和分析工具。",
      "full_name": "vs-sr-dev/pc-infiniteundiscovery",
      "id": "scan-1345086450",
      "license": null,
      "observed_at": "2026-10-18T13:13:51.588897Z",
      "pushed_at": "2026-09-23T07:57:56Z",
      "readme_sha256": "5405d2ed925e673bcc56bea0711f8e8ab5c333f34e6d10fac9fed7161a1bd8de",
      "readme_url": "https://github.com/vs-sr-dev/pc-infiniteundiscovery/blob/master/README.md",
      "stars": 7,
      "targets": [
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      ],
      "topics": [
        "aska-engine",
        "decompression",
        "file-formats",
        "game-preservation",
        "game-research",
        "infinite-undiscovery",
        "lzx",
        "python",
        "reverse-engineering",
        "rtti",
        "square-enix",
        "tri-ace",
        "xbox360",
        "xcompress",
        "xdbf",
        "xdvdfs",
        "xex"
      ],
      "url": "https://github.com/vs-sr-dev/pc-infiniteundiscovery",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Experimental native Nintendo Switch port of WiiCompiled, with GX capture/replay and GPU diagnostics. Recognizable game rendering remains unproven.",
      "description_language": "bilingual",
      "description_zh": "WiiCompiled 的实验性原生 Nintendo Switch 移植，提供 GX 捕获／重放和 GPU 诊断。尚未证实能够渲染出可辨认的游戏画面。",
      "full_name": "yashin-sh/WiiCompiled-Switch",
      "id": "scan-1360696118",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T11:55:18.960869Z",
      "pushed_at": "2026-10-15T05:58:50Z",
      "readme_sha256": "68b84eda5ba3dfc9fa4555e0f764c8ef12b7635d5f192d5f6baa29f5bc03c052",
      "readme_url": "https://github.com/yashin-sh/WiiCompiled-Switch/blob/main/README.md",
      "stars": 7,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "graphics-debugging",
        "homebrew",
        "nintendo-switch",
        "static-recompilation",
        "vulkan",
        "webgpu",
        "wii"
      ],
      "url": "https://github.com/yashin-sh/WiiCompiled-Switch",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A reverse-engineering research toolkit for the Nicai/MStar CBE game format, including CBE unpacking, a resource viewer, structure probing, system-file samples, and early web emulator experiments.",
      "description_language": "bilingual",
      "description_zh": "尼采/MStar CBE 游戏格式逆向研究工具集，包含 CBE 解包、资源查看器、结构探测、系统文件样本和早期网页模拟器实验。",
      "full_name": "610la/Nicai-CBE-Research-Toolkit",
      "id": "scan-1241151747",
      "license": null,
      "observed_at": "2026-10-18T13:13:23.120366Z",
      "pushed_at": "2026-05-22T12:00:55Z",
      "readme_sha256": "b39bf88c7f0cad3bf523518559bc8271dece7c34f10e97c999f84237aadd6501",
      "readme_url": "https://github.com/610la/Nicai-CBE-Research-Toolkit/blob/main/README.md",
      "stars": 6,
      "targets": [
        "game"
      ],
      "topics": [
        "cbe",
        "emulator-web-emulator",
        "game-preservation",
        "mstar",
        "nicai",
        "retro-games",
        "reverse-engineering"
      ],
      "url": "https://github.com/610la/Nicai-CBE-Research-Toolkit",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Educational matching decompilation of Need for Speed: Underground 2 (GameCube + PC), aiming at a native PC port",
      "description_language": "bilingual",
      "description_zh": "用于学习的 Need for Speed: Underground 2（GameCube + PC）匹配反编译，目标是制作原生 PC 移植版。",
      "full_name": "cobanov/nfsu2-decomp",
      "id": "scan-1412537552",
      "license": "CC0-1.0",
      "observed_at": "2026-10-18T13:14:28.575803Z",
      "pushed_at": "2026-10-09T23:20:12Z",
      "readme_sha256": "047d58557103712e551d8ef37dba66d8720a2f9f2093ae4eabc0e777bfdfa6b3",
      "readme_url": "https://github.com/cobanov/nfsu2-decomp/blob/main/README.md",
      "stars": 6,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "decompilation",
        "gamecube",
        "matching-decomp",
        "need-for-speed",
        "reverse-engineering"
      ],
      "url": "https://github.com/cobanov/nfsu2-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Toolkit for reverse-engineering and porting Unity games, with a full Unity → Godot 4 pipeline (GUI, CLI, MCP server).",
      "description_language": "bilingual",
      "description_zh": "用于逆向分析和移植 Unity 游戏的工具包，提供完整的 Unity → Godot 4 流程，包括 GUI、CLI 和 MCP 服务器。",
      "full_name": "Diphome/UnityRift",
      "id": "scan-1357658950",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:12.350894Z",
      "pushed_at": "2026-09-28T17:57:35Z",
      "readme_sha256": "720bfd21dd6aa618422d1bc5de028015696eaf0c30fe0e59ec8a7a735220f07c",
      "readme_url": "https://github.com/Diphome/UnityRift/blob/master/README.md",
      "stars": 6,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "assetstudio",
        "datamining",
        "game-preservation",
        "ghidra",
        "gltf",
        "godot",
        "il2cpp",
        "modding",
        "reverse-engineering",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/Diphome/UnityRift",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A client side JavaScript utility to automatically complete all active Discord Quests directly from your console by spoofing game play, stream, and video playback activity.",
      "description_language": "bilingual",
      "description_zh": "客户端 JavaScript 实用工具，通过模拟游戏游玩、直播和视频播放活动，直接从控制台自动完成所有进行中的 Discord Quests。",
      "full_name": "HexCrystal69/Discord_ORBS",
      "id": "scan-1273132737",
      "license": null,
      "observed_at": "2026-10-16T07:14:54.311289Z",
      "pushed_at": "2026-09-12T18:07:08Z",
      "readme_sha256": "768a7843188d9ec4a81c7e9b9a8d6ba69b941b845ad51ed1fbba40eaf09fb367",
      "readme_url": "https://github.com/HexCrystal69/Discord_ORBS/blob/main/README.md",
      "stars": 6,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "async-await",
        "automation",
        "client-side",
        "discord",
        "discord-api",
        "electron",
        "es6-javascript",
        "javascript",
        "js",
        "reverse-engineering",
        "webpack"
      ],
      "url": "https://github.com/HexCrystal69/Discord_ORBS",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Portable gameplay modifiers for Touhou 8: Hidden, Flashlight, Mirror, Double Time, Relax, and more — playable on Web and Linux.",
      "description_language": "bilingual",
      "description_zh": "面向《东方永夜抄》（Touhou 8）的可移植玩法修改器，提供 Hidden、Flashlight、Mirror、Double Time、Relax 等模式，可在 Web 与 Linux 上游玩。",
      "full_name": "N0zoM1z0/th08-mods",
      "id": "scan-1353708528",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:05.334574Z",
      "pushed_at": "2026-09-11T05:13:33Z",
      "readme_sha256": "0229f635b2b316eb67c367f1b1a59db561e77f8210a791817b20de934f4aa88a",
      "readme_url": "https://github.com/N0zoM1z0/th08-mods/blob/main/README.md",
      "stars": 6,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "bullet-hell",
        "cloudflare-pages",
        "cpp",
        "danmaku",
        "deterministic",
        "emscripten",
        "game-modding",
        "imperishable-night",
        "linux",
        "modding",
        "reverse-engineering",
        "th08",
        "touhou",
        "touhou-project",
        "webassembly"
      ],
      "url": "https://github.com/N0zoM1z0/th08-mods",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation research for The Lord of the Rings: The Third Age on original Xbox; user-supplied game data required",
      "description_language": "bilingual",
      "description_zh": "原版 Xbox 上 The Lord of the Rings: The Third Age 的静态重编译研究；需要用户自行提供游戏数据。",
      "full_name": "Revan67/ThirdAge-Recomp",
      "id": "scan-1385841468",
      "license": null,
      "observed_at": "2026-10-18T13:14:07.148038Z",
      "pushed_at": "2026-10-10T00:12:56Z",
      "readme_sha256": "1ca3f75ca77b781fc6df61eaac26ba252feca1776e0269791a93d51367e3dfb5",
      "readme_url": "https://github.com/Revan67/ThirdAge-Recomp/blob/main/README.md",
      "stars": 6,
      "targets": [
        "game"
      ],
      "topics": [
        "game-preservation",
        "lord-of-the-rings",
        "recompilation",
        "reverse-engineering",
        "static-recompilation",
        "windows",
        "xbox"
      ],
      "url": "https://github.com/Revan67/ThirdAge-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A very basic 1v1.lol cheat framework that can be used as a guide for making .dll injectables for unity games.",
      "description_language": "bilingual",
      "description_zh": "非常基础的 1v1.lol 作弊框架，可作为为 Unity 游戏制作可注入 DLL 的参考。",
      "full_name": "uint124/1v1.lol-Cheat-Framework",
      "id": "scan-703839382",
      "license": "Apache-2.0",
      "observed_at": "2026-10-16T07:15:12.261146Z",
      "pushed_at": "2023-10-15T10:04:09Z",
      "readme_sha256": "9e38c8c7d02907d6b7eee73bc807f4890ca1eeb1d1ebafd567e4a90c46b8ef3f",
      "readme_url": "https://github.com/uint124/1v1.lol-Cheat-Framework/blob/main/README.md",
      "stars": 6,
      "targets": [
        "game"
      ],
      "topics": [
        "1v1-lol",
        "aimbot",
        "cheats",
        "game",
        "gaming",
        "hacks",
        "monogame",
        "reverse-engineering",
        "unity",
        "unity-engine"
      ],
      "url": "https://github.com/uint124/1v1.lol-Cheat-Framework",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "BL2 rebased is a project where I try to decode all the files from bl2 and run them through an importer into UE5.8, this is long as hell and i appreciate your patience and any donations to help me pay for any fees i may encounter !",
      "description_language": "bilingual",
      "description_zh": "BL2 rebased 是一个尝试解码 BL2 所有文件并通过导入器将其导入 UE5.8 的项目。这个过程非常漫长，感谢你的耐心，也感谢任何帮助我支付可能产生的费用的捐赠！",
      "full_name": "zuhuHix/BL2_ReBased",
      "id": "scan-1363759506",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:13:58.759275Z",
      "pushed_at": "2026-10-07T08:10:45Z",
      "readme_sha256": "9a1c6dbd1216ef7dfae7d4fc1f18c7110988edee3e80808dd5d5956403028867",
      "readme_url": "https://github.com/zuhuHix/BL2_ReBased/blob/main/README.md",
      "stars": 6,
      "targets": [
        "game"
      ],
      "topics": [
        "borderlands-2",
        "clean-room",
        "cpp",
        "game-engine",
        "game-preservation",
        "reimplementation",
        "reverse-engineering",
        "unreal-engine-3",
        "unreal-engine-5"
      ],
      "url": "https://github.com/zuhuHix/BL2_ReBased",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Ben 10 Omniverse (PS3, BLUS31017) — native macOS port by static recompilation. No game code or assets.",
      "description_language": "bilingual",
      "description_zh": "Ben 10 Omniverse（PS3，BLUS31017）的原生 macOS 移植版，通过静态重编译实现。不包含游戏代码或资源。",
      "full_name": "andrebrumdev/ben10-omniverse-recomp",
      "id": "scan-1385569785",
      "license": null,
      "observed_at": "2026-10-18T13:14:06.596656Z",
      "pushed_at": "2026-10-02T20:48:27Z",
      "readme_sha256": "38ce5465aaa0f21c8a212db47f177736d5cf2c0bc8757bc9fd84e88987692162",
      "readme_url": "https://github.com/andrebrumdev/ben10-omniverse-recomp/blob/main/README.md",
      "stars": 5,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "apple-silicon",
        "ben-10",
        "game-preservation",
        "macos",
        "metal",
        "playstation-3",
        "ps3",
        "ps3-recompilation",
        "recomp",
        "recompilation",
        "reverse-engineering",
        "static-recompilation"
      ],
      "url": "https://github.com/andrebrumdev/ben10-omniverse-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Nostalgia Dumper. High-performance, multi-threaded offset discovery for Unreal, Unity IL2CPP, and Unity Mono, Source and Source 2, Godot, CryEngine, GameMaker, and UNIGINE.",
      "description_language": "bilingual",
      "description_zh": "Nostalgia Dumper：高性能多线程偏移量发现工具，支持 Unreal、Unity IL2CPP、Unity Mono、Source、Source 2、Godot、CryEngine、GameMaker 和 UNIGINE。",
      "full_name": "creepyloser/Nostalgia-Dumper",
      "id": "scan-1201686964",
      "license": null,
      "observed_at": "2026-10-16T07:15:16.476363Z",
      "pushed_at": "2026-04-05T19:29:22Z",
      "readme_sha256": "8e7f9b7065819231878e0dbbe73fe89dd377d71fd91e6e489f7fb9104ef036a1",
      "readme_url": "https://github.com/creepyloser/Nostalgia-Dumper/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "game-development",
        "reverse-engineering",
        "unity3d",
        "unreal-engine"
      ],
      "url": "https://github.com/creepyloser/Nostalgia-Dumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Engine-neutral Ocarina of Time Link gameplay SDK, extracted from the zeldaret/oot decomp (inspired by libsm64). No ROM or game asset included.",
      "description_language": "bilingual",
      "description_zh": "不依赖特定引擎的 Ocarina of Time Link 玩法 SDK，提取自 zeldaret/oot 反编译项目（受 libsm64 启发）。不包含 ROM 或游戏资源。",
      "full_name": "Cycl0o0/liboot",
      "id": "scan-1310848701",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-18T13:13:40.134367Z",
      "pushed_at": "2026-08-13T11:17:12Z",
      "readme_sha256": "d36b469027968ff5c88b14cbd9e1d133f752089eaf505fd60c8f74e84e18b049",
      "readme_url": "https://github.com/Cycl0o0/liboot/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "decompilation",
        "game-engine",
        "libsm64",
        "nintendo-64",
        "ocarina-of-time",
        "sdk",
        "zelda"
      ],
      "url": "https://github.com/Cycl0o0/liboot",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "SDL3 port of LineWars II (1994), built on the emulator-verified C reconstruction. Pixel-exact at 640x480, with high resolution, window resizing, and fullscreen above it. Windows and Linux. Freeware with the original author's permission.",
      "description_language": "bilingual",
      "description_zh": "LineWars II（1994）的 SDL3 移植版，基于经过模拟器验证的 C 代码重建。在 640x480 下逐像素精确，并支持更高分辨率、调整窗口大小和全屏。支持 Windows 和 Linux。经原作者许可作为免费软件提供。",
      "full_name": "fredangstadt-lang/LineWarsII-SDL",
      "id": "scan-1304483693",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:13:35.632579Z",
      "pushed_at": "2026-07-18T16:27:05Z",
      "readme_sha256": "4bedf277f1c706022115501b5b9009b2770ca8929313550a2d5c370b24448f7a",
      "readme_url": "https://github.com/fredangstadt-lang/LineWarsII-SDL/blob/main/README.md",
      "stars": 5,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "dos",
        "game-preservation",
        "retrogaming",
        "reverse-engineering",
        "sdl3"
      ],
      "url": "https://github.com/fredangstadt-lang/LineWarsII-SDL",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A modern, reverse-engineered revival of Code Mafia. Built with Next.js 16, React 19, Tailwind v4, WebSockets (PartyKit), and in-browser Python (Pyodide).",
      "description_language": "bilingual",
      "description_zh": "通过逆向工程让 Code Mafia 重获新生的现代实现，基于 Next.js 16、React 19、Tailwind v4、WebSockets（PartyKit）及浏览器内 Python（Pyodide）。",
      "full_name": "HoodieYlya13/codemafia",
      "id": "scan-1213497302",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:05.531727Z",
      "pushed_at": "2026-05-26T14:31:04Z",
      "readme_sha256": "b3024964cd743d558be433085d7b2b69e57a9b9626fd7100cf62195eef8821e2",
      "readme_url": "https://github.com/HoodieYlya13/codemafia/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "among-us",
        "framer-motion",
        "monaco-editor",
        "multiplayer-game",
        "nextjs",
        "nextjs16",
        "partykit",
        "pyodide",
        "python",
        "react",
        "react19",
        "reverse-engineering",
        "social-deduction",
        "tailwindcss",
        "wasm",
        "webassembly",
        "websockets",
        "zustand"
      ],
      "url": "https://github.com/HoodieYlya13/codemafia",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of Bubble Bobble (NES) for Windows 10 and 11. ROM not included.",
      "description_language": "bilingual",
      "description_zh": "将 Bubble Bobble（NES）静态重编译到 Windows 10 和 11。不包含 ROM。",
      "full_name": "Junior-Jones/Bubble-Bobble-NES-Static-Recomp",
      "id": "scan-1335877836",
      "license": null,
      "observed_at": "2026-10-18T13:13:47.082845Z",
      "pushed_at": "2026-10-07T05:32:16Z",
      "readme_sha256": "60044e2a0235af5d1c3aac1c0614555468cb764489d3b9f3a4663e8aebd12bc2",
      "readme_url": "https://github.com/Junior-Jones/Bubble-Bobble-NES-Static-Recomp/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "bubble-bobble",
        "c",
        "cpp",
        "game-preservation",
        "nes",
        "nintendo-entertainment-system",
        "retro-gaming",
        "reverse-engineering",
        "sdl3",
        "static-recomp",
        "static-recompilation",
        "windows",
        "windows-10",
        "windows-11"
      ],
      "url": "https://github.com/Junior-Jones/Bubble-Bobble-NES-Static-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of Jungle Strike (SNES) for Windows 10 and 11. ROM not included.",
      "description_language": "bilingual",
      "description_zh": "将 Jungle Strike（SNES）静态重编译到 Windows 10 和 11。不包含 ROM。",
      "full_name": "Junior-Jones/Jungle-Strike-SNES-Static-Recomp",
      "id": "scan-1353636426",
      "license": "Zlib",
      "observed_at": "2026-10-18T13:13:54.604000Z",
      "pushed_at": "2026-10-17T02:19:40Z",
      "readme_sha256": "ffb29b893fc950c1eba66b546000ecbc8f60b2149ea1dd3add4b0609f370d3ed",
      "readme_url": "https://github.com/Junior-Jones/Jungle-Strike-SNES-Static-Recomp/blob/main/README.txt",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "cpp",
        "game-preservation",
        "jungle-strike",
        "retro-gaming",
        "reverse-engineering",
        "sdl3",
        "snes",
        "static-recomp",
        "static-recompilation",
        "super-nintendo",
        "wide-screen",
        "windows",
        "windows-10",
        "windows-11"
      ],
      "url": "https://github.com/Junior-Jones/Jungle-Strike-SNES-Static-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of SimCity (SNES) for Windows 10 and 11. ROM not included.",
      "description_language": "bilingual",
      "description_zh": "将 SimCity（SNES）静态重编译到 Windows 10 和 11。不包含 ROM。",
      "full_name": "Junior-Jones/SimCity-SNES-Static-Recomp",
      "id": "scan-1328429363",
      "license": null,
      "observed_at": "2026-10-18T13:13:44.623192Z",
      "pushed_at": "2026-10-07T06:13:10Z",
      "readme_sha256": "2e25331280600d4c63eb7a5980453b566ea7344c76f9f3aa97c68eb95d75528c",
      "readme_url": "https://github.com/Junior-Jones/SimCity-SNES-Static-Recomp/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "c",
        "cpp",
        "game-preservation",
        "mods",
        "retro-gaming",
        "reverse-engineering",
        "sdl3",
        "simcity",
        "snes",
        "static-recomp",
        "static-recompilation",
        "super-nintendo",
        "wide-screen",
        "windows",
        "windows-10",
        "windows-11"
      ],
      "url": "https://github.com/Junior-Jones/SimCity-SNES-Static-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Medal of Honor: Frontline (GameCube, GMFE69)",
      "description_language": "bilingual",
      "description_zh": "Medal of Honor: Frontline（GameCube，GMFE69）的匹配反编译。",
      "full_name": "kyleckroeger/moh-frontline-decomp",
      "id": "scan-1404839492",
      "license": "CC0-1.0",
      "observed_at": "2026-10-18T13:14:19.683134Z",
      "pushed_at": "2026-10-17T22:36:30Z",
      "readme_sha256": "88589b58ab0cbfd07eab2e018386fdc73fb075a13b1fce9f19456078e02f75eb",
      "readme_url": "https://github.com/kyleckroeger/moh-frontline-decomp/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "gamecube",
        "medal-of-honor",
        "reverse-engineering"
      ],
      "url": "https://github.com/kyleckroeger/moh-frontline-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An open-source decompilation and native PC port project for The Sims 3 (Nintendo DS).",
      "description_language": "bilingual",
      "description_zh": "《模拟人生 3》（Nintendo DS）的开源反编译与原生 PC 移植项目。",
      "full_name": "luispolis124/OpenTS3-DS",
      "id": "scan-1282617667",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T10:47:40.885700Z",
      "pushed_at": "2026-10-14T02:50:09Z",
      "readme_sha256": "c0f463dedf87f26d22333c3f04622ab5a71783d6c83d504190f05b2b1f6e64a0",
      "readme_url": "https://github.com/luispolis124/OpenTS3-DS/blob/main/README.md",
      "stars": 5,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "c",
        "c-programming",
        "decompilation",
        "electronic-arts",
        "emulation",
        "game-development",
        "game-engine",
        "legacy-gaming",
        "low-level",
        "native-port",
        "nintendo",
        "nintendo-ds",
        "open-source",
        "opengl",
        "pc-port",
        "preservation",
        "reverse-engineering",
        "sdl2",
        "sims",
        "the-sims-3"
      ],
      "url": "https://github.com/luispolis124/OpenTS3-DS",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An agent skill outlining methods for reviving discontinued online games offline with a self-hosted server.",
      "description_language": "bilingual",
      "description_zh": "面向已关服网游离线复活的方法论智能体技能，通过自托管服务器重新运行游戏。",
      "full_name": "LunarConcerto/GameOfflinerSkill",
      "id": "scan-1386751001",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:12.611360Z",
      "pushed_at": "2026-09-25T06:00:24Z",
      "readme_sha256": "00752e771412448ea758f32460ae777d74a4285037e48066c8cf2da48bd42575",
      "readme_url": "https://github.com/LunarConcerto/GameOfflinerSkill/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "agent-skill",
        "game-reverse-engineering",
        "il2cpp",
        "kcp",
        "offline",
        "opencode",
        "private-server",
        "protobuf",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/LunarConcerto/GameOfflinerSkill",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Passive AION 2 protocol decoder and analysis toolkit",
      "description_language": "bilingual",
      "description_zh": "被动式 AION 2 协议解码器与分析工具包。",
      "full_name": "nuriland/a2kit",
      "id": "scan-1383495833",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:55.990941Z",
      "pushed_at": "2026-10-15T11:05:11Z",
      "readme_sha256": "54fbd8fab3b60ffd8a85fdacd2f7bbf5a88fe2927cff174d82223a6fa287fe4f",
      "readme_url": "https://github.com/nuriland/a2kit/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "aion",
        "aion2",
        "cli",
        "game-protocol",
        "network-analysis",
        "packet-analysis",
        "packet-capture",
        "perfetto",
        "protocol-analysis"
      ],
      "url": "https://github.com/nuriland/a2kit",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "C++ Unity runtime resolver and hook template for IL2CPP/Mono with automatic method/field resolution, MinHook integration, and optional Debug dumper tools.",
      "description_language": "bilingual",
      "description_zh": "面向 IL2CPP/Mono 的 C++ Unity 运行时解析器与 Hook 模板，支持自动解析方法及字段、集成 MinHook，并提供可选的调试转储工具。",
      "full_name": "OttoTre/DllStalker-public",
      "id": "scan-1215711541",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:12.507628Z",
      "pushed_at": "2026-09-23T18:00:32Z",
      "readme_sha256": "bb8f83657ff9cb61c4e9786bc3adc26d502b4e2b3fa7d495483cd3e9607fab20",
      "readme_url": "https://github.com/OttoTre/DllStalker-public/blob/public/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "cpp",
        "debugging-tools",
        "dll-injection",
        "il2cp",
        "lua",
        "luajit",
        "minhook",
        "mono",
        "reverse-engineering",
        "runtime-patching",
        "scripting",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/OttoTre/DllStalker-public",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of `Wild 9` for the Sony PlayStation 1, targeting the NTSC-U SLUS_004.25 executable, built with a reproducible GCC 2.8.1 PSX and GNU binutils 2.42 toolchain",
      "description_language": "bilingual",
      "description_zh": "Sony PlayStation 1 游戏 `Wild 9` 的匹配反编译，目标为 NTSC-U SLUS_004.25 可执行文件，使用可复现的 GCC 2.8.1 PSX 和 GNU binutils 2.42 工具链构建。",
      "full_name": "plinkr/Wild9-Decompilation",
      "id": "scan-1377958229",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-18T13:14:04.151992Z",
      "pushed_at": "2026-10-15T07:56:58Z",
      "readme_sha256": "c6e9b5ccc2ddf31136e6eca7efadc9f58240f64735b5135fb219aeef6bae6a2a",
      "readme_url": "https://github.com/plinkr/Wild9-Decompilation/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "game-preservation",
        "game-preservation-reverse-engineering",
        "playstation",
        "ps1",
        "psx",
        "psx-decompilation",
        "psxdev",
        "reverse-engineering",
        "wild-9",
        "wild9"
      ],
      "url": "https://github.com/plinkr/Wild9-Decompilation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "fire red with randomly generated pokémon",
      "description_language": "bilingual",
      "description_zh": "具有随机生成宝可梦的《宝可梦 火红》。",
      "full_name": "purkkafi/pokegen",
      "id": "scan-439068303",
      "license": null,
      "observed_at": "2026-10-16T10:47:36.883344Z",
      "pushed_at": "2025-10-06T13:45:10Z",
      "readme_sha256": "12b09350a717f06846177496d4d83552aa1a494852a8ea168cd6d1196d1ab07d",
      "readme_url": "https://github.com/purkkafi/pokegen/blob/master/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "game",
        "gameboy-advance",
        "pokemon"
      ],
      "url": "https://github.com/purkkafi/pokegen",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Automate UE reverse engineering using UAsset API and CUE4Parse",
      "description_language": "bilingual",
      "description_zh": "使用 UAsset API 和 CUE4Parse 自动进行 Unreal Engine 逆向工程",
      "full_name": "ShadowNineX/MCP-UAsset-Toolkit",
      "id": "scan-1155384583",
      "license": null,
      "observed_at": "2026-10-16T07:15:16.565307Z",
      "pushed_at": "2026-09-05T17:26:50Z",
      "readme_sha256": "802b93b053e9d15de7d896959e15041d7ab8f165278c16e9e9f6008ab618856b",
      "readme_url": "https://github.com/ShadowNineX/MCP-UAsset-Toolkit/blob/main/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "ai",
        "cue4parse",
        "mcp",
        "reverse-engineering",
        "uassetapi",
        "unreal-engine",
        "unreal-engine-modding"
      ],
      "url": "https://github.com/ShadowNineX/MCP-UAsset-Toolkit",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Extract files and convert 3D models from Colony Wars: Vengeance",
      "description_language": "bilingual",
      "description_zh": "从 Colony Wars: Vengeance 提取文件并转换 3D 模型",
      "full_name": "suXinjke/VengeanceRipper",
      "id": "scan-240666921",
      "license": null,
      "observed_at": "2026-10-16T07:14:54.461899Z",
      "pushed_at": "2020-03-15T10:51:09Z",
      "readme_sha256": "9488a4e2e3e7c9b4c9b6c86435158d0165af6460a9ee1b50a2acb1e9f9f858f0",
      "readme_url": "https://github.com/suXinjke/VengeanceRipper/blob/master/README.md",
      "stars": 5,
      "targets": [
        "game"
      ],
      "topics": [
        "3d",
        "extrac",
        "javascript",
        "model",
        "node",
        "playstation",
        "psx",
        "reverse-engineering"
      ],
      "url": "https://github.com/suXinjke/VengeanceRipper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unreal Engine plugin that recreates Burnout Paradise’s Environment Settings system for time-of-day driven post process effects and color grading using Timelines and Keyframes. General purpose and game agnostic.",
      "description_language": "bilingual",
      "description_zh": "重现 Burnout Paradise 环境设置系统的 Unreal Engine 插件，通过时间轴和关键帧实现随一天中时间变化的后处理效果与调色，通用且不依赖特定游戏。",
      "full_name": "Adriwin06/EnvironmentSettings-Plugin",
      "id": "scan-1081324495",
      "license": "BSD-3-Clause",
      "observed_at": "2026-10-16T07:15:17.084807Z",
      "pushed_at": "2025-10-23T11:01:17Z",
      "readme_sha256": "bd2a4198b89faf7977b75f7526b0777091c047c905c737b750d0f305c595823d",
      "readme_url": "https://github.com/Adriwin06/EnvironmentSettings-Plugin/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "burnout-paradise",
        "reverse-engineering",
        "ue5-plugin",
        "unreal-engine",
        "unreal-engine-5",
        "unreal-engine-plugin"
      ],
      "url": "https://github.com/Adriwin06/EnvironmentSettings-Plugin",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The server of a new version of the MMORPG ROSE Online made with Unity",
      "description_language": "bilingual",
      "description_zh": "使用 Unity 制作的新版 MMORPG《ROSE Online》的服务器",
      "full_name": "Akrelia/Rose-Revolution-Server",
      "id": "scan-864934697",
      "license": null,
      "observed_at": "2026-10-16T07:15:12.920962Z",
      "pushed_at": "2026-08-31T09:05:55Z",
      "readme_sha256": "b705f216a6050ede9ab4a7f3a1a5e2b9cc0a0ddd07cf202685bc35ca8f841e6d",
      "readme_url": "https://github.com/Akrelia/Rose-Revolution-Server/blob/master/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "mmorpg",
        "mmorpg-server",
        "multiplayer",
        "reverse-engineering",
        "rose-online",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/Akrelia/Rose-Revolution-Server",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Self-hosted revival backend for The Last of Us: Factions (PS3) multiplayer under RPCS3, plus the protocol reverse-engineering research behind it.",
      "description_language": "bilingual",
      "description_zh": "用于在 RPCS3 下恢复 The Last of Us: Factions（PS3）多人模式的自托管后端，以及支撑它的协议逆向工程研究。",
      "full_name": "comradesean/tlou-factions-server",
      "id": "scan-1338133370",
      "license": null,
      "observed_at": "2026-10-18T13:13:48.113352Z",
      "pushed_at": "2026-08-22T07:56:54Z",
      "readme_sha256": "de53738a1287667ad5e9103f03acf4cf1e0c1aff8a5687d7bd3ea62024222ac0",
      "readme_url": "https://github.com/comradesean/tlou-factions-server/blob/main/README.md",
      "stars": 4,
      "targets": [
        "binary",
        "game",
        "protocol"
      ],
      "topics": [
        "game-preservation",
        "game-server",
        "ghidra",
        "kaitai-struct",
        "multiplayer",
        "naughty-dog",
        "private-server",
        "ps3",
        "psn",
        "reverse-engineering",
        "rpcs3",
        "the-last-of-us",
        "tlou-factions"
      ],
      "url": "https://github.com/comradesean/tlou-factions-server",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Local web IDE for Pokemon GBA ROM hacking. Scans a decomp project into one manifest, edits maps, trainers, species and scripts visually or by AI agent, then compiles a playable .gba.",
      "description_language": "bilingual",
      "description_zh": "用于宝可梦 GBA ROM 修改的本地 Web IDE。将反编译工程扫描为统一清单，以可视化方式或通过 AI 智能体编辑地图、训练家、种类和脚本，然后编译为可玩的 .gba 文件。",
      "full_name": "csnyder256/gba-rom-hack-ide",
      "id": "scan-1309137840",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:41.339463Z",
      "pushed_at": "2026-10-16T05:51:36Z",
      "readme_sha256": "6eaa3805e5ea4b81da4b39e50017aa6866632442e8cdef486a743d4c711f7b4d",
      "readme_url": "https://github.com/csnyder256/gba-rom-hack-ide/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "ai-assisted",
        "decompilation",
        "emulator",
        "game-editor",
        "gameboy-advance",
        "gba",
        "map-editor",
        "mcp",
        "mgba",
        "model-context-protocol",
        "pokemon",
        "react",
        "rom-hacking",
        "typescript"
      ],
      "url": "https://github.com/csnyder256/gba-rom-hack-ide",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Free, open-source Windows game trainer & memory editor — Cheat Engine alternative with code-patch injection, Mono/IL2CPP support, and .CT import/export. Includes Valheim   and Elden Ring cheats.",
      "description_language": "bilingual",
      "description_zh": "免费开源的 Windows 游戏修改器与内存编辑器，是 Cheat Engine 的替代方案，支持代码补丁注入、Mono/IL2CPP 及 .CT 导入导出，附 Valheim 和 Elden Ring 作弊功能。",
      "full_name": "digital-dev/Apprentice",
      "id": "scan-1345484599",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:14:58.104161Z",
      "pushed_at": "2026-10-06T00:34:35Z",
      "readme_sha256": "ef22d37e5396a4f20dbc21132298c7cc0433f86d1e0ee1d93c5f3b05bf05ce9a",
      "readme_url": "https://github.com/digital-dev/Apprentice/blob/master/README.md",
      "stars": 4,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "cheat-engine-desktop",
        "cheat-engine-program",
        "cheat-table-editor",
        "elden-ring-pc",
        "electron",
        "game-cheats-manager",
        "game-hacking-tool",
        "game-trainer",
        "hacking-tool",
        "memory-editor",
        "memory-hacking",
        "pointer-scanner",
        "reverse-engineering",
        "trainer",
        "typescript",
        "valheim",
        "windows"
      ],
      "url": "https://github.com/digital-dev/Apprentice",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A 1:1 Rust (Bevy) rewrite of Gauntlet: Dark Legacy (GameCube) that aims to play exactly like the original, plus convenient extras: online co-op for up to 4 with invite codes and drop-in joining, Windows/macOS/Linux, widescreen, rebindable keyboard & mouse or any pad. Bring your own disc.",
      "description_language": "bilingual",
      "description_zh": "以 Rust（Bevy）对 Gauntlet: Dark Legacy（GameCube）进行 1:1 重写，目标是与原作玩法完全一致，并加入便捷功能：最多 4 人在线合作、邀请码和随时加入，Windows/macOS/Linux 支持、宽屏，以及可重新绑定的键鼠或任意手柄。需自备光盘。",
      "full_name": "dmonskull/gauntlet-rust",
      "id": "scan-1399568779",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:13.241277Z",
      "pushed_at": "2026-10-12T05:20:59Z",
      "readme_sha256": "ed75d64a84d870dffd6d798b5014e31a7bd21f316a94e6cf0ea0370387a3a92f",
      "readme_url": "https://github.com/dmonskull/gauntlet-rust/blob/master/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "bevy",
        "co-op",
        "game-preservation",
        "gamecube",
        "gauntlet",
        "lockstep",
        "online-multiplayer",
        "reverse-engineering",
        "rust"
      ],
      "url": "https://github.com/dmonskull/gauntlet-rust",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A read-only MCP server for querying Unreal Engine assets using CUE4Parse.",
      "description_language": "bilingual",
      "description_zh": "使用 CUE4Parse 查询 Unreal Engine 资源的只读 MCP 服务器。",
      "full_name": "f14XuanLv/CUE4Parse-MCP",
      "id": "scan-1320425415",
      "license": null,
      "observed_at": "2026-10-16T07:15:16.937080Z",
      "pushed_at": "2026-09-12T15:56:00Z",
      "readme_sha256": "d3d18298979c709ff779a57df7618863cd4339dd48497673b890e3c852070486",
      "readme_url": "https://github.com/f14XuanLv/CUE4Parse-MCP/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "cue4parse",
        "reverse-engineering",
        "unreal-engine"
      ],
      "url": "https://github.com/f14XuanLv/CUE4Parse-MCP",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Xbox 360 James Bond games (Quantum of Solace, Blood Stone, 007 Legends) statically recompiled for Windows PC with ReXGlue: Direct3D 12, GDK. Configs and research only, no game files.",
      "description_language": "bilingual",
      "description_zh": "使用 ReXGlue 将 Xbox 360 James Bond 游戏（Quantum of Solace、Blood Stone、007 Legends）静态重编译到 Windows PC：Direct3D 12、GDK。仅含配置和研究内容，不含游戏文件。",
      "full_name": "furqanagwan/007",
      "id": "scan-1383363501",
      "license": null,
      "observed_at": "2026-10-18T13:14:05.622443Z",
      "pushed_at": "2026-10-11T11:25:35Z",
      "readme_sha256": "f320ee19861f6eb38286870507a24386af7257493c80b6199f7e6d26629deecd",
      "readme_url": "https://github.com/furqanagwan/007/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "007",
        "direct3d12",
        "game-preservation",
        "james-bond",
        "quantum-of-solace",
        "recompilation",
        "reverse-engineering",
        "rexglue",
        "static-recompilation",
        "windows",
        "xbox-360"
      ],
      "url": "https://github.com/furqanagwan/007",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A practical game-asset extraction library drawn from three real reverse-engineering projects involving Unity IL2CPP/YooAsset/XOR and Cocos2d-lua/XXTEA/Spine. It provides 29 tools, 3 standardized workflows, and exception handling across unpacking, decryption, decoding, classification, and character aggregation. New AI agents can follow the documentation independently without human explanation.",
      "description_language": "bilingual",
      "description_zh": "汇集 Unity IL2CPP/YooAsset/XOR 与 Cocos2d-lua/XXTEA/Spine 技术栈三个真实逆向项目经验的游戏资源提取实践库，提供 29 个工具、3 条标准化工作流与异常处理机制，覆盖解包、解密、解码、分类和角色聚合全流程，新 AI 可按文档独立执行，无需人工解释。",
      "full_name": "huermi/game-asset-extraction",
      "id": "scan-1349887677",
      "license": null,
      "observed_at": "2026-10-16T07:15:13.046743Z",
      "pushed_at": "2026-08-28T17:55:24Z",
      "readme_sha256": "200241cd6a5998373b5ad24d7eca6221ea90038793a991ed2e16203b3963772b",
      "readme_url": "https://github.com/huermi/game-asset-extraction/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "ai-ready",
        "assetbundle",
        "astc",
        "audio-extraction",
        "cocos2d-lua",
        "fmod",
        "game-asset-extraction",
        "game-modding-tool",
        "il2cpp",
        "image-decoding",
        "playbook",
        "reverse-engineering",
        "spine",
        "spriteatlas",
        "unity",
        "unity3d",
        "workflow-automation",
        "wwise",
        "xxtea",
        "yooasset"
      ],
      "url": "https://github.com/huermi/game-asset-extraction",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reimplementation-grade spec of Diablo II: LoD 1.14d: item generation, monster spawning and level generation (DRLG), reverse-engineered from Game.exe with evidence-tagged claims. Documentation only, no game data.",
      "description_language": "bilingual",
      "description_zh": "Diablo II: LoD 1.14d 的可用于重新实现的规格说明：物品生成、怪物生成和关卡生成（DRLG），从 Game.exe 逆向分析而来，相关陈述带有证据标记。仅含文档，不含游戏数据。",
      "full_name": "IgorKonovalov/diablo-2-recompilation",
      "id": "scan-1414109708",
      "license": null,
      "observed_at": "2026-10-18T13:14:30.592072Z",
      "pushed_at": "2026-10-17T19:03:21Z",
      "readme_sha256": "835407c909f7395b740f3e4d58ecd23447e8121d2ab3586d1dbc29a89f33af16",
      "readme_url": "https://github.com/IgorKonovalov/diablo-2-recompilation/blob/main/README.md",
      "stars": 4,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "diablo-2",
        "diablo-ii",
        "documentation",
        "drlg",
        "game-mechanics",
        "game-preservation",
        "ghidra",
        "mpq",
        "procedural-generation",
        "reverse-engineering",
        "rng",
        "specification"
      ],
      "url": "https://github.com/IgorKonovalov/diablo-2-recompilation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of Dreams to Reality (Cryo, 1997) for modern PCs: the Windows game lifted to C, with a GPU renderer, SDL3, a disc-image launcher, smooth motion, Cryo's restored level editor and a browser demo. Bring your own discs.",
      "description_language": "bilingual",
      "description_zh": "将 Dreams to Reality（Cryo，1997）静态重编译至现代 PC：把 Windows 游戏转换为 C，配备 GPU 渲染器、SDL3、光盘镜像启动器、平滑运动、恢复的 Cryo 关卡编辑器和浏览器演示。需自备光盘。",
      "full_name": "jlagedo/dreams-to-reality-re",
      "id": "scan-1378777787",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:05.724923Z",
      "pushed_at": "2026-10-14T06:04:35Z",
      "readme_sha256": "79218ab49cd927cd5bf26b1ca7a991aa3fcf6254a35bdf273c2de864c14c6961",
      "readme_url": "https://github.com/jlagedo/dreams-to-reality-re/blob/main/README.md",
      "stars": 4,
      "targets": [
        "binary",
        "game",
        "website"
      ],
      "topics": [
        "cryo-interactive",
        "dreams-to-reality",
        "game-preservation",
        "ghidra",
        "pcrecomp",
        "recompilation",
        "retrocomputing",
        "reverse-engineering",
        "sdl3",
        "static-recompilation",
        "watcom",
        "webassembly"
      ],
      "url": "https://github.com/jlagedo/dreams-to-reality-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Galgame Doctor: reuse translations after game updates, review conflicts in CSV, import approved text, and verify patches.",
      "description_language": "bilingual",
      "description_zh": "Galgame Doctor：在游戏更新后复用翻译，在 CSV 中审查冲突、导入已批准的文本并验证补丁。",
      "full_name": "julescules/dsh-galgame-localization-reverse",
      "id": "scan-1335957656",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:20.246599Z",
      "pushed_at": "2026-09-05T16:06:09Z",
      "readme_sha256": "8081357e2141ba5dbbd9e8866c572dfee1c440765e73f156c1eab742e269ec85",
      "readme_url": "https://github.com/julescules/dsh-galgame-localization-reverse/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "deepseek",
        "deepseek-harness",
        "deepseek-plugin",
        "dsh-plugin",
        "galgame",
        "game-localization",
        "kirikiri",
        "localization",
        "renpy",
        "reverse-engineering",
        "reverse-engineering-tools",
        "rollback",
        "translation-memory",
        "translation-qa",
        "visual-novel",
        "visual-novel-localization",
        "visual-novel-translation",
        "windows"
      ],
      "url": "https://github.com/julescules/dsh-galgame-localization-reverse",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Chrome extension that speeds up loading SushiDa (Unity WebGL).",
      "description_language": "bilingual",
      "description_zh": "加快 SushiDa（寿司打，Unity WebGL）加载速度的 Chrome 扩展",
      "full_name": "kyo5uke/sushidash",
      "id": "scan-1274312141",
      "license": "MIT",
      "observed_at": "2026-10-16T07:14:54.878382Z",
      "pushed_at": "2026-06-19T12:25:31Z",
      "readme_sha256": "950abfaa11e9655b87f426b22ae4782f6a945b2415d3d5e8635f019d64089cdb",
      "readme_url": "https://github.com/kyo5uke/sushidash/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "chrome-extension",
        "javascript",
        "reverse-engineering",
        "sushida",
        "unity",
        "webgl"
      ],
      "url": "https://github.com/kyo5uke/sushidash",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Medal of Honor: Rising Sun (GameCube, USA / GR8E69). AI-assisted contributors welcome.",
      "description_language": "bilingual",
      "description_zh": "Medal of Honor: Rising Sun（GameCube，美版 / GR8E69）的匹配反编译。欢迎借助 AI 参与贡献。",
      "full_name": "lifewillbeokay/moh-rising-sun",
      "id": "scan-1403620078",
      "license": "CC0-1.0",
      "observed_at": "2026-10-18T13:14:17.281505Z",
      "pushed_at": "2026-10-11T17:56:19Z",
      "readme_sha256": "fe68b955fb06b28a6cd93819145b559432115cd2bd71779703009a3ec3b61caa",
      "readme_url": "https://github.com/lifewillbeokay/moh-rising-sun/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "gamecube",
        "medal-of-honor",
        "reverse-engineering"
      ],
      "url": "https://github.com/lifewillbeokay/moh-rising-sun",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Radiata Stories modding tool that manages the file system and supports format plugins.",
      "description_language": "bilingual",
      "description_zh": "Radiata Stories 模组制作工具，可管理文件系统并支持格式插件。",
      "full_name": "Martinity/RadiataModdingTool",
      "id": "scan-1163737358",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:12.280665Z",
      "pushed_at": "2026-10-11T01:46:54Z",
      "readme_sha256": "421e555b1de3918981ea6c51a588a8921b9f89005ffeeed1405cfb6d3e579664",
      "readme_url": "https://github.com/Martinity/RadiataModdingTool/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "game-preservation",
        "game-preservation-reverse-engineering",
        "game-research",
        "reverse-engineering",
        "square-enix",
        "tri-ace"
      ],
      "url": "https://github.com/Martinity/RadiataModdingTool",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Fixes mesh mods for FFVII Rebirth after patch V1.005, no downgrade needed",
      "description_language": "bilingual",
      "description_zh": "修复 FFVII Rebirth 在 V1.005 补丁后的网格模组，无需降级",
      "full_name": "nikolaybutnik/FFVII-Rebirth-Mesh-Patcher",
      "id": "scan-1307058024",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:16.745041Z",
      "pushed_at": "2026-10-02T22:31:11Z",
      "readme_sha256": "37b8b8e3ef3a5b90d1f178f253c299fae8e6cefc22d3a2dbb2fef744d3daebe0",
      "readme_url": "https://github.com/nikolaybutnik/FFVII-Rebirth-Mesh-Patcher/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "dresscode",
        "ff7-rebirth",
        "ffvii-rebirth",
        "file-format",
        "final-fantasy-vii-rebirth",
        "game-modding-tool",
        "iostore",
        "mod-tools",
        "modding",
        "python",
        "reverse-engineering",
        "skeletal-mesh",
        "ue4",
        "unreal-engine",
        "unreal-engine-4"
      ],
      "url": "https://github.com/nikolaybutnik/FFVII-Rebirth-Mesh-Patcher",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source reconstruction of New Star Soccer 5, rebuilding the game from its own executable back into BlitzMax source.",
      "description_language": "bilingual",
      "description_zh": "New Star Soccer 5 的源代码重建，从游戏自身可执行文件还原为 BlitzMax 源代码。",
      "full_name": "pr0sc0per9000/nss5-forge",
      "id": "scan-1338188146",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:48.659894Z",
      "pushed_at": "2026-10-13T06:08:13Z",
      "readme_sha256": "0f3804eac1f158268068ae15c3cccb242e24e4362d0b0bd3ee8db7ef86060ce3",
      "readme_url": "https://github.com/pr0sc0per9000/nss5-forge/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "blitzmax",
        "decompilation",
        "game-preservation",
        "new-star-soccer",
        "reverse-engineering"
      ],
      "url": "https://github.com/pr0sc0per9000/nss5-forge",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Horse Star Reconstructed is a reverse engineering and preservation project focused on reconstructing the data and systems of the 2010 Mindscape MMO \"Horse Star\".",
      "description_language": "bilingual",
      "description_zh": "Horse Star Reconstructed 是一个逆向工程与保存项目，重点重建 Mindscape 于 2010 年推出的 MMO“Horse Star”的数据和系统。",
      "full_name": "RimFaxxe/Horse-Star-Reconstructed",
      "id": "scan-1259617574",
      "license": "GPL-2.0",
      "observed_at": "2026-10-18T13:13:25.582547Z",
      "pushed_at": "2026-08-22T09:45:38Z",
      "readme_sha256": "76d505a3c26dbcfacb512637f0678f36d653eb52dfd9215d1532533d8c1b4545",
      "readme_url": "https://github.com/RimFaxxe/Horse-Star-Reconstructed/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "game-preservation",
        "game-preservation-reverse-engineering",
        "lost-media",
        "mmo-revival",
        "networking",
        "preservation",
        "python",
        "reverse-engineering"
      ],
      "url": "https://github.com/RimFaxxe/Horse-Star-Reconstructed",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Map editor for Heroes of Might & Magic V: Tribes of the East, on Electron. Reverse-engineered .pak/map.xdb/GroundTerrain.bin, live 3D terrain rendering and editing. Contains no game content.",
      "description_language": "bilingual",
      "description_zh": "基于 Electron 的《魔法门之英雄无敌 V：东方部落》地图编辑器，逆向解析 .pak、map.xdb 和 GroundTerrain.bin，提供实时 3D 地形渲染与编辑，不含游戏内容。",
      "full_name": "senyaak/homm5-editor",
      "id": "scan-1305001384",
      "license": null,
      "observed_at": "2026-10-16T07:14:57.836094Z",
      "pushed_at": "2026-10-10T01:00:07Z",
      "readme_sha256": "442489b0bcb1750a6e28a19e1c75d8f5e0c3abc7e577fe11b72ebed0fc5e8b2f",
      "readme_url": "https://github.com/senyaak/homm5-editor/blob/main/README.md",
      "stars": 4,
      "targets": [
        "app",
        "game",
        "website"
      ],
      "topics": [
        "electron",
        "file-format",
        "heroes-of-might-and-magic",
        "homm5",
        "map-editor",
        "modding",
        "reverse-engineering",
        "threejs"
      ],
      "url": "https://github.com/senyaak/homm5-editor",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Expert satellite phone.",
      "description_language": "bilingual",
      "description_zh": "专业卫星电话。",
      "full_name": "Tatsh/expert-satphone",
      "id": "scan-1325859382",
      "license": "MIT",
      "observed_at": "2026-10-16T11:54:28.192753Z",
      "pushed_at": "2026-10-15T02:48:28Z",
      "readme_sha256": "d59bdb72241e1ad92f2bb611b50637c04e7de21a989bab4a14287c244188f285",
      "readme_url": "https://github.com/Tatsh/expert-satphone/blob/master/README.md",
      "stars": 4,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "decompilation",
        "game",
        "ios",
        "jubeat",
        "reverse-engineering"
      ],
      "url": "https://github.com/Tatsh/expert-satphone",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "100% matching decompilation of BattleTanx: Global Assault (N64, USA Rev 0) — foundation for VitaTanxGA",
      "description_language": "bilingual",
      "description_zh": "《BattleTanx: Global Assault》（N64，美版 Rev 0）的 100% 匹配反编译，为 VitaTanxGA 奠定基础。",
      "full_name": "TheGh0stShip/BattleTanx-Global-Assault",
      "id": "scan-1409315722",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:38.990276Z",
      "pushed_at": "2026-10-15T18:32:01Z",
      "readme_sha256": "ff40e3ed6400dc044a389f1d6748bd36c23402364b056a679b7e9ecb5862872f",
      "readme_url": "https://github.com/TheGh0stShip/BattleTanx-Global-Assault/blob/main/README.md",
      "stars": 4,
      "targets": [
        "game"
      ],
      "topics": [
        "battletanx",
        "decompilation",
        "game-decompilation",
        "matching-decompilation",
        "n64",
        "ps-vita",
        "reverse-engineering"
      ],
      "url": "https://github.com/TheGh0stShip/BattleTanx-Global-Assault",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Animal Crossing: Wild World (Korea, NDS) ARM9 game code",
      "description_language": "bilingual",
      "description_zh": "《动物森友会：野生世界》（韩版，NDS）ARM9 游戏代码的匹配反编译项目。",
      "full_name": "banatic/acww-decomp",
      "id": "scan-1416804208",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.044400Z",
      "pushed_at": "2026-10-16T10:34:39Z",
      "readme_sha256": "65cb794baf0d178d2984a9f063456b2abd580cac7dedbcc3387d0b988097f4d0",
      "readme_url": "https://github.com/banatic/acww-decomp/blob/main/README.md",
      "stars": 3,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "animal-crossing",
        "animal-crossing-wild-world",
        "arm",
        "c",
        "codewarrior",
        "cpp",
        "decompilation",
        "matching-decompilation",
        "nds",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/banatic/acww-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Extremely efficient server software for Totally Accurate Battlegrounds, rewriten from JIBSIL's servers with a focus on cleanliness and expandability.",
      "description_language": "bilingual",
      "description_zh": "高效的 Totally Accurate Battlegrounds 服务器软件，在 JIBSIL 服务器的基础上重写，侧重代码整洁与可扩展性。",
      "full_name": "C0mputery/ComputerysUltimateTABGServer",
      "id": "scan-723927040",
      "license": "Apache-2.0",
      "observed_at": "2026-10-16T07:15:13.516091Z",
      "pushed_at": "2024-03-07T18:28:06Z",
      "readme_sha256": "e421a6fbe1a9e95de95e3f97df619ae4008d8e781a784430a9d684ae7dfd6441",
      "readme_url": "https://github.com/C0mputery/ComputerysUltimateTABGServer/blob/master/README.md",
      "stars": 3,
      "targets": [
        "game"
      ],
      "topics": [
        "reverse-engineering",
        "server",
        "totally-accurate-battlegrounds",
        "unity"
      ],
      "url": "https://github.com/C0mputery/ComputerysUltimateTABGServer",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser",
      "description_language": "bilingual",
      "description_zh": "测量经过 IL2CPP 转换后 Unity 游戏代码的可恢复程度：0.00% 的方法体可反编译为能编译的 C#，而 Mono 为 93–95%。随后手动重建 MiSide 的足够部分，使其能在浏览器中运行",
      "full_name": "clericall/il2cpp-wasm-teardown",
      "id": "scan-1328643687",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:05.736356Z",
      "pushed_at": "2026-08-13T08:37:54Z",
      "readme_sha256": "790a904fa962018dd90e1b6911acf3c9e137ec2213b04ca17df26305466ac7a4",
      "readme_url": "https://github.com/clericall/il2cpp-wasm-teardown/blob/main/README.md",
      "stars": 3,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "assetripper",
        "decompilation",
        "emscripten",
        "game-porting",
        "game-porting-toolkit",
        "il2cpp",
        "powershell",
        "python",
        "reverse-engineering",
        "static-analysis",
        "unity",
        "unity3d",
        "webassembly",
        "webassembly-demo",
        "webgl"
      ],
      "url": "https://github.com/clericall/il2cpp-wasm-teardown",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Open native extractor for Danganronpa Another Episode: Ultra Despair Girls (PC) — .cpk/.bnc/.btx to posed, UV-mapped, textured .obj. Tools + docs only, no game assets.",
      "description_language": "bilingual",
      "description_zh": "面向《绝对绝望少女：弹丸论破 Another Episode》PC 版的开放原生提取器，将 .cpk/.bnc/.btx 转换为带姿态、UV 映射和纹理的 .obj。仅含工具与文档，不含游戏资源。",
      "full_name": "ContinualDissapointment/Ultra-Despair-Extractor",
      "id": "scan-1280989780",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:13.601382Z",
      "pushed_at": "2026-06-26T17:51:34Z",
      "readme_sha256": "76d3496e736bf2fd905381ac579be5452b7f4f57dac8dcd58f36fd3e94f06ec7",
      "readme_url": "https://github.com/ContinualDissapointment/Ultra-Despair-Extractor/blob/master/README.md",
      "stars": 3,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "3d-models",
        "cpk",
        "danganronpa",
        "datamining",
        "game-modding",
        "model-extraction",
        "reverse-engineering",
        "texture-extraction",
        "ultra-despair-girls",
        "unity"
      ],
      "url": "https://github.com/ContinualDissapointment/Ultra-Despair-Extractor",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Rebirth Pub Save Editor — edit gold, AP, stamina, currency, relationships and items in your save with one click.",
      "description_language": "bilingual",
      "description_zh": "Rebirth Pub 存档编辑器，可一键编辑存档中的金币、AP、体力、货币、关系和物品。",
      "full_name": "dopebeanie/Rebirth-Pub-Save-Editor-Cheat",
      "id": "scan-1337917046",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:13.705181Z",
      "pushed_at": "2026-08-18T03:15:47Z",
      "readme_sha256": "122de2db2547fd3decf0da12dfa86c2c2854d9e5e9a88f04b3f6f1ed81baa8dc",
      "readme_url": "https://github.com/dopebeanie/Rebirth-Pub-Save-Editor-Cheat/blob/main/README.md",
      "stars": 3,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "cheat-tool-for-gamers",
        "encryption",
        "game-hacking-",
        "game-hacking-tool",
        "game-modding-tool",
        "game-tools",
        "python",
        "python-app",
        "python-script",
        "python3",
        "rebirth-pub",
        "reverse-engineering",
        "save-editor",
        "savegame-editor",
        "trainer",
        "trainer-tool",
        "trainers",
        "unity",
        "unity2d",
        "unity3d"
      ],
      "url": "https://github.com/dopebeanie/Rebirth-Pub-Save-Editor-Cheat",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Read Virtools .cmo/.nmo/.vmo behavior scripts from the command line, on any OS, with no Virtools editor.",
      "description_language": "bilingual",
      "description_zh": "无需 Virtools 编辑器，即可在任意操作系统的命令行中读取 Virtools .cmo/.nmo/.vmo 行为脚本。",
      "full_name": "DoubtfulHermit/virtools-script-dump",
      "id": "scan-1263214994",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:26.671715Z",
      "pushed_at": "2026-06-08T19:33:49Z",
      "readme_sha256": "1e2f46cd7c163c69e1e670f97b058dda3b20520ff329386eb8636d43262aca4e",
      "readme_url": "https://github.com/DoubtfulHermit/virtools-script-dump/blob/master/README.md",
      "stars": 3,
      "targets": [
        "game"
      ],
      "topics": [
        "cmo",
        "decompiler",
        "game-preservation",
        "modding",
        "nmo",
        "reverse-engineering",
        "virtools"
      ],
      "url": "https://github.com/DoubtfulHermit/virtools-script-dump",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Preserving The Elder Scrolls Adventures: Redguard (1998) — reverse-engineered file format specifications, engine documentation, and a Rust CLI for parsing and converting game assets.",
      "description_language": "bilingual",
      "description_zh": "保存《The Elder Scrolls Adventures: Redguard》（1998）：提供逆向得到的文件格式规范、引擎文档，以及用于解析和转换游戏资源的 Rust 命令行工具。",
      "full_name": "michidk/redguard-preservation",
      "id": "scan-1006699137",
      "license": null,
      "observed_at": "2026-10-16T01:36:37.605127Z",
      "pushed_at": "2026-10-15T23:45:13Z",
      "readme_sha256": "b4647eb3478270dc1aef000974069330d853e786d06c3d2318afa08119b2edf6",
      "readme_url": "https://github.com/michidk/redguard-preservation/blob/main/README.md",
      "stars": 3,
      "targets": [
        "game"
      ],
      "topics": [
        "game-development",
        "game-reversing",
        "gamedev",
        "preservation",
        "reverse-engineering",
        "tesv",
        "the-elder-scrolls-redguard"
      ],
      "url": "https://github.com/michidk/redguard-preservation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Fire & Forget II (Titus, 1990) — faithful decompilation/recompilation of the DOS/EGA racer to modern C11+SDL2; bit-exact vs the original (pixels + AdLib sound), runs natively and in the browser. Play: https://titustribute.com/ff2/",
      "description_language": "bilingual",
      "description_zh": "Fire & Forget II（Titus，1990）：将 DOS/EGA 赛车游戏忠实地反编译、重新编译为现代 C11+SDL2，与原版像素及 AdLib 音效逐位一致，可原生运行或在浏览器中游玩。体验：https://titustribute.com/ff2/",
      "full_name": "n0isy/fire-and-forget-2-recomp",
      "id": "scan-1293596020",
      "license": null,
      "observed_at": "2026-10-16T07:15:05.769749Z",
      "pushed_at": "2026-07-08T16:22:54Z",
      "readme_sha256": "39d62df844536f84691f11f63b83009de15dd87fdb4bc2f1ff0010cbbf5916b3",
      "readme_url": "https://github.com/n0isy/fire-and-forget-2-recomp/blob/main/README.md",
      "stars": 3,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "decompilation",
        "dos",
        "ega",
        "game-preservation",
        "recompilation",
        "retro-gaming",
        "reverse-engineering",
        "sdl2",
        "titus-interactive",
        "webassembly"
      ],
      "url": "https://github.com/n0isy/fire-and-forget-2-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Source reconstruction of 東方萃夢想 ～ Immaterial and Missing Power 1.11",
      "description_language": "bilingual",
      "description_zh": "東方萃夢想 ～ Immaterial and Missing Power 1.11 的源代码重建。",
      "full_name": "N0zoM1z0/th075",
      "id": "scan-1401311912",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:16.165356Z",
      "pushed_at": "2026-10-07T02:17:34Z",
      "readme_sha256": "b83715cfe83a06c0f0699b7e7c61be7a9772aba5db3f908875a74ada68381191",
      "readme_url": "https://github.com/N0zoM1z0/th075/blob/main/README.md",
      "stars": 3,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "agentic-workflow",
        "decompilation",
        "game-preservation",
        "ghidra",
        "immaterial-and-missing-power",
        "msvc",
        "reccmp",
        "reverse-engineering",
        "th075",
        "touhou",
        "touhou-games",
        "touhou-project"
      ],
      "url": "https://github.com/N0zoM1z0/th075",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Complete offline datamine of Chiikawa Pocket (Global) v2.4.1 — all game formulas verified from native code, all 236 master-data tables decoded, guides, and a team calculator webapp",
      "description_language": "bilingual",
      "description_zh": "Chiikawa Pocket 国际版 v2.4.1 完整离线数据挖掘：所有游戏公式均通过原生代码验证，全部 236 个主数据表已解码，附指南与队伍计算器 Web 应用",
      "full_name": "Naguroka/chiikawa-pocket-datamine",
      "id": "scan-1351843004",
      "license": null,
      "observed_at": "2026-10-16T07:15:13.774642Z",
      "pushed_at": "2026-08-31T21:07:27Z",
      "readme_sha256": "8495983448af7ea241a4a9fad97c05b9a370f81df2194d0f7ca53e6dc1bafae5",
      "readme_url": "https://github.com/Naguroka/chiikawa-pocket-datamine/blob/main/README.md",
      "stars": 3,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "chiikawa",
        "datamine",
        "datamining",
        "game-math",
        "il2cpp",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/Naguroka/chiikawa-pocket-datamine",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Frida-based tool to dump a clean (deobfuscated) IL2CPP global-metadata header from a running Unity app on iOS, for use with Il2CppDumper. Personal RE research tool — not a cheat/hack tool.",
      "description_language": "bilingual",
      "description_zh": "基于 Frida 的工具，可从 iOS 上运行的 Unity 应用中转储干净的、已去混淆的 IL2CPP global-metadata 头部，供 Il2CppDumper 使用。这是个人逆向工程研究工具，并非游戏作弊或入侵工具。",
      "full_name": "ndhn27/il2cpp-re",
      "id": "scan-1373189916",
      "license": null,
      "observed_at": "2026-10-16T01:37:20.589151Z",
      "pushed_at": "2026-09-16T15:13:45Z",
      "readme_sha256": "d78975903fa45ee7fb6b407d100163ede1d5e1d40cd2055a841a8a2fb571a64d",
      "readme_url": "https://github.com/ndhn27/il2cpp-re/blob/main/README.md",
      "stars": 3,
      "targets": [
        "app",
        "binary",
        "game"
      ],
      "topics": [
        "frida",
        "frida-gadget",
        "frida-scripts",
        "friday-project",
        "il2cpp",
        "il2cpp-dumper",
        "il2cpp-unity",
        "il2cppdumper",
        "ios",
        "jailbreak",
        "reverse-engineering",
        "reverse-engineering-source-code",
        "reverse-engineering-tool",
        "reverse-engineering-tools",
        "security-research",
        "security-research-tool",
        "security-research-tooling",
        "security-research-tools",
        "security-researcher",
        "security-researchers"
      ],
      "url": "https://github.com/ndhn27/il2cpp-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Runtime memory toolkit for jailbroken iOS — scan, patch, freeze, and pointer scan with in-app overlay GUI        ",
      "description_language": "bilingual",
      "description_zh": "面向越狱 iOS 的运行时内存工具包，提供应用内覆盖式图形界面，支持扫描、修改、冻结和指针扫描。",
      "full_name": "qusamulab/shirayuki",
      "id": "scan-1232574692",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:21.010812Z",
      "pushed_at": "2026-10-12T05:29:23Z",
      "readme_sha256": "d53d8dfc6ab6c210242313cb87c1e8e6537b550ea37f606cbdac305bf4ea8f58",
      "readme_url": "https://github.com/qusamulab/shirayuki/blob/main/README.md",
      "stars": 3,
      "targets": [
        "app",
        "binary",
        "game"
      ],
      "topics": [
        "arm64",
        "game-hacking-library",
        "game-hacking-tool",
        "ios",
        "jailbreak",
        "mach-vm",
        "memory",
        "reverse-engineering",
        "reverse-engineering-tools",
        "security-tools",
        "theos",
        "tweak"
      ],
      "url": "https://github.com/qusamulab/shirayuki",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A local server for Seth Robinson's November 2012 Growtopia prototype (\"Buildo\"), plus the reverse-engineering notes that made it playable again. Preservation, not a private server.",
      "description_language": "bilingual",
      "description_zh": "Seth Robinson 于 2012 年 11 月制作的 Growtopia 原型（“Buildo”）的本地服务器，以及使其重新可玩的逆向工程笔记。用于保存，并非私服。",
      "full_name": "raeximo/buildo-2012-server",
      "id": "scan-1343142441",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:13:50.616227Z",
      "pushed_at": "2026-08-22T20:23:22Z",
      "readme_sha256": "386c56623bbd947c3549fa10ef457cc55077938f4d48bb3e260e28f059fcdd8a",
      "readme_url": "https://github.com/raeximo/buildo-2012-server/blob/main/README.md",
      "stars": 3,
      "targets": [
        "game"
      ],
      "topics": [
        "2012",
        "game-preservation",
        "growtopia",
        "private-server",
        "proton-sdk",
        "reverse-engineering",
        "wine"
      ],
      "url": "https://github.com/raeximo/buildo-2012-server",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Purpose-built Unity IL2CPP decompiler (desktop + MCP). Needs Il2CppDumper for dumps.",
      "description_language": "bilingual",
      "description_zh": "专为 Unity IL2CPP 设计的反编译器，提供桌面界面与 MCP，需要 Il2CppDumper 生成转储。",
      "full_name": "rkuhn153/il2cpp-decompiler",
      "id": "scan-1330472885",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:13.249764Z",
      "pushed_at": "2026-09-07T19:45:10Z",
      "readme_sha256": "3653b388d09a61c8d55edb1dbeaf391ee2907502919a1bf12cadb2b90b43a185",
      "readme_url": "https://github.com/rkuhn153/il2cpp-decompiler/blob/master/README.md",
      "stars": 3,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "bepinex",
        "decompiler",
        "il2cpp",
        "mcp",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/rkuhn153/il2cpp-decompiler",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "🔍 Enhance codebase indexing and semantic search with ace-tool for efficient AI prompt optimization.",
      "description_language": "bilingual",
      "description_zh": "🔍 使用 ace-tool 增强代码库索引和语义搜索，高效优化 AI 提示词。",
      "full_name": "SantiagoRM9/ace-tool",
      "id": "scan-1129663985",
      "license": null,
      "observed_at": "2026-10-16T01:36:37.323950Z",
      "pushed_at": "2026-10-13T06:46:29Z",
      "readme_sha256": "c1e09f3e2beee2247159368769bf6bc178875c4672f80999b2d7d7b19e08f2bd",
      "readme_url": "https://github.com/SantiagoRM9/ace-tool/blob/main/README.md",
      "stars": 3,
      "targets": [
        "game"
      ],
      "topics": [
        "ace2005",
        "blinkscript",
        "bradford",
        "chromaticity",
        "event-extraction",
        "extract-archive",
        "game-reversing",
        "game-save-editor",
        "nuke",
        "ocio",
        "phoenix-wright",
        "reverse-engineering",
        "rpg-maker-vx",
        "rpg-maker-vxace",
        "rpg-maker-xp"
      ],
      "url": "https://github.com/SantiagoRM9/ace-tool",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "a UE hack demo",
      "description_language": "bilingual",
      "description_zh": "一个 Unreal Engine 游戏修改演示",
      "full_name": "shellbombs/ShooterGameCheat",
      "id": "scan-814671930",
      "license": null,
      "observed_at": "2026-10-16T07:15:17.085339Z",
      "pushed_at": "2024-06-19T13:24:13Z",
      "readme_sha256": "e917c9e55c7c95a834af540e0f7983a278809df3c8c96c8c6647435dff3fcf20",
      "readme_url": "https://github.com/shellbombs/ShooterGameCheat/blob/master/README.md",
      "stars": 3,
      "targets": [
        "game"
      ],
      "topics": [
        "game-hacking",
        "reverse-engineering",
        "unreal-engine"
      ],
      "url": "https://github.com/shellbombs/ShooterGameCheat",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "",
      "description_language": "bilingual",
      "description_zh": "",
      "full_name": "smartfish67png/BetterCpp2IL",
      "id": "scan-1305293133",
      "license": "MIT",
      "observed_at": "2026-10-16T01:37:21.153970Z",
      "pushed_at": "2026-10-12T21:09:22Z",
      "readme_sha256": "86e43b310f53d38d98e1117e4a57cad9f8c55958270d285e6961eb69a597ec64",
      "readme_url": "https://github.com/smartfish67png/BetterCpp2IL/blob/master/README.md",
      "stars": 3,
      "targets": [
        "game"
      ],
      "topics": [
        "cpp2il",
        "decompiler",
        "il2cpp",
        "reverse-engineering",
        "reverse-engineering-tools",
        "unity",
        "unity-modding"
      ],
      "url": "https://github.com/smartfish67png/BetterCpp2IL",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Expert Rotary Phone.",
      "description_language": "bilingual",
      "description_zh": "Expert Rotary Phone（专家转盘电话）。",
      "full_name": "Tatsh/expert-rotary-phone",
      "id": "scan-1289168671",
      "license": "MIT",
      "observed_at": "2026-10-16T11:54:26.653819Z",
      "pushed_at": "2026-10-12T18:48:06Z",
      "readme_sha256": "6f3415d09961e199ab0d089250332cd7cd160d5bbf060924d84339a8b3bbc285",
      "readme_url": "https://github.com/Tatsh/expert-rotary-phone/blob/master/README.md",
      "stars": 3,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "decompilation",
        "game",
        "ios",
        "reverse-engineering",
        "rhythmin"
      ],
      "url": "https://github.com/Tatsh/expert-rotary-phone",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Open community toolkit and bugfix patches for SSI's Dark Sun CRPGs: Shattered Lands (1993) and Wake of the Ravager (1994). Tools first, patches second.",
      "description_language": "bilingual",
      "description_zh": "针对 SSI 的 Dark Sun CRPG——Shattered Lands（1993）和 Wake of the Ravager（1994）——的开放社区工具包和错误修复补丁。以工具为先，补丁其次。",
      "full_name": "VirInvictus/opends",
      "id": "scan-1228126215",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:21.647629Z",
      "pushed_at": "2026-10-14T22:34:42Z",
      "readme_sha256": "2aedb5feeff75759807b438cd8c3157460148d144a913bc96628fae077a76fa2",
      "readme_url": "https://github.com/VirInvictus/opends/blob/main/README.md",
      "stars": 3,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "assembler",
        "crpg",
        "dark-sun",
        "disassembler",
        "dos",
        "dosbox",
        "game-preservation",
        "modding",
        "python",
        "retro-gaming",
        "reverse-engineering",
        "rust",
        "ssi",
        "stdlib-python",
        "toml-data"
      ],
      "url": "https://github.com/VirInvictus/opends",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native PC reimplementation of Highlander: The Last of the MacLeods (Atari Jaguar CD, 1995). Engine documentation, disc-format reverse engineering and extraction tools. BYOA.",
      "description_language": "bilingual",
      "description_zh": "Highlander: The Last of the MacLeods（Atari Jaguar CD，1995）的原生 PC 重新实现。包含引擎文档、光盘格式逆向工程和提取工具。需自备资源（BYOA）。",
      "full_name": "vs-sr-dev/pc-highlander",
      "id": "scan-1346367793",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:13:52.586254Z",
      "pushed_at": "2026-10-02T15:45:21Z",
      "readme_sha256": "3dc1e5218716a3a39bd43d4dab14b15c3156859a7cc3cc3fa74593a506505b3b",
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      "description_en": "Daria's Inferno Audio Resources Repacking/Hacking/Extracting Application.",
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      "description_en": "A native mod for Dishonored that changes health/mana regeneration limits to allow full regeneration.",
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      "description_en": "Web-based viewer for MU Online game assets — preview textures, 3D models, audio and fonts in your browser",
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      "description_zh": "基于 Web 的 MU Online 游戏资源查看器，可在浏览器中预览纹理、3D 模型、音频和字体",
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      "description_en": "Among Us - External Frida role reader ",
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      "description_zh": "Among Us 进程外 Frida 角色读取工具",
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      "description_en": "A Cheat Engine for browser games — Chrome extension that scans WebAssembly memory, edits and freezes values, and controls game speed. Zero dependencies.",
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      "description_en": "Reverse engineering and runtime developer operations for the final iOS build of Real Racing 3.",
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      "full_name": "Indegosblade/RR3-DevOps",
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      "observed_at": "2026-10-16T11:54:27.802711Z",
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      "description_en": "High-performance standalone C++20 bidirectional converter between Granny 1.2b (.grn) and glTF 2.0 (.glb) with Dear ImGui GUI and CLI",
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      "id": "scan-1359307946",
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      "observed_at": "2026-10-18T13:13:57.626842Z",
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      "description_en": "A web port of the Katawa Shoujo visual novel.",
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      "license": null,
      "observed_at": "2026-10-16T07:14:56.353120Z",
      "pushed_at": "2022-02-05T08:30:39Z",
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      "description_en": "AI Assisted Rayman 3 Matching Decompilation targeting Korean PS2 version",
      "description_language": "bilingual",
      "description_zh": "借助 AI 进行的 Rayman 3 匹配反编译，目标为韩版 PS2 版本。",
      "full_name": "LawlessCowboy/ray3",
      "id": "scan-1329040358",
      "license": null,
      "observed_at": "2026-10-18T13:13:45.172919Z",
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      "category": "game-analysis",
      "description_en": "Community modding framework for MISERY (Unreal Engine 5.4), built without depending on UE4SS. Currently in Phase 1: research.",
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      "full_name": "Merlion03/misery-modding-framework",
      "id": "scan-1342768165",
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      "observed_at": "2026-10-16T07:15:17.164491Z",
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      "category": "game-analysis",
      "description_en": "An il2cpp offset updater made with capstone ",
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      "license": null,
      "observed_at": "2026-10-16T07:15:14.412168Z",
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      "description_en": "Source reconstruction of 東方夢時空 ～ Phantasmagoria of Dim.Dream",
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      "description_zh": "東方夢時空 ～ Phantasmagoria of Dim.Dream 的源代码重建。",
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      "id": "scan-1405220757",
      "license": "MIT",
      "observed_at": "2026-10-18T13:14:20.648008Z",
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      "description_en": "Source reconstruction of 東方錦上京 ~ Fossilized Wonders. Japanese 1.00a (Steamless)",
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      "id": "scan-1407089176",
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      "observed_at": "2026-10-18T13:14:22.097494Z",
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      "description_en": "Network traffic redirector scripts for Fall Guys private servers.",
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      "observed_at": "2026-10-16T07:15:14.418165Z",
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      "description_en": "An open-source, HD, browser-native game engine compatible with MapleStory v83 content. Rust, wgpu, WebAssembly.",
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      "description_en": "Transliteration of Stalker Mobile 2007 with WASM support",
      "description_language": "bilingual",
      "description_zh": "对 Stalker Mobile 2007 进行代码转写，支持 WASM。",
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      "id": "scan-1347616417",
      "license": "CC0-1.0",
      "observed_at": "2026-10-18T13:13:53.612914Z",
      "pushed_at": "2026-09-04T21:16:54Z",
      "readme_sha256": "fad1109c894f9de72f879a54fd403a5ed10f15e26a1bacb2e31a702d6fa335d6",
      "readme_url": "https://github.com/sushi-shi/stalker-mobile/blob/master/README.md",
      "stars": 2,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "game-preservation",
        "j2me",
        "reverse-engineering",
        "rust",
        "transliteration"
      ],
      "url": "https://github.com/sushi-shi/stalker-mobile",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reflection extraction and analysis for Unreal Engine, Unity IL2CPP and Unity Mono. No engine-version table: every offset is derived at runtime, and Unity metadata is solved by constraint rather than parsed with a per-version struct table.",
      "description_language": "bilingual",
      "description_zh": "面向 Unreal Engine、Unity IL2CPP 与 Unity Mono 的反射信息提取和分析工具。不使用引擎版本表：每个偏移均在运行时推导，Unity 元数据通过约束求解，而非使用各版本的结构体表解析。",
      "full_name": "TheHolyOneZ/Zircon-Dumper",
      "id": "scan-1368398651",
      "license": "Apache-2.0",
      "observed_at": "2026-10-16T10:47:43.355150Z",
      "pushed_at": "2026-10-06T16:56:01Z",
      "readme_sha256": "69149a44d151858b9689830b91478961929bc87f783db63033c87cc0f0badd0c",
      "readme_url": "https://github.com/TheHolyOneZ/Zircon-Dumper/blob/main/README.md",
      "stars": 2,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "binary-ninja",
        "blueprint",
        "cpp20",
        "decompiler",
        "dumper",
        "frida",
        "game-hacking",
        "game-modding",
        "ghidra",
        "ida-pro",
        "memory-analysis",
        "minidump",
        "reflection",
        "reverse-engineering",
        "sdk-generator",
        "ue4",
        "ue5",
        "unreal-engine",
        "usmap",
        "windows"
      ],
      "url": "https://github.com/TheHolyOneZ/Zircon-Dumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Vibe-coded some crap.",
      "description_language": "bilingual",
      "description_zh": "用氛围编程写了点破玩意儿。",
      "full_name": "THEshezzee/UnityDumper",
      "id": "scan-1038568705",
      "license": "Unlicense",
      "observed_at": "2026-10-16T07:15:14.586689Z",
      "pushed_at": "2025-08-15T12:59:18Z",
      "readme_sha256": "79ed962295fbdb7cc74e8af77e32c3a0c26371822348d0cc300d0607450afb97",
      "readme_url": "https://github.com/THEshezzee/UnityDumper/blob/main/README.md",
      "stars": 2,
      "targets": [
        "game"
      ],
      "topics": [
        "il2cpp",
        "reverse-engineering",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/THEshezzee/UnityDumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse engineering experiment of the Snowball War minigame from the 1990 MS-DOS game Ski or Die. Rebuilt from scratch in Rust + SDL2 using REA (Reverse Engineer Anything), an AI-assisted reverse-engineering workflow.",
      "description_language": "bilingual",
      "description_zh": "对 1990 年 MS-DOS 游戏 Ski or Die 中 Snowball War 小游戏的逆向工程实验。使用 REA（Reverse Engineer Anything）这一 AI 辅助逆向工程工作流，以 Rust + SDL2 从零重建。",
      "full_name": "tuunanet/rea-ski-or-die-reconstruction",
      "id": "scan-1414318867",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:15:00.609908Z",
      "pushed_at": "2026-10-12T06:44:10Z",
      "readme_sha256": "e8f2587e43efc57e5d2cb7023e5151ec2c1f9fe4f6bf6f62e18887f356142fba",
      "readme_url": "https://github.com/tuunanet/rea-ski-or-die-reconstruction/blob/main/README.md",
      "stars": 2,
      "targets": [
        "game"
      ],
      "topics": [
        "dos-games",
        "reverse-engineering",
        "rust",
        "sdl2",
        "ski-or-die"
      ],
      "url": "https://github.com/tuunanet/rea-ski-or-die-reconstruction",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse-engineering notes and tooling for Immercenary (3DO, 1995), aiming at a native PC port. Tools and docs only - no game data.",
      "description_language": "bilingual",
      "description_zh": "Immercenary（3DO，1995）的逆向工程笔记和工具，目标是制作原生 PC 移植版。仅含工具和文档，不含游戏数据。",
      "full_name": "vs-sr-dev/pc-immercenary",
      "id": "scan-1343675457",
      "license": "MIT",
      "observed_at": "2026-10-18T13:13:51.106919Z",
      "pushed_at": "2026-10-09T17:14:03Z",
      "readme_sha256": "52fc4054d2b0ae03fc4d364a709b238e4cbb51319dc2a02f83d023e5aa92cd12",
      "readme_url": "https://github.com/vs-sr-dev/pc-immercenary/blob/main/README.md",
      "stars": 2,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "3do",
        "arm",
        "c",
        "cel",
        "decompilation",
        "disassembly",
        "file-formats",
        "game-preservation",
        "immercenary",
        "panasonic-3do",
        "python",
        "retrogaming",
        "reverse-engineering",
        "sdl2",
        "software-renderer"
      ],
      "url": "https://github.com/vs-sr-dev/pc-immercenary",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Reverse-engineering research and documentation for Final Fantasy XIV 1.x / 1.23b client behavior, packet formats, Lua scripts, static data, and server compatibility requirements.",
      "description_language": "bilingual",
      "description_zh": "有关 Final Fantasy XIV 1.x / 1.23b 客户端行为、数据包格式、Lua 脚本、静态数据和服务器兼容性要求的逆向工程研究与文档。",
      "full_name": "Yokimitsuro/ffxivDecomp",
      "id": "scan-1246756745",
      "license": null,
      "observed_at": "2026-10-18T13:13:23.608151Z",
      "pushed_at": "2026-05-28T08:09:08Z",
      "readme_sha256": "456f9a6c68af58d128a09aad121aef504db486bcc71c84097a1e4b12d1e81482",
      "readme_url": "https://github.com/Yokimitsuro/ffxivDecomp/blob/master/README.md",
      "stars": 2,
      "targets": [
        "binary",
        "game",
        "protocol"
      ],
      "topics": [
        "documentation",
        "ffxiv",
        "ffxiv-1x",
        "ffxiv123b",
        "ffxivtool",
        "final-fantasy-xiv",
        "game-preservation",
        "garlemald-server",
        "ghidra",
        "interoperability",
        "lua",
        "packet-analysis",
        "project-meteor",
        "research",
        "reverse-engineering",
        "server-compatibility"
      ],
      "url": "https://github.com/Yokimitsuro/ffxivDecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Rust mod framework for UE5 (Grounded 2, Outworld Station), Unity (Wild West Miner), and DLL injection (Horsey Game)",
      "description_language": "bilingual",
      "description_zh": "Rust 模组框架，支持 UE5（Grounded 2、Outworld Station）、Unity（Wild West Miner）和 DLL 注入（Horsey Game）。",
      "full_name": "abix-/modforge",
      "id": "scan-1229241326",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:15:15.195305Z",
      "pushed_at": "2026-10-12T06:41:33Z",
      "readme_sha256": "02c1ebcd6c61ec242a80abf7e9869467b9f7fa7298c856aad74b3de81f701734",
      "readme_url": "https://github.com/abix-/modforge/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "bepinex",
        "crispr",
        "dll-injection",
        "game-modding",
        "grounded-2",
        "horsey-game",
        "modding-framework",
        "outworld-station",
        "reverse-engineering",
        "rust",
        "ue4ss",
        "unity",
        "unreal-engine",
        "wild-west-miner"
      ],
      "url": "https://github.com/abix-/modforge",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "BrickPark: matching decompilation of LEGOLAND (Windows, 2000). VC6-exact C reconstruction, analysis tools and data-format documentation. Unofficial fan project; no game data included.",
      "description_language": "bilingual",
      "description_zh": "BrickPark：LEGOLAND（Windows，2000）的匹配反编译。包含与 VC6 精确匹配的 C 代码重建、分析工具和数据格式文档。非官方粉丝项目；不含游戏数据。",
      "full_name": "adamXbot/brickpark-decomp",
      "id": "scan-1374174732",
      "license": null,
      "observed_at": "2026-10-18T13:14:02.629331Z",
      "pushed_at": "2026-09-25T07:05:44Z",
      "readme_sha256": "d789addefeb79a92e70f9e5e8edfbe82ee825bfbc3169ff442acc2c35e6ce93d",
      "readme_url": "https://github.com/adamXbot/brickpark-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "game-preservation",
        "legoland",
        "matching-decompilation",
        "msvc6",
        "reverse-engineering"
      ],
      "url": "https://github.com/adamXbot/brickpark-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A mod menu for Subnautica, presenting buttons to complete each objective required to complete the game.",
      "description_language": "bilingual",
      "description_zh": "Subnautica 的模组菜单，提供按钮以完成通关所需的各项目标。",
      "full_name": "Aleksbgbg/Subnautica-Quick-Finish",
      "id": "scan-163544014",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:14.967600Z",
      "pushed_at": "2019-01-02T20:54:14Z",
      "readme_sha256": "23e68575b31e51e824949c54d261ab539286b4a37f46c23aef3bdc7dcb50a581",
      "readme_url": "https://github.com/Aleksbgbg/Subnautica-Quick-Finish/blob/master/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "dll-injection",
        "hacking",
        "mod-menu",
        "reverse-engineering",
        "subnautica",
        "unity"
      ],
      "url": "https://github.com/Aleksbgbg/Subnautica-Quick-Finish",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "IMC Games packet encryption methods for Granado Espada",
      "description_language": "bilingual",
      "description_zh": "IMC Games 在 Granado Espada 中使用的数据包加密方法。",
      "full_name": "AlSch092/imcCrypt",
      "id": "scan-780637459",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:38.038909Z",
      "pushed_at": "2024-04-01T22:22:59Z",
      "readme_sha256": "e1037c1d83ba499aab792574f769e5c6dc80a9bad03eb8b9c2319c22042e1d0b",
      "readme_url": "https://github.com/AlSch092/imcCrypt/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "game-reversing",
        "netcode",
        "packets",
        "reverse-engineering"
      ],
      "url": "https://github.com/AlSch092/imcCrypt",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A browser port of SimTower with recovered Win3.x simulation logic and original assets",
      "description_language": "bilingual",
      "description_zh": "SimTower 的浏览器移植版，使用恢复的 Win3.x 模拟逻辑与原始素材。",
      "full_name": "benphelps/simtower",
      "id": "scan-1419988825",
      "license": null,
      "observed_at": "2026-10-16T10:48:08.407989Z",
      "pushed_at": "2026-10-15T18:10:33Z",
      "readme_sha256": "88560fde613341983e7ddc25f4e080a65f502c420f752910fc1f2e7e1f8ed80b",
      "readme_url": "https://github.com/benphelps/simtower/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "browser-game",
        "javascript",
        "reverse-engineering",
        "simtower",
        "simulation"
      ],
      "url": "https://github.com/benphelps/simtower",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "MCP server for VRoid Studio. Lets AI agents create and edit characters in the editor — choose presets, tune sliders and colors, frame the camera, and save. Drives the editor's own API through a BepInEx/IL2CPP plugin: no mouse or OCR automation; works with the window minimized",
      "description_language": "bilingual",
      "description_zh": "面向 VRoid Studio 的 MCP 服务器，让 AI 智能体在编辑器中创建和编辑角色，支持选择预设、调整滑块与颜色、设置相机取景及保存。通过 BepInEx/IL2CPP 插件调用编辑器自身 API，无需鼠标或 OCR 自动化，窗口最小化时也可工作。",
      "full_name": "brainrom/vroid-studio-mcp",
      "id": "scan-1417545407",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:15.431905Z",
      "pushed_at": "2026-10-13T17:00:39Z",
      "readme_sha256": "060140dc3ee5f1bf09ce01f5326d218c7cdf112eedff36be501bb77300311cb8",
      "readme_url": "https://github.com/brainrom/vroid-studio-mcp/blob/master/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "3d",
        "ai-agents",
        "bepinex",
        "il2cpp",
        "llm",
        "mcp",
        "mcp-server",
        "modding",
        "model-context-protocol",
        "reverse-engineering",
        "unity",
        "vroid"
      ],
      "url": "https://github.com/brainrom/vroid-studio-mcp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Recover the encryption password of Unity Easy Save 3 (.es3) save files - extracts password candidates from dnlib/DLL/.assets files and brute-forces AES, with a bilingual (EN/ZH) Tkinter GUI.",
      "description_language": "bilingual",
      "description_zh": "恢复 Unity Easy Save 3（.es3）存档文件的加密密码：从 dnlib／DLL／.assets 文件提取候选密码并对 AES 进行暴力尝试，提供中英双语 Tkinter 图形界面。",
      "full_name": "Chaobs/unity-es3-cracker",
      "id": "scan-1304827279",
      "license": "MIT",
      "observed_at": "2026-10-16T10:48:14.712150Z",
      "pushed_at": "2026-07-18T11:28:11Z",
      "readme_sha256": "f3024b7de884de99dbc4b9d99de42393f566296aa6b2c4911afa11c221bd516a",
      "readme_url": "https://github.com/Chaobs/unity-es3-cracker/blob/master/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "aes",
        "dnlib",
        "easy-save",
        "es3",
        "game-modding",
        "password-cracker",
        "pycryptodome",
        "python",
        "reverse-engineering",
        "save-files",
        "save-game",
        "tkinter",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/Chaobs/unity-es3-cracker",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Handwriting text recognition (using reverse engineered Google Translate API) made into a game with a simple SRS (spaced repetition system) algorithm.",
      "description_language": "bilingual",
      "description_zh": "将手写文字识别制作成游戏，使用逆向得到的 Google Translate API，并采用简单的间隔重复系统（SRS）算法。",
      "full_name": "ChrisVilches/Handwriting-Game",
      "id": "scan-99212469",
      "license": null,
      "observed_at": "2026-10-16T07:14:58.863336Z",
      "pushed_at": "2018-07-30T08:00:51Z",
      "readme_sha256": "1b1d306377c0327f7f923de279f10b701bb2c292a40f8e5edf2ecff577a38160",
      "readme_url": "https://github.com/ChrisVilches/Handwriting-Game/blob/master/README.md",
      "stars": 1,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "electron",
        "google-translate-api",
        "handwriting-recognition",
        "reverse-engineering",
        "srs"
      ],
      "url": "https://github.com/ChrisVilches/Handwriting-Game",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "An offline single-player adaptation layer for the mobile game “忆游十三道”: shims, launcher, and documentation (game assets not included).",
      "description_language": "bilingual",
      "description_zh": "《忆游十三道》手游的离线单机化改造层，包含垫片、启动器和文档，不含游戏资源。",
      "full_name": "ellingtoncody81-ctrl/xiuxian-offline",
      "id": "scan-1387008182",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:00.120837Z",
      "pushed_at": "2026-09-25T07:48:24Z",
      "readme_sha256": "f2da80f6aa08b92185d9e8794ea3fda08c045c66b352be6620851675ff072b60",
      "readme_url": "https://github.com/ellingtoncody81-ctrl/xiuxian-offline/blob/main/README.md",
      "stars": 1,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "cocos",
        "electron",
        "game-modding",
        "json-database",
        "koa",
        "offline",
        "reverse-engineering"
      ],
      "url": "https://github.com/ellingtoncody81-ctrl/xiuxian-offline",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "SnowRunner (Havok Physics) reverse-engineering project with a functional Cheat Engine vehicle Noclip Lua script.",
      "description_language": "bilingual",
      "description_zh": "SnowRunner（Havok Physics）逆向工程项目，附带可用的 Cheat Engine 车辆穿墙 Lua 脚本。",
      "full_name": "FindMuck/SnowRunner_Noclip",
      "id": "scan-1198799715",
      "license": null,
      "observed_at": "2026-10-16T01:36:38.039179Z",
      "pushed_at": "2026-04-01T19:52:53Z",
      "readme_sha256": "13416ff7435719fbf1cbec3ec4837f31286c7a47f5bcc86481b939adc391399e",
      "readme_url": "https://github.com/FindMuck/SnowRunner_Noclip/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "auto-assembler",
        "cheat-engine",
        "game-modding",
        "game-reversing",
        "havok",
        "havok-physics",
        "lua",
        "memory-editing",
        "memory-hacking",
        "mod",
        "modding",
        "noclip",
        "reverse-engineering",
        "snowrunner",
        "vehicle-physics",
        "windows"
      ],
      "url": "https://github.com/FindMuck/SnowRunner_Noclip",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Browser recreations of the two J2ME feature-phone games 《红魔特种兵》 1 & 2 (TypeScript + Canvas).",
      "description_language": "bilingual",
      "description_zh": "两款 J2ME 功能机游戏《红魔特种兵》1 & 2 的浏览器复刻（TypeScript + Canvas）。",
      "full_name": "geeknull/red-devil-re",
      "id": "scan-1282396570",
      "license": "NOASSERTION",
      "observed_at": "2026-10-18T13:13:31.105222Z",
      "pushed_at": "2026-09-05T09:36:23Z",
      "readme_sha256": "b134a15c100293712f051c1f64dcc8925ff37046e6e3765f3d9b2450c19a76f6",
      "readme_url": "https://github.com/geeknull/red-devil-re/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "canvas",
        "game-preservation",
        "html5-game",
        "j2me",
        "reverse-engineering",
        "typescript"
      ],
      "url": "https://github.com/geeknull/red-devil-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of BattleTech: The Crescent Hawk's Inception (C64) for Windows 10 and 11. Game disk images not included.",
      "description_language": "bilingual",
      "description_zh": "将 BattleTech: The Crescent Hawk's Inception（C64）静态重编译到 Windows 10 和 11。不包含游戏磁盘镜像。",
      "full_name": "Junior-Jones/BattleTech-C64-Static-Recomp",
      "id": "scan-1345809404",
      "license": null,
      "observed_at": "2026-10-18T13:13:52.138875Z",
      "pushed_at": "2026-10-07T05:14:38Z",
      "readme_sha256": "61e7a30067883a1d42f98253921ea294727c3f54f09ab4efd1e0d3ac3aa49ac3",
      "readme_url": "https://github.com/Junior-Jones/BattleTech-C64-Static-Recomp/blob/main/README.txt",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "battletech",
        "c",
        "c64",
        "commodore-64",
        "crescent-hawks-inception",
        "game-preservation",
        "retro-gaming",
        "reverse-engineering",
        "sdl2",
        "static-recomp",
        "static-recompilation",
        "windows",
        "windows-10",
        "windows-11"
      ],
      "url": "https://github.com/Junior-Jones/BattleTech-C64-Static-Recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Native Windows preservation port and static audit of Blood Pong",
      "description_language": "bilingual",
      "description_zh": "Blood Pong 的原生 Windows 保存移植版及静态审查。",
      "full_name": "kandowontu2/blood-pong-native",
      "id": "scan-1396651270",
      "license": null,
      "observed_at": "2026-10-18T13:14:11.642783Z",
      "pushed_at": "2026-09-29T22:14:55Z",
      "readme_sha256": "1f2b6d2f847d12d3dcd5b0765685bf4c5ad6825f1b3c07b42bb728b9f381db76",
      "readme_url": "https://github.com/kandowontu2/blood-pong-native/blob/main/README.md",
      "stars": 1,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "cpp",
        "game-preservation",
        "native-windows",
        "reverse-engineering",
        "win32"
      ],
      "url": "https://github.com/kandowontu2/blood-pong-native",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "🐱🌙 An original pixel-art endless runner. We reverse engineered the Chrome dino game and rebuilt it as a cat on neon rooftops. Web + standalone Windows app.",
      "description_language": "bilingual",
      "description_zh": "🐱🌙 原创像素风无尽跑酷游戏。通过逆向分析 Chrome 小恐龙游戏，将其重建为霓虹屋顶上的猫咪跑酷，提供 Web 版和独立 Windows 应用。",
      "full_name": "kingabzpro/neon-rooftops",
      "id": "scan-1419505245",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:00.268939Z",
      "pushed_at": "2026-10-15T13:04:54Z",
      "readme_sha256": "828793c849ab588aff66f19bde66a4494f7be00f8abc0dd2568c6189acd48592",
      "readme_url": "https://github.com/kingabzpro/neon-rooftops/blob/main/README.md",
      "stars": 1,
      "targets": [
        "app",
        "game",
        "website"
      ],
      "topics": [
        "canvas-game",
        "cat",
        "chrome-dinosaur",
        "desktop-app",
        "electron",
        "endless-runner",
        "game",
        "html5-game",
        "javascript",
        "pixel-art",
        "rea",
        "reverse-engineering"
      ],
      "url": "https://github.com/kingabzpro/neon-rooftops",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Clean-room pure-native reimplementation research for Syphon Filter: The Omega Strain; user-supplied retail data only.",
      "description_language": "bilingual",
      "description_zh": "针对 Syphon Filter: The Omega Strain 的净室式纯原生重新实现研究；仅使用用户自行提供的零售版数据。",
      "full_name": "Krilliac/OmegaStrain-Reimplementation",
      "id": "scan-1303492485",
      "license": "Apache-2.0",
      "observed_at": "2026-10-18T14:41:33.239804Z",
      "pushed_at": "2026-08-01T22:46:02Z",
      "readme_sha256": "b273a7c1aaf2fe19f46e0a0dbb0b7026786489e5239f54745286f7d600148ffe",
      "readme_url": "https://github.com/Krilliac/OmegaStrain-Reimplementation/blob/f3adb22333fe95d0e1911cd9c76114de69b01e0d/README.md",
      "stars": 1,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "clean-room",
        "game-reimplementation",
        "ps2",
        "reverse-engineering",
        "syphon-filter"
      ],
      "url": "https://github.com/Krilliac/OmegaStrain-Reimplementation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Cooking Mama (Nintendo DS, ACCE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Cooking Mama（Nintendo DS，ACCE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/cooking-mama-decomp",
      "id": "scan-1420833413",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.697619Z",
      "pushed_at": "2026-10-15T20:27:55Z",
      "readme_sha256": "f3228edeb8ada37d55a73dc95c57c144bb8c23d8bb6c0fbfcffb1594df09a75e",
      "readme_url": "https://github.com/liolu/cooking-mama-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/cooking-mama-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of LEGO Star Wars II (Nintendo DS, AL7E). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "LEGO Star Wars II（Nintendo DS，AL7E）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/lego-star-wars-ii-the-original-trilogy-decomp",
      "id": "scan-1418654305",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.675794Z",
      "pushed_at": "2026-10-15T20:28:16Z",
      "readme_sha256": "7ff3f093a577d3b1664f7be75088c5a838e06593f9aac247262421515fec4030",
      "readme_url": "https://github.com/liolu/lego-star-wars-ii-the-original-trilogy-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/lego-star-wars-ii-the-original-trilogy-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Resident Evil: Deadly Silence (Nintendo DS, ABHE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Resident Evil: Deadly Silence（Nintendo DS，ABHE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/resident-evil-deadly-silence-decomp",
      "id": "scan-1420859216",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.873189Z",
      "pushed_at": "2026-10-15T20:28:30Z",
      "readme_sha256": "7287262cdd55495d741c814dd269d57473af1cc94423e6273796ca9439c743a3",
      "readme_url": "https://github.com/liolu/resident-evil-deadly-silence-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/resident-evil-deadly-silence-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of The Simpsons Game (Nintendo DS, YSZE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "The Simpsons Game（Nintendo DS，YSZE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/simpsons-game-decomp",
      "id": "scan-1418654711",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.970095Z",
      "pushed_at": "2026-10-15T20:28:34Z",
      "readme_sha256": "50a0aac63b4da76faf2ebf45e3f88a4f32e4961d1b0d43b66e437024d223af4f",
      "readme_url": "https://github.com/liolu/simpsons-game-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/simpsons-game-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Spider-Man: Web of Shadows (Nintendo DS, CS5X). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Spider-Man: Web of Shadows（Nintendo DS，CS5X）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/spider-man-web-of-shadows-decomp",
      "id": "scan-1418654923",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.971203Z",
      "pushed_at": "2026-10-15T20:28:36Z",
      "readme_sha256": "ac0996362cc9828840052d09af1fe87697e2d80abbff0af43eab9d4ce35cec48",
      "readme_url": "https://github.com/liolu/spider-man-web-of-shadows-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/spider-man-web-of-shadows-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Spyro: Shadow Legacy (Nintendo DS, ASSE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Spyro: Shadow Legacy（Nintendo DS，ASSE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/spyro-shadow-legacy-decomp",
      "id": "scan-1420824204",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.502929Z",
      "pushed_at": "2026-10-15T20:28:39Z",
      "readme_sha256": "25181481c9f872c041fb4fd6a0833cd4e8648fd7ac76b0d78c4bd0828fa08be3",
      "readme_url": "https://github.com/liolu/spyro-shadow-legacy-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/spyro-shadow-legacy-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Ultimate Spider-Man (Nintendo DS, AUSF). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Ultimate Spider-Man（Nintendo DS，AUSF）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/ultimate-spider-man-decomp",
      "id": "scan-1418689677",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.020488Z",
      "pushed_at": "2026-10-15T20:28:42Z",
      "readme_sha256": "fa24e0400c037843649626b5a353c3cc1eb0e833d244e2539c0c31afa0c389fe",
      "readme_url": "https://github.com/liolu/ultimate-spider-man-decomp/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/ultimate-spider-man-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Localization toolkit for the Kingdom Hearts PC releases — text, fonts and textures. KH1 FM, Re:CoM, Birth by Sleep FM, Dream Drop Distance, 358/2 Days, Re:coded, Theater. Made in Ukraine by Dmytro Bidlov (Little Bit Team).",
      "description_language": "bilingual",
      "description_zh": "Kingdom Hearts PC 版的本地化工具包，处理文本、字体和纹理。支持 KH1 FM、Re:CoM、Birth by Sleep FM、Dream Drop Distance、358/2 Days、Re:coded 和 Theater。由乌克兰的 Dmytro Bidlov（Little Bit Team）制作。",
      "full_name": "LittleBitUA/KINGDOM-HEARTS-LOCALIZATION-TOOL",
      "id": "scan-1387991674",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:00.418338Z",
      "pushed_at": "2026-09-30T10:16:02Z",
      "readme_sha256": "542e6f110b414d7cdbf6dcc2da809161eaa9488c1b76f4e73ef22c317013db96",
      "readme_url": "https://github.com/LittleBitUA/KINGDOM-HEARTS-LOCALIZATION-TOOL/blob/main/README.md",
      "stars": 1,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "birth-by-sleep",
        "electron",
        "game-translation",
        "kh1",
        "kingdom-hearts",
        "localization",
        "modding",
        "reverse-engineering",
        "translation",
        "ukrainian"
      ],
      "url": "https://github.com/LittleBitUA/KINGDOM-HEARTS-LOCALIZATION-TOOL",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Chicken Invaders reverse engineering",
      "description_language": "bilingual",
      "description_zh": "Chicken Invaders 逆向工程。",
      "full_name": "LockBlock-dev/ChickenInvaders-re",
      "id": "scan-583096439",
      "license": "Unlicense",
      "observed_at": "2026-10-16T01:36:38.113311Z",
      "pushed_at": "2025-04-19T11:45:20Z",
      "readme_sha256": "3b3499f3788164c50612ee1ae85422a6f7cd6b3699e5cd34b645c9c369c5e3ce",
      "readme_url": "https://github.com/LockBlock-dev/ChickenInvaders-re/blob/master/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "chicken-invaders",
        "game-assets",
        "game-patch",
        "game-reversing",
        "patch",
        "re",
        "reverse-engineering"
      ],
      "url": "https://github.com/LockBlock-dev/ChickenInvaders-re",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Non-commercial preservation of KurtzPel after end of service (3 Feb 2027): private server emulator, PvE, private lobbies, and the 2019 story mode",
      "description_language": "bilingual",
      "description_zh": "针对 KurtzPel 停服后（2027 年 2 月 3 日）的非商业保存项目：私服模拟器、PvE、私人大厅和 2019 年剧情模式。",
      "full_name": "LoneDragonII/kurtzpel-preservation",
      "id": "scan-1416075577",
      "license": "AGPL-3.0",
      "observed_at": "2026-10-16T10:47:44.807550Z",
      "pushed_at": "2026-10-13T12:04:13Z",
      "readme_sha256": "f5758925969b37624228f51ee8d7c66a6322624388ba16df926090192cfef2be",
      "readme_url": "https://github.com/LoneDragonII/kurtzpel-preservation/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "game-preservation",
        "kurtzpel",
        "private-server",
        "reverse-engineering",
        "unreal-engine"
      ],
      "url": "https://github.com/LoneDragonII/kurtzpel-preservation",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Knowledge base for AI agents: ~790 game decompilation/RE projects, modding field notes, engine playbooks, and 8 skills with tested scripts for decomp, recon, hooking, formats and ports",
      "description_language": "bilingual",
      "description_zh": "面向 AI 智能体的知识库：约 790 个游戏反编译/逆向工程项目、模组开发实战笔记、引擎操作指南，以及 8 项技能，附带经过测试的反编译、侦察、钩子、格式和移植脚本。",
      "full_name": "madpai/game-decomp-compendium",
      "id": "scan-1407567761",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:39.015317Z",
      "pushed_at": "2026-10-08T09:42:47Z",
      "readme_sha256": "f60668c7e345e5dcb31265253e684a6b2a83c35ed8b166466557b35c328baeb7",
      "readme_url": "https://github.com/madpai/game-decomp-compendium/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "agent-skills",
        "ai-agents",
        "claude-code",
        "decompilation",
        "game-decompilation",
        "game-modding",
        "reverse-engineering"
      ],
      "url": "https://github.com/madpai/game-decomp-compendium",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Theme Hospital (1997) rebuilt in C++20 from a matching decompilation: any resolution, on Windows, macOS, Linux and in the browser. Bring your own copy of the game.",
      "description_language": "bilingual",
      "description_zh": "根据可匹配原版的反编译结果，使用 C++20 重建 Theme Hospital（1997），支持任意分辨率，可在 Windows、macOS、Linux 和浏览器中运行。需自行提供游戏副本。",
      "full_name": "matteo-pacini/theme-hospital-enhanced",
      "id": "scan-1401277649",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:07.164490Z",
      "pushed_at": "2026-10-16T07:04:05Z",
      "readme_sha256": "ab074b00c79e04f0e125a529dd094451452b3f93816f4d36d2562de25cd5dd9a",
      "readme_url": "https://github.com/matteo-pacini/theme-hospital-enhanced/blob/master/README.md",
      "stars": 1,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "bullfrog",
        "cpp20",
        "decompilation",
        "dos",
        "game-engine",
        "game-preservation",
        "matching-decompilation",
        "nix-flake",
        "retro-gaming",
        "reverse-engineering",
        "sdl3",
        "theme-hospital",
        "watcom",
        "webassembly"
      ],
      "url": "https://github.com/matteo-pacini/theme-hospital-enhanced",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Sloooww porting Tentacles[EnterTheMind] game from W8.1 to W10M (UWP)",
      "description_language": "bilingual",
      "description_zh": "缓慢地将 Tentacles[EnterTheMind] 游戏从 Windows 8.1 移植到 Windows 10 Mobile（UWP）。",
      "full_name": "mediaexplorer74/Tentacles",
      "id": "scan-1079603075",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:15.237325Z",
      "pushed_at": "2025-10-29T04:45:35Z",
      "readme_sha256": "03411d222b11ec5b9175123590986ee2dd42104a080f359310db905fecb8e459",
      "readme_url": "https://github.com/mediaexplorer74/Tentacles/blob/main/Readme.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "just-for-fun",
        "monogame",
        "research",
        "reverse-engineering",
        "rnd",
        "tentacles",
        "unity",
        "uwp",
        "w10m",
        "wp81"
      ],
      "url": "https://github.com/mediaexplorer74/Tentacles",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Decompiled (default?) libanort metadata encryption.",
      "description_language": "bilingual",
      "description_zh": "反编译得到的 libanort 元数据加密实现（默认实现？）。",
      "full_name": "Meph1sto666/anodec",
      "id": "scan-1194813580",
      "license": null,
      "observed_at": "2026-10-16T10:47:48.512669Z",
      "pushed_at": "2026-03-28T21:54:00Z",
      "readme_sha256": "4bc5b1df638480e7d953c74eb995a1d9b80f4588706e71ebe4c8fc1f9d78b51b",
      "readme_url": "https://github.com/Meph1sto666/anodec/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "global-metadata",
        "libanort",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/Meph1sto666/anodec",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Il2CppDumper-style dump for Combat Master, which ships no usable global-metadata.dat. Injects, reads the runtime's own structures, and re-fits every struct offset on each run so game updates don't break it.",
      "description_language": "bilingual",
      "description_zh": "为 Combat Master 提供 Il2CppDumper 风格的转储，该游戏未附带可用的 global-metadata.dat。通过注入读取运行时自身结构，并在每次运行时重新推定所有结构体偏移，以避免游戏更新导致失效。",
      "full_name": "PCIeTLP/combat-master-dumper",
      "id": "scan-1358073548",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:15.756343Z",
      "pushed_at": "2026-09-05T11:09:08Z",
      "readme_sha256": "b272f1e7c4b252bde84fab107c5b614b3c1f4f5b94eaed17843c2e9bb932a2e4",
      "readme_url": "https://github.com/PCIeTLP/combat-master-dumper/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "combat-master",
        "cpp",
        "dumper",
        "game-hacking",
        "il2cpp",
        "reverse-engineering",
        "unity"
      ],
      "url": "https://github.com/PCIeTLP/combat-master-dumper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Rebuild Pokemon Yellow in TypeScript for the browser with pixel-perfect, logic-exact gameplay and ROM-driven data loading",
      "description_language": "bilingual",
      "description_zh": "使用 TypeScript 为浏览器重建 Pokemon Yellow，实现像素级一致、逻辑精确的游戏玩法，并从 ROM 加载数据。",
      "full_name": "plantabortionist72/pokemon-yellow-typescript",
      "id": "scan-1198972433",
      "license": "MIT",
      "observed_at": "2026-10-16T10:48:09.285426Z",
      "pushed_at": "2026-10-13T07:01:29Z",
      "readme_sha256": "452110543e5a7b26f98f225a435236f405580b7bcbab9a112892063f34653edf",
      "readme_url": "https://github.com/plantabortionist72/pokemon-yellow-typescript/blob/main/README.md",
      "stars": 1,
      "targets": [
        "binary",
        "game",
        "website"
      ],
      "topics": [
        "browser-game",
        "disassembly",
        "game-boy-color",
        "gameboy",
        "gen1",
        "html5-canvas",
        "javascript",
        "pixel-art",
        "pokemon",
        "pokemon-yellow",
        "pret",
        "reverse-engineering",
        "rom-extraction",
        "typescript",
        "vanilla-ts",
        "vite",
        "web",
        "web-game"
      ],
      "url": "https://github.com/plantabortionist72/pokemon-yellow-typescript",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Decompilation of DHINAMEPTOR 1.00 by ニシキガツオ",
      "description_language": "bilingual",
      "description_zh": "对ニシキガツオ制作的 DHINAMEPTOR 1.00 进行反编译。",
      "full_name": "shidemuri/dhinameptor",
      "id": "scan-1259827374",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T01:36:39.032314Z",
      "pushed_at": "2026-06-04T22:50:37Z",
      "readme_sha256": "98da2f24a71abb7c7880596deced59110723bdce0073d33635a46ff55436e4a8",
      "readme_url": "https://github.com/shidemuri/dhinameptor/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "dhinameptor",
        "game-decompilation",
        "hsp3",
        "nishikigatsuo",
        "openhsp",
        "speder2"
      ],
      "url": "https://github.com/shidemuri/dhinameptor",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A fusion of two gaming classics with Super Mario Runner! This Java-based recreation seamlessly blends the timeless charm of the Chrome Dino game with the vibrant world of Super Mario Bros.",
      "description_language": "bilingual",
      "description_zh": "Super Mario Runner 融合两款经典游戏！这款基于 Java 的重制作品将 Chrome 小恐龙游戏的经典魅力与《Super Mario Bros.》的多彩世界融为一体。",
      "full_name": "siMobin/superMarioRunner",
      "id": "scan-769980759",
      "license": "BSD-3-Clause",
      "observed_at": "2026-10-16T01:36:38.037092Z",
      "pushed_at": "2024-06-01T09:06:31Z",
      "readme_sha256": "31b2da0dca7c7004baa839e7f17b2699056949a1c5e634867c210527ee465a19",
      "readme_url": "https://github.com/siMobin/superMarioRunner/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "advance-programmming",
        "chrome-dino",
        "chrome-dino-game",
        "chrome-dinosaur",
        "fps-game",
        "game",
        "game-recreation",
        "game-remake",
        "game-reversing",
        "java",
        "java-fps-game",
        "java-game",
        "java-game-development",
        "java-game-remake",
        "java-project",
        "mario-game",
        "project",
        "running-game",
        "super-mario-bros",
        "super-mario-game"
      ],
      "url": "https://github.com/siMobin/superMarioRunner",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Modding framework for Happy Wheels (Steam/Electron) — runtime mod injection, reversible patcher, dev CLI",
      "description_language": "bilingual",
      "description_zh": "Happy Wheels（Steam/Electron）模组框架，提供运行时模组注入、可撤销补丁工具和开发命令行工具。",
      "full_name": "SonnyTaylor/hw-mod-manager",
      "id": "scan-1385641996",
      "license": null,
      "observed_at": "2026-10-16T07:14:59.094134Z",
      "pushed_at": "2026-09-27T03:56:48Z",
      "readme_sha256": "8d7830d2cb37cd5fad9b4e6e7931be882307139328a082de4b62dac00e5ec56d",
      "readme_url": "https://github.com/SonnyTaylor/hw-mod-manager/blob/main/README.md",
      "stars": 1,
      "targets": [
        "app",
        "game",
        "website"
      ],
      "topics": [
        "electron",
        "game-modding",
        "happy-wheels",
        "mod-manager",
        "modding",
        "pixijs",
        "reverse-engineering"
      ],
      "url": "https://github.com/SonnyTaylor/hw-mod-manager",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "L2Walker-style headless client for Killing Floor (Unreal Engine 2.5). Speaks the native UE2 network protocol over UDP — no game launch, no injection: connects as a real client, passes Steam auth and enters the game.",
      "description_language": "bilingual",
      "description_zh": "面向 Killing Floor（Unreal Engine 2.5）的 L2Walker 风格无界面客户端。通过 UDP 使用原生 UE2 网络协议，无需启动游戏或注入，以真实客户端身份连接、通过 Steam 认证并进入游戏。",
      "full_name": "TheBestPlan/killingfloor-bot-client",
      "id": "scan-1367064492",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:59.770430Z",
      "pushed_at": "2026-09-12T08:37:14Z",
      "readme_sha256": "4e97a1de49248691cef7744bdfe0a7b773cb4710be70e2ce03bd794b8b49a4c5",
      "readme_url": "https://github.com/TheBestPlan/killingfloor-bot-client/blob/main/README.md",
      "stars": 1,
      "targets": [
        "app",
        "binary",
        "game"
      ],
      "topics": [
        "automation",
        "bot",
        "bot-client",
        "electron",
        "fake-client",
        "game-bot",
        "game-modding",
        "headless-client",
        "kf1",
        "killing-floor",
        "killingfloor",
        "l2walker",
        "network-protocol",
        "nodejs",
        "protocol-analysis",
        "reverse-engineering",
        "steam",
        "udp",
        "unreal-engine-2"
      ],
      "url": "https://github.com/TheBestPlan/killingfloor-bot-client",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Decompilation of US BattleTanx .z64 (Required Decomp for BattleTanx Studio & porting of BattleTanx assets into BattleTanx: Global Assault port)",
      "description_language": "bilingual",
      "description_zh": "美版 BattleTanx .z64 的反编译项目，是 BattleTanx Studio 及将 BattleTanx 资源移植到 BattleTanx: Global Assault 移植版所需的反编译基础。",
      "full_name": "TheGh0stShip/BattleTanx",
      "id": "scan-1419202209",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T01:36:38.927568Z",
      "pushed_at": "2026-10-16T01:31:16Z",
      "readme_sha256": "6a7ffc5a3d70f34c67fbbe895be02218d5646b5525b576ba546f844adcab7efd",
      "readme_url": "https://github.com/TheGh0stShip/BattleTanx/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "battletanx",
        "game-decompilation",
        "matching-decompilation",
        "n64",
        "reverse-engineering"
      ],
      "url": "https://github.com/TheGh0stShip/BattleTanx",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Offline-mode research for 《燕云十六声》: protocol documentation and analysis tools (no game assets).",
      "description_language": "bilingual",
      "description_zh": "《燕云十六声》离线化研究：协议文档 + 分析工具（无游戏资源）",
      "full_name": "Yorushika-Yorushika/yysls-offline",
      "id": "scan-1421784615",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:48.921698Z",
      "pushed_at": "2026-10-16T07:16:11Z",
      "readme_sha256": "14627c9861f7c31cdbd2c8b0e203513390c4447f1c5ecd3f6c42cabe3d7648a9",
      "readme_url": "https://github.com/Yorushika-Yorushika/yysls-offline/blob/main/README.md",
      "stars": 1,
      "targets": [
        "game"
      ],
      "topics": [
        "game-modding",
        "game-research",
        "offline",
        "private-server",
        "protocol-analysis",
        "reverse-engineering",
        "where-winds-meet",
        "yysls"
      ],
      "url": "https://github.com/Yorushika-Yorushika/yysls-offline",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Convert Unreal Engine 5 BINKA audio assets (FModel .uasset + .ubulk exports) into playable WAV files. Windowed app and CLI.",
      "description_language": "bilingual",
      "description_zh": "将 Unreal Engine 5 的 BINKA 音频资源（FModel 导出的 .uasset + .ubulk 文件）转换为可播放的 WAV 文件。提供窗口应用和命令行工具。",
      "full_name": "AbienteSadness/ue5-binka-to-wav",
      "id": "scan-1352178596",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:42.301910Z",
      "pushed_at": "2026-08-31T08:45:07Z",
      "readme_sha256": "7c3df97d3101f4cde38c5951316730b33fa0cf503c4e965129f3c3126e4de32f",
      "readme_url": "https://github.com/AbienteSadness/ue5-binka-to-wav/blob/main/README.md",
      "stars": 0,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "audio-converter",
        "audio-extraction",
        "bink-audio",
        "binka",
        "datamining",
        "fmodel",
        "game-audio",
        "reverse-engineering",
        "tkinter",
        "uasset",
        "ubulk",
        "unreal-engine",
        "unreal-engine-5",
        "wav"
      ],
      "url": "https://github.com/AbienteSadness/ue5-binka-to-wav",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Unity package that allows you to import, modify and re-export assets of the game Star Wars Episode I: Racer.",
      "description_language": "bilingual",
      "description_zh": "一个 Unity 包，可导入、修改并重新导出 Star Wars Episode I: Racer 的游戏资源。",
      "full_name": "akopetsch/swe1r-assets-unity",
      "id": "scan-806814669",
      "license": "MIT",
      "observed_at": "2026-10-16T10:48:15.307939Z",
      "pushed_at": "2024-11-16T22:19:53Z",
      "readme_sha256": "10b07d265b02fd66add5c015edebafb178ffb7883ff018cc17714e36edf62f79",
      "readme_url": "https://github.com/akopetsch/swe1r-assets-unity/blob/main/README.md",
      "stars": 0,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "3d",
        "csharp",
        "dotnet",
        "game",
        "game-hacking",
        "level-editor",
        "lucasarts",
        "reverse-engineering",
        "starwars",
        "unity",
        "unity3d"
      ],
      "url": "https://github.com/akopetsch/swe1r-assets-unity",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "🪝 The in-game Frida agent for Sacred Gold: hooks, game addresses, and the bundle the launcher downloads",
      "description_language": "bilingual",
      "description_zh": "🪝 Sacred Gold 的游戏内 Frida 代理：包含钩子、游戏地址以及启动器下载的打包文件。",
      "full_name": "ancaria-dev/agent",
      "id": "scan-1400382362",
      "license": "MIT",
      "observed_at": "2026-10-16T10:48:12.038122Z",
      "pushed_at": "2026-10-01T16:52:26Z",
      "readme_sha256": "d1e01f48fb950f12064a4228f0ecddac96c3a645ca03debdf499ad95a6fc44fe",
      "readme_url": "https://github.com/ancaria-dev/agent/blob/master/README.md",
      "stars": 0,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "action-rpg",
        "arpg",
        "ascaron",
        "frida",
        "game-hooking",
        "game-modding",
        "javascript",
        "mod-loader",
        "modding",
        "modding-tools",
        "pc-gaming",
        "retro-gaming",
        "reverse-engineering",
        "sacred",
        "sacred-gold",
        "sacred-gold-mods",
        "windows",
        "x86"
      ],
      "url": "https://github.com/ancaria-dev/agent",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The 2010 Danish school game Matematik i Måneby+, rebuilt from its Macromedia Director files to run in a browser. Play it in the link below.",
      "description_language": "bilingual",
      "description_zh": "将 2010 年丹麦校园游戏 Matematik i Måneby+ 从其 Macromedia Director 文件重建为浏览器可运行版本。可通过下方链接游玩。",
      "full_name": "andreastroelsen/maaneby",
      "id": "scan-1354528219",
      "license": null,
      "observed_at": "2026-10-16T10:48:12.515231Z",
      "pushed_at": "2026-09-02T08:38:07Z",
      "readme_sha256": "7936227b5553b2472baeb768059c2efa01f224bf99e49a40cc7b0630b0c85848",
      "readme_url": "https://github.com/andreastroelsen/maaneby/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "danish",
        "game",
        "javascript",
        "macromedia-director",
        "preservation",
        "reverse-engineering",
        "shockwave"
      ],
      "url": "https://github.com/andreastroelsen/maaneby",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Experimental open-source C++20 Ashes of Creation private-server / server-emulation lab: local Verra exploration, terrain collision, movement, flight and live browser tools. Very buggy; bring your own client. No combat or quests.",
      "description_language": "bilingual",
      "description_zh": "实验性的开源 C++20 Ashes of Creation 私服/服务器模拟实验室：支持本地探索 Verra、地形碰撞、移动、飞行和实时浏览器工具。缺陷很多，需自备客户端。不包含战斗或任务。",
      "full_name": "AnthonyOGorman/ashes-server-lab",
      "id": "scan-1408232443",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:44.480383Z",
      "pushed_at": "2026-10-08T03:47:18Z",
      "readme_sha256": "0b81caf7f379eebffa60ae2ed6e0b7dfe096a20699f3f77586fcf7bb1b886c44",
      "readme_url": "https://github.com/AnthonyOGorman/ashes-server-lab/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "ashes-of-creation",
        "ashes-of-creation-server",
        "cpp",
        "cpp20",
        "game-networking",
        "game-server",
        "mmorpg",
        "private-server",
        "protocol-research",
        "protocol-reverse-engineering",
        "reverse-engineering",
        "s",
        "server-emulator",
        "ue5",
        "unreal-engine",
        "unreal-engine-5"
      ],
      "url": "https://github.com/AnthonyOGorman/ashes-server-lab",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Master fishing games with auto-catch, instant bites, perfect reels, and resource manipulation for offline play.",
      "description_language": "bilingual",
      "description_zh": "通过自动钓获、即时咬钩、完美收线及资源修改，掌握离线钓鱼游戏。",
      "full_name": "ashallynart/how-to-fish-cheats",
      "id": "scan-1350501783",
      "license": null,
      "observed_at": "2026-10-16T10:48:15.541153Z",
      "pushed_at": "2026-10-14T07:33:29Z",
      "readme_sha256": "66c0128332a029cacbba30c95fac128ed7be85fd9c6846e08b544d6311f2499a",
      "readme_url": "https://github.com/ashallynart/how-to-fish-cheats/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "cheats-download-how-tp-fish",
        "cheats-how-to-fish",
        "how-to-fish",
        "how-to-fish-2026",
        "how-to-fish-cheat",
        "how-to-fish-cheats",
        "how-to-fish-cheats-download",
        "how-to-fish-hack",
        "how-to-fish-mod",
        "how-to-fish-mod-menu",
        "how-to-fish-trainer",
        "htf-cheats",
        "reverse-engineering",
        "roulette",
        "unity",
        "windows"
      ],
      "url": "https://github.com/ashallynart/how-to-fish-cheats",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unpacked GML source code for Undertale's Demo.",
      "description_language": "bilingual",
      "description_zh": "解包得到的 Undertale 演示版 GML 源码。",
      "full_name": "BioTomateDE/UndertaleDemoCode",
      "id": "scan-1282457730",
      "license": null,
      "observed_at": "2026-10-18T14:36:34.816422Z",
      "pushed_at": "2026-06-27T19:59:53Z",
      "readme_sha256": "9f5df31caaf85803070b693c99e0f1e74a7d2aa4b0533ca40da8619a16fac9b1",
      "readme_url": "https://github.com/BioTomateDE/UndertaleDemoCode/blob/760210022b8b2fb42d2bea85736ed97fd7821678/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "decompiled",
        "game-assets",
        "gamemaker",
        "gm8",
        "gml",
        "tobyfox",
        "undertale",
        "unpacked",
        "unpacking"
      ],
      "url": "https://github.com/BioTomateDE/UndertaleDemoCode",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Primordial Dump toolkit for CS2 modders — a no-cost client-side CLI that dumps match entities offline for local research and custom config work.",
      "description_language": "bilingual",
      "description_zh": "面向 CS2 模组开发者的 Primordial Dump 工具包，一款免费的客户端命令行工具，可离线转储对局实体，用于本地研究和自定义配置。",
      "full_name": "Brickpebewitch/primordial-cs2-dump-toolkit",
      "id": "scan-1391296810",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:38.408172Z",
      "pushed_at": "2026-09-27T18:57:21Z",
      "readme_sha256": "9f54184a07b8adc74215717beb71268e1a69d5ae6dd2fe30d8205f6bb1aebd37",
      "readme_url": "https://github.com/Brickpebewitch/primordial-cs2-dump-toolkit/blob/main/README.md",
      "stars": 0,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "cli",
        "counter-strike-2",
        "cs2-dump-toolkit",
        "cs2-primordial",
        "cs2-tooling",
        "desktop-app",
        "entity-dumper",
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      "description_en": "A daily browser puzzle: peel a real obfuscated one-liner apart one decode at a time until the plaintext shows. Fewest moves wins.",
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      "description_zh": "每日浏览器解谜游戏：每次解码一层真实的混淆单行代码，直到显露明文，以最少步骤取胜。",
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      "id": "scan-1294319861",
      "license": "MIT",
      "observed_at": "2026-10-16T07:14:50.517726Z",
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      "description_en": "Fan-made offline single-player RTS mod for Foxhole (UE4SS/Lua): logistics-first, squads, supply chains, AI enemy. Early prototype.",
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      "description_zh": "玩家制作的 Foxhole 离线单人 RTS 模组（UE4SS/Lua）：以物流为先，包含小队、供应链和 AI 敌人。早期原型。",
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      "description_en": "Fan-made web port of The Legend of Mata Nui (2001 PC game): C++17 to WebAssembly + WebGPU. Bring your own game files. Not affiliated with LEGO.",
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      "description_zh": "The Legend of Mata Nui（2001 年 PC 游戏）的爱好者 Web 移植版，将 C++17 转换为 WebAssembly 并使用 WebGPU。需自行提供游戏文件，与 LEGO 无关。",
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      "observed_at": "2026-10-16T07:15:07.210397Z",
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      "description_en": "Zero-dependency Rust parser for Palworld .sav files. Extracts Pal species, passives, gender, and level to JSON. Compiles to   WebAssembly for in-browser parsing — no server uploads.",
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      "description_en": "Unity 6 reimplementation and remastering project for Arcanum: Of Steamworks and Magick Obscura.",
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      "description_zh": "用 Unity 6 重新实现并重制 Arcanum: Of Steamworks and Magick Obscura 的项目。",
      "full_name": "ghettochild2600/OpenArcanum",
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      "license": "MIT",
      "observed_at": "2026-10-16T10:48:15.029485Z",
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      "category": "game-analysis",
      "description_en": "Reverse-engineers your Deep Rock Galactic save file to track kills per enemy, overclock progress, and stats over time in a local SQLite + Streamlit dashboard. Auto-captures while you play. Rock and Stone! ⛏️",
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      "description_zh": "逆向解析 Deep Rock Galactic 存档，在本地 SQLite + Streamlit 仪表板中跟踪各类敌人的击杀数、超频进度及统计数据随时间的变化。游玩时自动采集。Rock and Stone！⛏️",
      "full_name": "gilas-byte/DRG-Stats-Tracker",
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      "license": null,
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      "description_en": "Drive a running Unreal Engine game from outside via UE4SS, and verify that what you asked for actually happened. Negative-control verification: a check that survives its own poison is a failure, not a pass.",
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      "observed_at": "2026-10-16T10:47:42.629622Z",
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      "description_en": "A bidirectional, reliable string channel for any shipped Unreal Engine game - no engine source, no C++, no custom RPCs. Built from two RPCs already on APlayerController.",
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      "full_name": "Glmour/ue-rpc-channel",
      "id": "scan-1349172544",
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      "observed_at": "2026-10-16T10:47:42.379502Z",
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      "description_en": "Dual-runtime Schedule I mod POC for importing public editor blueprints into native properties.",
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      "description_zh": "面向 Schedule I 的双运行时模组概念验证，可将公开的编辑器蓝图导入原生属性。",
      "full_name": "ifBars/ScheduleOneBlueprintImporter",
      "id": "scan-1332552128",
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      "observed_at": "2026-10-16T11:54:28.510458Z",
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      "description_en": "Experimental Cuphead recovery tooling and native Apple platform helpers. MIT-licensed original code; bring your own game files.",
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      "full_name": "IgnacioPardo/cuphead-apple-port-tools",
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      "license": "MIT",
      "observed_at": "2026-10-16T10:48:15.137594Z",
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      "description_en": "Unreal Engine global offset scanner as a reusable C++ static library",
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      "description_zh": "作为可复用 C++ 静态库提供的 Unreal Engine 全局偏移扫描器。",
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      "observed_at": "2026-10-16T10:47:42.828643Z",
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      "description_en": "Console-driven UE4SS C++ toolkit of in-game reverse-engineering tools for Palworld modders",
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      "description_zh": "由控制台驱动的 UE4SS C++ 工具包，为 Palworld 模组开发者提供游戏内逆向工程工具。",
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      "license": "MIT",
      "observed_at": "2026-10-16T10:47:41.159921Z",
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      "description_en": "Reverse engineering toolkit for Total Annihilation engine & resources.",
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      "description_zh": "用于 Total Annihilation 引擎与资源的逆向工程工具包。",
      "full_name": "ioma8/totala-re",
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      "license": null,
      "observed_at": "2026-10-16T01:36:38.083996Z",
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      "description_en": "Research-oriented conversion and validation pipeline for legacy Granny/GR2 skeletal assets targeting Unreal Engine.",
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      "description_zh": "面向研究的旧版 Granny/GR2 骨骼资源转换与验证流程，目标平台为 Unreal Engine。",
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      "observed_at": "2026-10-16T10:47:42.510834Z",
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      "description_en": "Reproducible disclosure: the GSE Companion app detects, reports and (server-gated) deletes a competing World of Warcraft addon's data, and the in-game GSE addon now locks its sequences away from other addons. Quoted code, hashes, and reproduction steps. I'm a competitor; verify it yourself.",
      "description_language": "bilingual",
      "description_zh": "可复现的披露报告：GSE Companion 应用会检测、上报并在服务端控制下删除竞争性 World of Warcraft 插件的数据；游戏内的 GSE 插件也开始阻止其他插件读取其序列。包含代码引用、哈希和复现步骤。作者是竞争者，请自行验证。",
      "full_name": "JesperLive/gse-companion-disclosure",
      "id": "scan-1267412227",
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      "observed_at": "2026-10-16T07:15:03.820513Z",
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      "description_en": "High-speed, multi-threaded Unreal Engine & Tencent .PAK unpacker, repacker, and patcher with auto stem-hash CRC32 signing, SM4 cipher support, and future-proof game compatibility.",
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      "full_name": "Kunal-CodeLab/PAK_ULTRA_MASTER_PRO",
      "id": "scan-1404263599",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:44.203328Z",
      "pushed_at": "2026-10-04T10:53:08Z",
      "readme_sha256": "cb99eb774e131f3a318f4c583f1277c4001482193f4df88bf9d647256ee90319",
      "readme_url": "https://github.com/Kunal-CodeLab/PAK_ULTRA_MASTER_PRO/blob/main/README.md",
      "stars": 0,
      "targets": [
        "app",
        "game"
      ],
      "topics": [
        "cross-platform",
        "lua-injector",
        "multi-threading",
        "pak-repacker",
        "pak-tool",
        "pak-unpacker",
        "pubg-mobile-pc",
        "reverse-engineering",
        "sm4-encryption",
        "unreal-engine"
      ],
      "url": "https://github.com/Kunal-CodeLab/PAK_ULTRA_MASTER_PRO",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Core Logic - CLI/DLL for Game Launcher",
      "description_language": "bilingual",
      "description_zh": "游戏启动器的核心逻辑，提供命令行和 DLL。",
      "full_name": "kushagra10025/GameLauncher-Core",
      "id": "scan-594944222",
      "license": null,
      "observed_at": "2026-10-16T01:37:04.266854Z",
      "pushed_at": "2023-01-30T03:47:51Z",
      "readme_sha256": "5d42259e8b740e616171f9ab9635b09c3e061e8105dfc1598a55b61564e3ed75",
      "readme_url": "https://github.com/kushagra10025/GameLauncher-Core/blob/main/README.md",
      "stars": 0,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "binary-diffing",
        "cmake",
        "cpp17"
      ],
      "url": "https://github.com/kushagra10025/GameLauncher-Core",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "High-performance multi-engine game asset extractor, native container parser (Godot, Unreal, Unity, Windows PE), and AI reverse engineering orchestrator with MCP support",
      "description_language": "bilingual",
      "description_zh": "高性能多引擎游戏资源提取器、原生容器解析器（Godot、Unreal、Unity、Windows PE）及支持 MCP 的 AI 逆向工程编排工具。",
      "full_name": "laurentvv/universal-asset-ripper",
      "id": "scan-1419533315",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:46.161057Z",
      "pushed_at": "2026-10-16T09:25:29Z",
      "readme_sha256": "be8ad466d8c3a978e8aa6efb1c425d0e9e758ced70f60ebc3d7233b76990010a",
      "readme_url": "https://github.com/laurentvv/universal-asset-ripper/blob/main/README.md",
      "stars": 0,
      "targets": [
        "binary",
        "game"
      ],
      "topics": [
        "agentic-ai",
        "asset-ripper",
        "delphi",
        "frida",
        "game-development",
        "ghidra",
        "godot-engine",
        "il2cpp",
        "mcp-server",
        "model-context-protocol",
        "pe-parser",
        "reverse-engineering",
        "typescript",
        "unity3d",
        "unreal-engine"
      ],
      "url": "https://github.com/laurentvv/universal-asset-ripper",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Blue Dragon: Awakened Shadow (Nintendo DS, YBUD). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Blue Dragon: Awakened Shadow（Nintendo DS，YBUD）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/blue-dragon-awakened-shadow-decomp",
      "id": "scan-1420930408",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:47.059698Z",
      "pushed_at": "2026-10-15T22:21:57Z",
      "readme_sha256": "2e57c7ddf94e122ce2e227252e539bdf9c58b8975092871541cc66d04df7e40a",
      "readme_url": "https://github.com/liolu/blue-dragon-awakened-shadow-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/blue-dragon-awakened-shadow-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Code Lyoko (Nintendo DS, AL5E). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Code Lyoko（Nintendo DS，AL5E）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/code-lyoko-decomp",
      "id": "scan-1418653149",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.447814Z",
      "pushed_at": "2026-10-15T20:27:52Z",
      "readme_sha256": "a88dfabfdba930ed6d31587459f39ab04138dcb494bce27ed2b281fdcfb761f4",
      "readme_url": "https://github.com/liolu/code-lyoko-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/code-lyoko-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Dragon Ball Origins (Nintendo DS, CDZP). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Dragon Ball Origins（Nintendo DS，CDZP）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/dragon-ball-origins-decomp",
      "id": "scan-1420915729",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:47.044337Z",
      "pushed_at": "2026-10-15T20:27:57Z",
      "readme_sha256": "7d4f8a7d59a64fddb9c0b29744d359b0ca3810e420deaf8878a256a5d34565ef",
      "readme_url": "https://github.com/liolu/dragon-ball-origins-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/dragon-ball-origins-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Eyeshield 21 (Nintendo DS, AE4J). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Eyeshield 21（Nintendo DS，AE4J）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/eyeshield-21-decomp",
      "id": "scan-1420857644",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.826373Z",
      "pushed_at": "2026-10-15T20:28:00Z",
      "readme_sha256": "07b8343837f96ecd90bef197a6d5dd01f45e63960578bc74b4f4527bc11bf7dd",
      "readme_url": "https://github.com/liolu/eyeshield-21-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/eyeshield-21-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Fairy Tail: Kardia (Nintendo DS, TFTJ). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Fairy Tail: Kardia（Nintendo DS，TFTJ）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/fairy-tail-kardia-decomp",
      "id": "scan-1418653410",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.357643Z",
      "pushed_at": "2026-10-15T20:28:02Z",
      "readme_sha256": "7c49f04ae6dfed1d07ae9b9d1d945685f4681469bbb06e85ef16c706a22d4f98",
      "readme_url": "https://github.com/liolu/fairy-tail-kardia-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/fairy-tail-kardia-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Fairy Tail: Madoushi (Nintendo DS, BH6J). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Fairy Tail: Madoushi（Nintendo DS，BH6J）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/fairy-tail-madoushi-decomp",
      "id": "scan-1418653613",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.473593Z",
      "pushed_at": "2026-10-15T20:28:05Z",
      "readme_sha256": "ffa6a1ea782971205fc879b4a12cf9d0f65d452c0e3a539dd8af6ef67d8e8d0d",
      "readme_url": "https://github.com/liolu/fairy-tail-madoushi-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/fairy-tail-madoushi-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Farm Frenzy (Nintendo DS, BFZE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Farm Frenzy（Nintendo DS，BFZE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/farm-frenzy-decomp",
      "id": "scan-1418653826",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.547563Z",
      "pushed_at": "2026-10-15T20:28:08Z",
      "readme_sha256": "994f5273a0759bde1c83798505db60870f43018600bda9af8a12e25ec852fee0",
      "readme_url": "https://github.com/liolu/farm-frenzy-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/farm-frenzy-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Harvest Moon DS (Nintendo DS, ABCE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Harvest Moon DS（Nintendo DS，ABCE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/harvest-moon-ds-decomp",
      "id": "scan-1418654066",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.578206Z",
      "pushed_at": "2026-10-15T20:28:11Z",
      "readme_sha256": "328cbd91cb626dca99ed90e2cfebe4338f072ce85983401c59e0bc219893213f",
      "readme_url": "https://github.com/liolu/harvest-moon-ds-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/harvest-moon-ds-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Heroes of Mana (Nintendo DS, AHEP). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Heroes of Mana（Nintendo DS，AHEP）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/heroes-of-mana-decomp",
      "id": "scan-1420821961",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.393745Z",
      "pushed_at": "2026-10-15T20:28:13Z",
      "readme_sha256": "313ac2bdca3673ab1a7a7ab4027562f72f8f6eb232f6d867971cff9b0ea1cd00",
      "readme_url": "https://github.com/liolu/heroes-of-mana-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/heroes-of-mana-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Livly Garden (Nintendo DS, BLIJ). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Livly Garden（Nintendo DS，BLIJ）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/livly-garden-decomp",
      "id": "scan-1420847236",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.829572Z",
      "pushed_at": "2026-10-15T20:28:19Z",
      "readme_sha256": "b06e5aae7e1e2acc6fb87f96d0b32e7b9182333eef01b3f7dbcc21830c563e7e",
      "readme_url": "https://github.com/liolu/livly-garden-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/livly-garden-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of MySims (Nintendo DS, AQIE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "MySims（Nintendo DS，AQIE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/mysims-decomp",
      "id": "scan-1420886490",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.862921Z",
      "pushed_at": "2026-10-16T09:42:47Z",
      "readme_sha256": "a65c5bd295dd3b125e01d3d9346bb6fa804315bb5ccc6add271ea943e2a4c28b",
      "readme_url": "https://github.com/liolu/mysims-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/mysims-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Nintendogs Dachshund (Nintendo DS, ADGE). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Nintendogs Dachshund（Nintendo DS，ADGE）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/nintendogs-dachshund-decomp",
      "id": "scan-1418654518",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:45.798477Z",
      "pushed_at": "2026-10-15T20:28:24Z",
      "readme_sha256": "7be9048f7fa90eb0bf42733afd61b5c3492aae7711e48ca7bdffa61c53489632",
      "readme_url": "https://github.com/liolu/nintendogs-dachshund-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/nintendogs-dachshund-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Matching decompilation of Powerpuff Girls Z (Nintendo DS, YPPJ). No game assets included.",
      "description_language": "bilingual",
      "description_zh": "Powerpuff Girls Z（Nintendo DS，YPPJ）的匹配式反编译项目。不包含游戏资源。",
      "full_name": "liolu/powerpuff-girls-z-decomp",
      "id": "scan-1420822798",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.487850Z",
      "pushed_at": "2026-10-15T20:26:56Z",
      "readme_sha256": "03d19080a7cd5b9ef142e421c7c56ea8b4561d781815bd863f22b0445d13b99f",
      "readme_url": "https://github.com/liolu/powerpuff-girls-z-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game"
      ],
      "topics": [
        "decompilation",
        "ds-decomp-studio",
        "matching-decompilation",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/liolu/powerpuff-girls-z-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Website of Lombyte, the Ratchet & Clank (2002) decompilation project",
      "description_language": "bilingual",
      "description_zh": "Lombyte 网站，Lombyte 是《Ratchet & Clank》（2002）的反编译项目。",
      "full_name": "lombyte-project/lombyte-project.github.io",
      "id": "scan-1405427826",
      "license": "MIT",
      "observed_at": "2026-10-16T01:36:39.111527Z",
      "pushed_at": "2026-10-15T18:00:14Z",
      "readme_sha256": "7894094287dc789862609852c2b0a2ffb883e2921f39d1bc6fc2c260ce7a4250",
      "readme_url": "https://github.com/lombyte-project/lombyte-project.github.io/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "decompilation",
        "game-decompilation",
        "game-preservation",
        "playstation-2",
        "ps2",
        "ratchet-and-clank",
        "reverse-engineering"
      ],
      "url": "https://github.com/lombyte-project/lombyte-project.github.io",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial C/WebAssembly browser runtime for Crash Bandicoot (PlayStation); users supply their own game data.",
      "description_language": "bilingual",
      "description_zh": "Crash Bandicoot（PlayStation）的非官方 C/WebAssembly 浏览器运行时，用户需自行提供游戏数据。",
      "full_name": "metadate1/c1-browser-runtime",
      "id": "scan-1297649319",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:07.772240Z",
      "pushed_at": "2026-09-05T12:53:18Z",
      "readme_sha256": "e429c887c8a5f1d471e6b3aedc68d8894bc68590faed0ca2f11c55231207b2b0",
      "readme_url": "https://github.com/metadate1/c1-browser-runtime/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "browser",
        "c",
        "crash-bandicoot",
        "game-preservation",
        "interoperability",
        "playstation",
        "ps1",
        "reverse-engineering",
        "source-available",
        "wasm",
        "webassembly"
      ],
      "url": "https://github.com/metadate1/c1-browser-runtime",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Unofficial Rust/WebAssembly research runtime for Crash Bandicoot (PlayStation); users supply their own game data.",
      "description_language": "bilingual",
      "description_zh": "Crash Bandicoot（PlayStation）的非官方 Rust/WebAssembly 研究运行时，用户需自行提供游戏数据。",
      "full_name": "metadate1/crust",
      "id": "scan-1298641110",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:07.671449Z",
      "pushed_at": "2026-09-05T12:58:20Z",
      "readme_sha256": "2a6569fa1ae720c49f716b321dec62922c1ba1df43bf8af6d0e2cf1fb66a88e2",
      "readme_url": "https://github.com/metadate1/crust/blob/main/README.md",
      "stars": 0,
      "targets": [
        "game",
        "website"
      ],
      "topics": [
        "browser",
        "crash-bandicoot",
        "game-preservation",
        "interoperability",
        "playstation",
        "ps1",
        "reverse-engineering",
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        "source-available",
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      "description_en": "Work-in-progress matching decompilation of Fossil Fighters (Nintendo DS). Bring your own ROM; no game assets included.",
      "description_language": "bilingual",
      "description_zh": "正在进行的 Fossil Fighters（Nintendo DS）匹配式反编译项目。需自备 ROM，不包含游戏资源。",
      "full_name": "Sojews/fossil-fighters-decomp",
      "id": "scan-1420260554",
      "license": "CC0-1.0",
      "observed_at": "2026-10-16T10:47:46.187505Z",
      "pushed_at": "2026-10-16T05:44:31Z",
      "readme_sha256": "ddd424ca81288b8dbf2a87d95bab27690f1136575c29b1892cf98f3c8ad072a7",
      "readme_url": "https://github.com/Sojews/fossil-fighters-decomp/blob/main/README.md",
      "stars": 0,
      "targets": [
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      ],
      "topics": [
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        "fossil-fighters",
        "matching-decomp",
        "nintendo-ds",
        "reverse-engineering"
      ],
      "url": "https://github.com/Sojews/fossil-fighters-decomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompiler for GameMaker Studio 1.4 games: data.win bytecode to native C, with an ImGui dev/cheat menu",
      "description_language": "bilingual",
      "description_zh": "GameMaker Studio 1.4 游戏的静态重编译器：将 data.win 字节码转换为原生 C，并提供 ImGui 开发/作弊菜单。",
      "full_name": "sp00nznet/gmrecomp",
      "id": "scan-1398928621",
      "license": "MIT",
      "observed_at": "2026-10-16T10:47:43.874647Z",
      "pushed_at": "2026-10-01T02:06:34Z",
      "readme_sha256": "f6c4e07400a7479b5ed8cd652e14201cac35b876d56a341eddcc2c6d08fb1248",
      "readme_url": "https://github.com/sp00nznet/gmrecomp/blob/main/README.md",
      "stars": 0,
      "targets": [
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      ],
      "topics": [
        "decompiler",
        "gamemaker",
        "imgui",
        "recompilation",
        "sdl2",
        "static-recompilation"
      ],
      "url": "https://github.com/sp00nznet/gmrecomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Static recompilation of Unreal Tournament (Epic, 1999; Steam v436) to native C, headed for a modern makeover: its own presenter, widescreen, a modern render device. Built on pcrecomp.",
      "description_language": "bilingual",
      "description_zh": "将 Unreal Tournament（Epic，1999；Steam v436）静态重编译为原生 C，并计划进行现代化改造：自有呈现模块、宽屏和现代渲染设备。基于 pcrecomp 构建。",
      "full_name": "sp00nznet/ut99-recomp",
      "id": "scan-1404874165",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T10:47:44.280439Z",
      "pushed_at": "2026-10-10T11:37:08Z",
      "readme_sha256": "276a87159498660ef1832d08e8f88bbad5d144d25ee1c984ea6a37bf9d0ce5eb",
      "readme_url": "https://github.com/sp00nznet/ut99-recomp/blob/main/README.md",
      "stars": 0,
      "targets": [
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      ],
      "topics": [
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        "reverse-engineering",
        "static-recompilation",
        "unreal-engine",
        "unreal-tournament"
      ],
      "url": "https://github.com/sp00nznet/ut99-recomp",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Fan, noncommercial server and browser client for an old Flash tank game. TypeScript server, browser client on a patched Ruffle. No game resources or game client included.",
      "description_language": "bilingual",
      "description_zh": "一款旧 Flash 坦克游戏的非商业爱好者服务端与浏览器客户端。服务端使用 TypeScript，浏览器客户端基于修补后的 Ruffle，不含游戏资源或游戏客户端。",
      "full_name": "SteepMans/tanki-flashback",
      "id": "scan-1403090675",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T07:15:07.925707Z",
      "pushed_at": "2026-10-03T13:40:24Z",
      "readme_sha256": "0c21e26d39137230b26d9779c79f62b54257a4c5836121255be3b6a5e9d762fa",
      "readme_url": "https://github.com/SteepMans/tanki-flashback/blob/main/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
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        "flash",
        "game-server",
        "multiplayer",
        "nodejs",
        "reverse-engineering",
        "ruffle",
        "swf",
        "typescript",
        "webassembly"
      ],
      "url": "https://github.com/SteepMans/tanki-flashback",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "A Node.js project for generating and writing Lego Dimensions Toy Tag data onto blank NFC213 tags. A console application that allows you to recreate character and vehicle tags for use with the Lego Dimensions game.",
      "description_language": "bilingual",
      "description_zh": "用于在 NFC213 空白标签上生成并写入 Lego Dimensions Toy Tag 数据的 Node.js 项目。这款控制台应用可重新制作供 Lego Dimensions 游戏使用的角色和载具标签。",
      "full_name": "sys-MWell/lego-dimensions-nfc-writer-console",
      "id": "scan-1161280298",
      "license": null,
      "observed_at": "2026-10-16T10:48:11.012570Z",
      "pushed_at": "2026-03-13T14:55:36Z",
      "readme_sha256": "656b8b0cb423965b273580e581097f3417c9c7684d779118f491e8d1d22e1703",
      "readme_url": "https://github.com/sys-MWell/lego-dimensions-nfc-writer-console/blob/main/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
        "cyptography",
        "javascript",
        "js",
        "json",
        "lego",
        "lego-dimensions",
        "nfc",
        "nfc-tags",
        "nodejs",
        "open-source",
        "reverse-engineering",
        "tea-encryption",
        "uid-generator",
        "web-server"
      ],
      "url": "https://github.com/sys-MWell/lego-dimensions-nfc-writer-console",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Forsaken Studio - a modding studio and level editor for Forsaken (1998) and the ProjectX engine",
      "description_language": "bilingual",
      "description_zh": "Forsaken Studio：面向 Forsaken（1998）和 ProjectX 引擎的模组制作工作台与关卡编辑器。",
      "full_name": "tehDroidX/forsaken-studio",
      "id": "scan-1299947303",
      "license": null,
      "observed_at": "2026-10-16T07:15:01.717903Z",
      "pushed_at": "2026-07-14T03:21:01Z",
      "readme_sha256": "af2536df63ebe58d2b343b8f9083d41c08cbd8d477cacf556bcd2dc4c9423f79",
      "readme_url": "https://github.com/tehDroidX/forsaken-studio/blob/main/README.md",
      "stars": 0,
      "targets": [
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        "game"
      ],
      "topics": [
        "electron",
        "forsaken",
        "game-modding",
        "level-editor",
        "reverse-engineering",
        "threejs",
        "typescript"
      ],
      "url": "https://github.com/tehDroidX/forsaken-studio",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Converts maps from other games into Killing Floor 1 levels (.rom, Unreal Engine 2.5).",
      "description_language": "bilingual",
      "description_zh": "将其他游戏的地图转换为 Killing Floor 1 关卡（.rom，Unreal Engine 2.5）。",
      "full_name": "TheBestPlan/killingfloor-map-importer",
      "id": "scan-1367064079",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:15:02.664103Z",
      "pushed_at": "2026-10-12T22:26:07Z",
      "readme_sha256": "1fac7c4e84064457ae94caf83af1fcb20c3b61f1a40c32b1296fa30f5d29fc75",
      "readme_url": "https://github.com/TheBestPlan/killingfloor-map-importer/blob/main/README.md",
      "stars": 0,
      "targets": [
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      ],
      "topics": [
        "bsp",
        "counter-strike",
        "electron",
        "file-format",
        "game-modding",
        "goldsrc",
        "kf1",
        "killing-floor",
        "killingfloor",
        "level-design",
        "map-converter",
        "map-importer",
        "nodejs",
        "reverse-engineering",
        "unreal-engine-2"
      ],
      "url": "https://github.com/TheBestPlan/killingfloor-map-importer",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Desktop and browser viewer for Killing Floor game maps (.rom, Unreal Engine 2.5). Draws the world BSP, static meshes, terrain and skybox with textures, and flies around — no KFEd needed.",
      "description_language": "bilingual",
      "description_zh": "Killing Floor 游戏地图（.rom，Unreal Engine 2.5）的桌面与浏览器查看器。可带纹理绘制世界 BSP、静态网格、地形和天空盒，并自由飞行浏览，无需 KFEd。",
      "full_name": "TheBestPlan/killingfloor-map-viewer",
      "id": "scan-1367064372",
      "license": "GPL-3.0",
      "observed_at": "2026-10-16T07:15:03.284194Z",
      "pushed_at": "2026-09-12T08:37:18Z",
      "readme_sha256": "11dac0038bb42424eeaa60e40d9bd1fed6dbf5bc96bd2a6b714bfdfda62361fe",
      "readme_url": "https://github.com/TheBestPlan/killingfloor-map-viewer/blob/main/README.md",
      "stars": 0,
      "targets": [
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        "game",
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      ],
      "topics": [
        "3d-viewer",
        "bsp",
        "electron",
        "file-format",
        "game-modding",
        "kf1",
        "killing-floor",
        "killingfloor",
        "map-viewer",
        "nodejs",
        "reverse-engineering",
        "rom",
        "threejs",
        "unreal-engine-2",
        "webgl"
      ],
      "url": "https://github.com/TheBestPlan/killingfloor-map-viewer",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "UE5 MinHook inline hook example: AOB signature scan + detour for UObject::StaticConstructObject_Internal, with the failure modes found against a real UE 5.6 target",
      "description_language": "bilingual",
      "description_zh": "UE5 MinHook 内联钩子示例：针对 UObject::StaticConstructObject_Internal 的 AOB 特征扫描和 detour，并记录了在真实 UE 5.6 目标上发现的失败情形。",
      "full_name": "vekolyram/ue5-minhook-example",
      "id": "scan-1402043032",
      "license": "NOASSERTION",
      "observed_at": "2026-10-16T10:47:44.064016Z",
      "pushed_at": "2026-10-02T16:36:28Z",
      "readme_sha256": "50e574e92fa640c4a8af9f3357b47d9fc3fe65317f320322cdaf9319f6b43aee",
      "readme_url": "https://github.com/vekolyram/ue5-minhook-example/blob/main/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
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        "game-hacking",
        "game-modding",
        "minhook",
        "reverse-engineering",
        "ue5",
        "unreal-engine"
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      "url": "https://github.com/vekolyram/ue5-minhook-example",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Cell to Singularity (Computer Lunch, Unity 6, Steam): a mobile idle game's PC build - 10,249 terms x 19 languages in one object, three MS-NRBF saves, 1,157 Crunch heads, 45 atlases, a phone's SDK stack on Windows - measured from the bytes, structure not recipes.",
      "description_language": "bilingual",
      "description_zh": "《Cell to Singularity》（Computer Lunch、Unity 6、Steam）：一款移动放置游戏的 PC 版本。一个对象中含 10,249 个词条和 19 种语言，另有三个 MS-NRBF 存档、1,157 个 Crunch 头部、45 个图集，以及出现在 Windows 上的手机 SDK 软件栈。依据字节进行测量，描述结构而非操作配方。",
      "full_name": "vs-sr-dev/pc-celltosingularity-doc",
      "id": "scan-1374476864",
      "license": null,
      "observed_at": "2026-10-16T11:54:33.365064Z",
      "pushed_at": "2026-09-17T13:26:55Z",
      "readme_sha256": "cddb1093e8d8459eeef69feec1c7f3f787a58c5aa3e6610263bae70fa5310369",
      "readme_url": "https://github.com/vs-sr-dev/pc-celltosingularity-doc/blob/master/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
        "crunch",
        "file-formats",
        "fsb5",
        "game-preservation",
        "i2-localization",
        "idle-game",
        "ms-nrbf",
        "reverse-engineering",
        "steam",
        "unity",
        "unity6"
      ],
      "url": "https://github.com/vs-sr-dev/pc-celltosingularity-doc",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Harry Potter and the Philosopher's Stone (PC, Electronic Arts, 2001) measured from the retail disc: ISO 9660 layout, a table hidden in the volume descriptor, the read window that hides the border of a 9,280-sector unreadable region, 249 Unreal Engine 1 packages, and 31 levels in one line.",
      "description_language": "bilingual",
      "description_zh": "从零售光盘测量 Harry Potter and the Philosopher’s Stone（PC，Electronic Arts，2001）：ISO 9660 布局、隐藏在卷描述符中的表、遮蔽一个含 9,280 个扇区的不可读区域边界的读取窗口、249 个 Unreal Engine 1 包，以及一行中的 31 个关卡。",
      "full_name": "vs-sr-dev/pc-harrypotter1-doc",
      "id": "scan-1351417016",
      "license": null,
      "observed_at": "2026-10-16T10:47:42.124387Z",
      "pushed_at": "2026-08-30T19:18:48Z",
      "readme_sha256": "ee5456c97147d42ac27a3a3f1097843ab5252e113a0a6e16608d7e3b05429269",
      "readme_url": "https://github.com/vs-sr-dev/pc-harrypotter1-doc/blob/master/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
        "2001",
        "binary-analysis",
        "cd-rom",
        "digital-archaeology",
        "disc-imaging",
        "electronic-arts",
        "file-formats",
        "game-preservation",
        "harry-potter",
        "iso9660",
        "knowwonder",
        "optical-media",
        "python",
        "reverse-engineering",
        "unreal-engine",
        "unreal-engine-1"
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      "url": "https://github.com/vs-sr-dev/pc-harrypotter1-doc",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "One object: the Steam install of I am Setsuna (Unity 5.2, never run). 970 files, 1,471,268,535 bytes, 97.85 % somebody else's container. Six readers close all of it on the vendors' own integers -- 35 v15 SerializedFiles at residue 0, 145 UnityWeb bundles, 279 @UTF tables, CRC-16 on 381,077 audio frames, 392 Lua chunks consumed exactly.",
      "description_language": "bilingual",
      "description_zh": "研究对象为 I am Setsuna 的 Steam 安装（Unity 5.2，未曾运行）。包含 970 个文件、1,471,268,535 字节，其中 97.85% 属于第三方容器。六种读取器依据厂商自身的整数字段完整解析：35 个 v15 SerializedFile 无剩余字节、145 个 UnityWeb 包、279 个 @UTF 表、381,077 个音频帧的 CRC-16，以及恰好读完的 392 个 Lua 代码块。",
      "full_name": "vs-sr-dev/pc-iamsetsuna-doc",
      "id": "scan-1362394351",
      "license": null,
      "observed_at": "2026-10-16T10:48:15.735951Z",
      "pushed_at": "2026-09-09T08:19:36Z",
      "readme_sha256": "4773a234aac12621f932c709abbf110d9ecde8e2edbdd0204be676dc884d4bbd",
      "readme_url": "https://github.com/vs-sr-dev/pc-iamsetsuna-doc/blob/master/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
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        "assetbundle",
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        "jrpg",
        "lua",
        "lua52",
        "reverse-engineering",
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        "tokyo-rpg-factory",
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      "url": "https://github.com/vs-sr-dev/pc-iamsetsuna-doc",
      "verification": "automated-readme-scan"
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    {
      "category": "game-analysis",
      "description_en": "Byte-level study of Tesla Effect (PC/Windows, 2014): 17,519,466,565 bytes in which 82.93 % is filmed video and the studio's own code is 0.0090 %. 1,035 Bink 2 headers censused, 20,014.286 s of running time, a script in five Excel workbooks, and a name-closure test that fails both ways.",
      "description_language": "bilingual",
      "description_zh": "对 Tesla Effect（PC/Windows，2014）的字节级研究：共 17,519,466,565 字节，其中 82.93% 为实拍视频，工作室自己的代码占 0.0090%。统计了 1,035 个 Bink 2 文件头、20,014.286 秒播放时长、分布于五个 Excel 工作簿中的脚本，以及双向均不通过的名称闭包测试。",
      "full_name": "vs-sr-dev/pc-teslaeffect-doc",
      "id": "scan-1352813122",
      "license": null,
      "observed_at": "2026-10-16T11:54:30.425458Z",
      "pushed_at": "2026-08-31T20:01:42Z",
      "readme_sha256": "fc65abd6cf59babd16c40e1c82a7b302cab6b21f0326136f5c91dd41646ae717",
      "readme_url": "https://github.com/vs-sr-dev/pc-teslaeffect-doc/blob/master/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
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        "adventure-game",
        "big-finish-games",
        "binary-analysis",
        "bink-video",
        "digital-archaeology",
        "file-formats",
        "fmv",
        "game-preservation",
        "python",
        "rad-game-tools",
        "reverse-engineering",
        "steam",
        "tesla-effect",
        "tex-murphy",
        "unity",
        "unity3d"
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      "url": "https://github.com/vs-sr-dev/pc-teslaeffect-doc",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "The Wardrobe (CINIC Games, Unity 6, Steam): 1,207 clear XML in six languages keyed by Italian, 17,368 sprites at format 22, 482 FMOD Studio banks, 31 silent films - measured from the bytes, nothing published.",
      "description_language": "bilingual",
      "description_zh": "The Wardrobe（CINIC Games，Unity 6，Steam）：以意大利语为键的六种语言、1,207 个明文 XML，17,368 个格式 22 精灵，482 个 FMOD Studio 音频库，以及 31 段无声影片；均从字节中测量，未发布任何内容。",
      "full_name": "vs-sr-dev/pc-thewardrobe-doc",
      "id": "scan-1374352356",
      "license": null,
      "observed_at": "2026-10-16T10:48:15.298881Z",
      "pushed_at": "2026-09-17T12:17:23Z",
      "readme_sha256": "9cc7514b9ae5b16af7183433e9adfb514f455d5588bdb0c04ee975460405f858",
      "readme_url": "https://github.com/vs-sr-dev/pc-thewardrobe-doc/blob/master/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
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        "fmod",
        "fsb5",
        "game-preservation",
        "point-and-click",
        "reverse-engineering",
        "steam",
        "unity",
        "unity6",
        "xml"
      ],
      "url": "https://github.com/vs-sr-dev/pc-thewardrobe-doc",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "Learn game hacking by doing it. A 3D game you reverse engineer in your browser: memory scanning, watchpoints, patching, C++ tools.",
      "description_language": "bilingual",
      "description_zh": "通过实践学习游戏安全研究。在浏览器中逆向分析一款 3D 游戏，练习内存扫描、监视点、修补及 C++ 工具。",
      "full_name": "vulnix0x4/breakpoint",
      "id": "scan-1384472953",
      "license": "MIT",
      "observed_at": "2026-10-16T07:15:08.046602Z",
      "pushed_at": "2026-09-24T02:26:58Z",
      "readme_sha256": "7f445f54041c77827d666bffa31f486dd7fd43fbfd449307235fd7b45a408b6b",
      "readme_url": "https://github.com/vulnix0x4/breakpoint/blob/main/README.md",
      "stars": 0,
      "targets": [
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      "topics": [
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        "education",
        "game-hacking",
        "reverse-engineering",
        "threejs",
        "webassembly"
      ],
      "url": "https://github.com/vulnix0x4/breakpoint",
      "verification": "automated-readme-scan"
    },
    {
      "category": "game-analysis",
      "description_en": "a toolbox for snapshot game progress made in flutter",
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