{
  "added_at": "2026-10-19",
  "additional_evidence_urls": [
    "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/LICENSE",
    "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/docs/FEASIBILITY.md",
    "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/docs/DEVLOG.md",
    "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/docs/PSX_PORT_KNOWLEDGE_REPORT.md",
    "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/game.toml",
    "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/.gitmodules",
    "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/.github/workflows/release.yml",
    "https://github.com/Alexbeav/psxrecomp/blob/08ec704a974b1f3a16335b4afeb340b9eff19926/README.md"
  ],
  "category": "reconstruction-cases",
  "description_en": "Packages a psxrecomp static-recompilation project for Driver (PlayStation, USA) as a setup host: releases carry the recompiler, runtime and a recomp-ui launcher, and the player’s machine generates and compiles the game from the user’s own disc image. The repository holds configuration, Ghidra-derived function seeds and release automation rather than game code. Its documented status is thin: an operator-confirmed private build reaches gameplay, while package release gates remain open.",
  "description_zh": "将 Driver（PlayStation 美版）的 psxrecomp 静态重编译项目打包为“安装宿主”：发布包含重编译器、运行时和 recomp-ui 启动器，再由玩家电脑依据使用者自备的光盘镜像生成并编译游戏。仓库只包含配置、来自 Ghidra 的函数种子和发布自动化脚本，不含游戏代码。文档记录的状态较为有限：维护者确认一个私有构建可以进入游戏，而发布包的验收门槛仍未完成。",
  "entry_url": "https://awesomerea.org/resources/driver-recomp-setup-host-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/driver-recomp-setup-host-case/",
  "evidence_url": "https://github.com/alexbeavs-ps1-ports/driver-recomp/blob/11e9a4a8c8fcf931e4ef70121d231a5a3cb5c42b/README.md",
  "group": "cases",
  "id": "driver-recomp-setup-host-case",
  "json_url": "https://awesomerea.org/resources/driver-recomp-setup-host-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/driver-recomp-setup-host-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/driver-recomp-setup-host-case/index.md",
  "name": "Driver Recompiled: a psxrecomp setup host that builds the game locally",
  "name_zh": "Driver Recompiled：在本地构建游戏的 psxrecomp 安装宿主",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "scope",
    "prerequisites",
    "prerequisites",
    "testing",
    "license"
  ],
  "requirements": [
    "The reviewed main branch (VERSION 0.3.6) targets only the USA release SLUS-00842 and pins Alexbeav’s psxrecomp fork at 08ec704a and recomp-ui at be8ac1d0. FEASIBILITY.md records the status bootstrap_verified: the operator confirmed that a private promoted build reaches gameplay. No mode or feature coverage is documented, and the README notes that public v0.3.0 can relaunch the wrong executable after its first build.",
    "The player supplies an owned disc image of Driver (USA, SLUS-00842); game.toml records the expected data-track size and hashes. Release CI packages a setup host without game C, BIOS backends, disc images or a prebuilt playable executable. The workflow says users generate OpenBIOS, with a retail BIOS optional, while FEASIBILITY.md mentions the player supplying a BIOS; generated code and the executable stay on the user’s machine.",
    "v0.3.6 publishes packages for Windows x64, Linux x64, macOS Apple Silicon and macOS Intel, but the documentation keeps each platform claim pending exact-package setup, startup and clean-exit gates; the README describes 0.3.0 as Windows x64 only. Local builds use the psxrecomp CLI, CMake, Ninja, Python and C/C++ toolchains, with Windows on the framework’s portable toolchain route.",
    "Reported checks are setup executable-name and source-parity tests and YAML and release-workflow audits. The README also describes boot gates and A/B comparisons against Beetle and DuckStation across the author’s ports, but the reviewed tree publishes no comparison results for this title. These are project reports.",
    "Project-owned files are GPL-3.0-only; psxrecomp keeps PolyForm Noncommercial 1.0.0 and recomp-ui MIT, and the GPL does not cover retail content or generated retail code. The README says the ports are developed with substantial AI assistance, with AI writing most of the code."
  ],
  "requirements_zh": [
    "所审阅的 main 分支（VERSION 0.3.6）仅针对美版 SLUS-00842，并固定 Alexbeav 的 psxrecomp 分支于 08ec704a、recomp-ui 于 be8ac1d0。FEASIBILITY.md 记录的状态为 bootstrap_verified：维护者确认一个私有的提升构建可以进入游戏。文档未说明模式或功能覆盖范围；README 还指出，公开的 v0.3.0 在首次构建后可能启动错误的可执行文件。",
    "玩家需自备 Driver（美版，SLUS-00842）的光盘镜像；game.toml 记录了数据轨道的预期大小和哈希。发布 CI 打包的安装宿主不含游戏 C 代码、BIOS 后端、光盘镜像或预先构建的可运行程序。工作流说明由用户生成 OpenBIOS，零售 BIOS 为可选项，而 FEASIBILITY.md 提到由玩家提供 BIOS；生成的代码和可执行文件均保留在用户电脑上。",
    "v0.3.6 发布了 Windows x64、Linux x64、macOS Apple Silicon 和 macOS Intel 的安装包，但文档仍将各平台支持列为待定，须先通过针对确切安装包的安装、启动和正常退出验收；README 称 0.3.0 仅支持 Windows x64。本地构建使用 psxrecomp 命令行、CMake、Ninja、Python 及 C／C++ 工具链，Windows 采用框架的便携工具链方案。",
    "报告的检查包括安装可执行文件名称与源码一致性测试，以及 YAML 和发布工作流审计。README 还描述了作者各移植项目共用的启动关卡检查及与 Beetle、DuckStation 的 A/B 对比，但所审阅的源码树未公布本游戏的对比结果。这些均为项目报告。",
    "项目自有文件采用 GPL-3.0-only；psxrecomp 保留 PolyForm Noncommercial 1.0.0，recomp-ui 保留 MIT，GPL 不涵盖零售内容或生成的零售代码。README 称这些移植在大量 AI 协助下开发，大部分代码由 AI 编写。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/alexbeavs-ps1-ports/driver-recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-10-18"
}
