Star on GitHubStar1.1k stars

Case study

Batla 3D server emulator (2015 client)

C# server emulator for the 2015 Steam client of Batla 3D, covering HTTP account, shop and room services and Lidgren UDP gameplay. It includes a client-assembly patcher and protocol notes that distinguish recovered client evidence from emulator rules.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed

Requirements & limits

  • Prerequisites: Requires an owned Unity 4.6.9f1 Steam client and .NET 10 SDK. The patcher uses dnlib; strict Steam validation requires Windows x86 Steam libraries.
  • License: MIT covers the repository code; game files must come from your own installation. Client patches also change packet fields and gameplay behavior beyond the server address.
  • Limits: Some combat, economy and objective values are emulator policies.
  • Limits: The README declares this stack frozen and unsupported. The referenced Batla.UdpSmoke harness is absent from the reviewed tree.

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  2. LICENSE GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  3. server/docs/protocol.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  4. server/docs/weapon-upgrades.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  5. server/src/Batla.Server/Batla.Server.csproj GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254

More in Games

All 318 entries in GamesGames case studies (239)

↑↓ move↵ open⌘↵ new tab