# UE4SS

> Inspect Unreal Engine games at runtime through live UObject property views, reflected C++ header dumps, property mappings and actor dumps. Lua and C++ APIs support experiments while reconstructing game structures.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-10-16
- Added to the catalog: 2026-10-16
- Original resource: <https://github.com/UE4SS-RE/RE-UE4SS>
- Primary source: <https://github.com/UE4SS-RE/RE-UE4SS/blob/1ba38db4b5faf5cfad9d058a6843c12e815bc60b/README.md>
- Catalog page: <https://awesomerea.org/resources/ue4ss/>
- Record JSON: <https://awesomerea.org/resources/ue4ss/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ue4ss/index.md)

## Requirements & limits

- Targets Win64 Unreal Engine games; compatibility is game-dependent and may require custom signatures or configuration.
- The development README targets UE 4.7–5.8, while the latest stable tag is v3.0.1 from 2024. Match documentation to the chosen build rather than assuming the stable release has every development feature.
- MIT-licensed. Current source builds require the documented C++23, Rust and CMake toolchains plus Epic-authorized Unreal submodule access; Linux cross-compilation produces Windows binaries.

## Primary sources

1. <https://github.com/UE4SS-RE/RE-UE4SS/blob/1ba38db4b5faf5cfad9d058a6843c12e815bc60b/README.md>
2. <https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/v3.0.1>
3. <https://github.com/UE4SS-RE/RE-UE4SS/blob/1ba38db4b5faf5cfad9d058a6843c12e815bc60b/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
