# SF2Recomp: statically recompiling Shadow Fight 2 for native platforms

> SF2Recomp converts a user's Shadow Fight 2 Nintendo Switch game files into native builds for Linux, Windows, macOS, and Android. Its converter combines translated game code with a runtime and user-supplied assets, adding controls, graphics options, sparring, and LAN play.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/bipinkrish/sf2recomp>
- Primary source: <https://github.com/bipinkrish/sf2recomp/blob/e7ba03aaaa8394e4beda15eb8b321c8a01621e3f/README.md>
- Catalog page: <https://awesomerea.org/resources/sf2recomp-case/>
- Record JSON: <https://awesomerea.org/resources/sf2recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sf2recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply a combined base plus v1.1.0/update v131072 NSP with sidecars and prod.keys, or already extracted updated game files.
- **Prerequisites:** A Vulkan 1.3 compatible GPU and driver are required; platform version requirements vary.
- **Limits:** macOS Apple Silicon support is experimental, with gameplay and GPU validation pending.
- **License:** Project code is MIT licensed; dependencies and the project icon have separate terms.

## Primary sources

1. <https://github.com/bipinkrish/sf2recomp/blob/e7ba03aaaa8394e4beda15eb8b321c8a01621e3f/README.md>
2. <https://github.com/bipinkrish/sf2recomp/blob/e7ba03aaaa8394e4beda15eb8b321c8a01621e3f/Makefile>

## More in Games

- [Sin & Punishment: a work-in-progress N64 static recompilation](https://awesomerea.org/resources/sin-punishment-recompiled-case/index.md) · Case study
- [Skate 3 Recomp: a native Xbox 360 recompilation through ReXGlue](https://awesomerea.org/resources/skate3-recomp-case/index.md) · Case study
- [Snap64 Recomp: a static-recompilation port of Pokémon Snap](https://awesomerea.org/resources/snap64-recomp-case/index.md) · Case study
- [SpeedBreaker: statically recompiling Need for Speed: Most Wanted for Xbox 360](https://awesomerea.org/resources/speedbreaker-nfs-most-wanted-case/index.md) · Case study
- [Spider-Man 2 PS2 Recomp: a static recompilation checkpoint](https://awesomerea.org/resources/spider-man-2-ps2-recomp-case/index.md) · Case study
- [ssbu-recomp: static recompilation with explicit mode limits](https://awesomerea.org/resources/ssbu-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
