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Tool

UABEA

Cross-platform reader and writer for the asset bundles and serialized asset files of Unity games, originally based on, though not a fork of, the archived UABE. Its README presents it as a modding and research tool rather than an extractor and points users who only want to extract assets to AssetRipper or AssetStudio; it opens bundles from Unity's Addressables system, whose CRC checks must be cleared with a separate tool before edited bundles load. It builds on AssetsTools.NET with Cpp2IL and Mono.Cecil, and the repository includes texture, audio-clip, font and text-asset plugins.

Targets
Game
Category
Game analysis tools
Relationship
Foundation tool
Sources reviewed

Requirements & limits

  • Prerequisites: Windows and Linux builds come from the releases or from nightly CI artifacts, and the project targets .NET 8. Release at review: v8, published 2024-11-03; the reviewed master commit dates from 2026-05-11. The README also points to UABEANext, a successor with docking and multi-bundle opening that is still a work in progress.
  • Limits: Bundles that belong to Addressables need their CRC checks cleared with the separate AddressablesTools patchcrc command before edited bundles are used, as the README describes.
  • License: MIT per the license file; bundled libraries keep their own terms, including the PVRTexTool license for PVRTexLib, zlib for Unity crnlib and CC BY 4.0 for Font Awesome.

About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · nesrak1/UABEA · Revision 057e2f6
  2. UABEAvalonia/UABEAvalonia.csproj GitHub · nesrak1/UABEA · Revision 057e2f6
  3. UABEAvalonia/Workspace/UnityContainer.cs GitHub · nesrak1/UABEA · Revision 057e2f6
  4. https://github.com/nesrak1/UABEA/tree/057e2f6ae67ebc94a38faca9f946f8577162fa99
  5. license GitHub · nesrak1/UABEA · Revision 057e2f6
  6. https://github.com/nesrak1/UABEA/releases/tag/v8

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