{
  "added_at": "2026-10-17",
  "additional_evidence_urls": [
    "https://github.com/Zelda64Recomp/Zelda64Recomp/blob/b65c482ed672258eb684ab94a4e8c8aa662615ee/CMakeLists.txt",
    "https://github.com/Zelda64Recomp/Zelda64Recomp/blob/b65c482ed672258eb684ab94a4e8c8aa662615ee/COPYING",
    "https://github.com/Zelda64Recomp/Zelda64Recomp/blob/b65c482ed672258eb684ab94a4e8c8aa662615ee/BUILDING.md",
    "https://github.com/Zelda64Recomp/Zelda64Recomp/blob/b65c482ed672258eb684ab94a4e8c8aa662615ee/CONTRIBUTING.md"
  ],
  "category": "reconstruction-cases",
  "description_en": "Uses N64Recomp to translate Majora’s Mask into a native application and RT64 for rendering. The project separates static recompilation from source decompilation while reusing decompilation headers and selected functions for patches and enhancements.",
  "description_zh": "通过 N64Recomp 将《姆吉拉的假面》转为原生应用，并使用 RT64 渲染。项目区分静态重编译与源码反编译，同时借用反编译项目的头文件和部分函数实现补丁与增强功能。",
  "entry_url": "https://awesomerea.org/resources/zelda64recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/zelda64recomp-case/",
  "evidence_url": "https://github.com/Zelda64Recomp/Zelda64Recomp/blob/b65c482ed672258eb684ab94a4e8c8aa662615ee/README.md",
  "group": "cases",
  "id": "zelda64recomp-case",
  "json_url": "https://awesomerea.org/resources/zelda64recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/zelda64recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/zelda64recomp-case/index.md",
  "name": "Zelda 64: Recompiled — a native Majora’s Mask port without a full source decompilation",
  "name_zh": "Zelda 64: Recompiled：无需完整源码反编译的《姆吉拉的假面》原生移植",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "prerequisites",
    "testing",
    "license"
  ],
  "requirements": [
    "The reviewed build accepts the US Nintendo 64 Majora’s Mask ROM supplied by the user; game assets are not included. Ocarina of Time remains planned, and this is not an emulator for arbitrary ROMs.",
    "Runtime graphics require Direct3D 12.0 with Shader Model 6, Vulkan 1.2, or Metal Argument Buffers Tier 2. x86-64 needs SSE4.1; the README lists macOS 13.0+ with Apple Silicon or a 7th-generation Intel CPU.",
    "Source builds additionally require submodules, CMake 3.20+, C++20 tooling, N64Recomp/RSPRecomp and the specified decompressed ROM. The build guide lists SDL2 and platform dependencies; ordinary play uses the standard ROM.",
    "The project documents high-frame-rate, widescreen, camera and save enhancements, plus overlay and cutscene issues. These are project claims.",
    "GPLv3 project license; original game content and dependencies retain separate terms. The team states that it does not use generative AI and bans contributions using GenAI tooling in any capacity."
  ],
  "requirements_zh": [
    "所审阅版本接受用户自备的美版 Nintendo 64《姆吉拉的假面》ROM，不附带游戏素材。《时之笛》支持仍在计划中；它不是可运行任意 ROM 的模拟器。",
    "运行时显卡需支持带 Shader Model 6 的 Direct3D 12.0、Vulkan 1.2 或 Metal Argument Buffers Tier 2；x86-64 需要 SSE4.1。README 列出的 Mac 条件为 macOS 13.0+，配备 Apple Silicon 或第 7 代 Intel CPU。",
    "源码构建还需要子模块、CMake 3.20+、C++20 工具链、N64Recomp/RSPRecomp 以及指定的解压后 ROM。构建指南列出 SDL2 和平台依赖；正常游玩使用标准 ROM。",
    "项目记录高帧率、宽屏、镜头和存档增强功能，同时列出叠加层与过场动画问题。这些是项目方描述。",
    "项目采用 GPLv3；原游戏内容和依赖保留各自条款。团队声明不使用生成式 AI，并禁止以任何方式使用生成式 AI 工具的贡献。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/Zelda64Recomp/Zelda64Recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-10-17"
}
