# Super Smash Bros. Brawl: an early matching Wii decompilation

> A work-in-progress matching decompilation of Super Smash Bros. Brawl that targets the USA Rev 2 Wii release (RSBE01_02), splitting main.dol and 126 REL modules from a user-supplied disc image and checking the rebuilt binaries against stored SHA-1 values. objdiff compares objects during development, and six other regional revisions are listed but commented out of the supported set. decomp.dev reported 1.27% of code matched at the reviewed commit.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-10-19
- Added to the catalog: 2026-10-28
- Original resource: <https://github.com/doldecomp/brawl>
- Primary source: <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/README.md>
- Catalog page: <https://awesomerea.org/resources/smash-bros-brawl-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/smash-bros-brawl-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/smash-bros-brawl-decomp-case/index.md)

## Requirements & limits

- README lists one supported version, RSBE01_02 (USA Rev 2), with the Japan, USA Rev 1, PAL and Korea revisions commented out; configure.py names all seven, but only RSBE01_02 has a configuration and CI builds only it. The output is a Wii main.dol and REL set, not a PC port.
- Copy your own disc image to orig/RSBE01_02; ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ and TGC images are accepted. README says the repository contains no game assets or assembly: decomp-toolkit splits the DOL and RELs using committed per-module symbol and split tables, and extracts one embedded binary (HomeBtnIcon) from the DOL locally. Game headers come from the BrawlHeaders submodule (Sammi-Husky/BrawlHeaders), which README says to initialize before building.
- Builds need Python and ninja on Windows (native tooling recommended), macOS (with wine-crossover) or Linux (an automatically downloaded wibo on x86, Wine elsewhere). configure.py pins decomp-toolkit v1.7.5, objdiff v3.4.4, binutils 2.42-1, sjiswrap v1.2.2, wibo 1.0.0 and the 20250812 compiler bundle, compiling and linking with Metrowerks GC/3.0a5.2.
- Objects marked Matching (184 in configure.py; 20 remain NonMatching) are compiled from source and the rest come from the split originals; the default ninja target checks main.dol and the RELs against config/RSBE01_02/build.sha1 before reporting progress. CI builds RSBE01_02 in a container that supplies the disc files and compilers and uploads a progress report. decomp.dev’s report for the pinned commit lists 201,252 of 15,833,548 code bytes (1.27%) and 2,504 of 92,523 functions matched, with 516 of 4,415 units complete.
- The repository carries CC0-1.0; Nintendo’s game, disc contents and the downloaded compilers fall outside that dedication, and the BrawlHeaders submodule declares no license on GitHub.

## Primary sources

1. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/README.md>
2. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/configure.py>
3. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/config/RSBE01_02/config.yml>
4. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/config/RSBE01_02/build.sha1>
5. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/tools/project.py>
6. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/.gitmodules>
7. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/.github/workflows/build.yml>
8. <https://github.com/doldecomp/brawl/blob/b96b501ff127b29e8946ee9a352a7bdc2ef5f38a/LICENSE>
9. <https://github.com/Sammi-Husky/BrawlHeaders/tree/29c4ff16ce06241ea672ffd54e6415fbd02c0743>
10. <https://decomp.dev/doldecomp/brawl>

## More in Games

- [Super Smash Bros. Melee: a matching GameCube decompilation with a shiftable build](https://awesomerea.org/resources/melee-matching-decomp-case/index.md) · Case study
- [Syphon Filter: The Omega Strain — matching PS2 executable decompilation](https://awesomerea.org/resources/syphon-filter-omega-strain-decomp-case/index.md) · Case study
- [TH04: rebuilding Lotus Land Story’s four PC-98 programs from source](https://awesomerea.org/resources/th04-reconstruction-case/index.md) · Case study
- [TH08: exact-source reconstruction and separately tested ports](https://awesomerea.org/resources/th08-reconstruction-case/index.md) · Case study
- [TH095: function-level reconstruction of Shoot the Bullet 1.02a](https://awesomerea.org/resources/th095-reconstruction-case/index.md) · Case study
- [The Minish Cap: a GBA decompilation targeting five ROMs](https://awesomerea.org/resources/zelda-tmc-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
