Case study
OpenLara: Tomb Raider engine reimplementation
Open-source engine for classic Tomb Raider, with a WebGL build and a standalone release. Its format code defines object types for Tomb Raider 1 through 4.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- The repository declares the BSD-2-Clause license.
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · XProger/OpenLara · Revision 3b268ca
- src/format.h GitHub · XProger/OpenLara · Revision 3b268ca
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