{
  "added_at": "2026-10-18",
  "additional_evidence_urls": [
    "https://github.com/BlackLabelHQ/SymphonyRecomp/blob/c94a9096bab25bf513cceea50d6838a4c8d7bf5b/config/sotn.json",
    "https://github.com/BlackLabelHQ/SymphonyRecomp/blob/c94a9096bab25bf513cceea50d6838a4c8d7bf5b/CHANGELOG.md",
    "https://github.com/BlackLabelHQ/SymphonyRecomp/blob/c94a9096bab25bf513cceea50d6838a4c8d7bf5b/.gitmodules",
    "https://github.com/BlackLabelHQ/SymphonyRecomp/tree/c94a9096bab25bf513cceea50d6838a4c8d7bf5b/patches",
    "https://github.com/BlackLabelHQ/RecompOne/blob/3c34e6ea830152711e4a1ae0d0b2df523cbe8fdb/README.md",
    "https://github.com/BlackLabelHQ/RecompOne/blob/3c34e6ea830152711e4a1ae0d0b2df523cbe8fdb/LICENSE",
    "https://github.com/BlackLabelHQ/SymphonyRecomp/releases/tag/v0.5.1b"
  ],
  "category": "reconstruction-cases",
  "description_en": "Statically recompiles the North American PlayStation release of Castlevania: Symphony of the Night into C# with BlackLabelHQ’s RecompOne, whose runtime simulates the BIOS, memory-mapped I/O, GPU and CD-ROM so the game runs natively without a console BIOS. Per-overlay function maps and patches add widescreen, quality-of-life, randomizer and cheat features. References from the SOTN decompilation help name functions, but the project stresses that it is a recompilation, not a decompilation.",
  "description_zh": "使用 BlackLabelHQ 的 RecompOne 将北美 PlayStation 版《恶魔城：月下夜想曲》静态重编译为 C#；其运行时模拟 BIOS、内存映射 I/O、GPU 和光驱，使游戏无需主机 BIOS 即可原生运行。按覆盖段划分的函数映射与补丁加入了宽屏、便利性改进、随机器和作弊功能。项目借助 SOTN 反编译项目的资料为函数命名，但强调它是重编译而非反编译。",
  "entry_url": "https://awesomerea.org/resources/symphonyrecomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/symphonyrecomp-case/",
  "evidence_url": "https://github.com/BlackLabelHQ/SymphonyRecomp/blob/c94a9096bab25bf513cceea50d6838a4c8d7bf5b/README.md",
  "group": "cases",
  "id": "symphonyrecomp-case",
  "json_url": "https://awesomerea.org/resources/symphonyrecomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/symphonyrecomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/symphonyrecomp-case/index.md",
  "name": "SymphonyRecomp: a RecompOne static recompilation of Symphony of the Night",
  "name_zh": "SymphonyRecomp：用 RecompOne 静态重编译《恶魔城：月下夜想曲》",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Requires the user’s own North American disc (serial SLUS-00067) as a two-track BIN/CUE set or CHD with fixed file names; other-language discs are described only as future sources for a language switcher. The repository contains no game data, and RecompOne needs no BIOS or other Sony components.",
    "Release v0.5.1b (2026-08-19) ships Windows x64/ARM64, macOS ARM64/x64 and Linux x64 builds; Linux ARM64 was dropped in 0.5b. Source-build prerequisites list an OpenGL 2.1+ GPU, .NET 10, OpenAL and Git, and the changelog calls the OpenGL 2.1 path experimental with bitmasking problems. Game code is generated by running the RecompOne submodule against config/sotn.json.",
    "The README calls this an open beta that may contain game-breaking bugs, and 1.0 has not been released. No equivalence or automated gameplay test is published.",
    "SymphonyRecomp has no license file, so reuse terms are unspecified; the pinned RecompOne recompiler and runtime are MIT-licensed, and the game retains its own rights."
  ],
  "requirements_zh": [
    "需要用户自有北美版光盘（序列号 SLUS-00067），格式为双音轨 BIN／CUE 或 CHD，并使用固定文件名；其他语言版本的光盘仅被描述为未来语言切换工具的素材来源。仓库不含游戏数据，RecompOne 也不需要 BIOS 或其他 Sony 组件。",
    "v0.5.1b 版本（2026-08-19）提供 Windows x64／ARM64、macOS ARM64／x64 和 Linux x64 构建；Linux ARM64 版本已在 0.5b 中移除。源码构建的前置条件包括支持 OpenGL 2.1+ 的显卡、.NET 10、OpenAL 和 Git；更新日志称 OpenGL 2.1 路径仍属实验性质且存在位掩码问题。游戏代码由 RecompOne 子模块依据 config/sotn.json 生成。",
    "README 称这是公开测试版，可能存在严重破坏游戏的错误，1.0 版本尚未发布。项目未公布等价性或自动化游戏流程测试。",
    "SymphonyRecomp 没有许可证文件，复用条款未明确；固定版本的 RecompOne 重编译器与运行时采用 MIT 许可，游戏保留各自权利。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/BlackLabelHQ/SymphonyRecomp",
  "verification": "source-reviewed",
  "verified_at": "2026-10-18"
}
