Case study
ArkWeb: a two-game movement and collision experiment
Runs Spider-Man Remastered and Arkham Knight together, streaming Gotham collision into Spider-Man’s physics world and compositing his rendered frame into Arkham. This experimental runtime bridge is not a recovered standalone game or new engine.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: Requires owned Steam copies of both games, Spider-Man 4.0630 specifically, Windows 10 x64, an Xbox-style controller and hardware able to run both games simultaneously.
- Prerequisites: Build prerequisites include Visual Studio 2019 C++ tools, Windows 10 SDK and Python 3.12 dependencies. Collision gaps, clipping, lighting and combat-pose limitations remain.
- Attribution: End-to-end operation is project-reported. AI setup/documentation collaboration is visible. Public source has no repository-wide license found in the reviewed tree; game files are not supplied.
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · luki-1/ArkWeb · Revision 17ec697
- PHASE2.md GitHub · luki-1/ArkWeb · Revision 17ec697
- https://github.com/luki-1/ArkWeb/commit/a936b62f8ba66864aaae24fd2829303197664e1d
More in Games
- Batla 3D server emulator (2015 client) · Case study
- bf-private-server: a Brave Frontier revival server · Case study
- D2R Mobile: rehosting Diablo II: Resurrected’s Switch program on Apple devices · Case study
- Destiny 2 build 86657: Sunrise/Dawn reconstruction research report · Case study
- DLSSNR-AMD: reimplementing DLSS 5 neural rendering for RDNA4 · Case study
- Does reverse engineering need a bigger model? General and specialist models in Touhou reconstruction · Case study