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Case study

Cursed Lands: a Godot engine for Evil Islands and Lost in Astral

Cursed Lands reimplements the engine for Evil Islands and Lost in Astral in Godot, reading maps, models, audio, scripts and tables from the player's own game copy. Its native rendering, combat, AI, scripting and interface systems follow the original game's rules, with releases for desktop, Android and browsers.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed

Requirements & limits

  • Prerequisites: An owned copy of Evil Islands or Lost in Astral is required; the GOG base-game edition is the main tested version.
  • Prerequisites: The browser version requires WebGL 2.
  • License: Apache License 2.0.

About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TheWWWorm/CursedLands · Revision 24624ce

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