{
  "added_at": "2026-10-19",
  "additional_evidence_urls": [
    "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/.recomp.json",
    "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/setup.ps1",
    "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/.gitignore",
    "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/CHANGELOG.md",
    "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/kk/king_kong_manifest.toml",
    "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/kk/src/io_fix.cpp",
    "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/kk/THIRD-PARTY-NOTICES.txt",
    "https://github.com/TekRantGaming/king-kong-recompiled/releases/tag/v1.9.11"
  ],
  "category": "reconstruction-cases",
  "description_en": "Translates the Xbox 360 release of Peter Jackson's King Kong into native Windows code with the ReXGlue static-recompilation SDK, adding a launcher and display, control and graphics options. Project code completes streamed disc reads the way the console does, which README credits with getting past an opening freeze seen under Xenia. The author discloses that the port was made almost entirely with Claude Code, directed and tested by the repository owner.",
  "description_zh": "借助 ReXGlue 静态重编译 SDK，将 Xbox 360 版 Peter Jackson's King Kong 转译为原生 Windows 代码，并加入启动器以及显示、操控和图形选项。项目代码按主机的方式完成流式光盘读取；README 称这使游戏越过了在 Xenia 中出现的开场卡死。作者披露，该移植几乎完全由 Claude Code 完成，仓库所有者负责指导和测试。",
  "entry_url": "https://awesomerea.org/resources/king-kong-recompiled-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/king-kong-recompiled-case/",
  "evidence_url": "https://github.com/TekRantGaming/king-kong-recompiled/blob/c852d9f467201e9a02c1aaf099b65522535b3473/README.md",
  "group": "cases",
  "id": "king-kong-recompiled-case",
  "json_url": "https://awesomerea.org/resources/king-kong-recompiled-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/king-kong-recompiled-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/king-kong-recompiled-case/index.md",
  "name": "King Kong Recompiled: an AI-developed Xbox 360 static recompilation",
  "name_zh": "King Kong Recompiled：由 AI 开发的 Xbox 360 静态重编译",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "scope",
    "prerequisites",
    "prerequisites",
    "testing",
    "license"
  ],
  "requirements": [
    "README and .recomp.json describe a static recompilation of the USA/Europe Xbox 360 disc (title ID 555307D3, version 0.0.0.1) with ReXGlue, which credits Xenia and XenonRecomp. Release v1.9.11 ships only a Windows x64 package; Linux and Steam Deck run it through Proton experimentally, while a native Linux build and a native Vulkan/DirectX 12 renderer are described as in progress. README says a full play-through has not been confirmed.",
    "Requires a full disc image made from the player's own copy of that release; README gives its expected size and SHA-1, and the launcher checks the title ID before copying about 6.3 GB of game files next to the program. No game files are included, and the recompiled C++ derived from the game's code is regenerated locally and excluded from the repository.",
    "Playing needs 64-bit Windows 10 or 11, a DirectX 12 graphics card and about 7 GB of space. Source builds need Visual Studio 2022 Build Tools with Clang, CMake and Ninja; setup.ps1 downloads ReXGlue SDK 0.10.0 and generates the recompiled sources from the player's disc image before kk/build.bat compiles them.",
    "Reported checks are the owner's testing and developer autoplay builds that also collect shader packs; the reviewed tree has no CI workflow. Known issues include wrong character animations above 30 fps and periodic pauses in pre-rendered videos. The launcher's anonymous online-player check-in is on by default.",
    "No license file is present, so reuse terms for the port's code are unstated; the bundled upscaler notices are MIT, and ReXGlue and other dependencies keep their own terms. Game code, assets and trademarks remain their owners', and the project disclaims affiliation with Ubisoft, Universal, Microsoft and others. The AI disclosure names Claude Code."
  ],
  "requirements_zh": [
    "README 和 .recomp.json 将其描述为使用 ReXGlue 对美版／欧版 Xbox 360 光盘（标题 ID 555307D3，版本 0.0.0.1）进行的静态重编译；ReXGlue 致谢 Xenia 和 XenonRecomp。v1.9.11 版只提供 Windows x64 安装包；Linux 和 Steam Deck 通过 Proton 以实验方式运行，原生 Linux 版本和原生 Vulkan／DirectX 12 渲染器据称仍在开发。README 称尚未确认能完整通关。",
    "需使用玩家自有的该版本光盘制作完整光盘镜像；README 给出预期大小和 SHA-1，启动器会先检查标题 ID，再将约 6.3 GB 游戏文件复制到程序旁。项目不含任何游戏文件，由游戏代码生成的重编译 C++ 在本地重新生成，并排除在仓库之外。",
    "运行需 64 位 Windows 10 或 11、支持 DirectX 12 的显卡及约 7 GB 空间。从源码构建需 Visual Studio 2022 Build Tools（含 Clang）、CMake 和 Ninja；setup.ps1 会下载 ReXGlue SDK 0.10.0，并从玩家的光盘镜像生成重编译源码，再由 kk/build.bat 编译。",
    "报告的检查包括所有者的测试，以及同时用于收集着色器包的开发者自动游玩构建；所审版本没有 CI 工作流。已知问题包括 30 fps 以上部分角色动画不正确，以及预渲染视频周期性停顿。启动器的匿名在线人数上报默认开启。",
    "仓库没有许可证文件，移植代码的复用条款未作说明；内置的超分辨率组件声明为 MIT，ReXGlue 及其他依赖各自适用其条款。游戏代码、素材和商标仍归各自权利人所有，项目声明与 Ubisoft、Universal、Microsoft 等无关。AI 披露所指为 Claude Code。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/TekRantGaming/king-kong-recompiled",
  "verification": "source-reviewed",
  "verified_at": "2026-10-18"
}
