{
  "added_at": "2026-10-16",
  "arxiv_id": "2604.18591",
  "arxiv_version_reviewed": "v1",
  "authors": [
    "Yunshu Bai",
    "RuiHao Li",
    "Hao Zhang",
    "Chien Her Lim",
    "Ming Yan",
    "Mengtian Li"
  ],
  "bibtex_url": "https://awesomerea.org/papers/citations/paper-sprite-game-ui.bib",
  "code_url": null,
  "date_basis": "Crossref publisher-deposited online publication date",
  "date_basis_zh": "Crossref 中由出版方提供的在线出版日期。",
  "date_precision": "day",
  "description_en": "Transforms game-interface screenshots into editable engine assets through hierarchical YAML, visual grounding, asset extraction, and Unity UXML/USS synthesis, with evaluation on a curated game-UI benchmark and review by three senior UI/UX designers.",
  "description_zh": "通过层级化 YAML、视觉定位、素材提取和 Unity UXML／USS 生成，将游戏界面截图转化为可编辑的引擎资源，并在精选游戏界面基准上评估，由三位资深 UI／UX 设计师进行审阅。",
  "doi": "10.1145/3772363.3798742",
  "entry_url": "https://awesomerea.org/papers/paper-sprite-game-ui/",
  "entry_url_zh": "https://awesomerea.org/zh/papers/paper-sprite-game-ui/",
  "evidence_urls": [
    "https://arxiv.org/abs/2604.18591",
    "https://arxiv.org/html/2604.18591v1",
    "https://api.crossref.org/works/10.1145/3772363.3798742",
    "https://baiyunshu.github.io/sprite.github.io/"
  ],
  "first_arxiv_date": "2026-03-18",
  "id": "paper-sprite-game-ui",
  "json_url": "https://awesomerea.org/papers/paper-sprite-game-ui/record.json",
  "kind": "research",
  "markdown_url": "https://awesomerea.org/papers/paper-sprite-game-ui/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/papers/paper-sprite-game-ui/index.md",
  "metadata_notes": "Published as a CHI 2026 poster/extended abstract. The publisher title has “SPRITE:From” and “GameUI”; arXiv and the project page normalize these spaces. arXiv/Hugging Face report a March 18 first submission despite the 2604 identifier; the April 13 publication date is independently verified in Crossref. No implementation link is verified.",
  "metadata_notes_zh": "发表于 CHI 2026 海报／扩展摘要集。出版方标题使用“SPRITE:From”和“GameUI”，arXiv 与项目页采用常规空格。虽然编号以 2604 开头，arXiv／Hugging Face 记载首次提交为 3 月 18 日；4 月 13 日出版日期已在 Crossref 独立核实。未核实实现代码链接。",
  "pdf_url": "https://baiyunshu.github.io/sprite.github.io/Source/chiea26-516.pdf",
  "project_url": "https://baiyunshu.github.io/sprite.github.io/",
  "publication_date": "2026-04-13",
  "publication_status": "conference-paper",
  "record_type": "paper",
  "runtime_tested": false,
  "scope_limitations_en": "The generated interactions cover basic hover, toggle, and click behavior. Complex temporal and drag-and-drop logic remain outside scope, and translucent overlap or ambiguous diegetic layouts can fail. This is game-UI prototyping, not complete gameplay reconstruction; the official page still labels code as coming soon.",
  "scope_limitations_zh": "生成的交互覆盖基本悬停、切换和点击行为，复杂时序与拖放逻辑仍不在范围内；半透明重叠元素或边界不明确的场景内界面可能处理失败。这是游戏界面原型重建，不是完整玩法重建；官方页面仍标注代码即将发布。",
  "targets": [
    "game"
  ],
  "title": "SPRITE: From Static Mockups to Engine-Ready Game UI",
  "title_zh": "SPRITE：从静态设计稿重建可用于游戏引擎的界面",
  "url": "https://doi.org/10.1145/3772363.3798742",
  "venue": "CHI EA 2026 (poster/extended abstract)",
  "verification": "source-reviewed",
  "verified_at": "2026-10-16",
  "why_fits_en": "Adds game-specific screenshot-to-engine reconstruction while distinguishing visual and structural recovery from full game behavior.",
  "why_fits_zh": "补充游戏领域从截图到引擎的重建研究，并区分视觉与结构恢复和完整游戏行为。",
  "year": 2026
}
