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Case study

OpenLara: Tomb Raider engine reimplementation

Open-source engine for classic Tomb Raider, with a WebGL build and a standalone release. Its format code defines object types for Tomb Raider 1 through 4.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed

Requirements & limits

  • The repository declares the BSD-2-Clause license.

About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · XProger/OpenLara · Revision 3b268ca
  2. src/format.h GitHub · XProger/OpenLara · Revision 3b268ca

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