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Case study

Savage Wind Recomp: statically recompiling The Legend of Zelda: Breath of the Wild

Savage Wind Recomp is an in-progress static recompilation of the Nintendo Switch version of The Legend of Zelda: Breath of the Wild for Windows and Linux. It builds native game code locally from the player's extracted files; the README reports playable early areas but says the full story remains unconfirmed.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed

Requirements & limits

  • Requires a personally obtained and extracted Nintendo Switch copy of the game with update 1.9.0; game files are not included.
  • Requires Windows 10 or later or Linux, a 64-bit CPU with SSE4.2, a Vulkan 1.3 GPU, 16 GB of RAM, and about 20 GB of free disk space.
  • The project is in alpha; later parts of the main story may have bugs or crashes.
  • MIT per LICENSE.

About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Revivedx/SavageWindRecomp · Revision bf6146c

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