{
  "added_at": "2026-11-06",
  "additional_evidence_urls": [
    "https://github.com/nesrak1/UABEA/blob/057e2f6ae67ebc94a38faca9f946f8577162fa99/UABEAvalonia/UABEAvalonia.csproj",
    "https://github.com/nesrak1/UABEA/blob/057e2f6ae67ebc94a38faca9f946f8577162fa99/UABEAvalonia/Workspace/UnityContainer.cs",
    "https://github.com/nesrak1/UABEA/tree/057e2f6ae67ebc94a38faca9f946f8577162fa99",
    "https://github.com/nesrak1/UABEA/blob/057e2f6ae67ebc94a38faca9f946f8577162fa99/license",
    "https://github.com/nesrak1/UABEA/releases/tag/v8"
  ],
  "category": "game-analysis",
  "description_en": "Cross-platform reader and writer for the asset bundles and serialized asset files of Unity games, originally based on, though not a fork of, the archived UABE. Its README presents it as a modding and research tool rather than an extractor and points users who only want to extract assets to AssetRipper or AssetStudio; it opens bundles from Unity's Addressables system, whose CRC checks must be cleared with a separate tool before edited bundles load. It builds on AssetsTools.NET with Cpp2IL and Mono.Cecil, and the repository includes texture, audio-clip, font and text-asset plugins.",
  "description_zh": "跨平台的 Unity 游戏资源包（asset bundle）与序列化资源文件读写工具，最初参照已归档的 UABE 编写，但并非其分支。README 将它定位为改造（modding）与研究工具而非提取工具，只想提取资源的用户可改用 AssetRipper 或 AssetStudio；它能打开 Unity Addressables 系统使用的资源包，但修改后的资源包须先用另一个工具清除 CRC 校验才能加载。它基于 AssetsTools.NET，并借助 Cpp2IL 和 Mono.Cecil；仓库中还附有纹理、音频片段、字体和文本资源插件。",
  "entry_url": "https://awesomerea.org/resources/uabea/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/uabea/",
  "evidence_url": "https://github.com/nesrak1/UABEA/blob/057e2f6ae67ebc94a38faca9f946f8577162fa99/readme.md",
  "group": "tools",
  "id": "uabea",
  "json_url": "https://awesomerea.org/resources/uabea/record.json",
  "kind": "tool",
  "markdown_url": "https://awesomerea.org/resources/uabea/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/uabea/index.md",
  "name": "UABEA",
  "name_zh": "UABEA Unity 资源包读写工具",
  "record_type": "resource",
  "relationship": "foundation",
  "requirement_facets": [
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Windows and Linux builds come from the releases or from nightly CI artifacts, and the project targets .NET 8. Release at review: v8, published 2024-11-03; the reviewed master commit dates from 2026-05-11. The README also points to UABEANext, a successor with docking and multi-bundle opening that is still a work in progress.",
    "Bundles that belong to Addressables need their CRC checks cleared with the separate AddressablesTools patchcrc command before edited bundles are used, as the README describes.",
    "MIT per the license file; bundled libraries keep their own terms, including the PVRTexTool license for PVRTexLib, zlib for Unity crnlib and CC BY 4.0 for Font Awesome."
  ],
  "requirements_zh": [
    "Windows 和 Linux 版本可从发布页或每夜 CI 构建获取，项目面向 .NET 8。审阅时的版本为 v8，于 2024-11-03 发布；所审阅的 master 分支提交日期为 2026-05-11。README 还介绍了后继项目 UABEANext，它支持停靠式界面和同时打开多个资源包，仍在开发中。",
    "按 README 的说明，属于 Addressables 的资源包在修改后使用前，须用独立的 AddressablesTools 中的 patchcrc 命令清除 CRC 校验。",
    "依 license 文件采用 MIT 许可；随附库各有其许可条款，例如 PVRTexLib 采用 PVRTexTool 许可、Unity crnlib 采用 zlib 许可、Font Awesome 采用 CC BY 4.0 许可。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/nesrak1/UABEA",
  "verification": "source-reviewed",
  "verified_at": "2026-11-05"
}
