# Ship of Harkinian: a native Ocarina of Time port built on the decompilation

> Builds Ocarina of Time as a native PC application from the OoT decompilation’s source, with libultraship standing in for the N64 libultra SDK and DirectX 11, OpenGL or Metal rendering. No game assets are shipped: they are converted from the user’s supported ROM into an .o2r archive, and the port adds save states, alternate and custom assets and other enhancements.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-10-18
- Added to the catalog: 2026-10-18
- Original resource: <https://github.com/HarbourMasters/Shipwright>
- Primary source: <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/README.md>
- Catalog page: <https://awesomerea.org/resources/ship-of-harkinian-oot-port-case/>
- Record JSON: <https://awesomerea.org/resources/ship-of-harkinian-oot-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ship-of-harkinian-oot-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Play requires a legally acquired, supported Ocarina of Time ROM; docs/supportedHashes.json lists 19 SHA-1 entries covering PAL, NTSC (US/JP), GameCube, Master Quest and debug variants. Copyrighted assets are not included and are converted from that ROM into oot.o2r or oot-mq.o2r; prebuilt releases still need the ROM.
- **Prerequisites:** README documents Windows, Linux (AppImage) and macOS releases with DirectX 11, OpenGL or Metal; CMake also has Nintendo Switch and CafeOS (Wii U) branches. Source builds need CMake 3.26+, Python 3, Git and the libultraship and Torch submodules, plus Visual Studio 2022 (v143) on Windows or the listed distribution packages and minimum GCC/Clang versions on Linux.
- **Scope:** README presents Ship of Harkinian as built on libultraship and dependent on source from the OoT decompilation project; the soh/src tree carries that decomp-derived game code. The output is a modified native port (CMake project version 9.3.0) with added features, not a matching ROM build or a byte-for-byte reconstruction.
- **Testing evidence:** The reviewed CI workflow builds Windows, macOS and Linux packages and generates soh.o2r; it runs no gameplay or fidelity comparison against the original game.
- **License:** The pinned tree has no root license file and GitHub detects none; the randomizer’s 3drando component carries its own license, the submodules are separate repositories and Nintendo content keeps its own rights. README says the project does not condone piracy.

## Primary sources

1. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/README.md>
2. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/docs/BUILDING.md>
3. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/docs/supportedHashes.json>
4. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/CMakeLists.txt>
5. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/.gitmodules>
6. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/soh/.gitrepo>
7. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/docs/CREDITS.md>
8. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/.github/workflows/generate-builds.yml>
9. <https://github.com/HarbourMasters/Shipwright/blob/dd702b0679f2240209763d00277e7343ee1424b9/soh/soh/Enhancements/randomizer/3drando/LICENSE.md>

## More in Games

- [sm64ex: an enhanced Super Mario 64 PC port from the decompilation](https://awesomerea.org/resources/sm64ex-pc-port-case/index.md) · Case study
- [SpaghettiKart: a native Mario Kart 64 port built on decompiled source](https://awesomerea.org/resources/spaghettikart-mk64-port-case/index.md) · Case study
- [Starship: a Star Fox 64 PC port built from the decompilation](https://awesomerea.org/resources/starship-sf64-pc-port-case/index.md) · Case study
- [Super Mario Sunshine: a native PC port from an AI-assisted decompilation](https://awesomerea.org/resources/sms-pc-port-case/index.md) · Case study
- [TH08 Web: a WebAssembly port built from reconstructed source](https://awesomerea.org/resources/th08-web-wasm-port-case/index.md) · Case study
- [TonyWasAProSkater: a THPS1 native port forked from a matching decompilation](https://awesomerea.org/resources/thps1-decomp-native-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
