Case study
Savage Wind Recomp: statically recompiling The Legend of Zelda: Breath of the Wild
Savage Wind Recomp is an in-progress static recompilation of the Nintendo Switch version of The Legend of Zelda: Breath of the Wild for Windows and Linux. It builds native game code locally from the player's extracted files; the README reports playable early areas but says the full story remains unconfirmed.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Requires a personally obtained and extracted Nintendo Switch copy of the game with update 1.9.0; game files are not included.
- Requires Windows 10 or later or Linux, a 64-bit CPU with SSE4.2, a Vulkan 1.3 GPU, 16 GB of RAM, and about 20 GB of free disk space.
- The project is in alpha; later parts of the main story may have bugs or crashes.
- MIT per LICENSE.
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Revivedx/SavageWindRecomp · Revision bf6146c
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