# SiegeFX: a Dungeon Siege engine reimplementation in alpha

> A C#/.NET 10 engine loads Dungeon Siege's original archives, scripts and models, with published alpha builds and an audit/parity ledger. The project also provides SiegeSmith modding tools, while describing remaining fidelity and playthrough risks.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-01
- Added to the catalog: 2026-11-01
- Original resource: <https://github.com/codingncaffeine/SiegeFX>
- Primary source: <https://github.com/codingncaffeine/SiegeFX/blob/6a1a4ade725a860651a06a0d7ddb50d5a3a688d1/README.md>
- Catalog page: <https://awesomerea.org/resources/siegefx-dungeon-siege-engine-case/>
- Record JSON: <https://awesomerea.org/resources/siegefx-dungeon-siege-engine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/siegefx-dungeon-siege-engine-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires an owned Dungeon Siege installation; Windows and Linux builds are linked. Source builds need .NET 10; Linux needs OpenGL 3.3 and internet multiplayer additionally needs OpenSSL 3.
- **Testing evidence:** The README calls this alpha software. It reports campaign progression to the final boss since v0.4.0, with Bink movies, interior lighting fidelity and combat balance still open.
- **License:** Code is GPL-3.0-only; original game assets are not bundled. Multiplayer uses Epic Online Services under separate SDK terms.

## Primary sources

1. <https://github.com/codingncaffeine/SiegeFX/blob/6a1a4ade725a860651a06a0d7ddb50d5a3a688d1/README.md>
2. <https://github.com/codingncaffeine/SiegeFX/releases/tag/v0.5.0>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
