# Atlantis Native: porting the Atlantis and Atlantis II engines to Rust

> Atlantis Native ports the reverse-engineered CryOmni3D Atlantis engine to Rust for Atlantis: The Lost Tales and Atlantis II. It reads files from the user's own game copies and runs their scripts, panoramas, cinematics and puzzles on desktop systems and in browsers, with optional display and bug fixes.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/ripleyXLR8/atlantis-native>
- Primary source: <https://github.com/ripleyXLR8/atlantis-native/blob/6c4820c778597297c9c0bbfe5f2a13b0fe9989f3/README.md>
- Catalog page: <https://awesomerea.org/resources/atlantis-native-case/>
- Record JSON: <https://awesomerea.org/resources/atlantis-native-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/atlantis-native-case/index.md)

## Requirements & limits

- **Prerequisites:** Users supply their own copies of Atlantis: The Lost Tales or Atlantis II; game data is not included.
- **Scope:** Desktop builds cover Windows, macOS and Linux; a browser build is also described.
- **License:** GPL-3.0-or-later license.

## Primary sources

1. <https://github.com/ripleyXLR8/atlantis-native/blob/6c4820c778597297c9c0bbfe5f2a13b0fe9989f3/README.md>
2. <https://github.com/ripleyXLR8/atlantis-native/blob/6c4820c778597297c9c0bbfe5f2a13b0fe9989f3/Cargo.toml>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
