Tool
N64: Recompiled
Statically recompiles N64 MIPS binaries into C functions from symbol metadata, emitting function lookups and relocation macros so a runtime can handle statically linked and relocatable overlays. The output needs a runtime such as N64ModernRuntime; the repository also includes RSP microcode and mod tooling.
- Targets
- Binary · Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
Requirements & limits
- The README documents an ELF as the metadata source, most easily produced from an existing disassembly or decompilation; the reviewed source also accepts a symbols file plus ROM, which the README does not yet describe. A TOML file sets inputs, stubs, skips and instruction patches; full option documentation is not available.
- Build N64Recomp from a recursive clone with CMake 3.20+ and a C++20 compiler. The only GitHub release (2025-05-04) packages the separate Recomp Mod Tool, not the recompiler. Last commit at review: 2026-05-27.
- Testing has mostly covered old MIPS compilers (GCC 2.7.2, IDO) and modern clang; modern MIPS GCC output may need specific flags, and relocation support for TLB-mapped code is still planned.
- MIT-licensed tool; submodules keep their own licenses. It ships no game code or assets. Downstream recompilations such as Zelda 64: Recompiled are separate projects.
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · N64Recomp/N64Recomp · Revision ffb39cd
- LICENSE GitHub · N64Recomp/N64Recomp · Revision ffb39cd
- src/main.cpp#L426-L443 GitHub · N64Recomp/N64Recomp · Revision ffb39cd
- https://github.com/N64Recomp/N64Recomp/releases/tag/mod-tool-release
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