# KartPad: platform integration for a Mario Kart Wii recompilation

> Builds Apple and Android integration around WiiCompiled’s ahead-of-time translation of Mario Kart Wii, with native graphics, input and optional Retro Rewind support. Its status and rights documents distinguish platform acceptance, unresolved device defects and game-content requirements.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-10-17
- Added to the catalog: 2026-10-17
- Original resource: <https://github.com/chrissotraidis/kartpad>
- Primary source: <https://github.com/chrissotraidis/kartpad/blob/7e99c6776263caa85dccde2de6281cb092778877/README.md>
- Catalog page: <https://awesomerea.org/resources/kartpad-case/>
- Record JSON: <https://awesomerea.org/resources/kartpad-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/kartpad-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires user-supplied supported PAL RMCP01 revision 0 game data. Retro Rewind 6.13.3 needs matching separately obtained content and a compatible compiled profile in the reviewed 0.8.3 build.
- **Prerequisites:** Android targets ARM64/Vulkan on Android 9+; iPhone/iPad require iOS/iPadOS 16+. The README documents a PadMint/source route for Apple Silicon macOS 14+, while the pinned status table still labels Mac experimental. tvOS 17+ is also an experimental preview.
- **Limits:** Physical-device and emulator checks cover specific builds and devices. Missing graphics, freezes, controller and performance problems remain on some hardware.
- **Attribution:** Substantial AI assistance is disclosed without an audited generated-code percentage.
- **License:** KartPad-owned work is GPL-3.0-only, with upstream component terms retained. RIGHTS_AND_LICENSES separates software obligations from game-derived logic and assets; GPL does not relicense Mario Kart Wii.

## Primary sources

1. <https://github.com/chrissotraidis/kartpad/blob/7e99c6776263caa85dccde2de6281cb092778877/README.md>
2. <https://github.com/chrissotraidis/kartpad/blob/7e99c6776263caa85dccde2de6281cb092778877/RIGHTS_AND_LICENSES.md>
3. <https://github.com/chrissotraidis/kartpad/blob/7e99c6776263caa85dccde2de6281cb092778877/docs/STATUS.md>
4. <https://github.com/chrissotraidis/kartpad/blob/7e99c6776263caa85dccde2de6281cb092778877/docs/KNOWN-ISSUES.md>
5. <https://github.com/chrissotraidis/kartpad/blob/7e99c6776263caa85dccde2de6281cb092778877/LICENSE>

## More in Games

- [King Kong Recompiled: an AI-developed Xbox 360 static recompilation](https://awesomerea.org/resources/king-kong-recompiled-case/index.md) · Case study
- [LASRecomp: Link’s Awakening static recompilation](https://awesomerea.org/resources/lasrecomp/index.md) · Case study
- [Little Planet: Sonic CD recompiled from a matching disassembly](https://awesomerea.org/resources/little-planet-sonic-cd-recomp-case/index.md) · Case study
- [Lost Odyssey Recomp: statically recompiling an Xbox 360 RPG into native ports](https://awesomerea.org/resources/lost-odyssey-recomp-case/index.md) · Case study
- [MarioKart 64: Recompiled — a native port through N64Recomp static recompilation](https://awesomerea.org/resources/mariokart64-recompiled-case/index.md) · Case study
- [MediEvil Recomp: a PlayStation static recompilation to C#](https://awesomerea.org/resources/medievil-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
