{
  "added_at": "2026-11-06",
  "additional_evidence_urls": [
    "https://github.com/Perfare/AssetStudio/blob/d158e864b556b5970709c2a52e47944d53aa98a2/LICENSE",
    "https://github.com/Perfare/AssetStudio/releases/tag/v0.16.47"
  ],
  "category": "game-analysis",
  "description_en": "Tool for exploring, extracting and exporting the assets and asset bundles of Unity versions 3.4 to 2022.1. It converts Texture2D and Sprite images to PNG, TGA, JPEG or BMP and AudioClip to MP3, OGG, WAV, M4A or FSB, with FSB-to-WAV conversion, and exports fonts, meshes as OBJ, text assets, shaders, movie and video clips and MonoBehaviour data as JSON; models export from the scene hierarchy, and Animators export to FBX with their bound AnimationClips. MonoBehaviour export asks for the folder holding the assemblies, such as Managed, or, for IL2CPP builds, the dummy DLLs that Il2CppDumper generates.",
  "description_zh": "用于浏览、提取和导出 Unity 3.4 至 2022.1 版本资源与资源包（asset bundle）的工具。它可把 Texture2D 和 Sprite 图像转换为 PNG、TGA、JPEG 或 BMP，把 AudioClip 转换为 MP3、OGG、WAV、M4A 或 FSB（并支持将 FSB 转为 WAV），还能导出字体、OBJ 格式网格、文本资源、着色器、影片与视频片段，以及 JSON 格式的 MonoBehaviour 数据；模型可从场景层级中导出，Animator 可连同绑定的 AnimationClip 导出为 FBX。导出 MonoBehaviour 时需要指定程序集所在目录（如 Managed 文件夹），IL2CPP 构建则需改选 Il2CppDumper 生成的 dummy DLL 目录。",
  "entry_url": "https://awesomerea.org/resources/assetstudio/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/assetstudio/",
  "evidence_url": "https://github.com/Perfare/AssetStudio/blob/d158e864b556b5970709c2a52e47944d53aa98a2/README.md",
  "group": "tools",
  "id": "assetstudio",
  "json_url": "https://awesomerea.org/resources/assetstudio/record.json",
  "kind": "tool",
  "markdown_url": "https://awesomerea.org/resources/assetstudio/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/assetstudio/index.md",
  "name": "AssetStudio",
  "name_zh": "AssetStudio Unity 资源浏览与导出工具",
  "record_type": "resource",
  "relationship": "foundation",
  "requirement_facets": [
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Builds target .NET Framework 4.7.2, .NET Desktop Runtime 5.0 or .NET Desktop Runtime 6.0. Building needs Visual Studio 2022 or newer, and the native FBX exporter needs Autodesk's FBX SDK 2020.2.1. The latest release is v0.16.47 (2022-06-16), and the repository is archived on GitHub.",
    "Loading asset bundles decompresses and reads them in memory, which can use a large amount of memory; the README suggests extracting them to a folder first and reading them from there.",
    "The README states that neither the repository, the tool nor its owner is affiliated with, sponsored or authorized by Unity Technologies. MIT per LICENSE; the bundled texture decoders come from separately licensed open-source projects."
  ],
  "requirements_zh": [
    "构建版本分别面向 .NET Framework 4.7.2、.NET Desktop Runtime 5.0 和 .NET Desktop Runtime 6.0。从源码构建需要 Visual Studio 2022 或更新版本，原生 FBX 导出组件还需要 Autodesk FBX SDK 2020.2.1。最新发布版本为 v0.16.47（2022-06-16），仓库已在 GitHub 上归档。",
    "加载资源包时会在内存中解压并读取，可能占用大量内存；README 建议先把资源包提取到文件夹，再从那里读取。",
    "README 声明该仓库、工具及其所有者均与 Unity Technologies 无关联，也未获其赞助或授权。依 LICENSE 采用 MIT 许可；随附的纹理解码器来自各自另有许可的开源项目。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/Perfare/AssetStudio",
  "verification": "source-reviewed",
  "verified_at": "2026-11-05"
}
