{
  "added_at": "2026-11-06",
  "additional_evidence_urls": [
    "https://github.com/cheat-engine/cheat-engine/blob/ec45d5f47f92a239ba0bf51ec5d04a7509c3fd37/Cheat%20Engine/release/readme.txt",
    "https://github.com/cheat-engine/cheat-engine/releases/tag/7.5",
    "https://www.cheatengine.org/aboutce.php",
    "https://www.cheatengine.org/"
  ],
  "category": "dynamic-analysis",
  "description_en": "Memory scanner, debugger, disassembler and assembler for inspecting and changing running games and other applications; its README calls it a development environment focused on modding games and applications for personal use. The project site lists a memory scanner for finding the variables a game uses, a debugger, disassembler, assembler, speedhack, trainer maker, Direct3D manipulation and system inspection tools, and the README's build notes add Mono, .NET and Java runtime inspection, a VEH debugger interface, Lua and C code in scripts and an optional kernel-mode driver.",
  "description_zh": "集内存扫描、调试、反汇编和汇编于一体的工具，用于检查和修改运行中的游戏及其他应用；README 称其为专注于游戏和应用改造（仅供个人使用）的开发环境。项目网站列出的功能包括：快速扫描游戏所用变量的内存扫描器，以及调试器、反汇编器、汇编器、变速（speedhack）、修改器（trainer）制作、Direct3D 操控和系统检查工具；README 中的构建说明还提到 Mono、.NET 和 Java 运行时检查、VEH 调试器接口、在脚本中嵌入 Lua 与 C 代码，以及可选的内核模式驱动。",
  "entry_url": "https://awesomerea.org/resources/cheat-engine/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/cheat-engine/",
  "evidence_url": "https://github.com/cheat-engine/cheat-engine/blob/ec45d5f47f92a239ba0bf51ec5d04a7509c3fd37/README.md",
  "group": "tools",
  "id": "cheat-engine",
  "json_url": "https://awesomerea.org/resources/cheat-engine/record.json",
  "kind": "tool",
  "markdown_url": "https://awesomerea.org/resources/cheat-engine/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/cheat-engine/index.md",
  "name": "Cheat Engine",
  "name_zh": "Cheat Engine 游戏与应用内存分析调试工具",
  "record_type": "resource",
  "relationship": "foundation",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "scope",
    "license"
  ],
  "requirements": [
    "The site's news of 2026-05-29 says Cheat Engine 7.7 was released for Windows, Mac and Linux to Patreon supporters first, followed by a public Windows installer. The newest GitHub release is 7.5 (2023-02-23), which attaches no binaries, and the reviewed master commit dates from 2025-04-19.",
    "Building needs Lazarus 2.2.2 for 64-bit Windows with its i386 cross-compiler for the main project and Visual Studio (usually 2017) for the .sln helper projects, such as the Mono, .NET and Java data collectors. Kernel-mode functions need the DBK driver built without a signature, then booting with unsigned-driver support or signing the driver yourself.",
    "The site describes it as made for modifying single-player games without an internet connection, says it will most likely not work on online games, requires users to be 18 or older, calls it for private and educational purposes and asks users not to violate a game's or application's EULA or terms of service.",
    "The repository has no top-level license file and GitHub detects no license; the site says the source code is visible so that anyone can compile their own version. Bundled components such as tcclib carry their own license files."
  ],
  "requirements_zh": [
    "据网站 2026-05-29 的公告，Cheat Engine 7.7 先面向 Patreon 赞助者发布了 Windows、Mac 和 Linux 版本，随后推出公开的 Windows 安装包。GitHub 上最新的发布版本是 7.5（2023-02-23），未附带二进制文件；所审阅的 master 分支提交日期为 2025-04-19。",
    "构建主项目需要 64 位 Windows 版 Lazarus 2.2.2 及其 i386 交叉编译器；Mono、.NET 和 Java 数据采集器等 .sln 辅助项目需要 Visual Studio（通常为 2017 版）。内核模式功能需要编译不带签名的 DBK 驱动，然后以允许未签名驱动的方式启动系统，或自行为驱动签名。",
    "网站说明它用于修改无需联网的单机游戏，对联网游戏大多无效；要求使用者年满 18 岁，声明其仅供个人和学习用途，并提醒使用者不要违反游戏或应用的最终用户许可协议（EULA）或服务条款。",
    "仓库根目录没有许可证文件，GitHub 也未识别出许可证；网站称源码公开可见，任何人都可以自行编译。tcclib 等随附组件带有各自的许可证文件。"
  ],
  "targets": [
    "binary",
    "game"
  ],
  "url": "https://github.com/cheat-engine/cheat-engine",
  "verification": "source-reviewed",
  "verified_at": "2026-11-05"
}
