# sims-package2glb

> sims-package2glb extracts models from The Sims 2, 3 and 4 .package files into glTF binary files. Its Rust parsers handle DBPF containers, RefPack compression, RCOL and GMDC geometry, textures, materials and recolours. The documentation records format findings including Sims 4 DST texture planes and relative RCOL chunk references.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/infinition/sims-package2glb>
- Primary source: <https://github.com/infinition/sims-package2glb/blob/907c3d4c2cabac133e00520eb9a78a2516beca23/README.md>
- Catalog page: <https://awesomerea.org/resources/sims-package2glb/>
- Record JSON: <https://awesomerea.org/resources/sims-package2glb/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sims-package2glb/index.md)

## Requirements & limits

- **Prerequisites:** Windows is the supported platform.
- **Prerequisites:** The input must be a Sims 2, 3 or 4 .package file; building from source requires Rust and Node.
- **License:** MIT.

## Primary sources

1. <https://github.com/infinition/sims-package2glb/blob/907c3d4c2cabac133e00520eb9a78a2516beca23/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
