# retruxx: reverse-engineered Hard Truck Apocalypse

> retruxx is a reverse-engineered Hard Truck Apocalypse project that builds the game executable and separate renderer, input, and sound DLLs. Its 32-bit build matches the original game's memory layouts.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/mindflower/retruxx>
- Primary source: <https://github.com/mindflower/retruxx/blob/e94ac261e4a4a4783b092ff4aba02ec2c2121f04/README.md>
- Catalog page: <https://awesomerea.org/resources/retruxx/>
- Record JSON: <https://awesomerea.org/resources/retruxx/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/retruxx/index.md)

## Requirements & limits

- Building requires Windows, Visual Studio C++ build tools, CMake, Git, the DirectX SDK (June 2010), and the FMOD Core SDK.
- Running the game requires an installed copy of Ex Machina / Hard Truck Apocalypse for its game data.
- The executable and driver DLLs must have compatible bitness.
- The repository has no license file.

## Primary sources

1. <https://github.com/mindflower/retruxx/blob/e94ac261e4a4a4783b092ff4aba02ec2c2121f04/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
