# OpenLara: Tomb Raider engine reimplementation

> Open-source engine for classic Tomb Raider, with a WebGL build and a standalone release. Its format code defines object types for Tomb Raider 1 through 4.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/XProger/OpenLara>
- Primary source: <https://github.com/XProger/OpenLara/blob/3b268ca4bf986c380f44a26ffd9218bf6d376249/README.md>
- Catalog page: <https://awesomerea.org/resources/openlara/>
- Record JSON: <https://awesomerea.org/resources/openlara/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openlara/index.md)

## Requirements & limits

- The repository declares the BSD-2-Clause license.

## Primary sources

1. <https://github.com/XProger/OpenLara/blob/3b268ca4bf986c380f44a26ffd9218bf6d376249/README.md>
2. <https://github.com/XProger/OpenLara/blob/3b268ca4bf986c380f44a26ffd9218bf6d376249/src/format.h>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
