Visual Novel Translator
THE REPOSITORY DIRECTORY
Games
Browse 491 repositories with project descriptions, upstream links, and license information.
About this index
This published selection contains 3,500 captured repository records and 3,309 browsable entries. The 187 scope-excluded entries and 4 whose upstream repository is no longer available remain in the published JSON.
This repository index is discovered automatically and unreviewed. Categories come from metadata; descriptions have AI-assisted translations. Stars and last-push months are collection-time snapshots.
491 repositories
Selection published: 2026-10-20 UTC
RenderDoc is a stand-alone graphics debugging tool.
Unity il2cpp reverse engineer
Unity / XNA game patcher and plugin framework
GUI application to analyze game files
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
Tutorials, tools, and more as related to reverse engineering video games.
Godot reverse engineering tools
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Cross-platform game hack for Counter-Strike 2 with Panorama-based GUI.
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Using Zygisk to dump il2cpp data at runtime
Visual Novels resource browser
Unreal Engine Archives Explorer
Powerful automated tool for reverse engineering Unity IL2CPP binaries
Work-in-progress tool to reverse unity's IL2CPP toolchain.
Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
A Frida module to dump, trace or hijack any IL2CPP application at runtime, without needing the global-metadata.dat file
Connect your favorite AI agents directly to Cheat Engine via MCP. Automate reverse engineering, pointer scanning, and memory analysis using natural language.
Driver 2 Playstation game reverse engineering effort
A databank of every UE modding tool & guide that have potential to be used across multiple UE games
Reverse engineering the 1997 game "Carmageddon"
Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
Pikachu Volleyball reimplemented in JavaScript by reverse engineering the original game
Unity package for HybridCLR
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
An in-progress decompilation of the 1.1 US release of Silent Hill on the PlayStation 1.
The Touhou PC-98 Restoration Project
A native reimplementation of the Metroid Prime engine
Native Nintendo 3DS port of The Legend of Zelda: The Minish Cap based on Project Picori
A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
Frida-based libil2cpp.so runtime parsing script
Reverse engineer and rewrite real mode DOS programs!
A decompiler targeting MIPS, PowerPC, ARM, and SuperH.
Game patches for the Xenia emulator
Decompilation of 東方紅魔郷 ~ the Embodiment of Scarlet Devil (1.02h)
A local diffing tool for decompilation projects
Compiler/decompiler toolkit for redscript
Decompiler for Unreal package files (.upk, .u, .uasset; etc), with support for Unreal Engine 1, 2, and 3
LuaJIT bytecode decompiler
A run-time API resolver for IL2CPP Unity.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
Open source re-implementation of The Sims 2 in Unity
Reverse engineered Fallout 2
A Crash Team Racing Decompilation Project
Decompiler and package explorer for Unreal Engine (.upk, .u) files.
A binary splitting tool to assist with decompilation and modding projects
A matching decompilation of Metroid Prime
Universal script based text hooker (powered by FRIDA).
Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++
A Super NES ROM Disassembler
A utility to compile & decompile IW engine game scripts.
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
Game Boy ROM disassembler with RGBDS compatible output
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
A powerful utility for Among Us designed to enrich your game experience with custom features!
A GameCube & Wii decompilation toolkit
Easily remove Unity splash screen & watermark.
This guide provides illustrative examples demonstrating the usage of Il2cppInspector C++ scaffold.
Decompilation of Sly Cooper and the Thievius Raccoonus for PS2
An enhanced Riru Il2cppDumper that dumps source-code information directly from memory (with NetEase Yidun support).
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Decompilation of sead: the standard C++ library for first-party Nintendo games
Modding Unity app with Frida tutorial.
A Nintendo DS binary loader for Ghidra
A work in progress, reimagined decompiler for Clickteam Fusion.
WIP 1:1 Decompilation of multiple versions of NFS:MW
A mod for Touhou Mystia's Izakaya.
PaRappa the Rapper 2 (2001, PS2) decompilation
A decompiler for GameMaker 8.x executables
vib-ribbon decompilation (PAL version)
An English patch for Princess Connect! ReDive JP server 64bit IL2CPP version
Source code recreation for the game Earthbound
Perfect Dark PC port fork: jump, combat roll, melee combos, third person, 80 simulants, spectator camera, screenshots and video recording. Bring your own ROM.
Reverse engineered Fallout
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Deadly Premonition (Xbox 360) native PC port by static recompilation - v2.0.14: native DirectX 12 renderer ready for testing (up to 4x internal resolution); 60 FPS, mouse look, keyboard driving, FSR 3, ISO installer, PAL + USA
First-class error reporting for the Unity game engine.
Open Source Cheat for Apex Legends, designed for ease of use. Made to understand reversing of Apex Legends and respawn's modified source engine as well as their Easy Anti Cheat Implementation.
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
A remake of the Odyssey Game Engine that powered KotOR I & II written in JavaScript
Reverse Engineering Minesweeper: Reconstruct Minesweeper Source Code
A Non-Official Rust cross-platform implementation of the FVP engine & IDE
Wind Waker HD (Wii U) static recompilation for Nintendo Switch, deko3d renderer. Requires your own game dump.
Decompilation of Neversoft's Spider-Man game (PC PORT)
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
🍫 runescape classic client ported to C
Open source port of Test Drive Unlimited (2006)
Ghidra processor module adding support for the Allegrex CPU (PSP)
How do you decrypt global-metadata.dat from a Unity game?
An in-progress decompilation of the preview version of Shadow of the Colossus on the PlayStation 2
Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the original campaign, plus Halo Custom Edition with its community servers. Bring your own game and build it on your Mac.
A heavily enhanced port and dynamic recomp of Alone In The Dark 1, with Textured Models, HD-4K background replacements, QOL improvements, controller support and so much more.
The official repository of plugins for Il2CppInspector
Source reconstruction of Touhou Eiyashou ~ Imperishable Night 1.00d.
Unity IL2CPP dumper (27–29). Classes, fields, methods dump to C# and LLM-friendly text. Created for Arknights: Endfield.
This can probably automatically dump the SDK for any Unreal Engine Game (Educational Purpose Only)
Localize and enhance the Umamusume Windows client.
An helper library for those that want to play around with Unity il2cpp games.
Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation. Plays like the cartridge by default; every enhancement is opt-in. Bring your own dump; no game data is included.
A cheat for the recently popular fad game Among Us
Grand Theft Auto map loader for Unity Engine
A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified. No game files included.
Decompilation of Super Mario Strikers
Mono Framework Injector (C#) using MInject Library
Rust code to show how hooking in rust with a dll works.
Comprehensive Game Hacking Cheat Sheet for security researchers, reverse engineers, and CTF participants. Covers memory analysis, anti-cheat evasion, exploit development, and game engine reverse engineering for authorized security testing and educational purposes
GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3, a native port built on the Petari decompilation. Bring your own game files. 100% made by AI (Claude Opus 5.5 in Claude Code).
Complete matching decompilation of Kingdom Hearts 358/2 Days (Nintendo DS), byte-identical to the game.
Reverse engineered Icewind Dale 2
Project discontinued due to cease and desist from NEXON
Unreal Engine address scanner and test suite
A C++ library for accessing Unity's IL2CPP classes, methods, and fields during run-time.
Project template for decomp-toolkit
WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1.
Native PC port of God of War (PS2) via static recompilation with PS2Recomp
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
PUBG LITE game reverse engineering
Driveclub PS4 PC Port
Lost Odyssey HD Remaster: a native PC build of Lost Odyssey (Xbox 360) via static recompilation. 720p to 4K with an exact interface, 60 fps, Direct3D 12 and Vulkan, texture replacement. Not an emulator. Work in progress.
Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.
A lightweight Unity game plugin development framework designed for an excellent developer experience.
Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK
An offline touchHLE port of "摩尔庄园" Mobile/Deluxe 5.5.0 with a built-in trainer, plus reverse-engineering research on versions 1.1.5, 2.4.3, 5.4.0, and 5.5.0. Revives this old 2D simulation-management game offline after its shutdown and delisting in 2015.
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.
New Base By Kio For Il2CPP Unity Game Hacking. Lua Implementation, UNIVERSAL: ESP Snapline, ESP Box, ESP Skeleton, Chams, Aimbot
Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Star Wars Episode I: The Phantom Menace (1999) PC modernized with online co-op multiplayer for up to 4 players. Play on Windows 10/11, Steam Deck and Proton with a modern installer, widescreen and ultrawide support, uncapped FPS, FOV fixes, improved controls, restored music and video, engine reimplementation and modding tools.
Experimental native PC runtime for Kingdom Hearts 358/2 Days, developed alongside the matching Nintendo DS decompilation. No copyrighted game data included.
Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux
Extract and patch string literals from Unity's global-metadata.dat files.
PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.
RedStoneJS: a project porting the free online game RED STONE ONLINE to the web so you can play it in your browser.
Source reconstruction of 東方緋想天 ~ Scarlet Weather Rhapsody 1.06a
Reimplementation project for the Fatal Frame 2: Crimson Butterfly (Project Zero 2 / Zero: Akai Chou) game engine.
Multiplayer co-op mod for Voices of the Void — a UE4SS mod for UE4.27 that syncs the game between a host and up to three clients, without modifying any game files.
Def Jam: Fight for NY PC port — static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
Experimental tool to export type tree information from the Unity editor.
Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.
A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.
An editor script that reads data from the original Square game Vagrant Story to build prefabs and databases.
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
A Unity (Lua) game framework based on Unity and ToLua, with examples and packaging/hot-update tools.
IL2CPP protobuf-net reverse engineering tutorial for Fall Guys: Ultimate Knockout
WIP: Decompilation of Megaman Zero 3(Japan)
Runtime Inspector for Unity Games Mono/Il2Cpp
Matching decompilation of Legend of Mana / 聖剣伝説 LEGEND OF MANA (PS1) - NTSC-U / NTSC-J
Matching decompilation of Shin Megami Tensei: Persona 4 for PlayStation 2
usermode thread hijacking detection via working set page fault monitoring
Lightweight Archive Unpacker for various game archives
Project external ESP logic, based on TrollSpeed UI.
Preserving Ratchet & Clank (2002) through decompilation
Native C++ SDK Generator for Unity & Unreal Engine
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
A powerful Il2Cpp inspection and manipulation toolkit for GameGuardian, written in Lua.
Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam
Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included — bring your own ROM.
An open source remake of the CatSystem2 visual novel engine.
Windows edition of IL2Cppdumper, dump data when the game is running, used to bypass protection and encryption.
The reversed source code for ShortLine v1.1 game
Infer server protocols from game clients and recreate deployable servers (Agent Skill). Unity/UE/Cocos, IL2CPP/Lua/JS…
Native PC port of Tony Hawk's Project 8 (Xbox 360) by static recompilation.
A library to help make deobfuscation plugins for Il2CppInsector
Open-source DMA EFT radar and companion toolkit for Escape from Tarkov EFT, built in C++ with ImGui, focused on performance, live raid data, and configurable visual tools.
Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards
Injection general Il2CppDumper, And I sure you wiil have a great experience.
Experimental static recompilation using suyu-derived emulation. Native PC port in development. NO game files included.
Build a native Objective-C overlay for a Unity IL2CPP iOS game, from dump.cs to screen, with plain UIKit
Tool to export & import saves, unlock chapters, modify HP in court, etc. for Phoenix Wright: Ace Attorney Trilogy.
The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.
Source reconstruction of 東方幻想郷 ~ Lotus Land Story
VRChat IL2CPP deobfuscation pipeline — Unity 6 (6000.0.60f1) baseline. Reverse MethodInfo enumeration, 64K classes / 570K methods / 188K fields, reproducible naming.
Virtua Fighter 2 (Sega Model 2, 1994) for Mac, Windows and Steam Deck: the arcade's i960 program recompiled to native code, up to 6x, widescreen, smooth 120 fps. Bring your own vf2.zip.
Source-only Rust/Bevy Skate 3 preservation project with owned-ISO asset setup
Lua Loader using MelonLoader
Decompilation of Sonic Heroes for the Nintendo GameCube
Headless Raid: Shadow Legends automation. BepInEx mod (HTTP API), Python tooling, dashboard. Battle logging + sim, CB optimizer, autonomous farm/rank-up loops, gear solver, DWJ/HellHades parity, asset extraction. Mod-API only - no screen automation.
Rage Racer byte-matching decompilation
Native PC port of WWF No Mercy (N64) via static recompilation. No game assets included — bring your own ROM.
Wet [Xbox360] game static recompilation project based on RexGlue-SDK
Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
Run your own copy of Cyberpunk 2077 for Mac natively on iPhone and iPad (no game files included)
Hybrid native Fate/unlimited codes project: PSP static-recompilation/gameplay base with PS2 assets and controls in development. No game files included.
Sophisticated DOSBox debugging for reversing DOS applications and cheating in games
A native mod for Dishonored that adds "Statistics" button in pause menu, so it is possible to check statistics mid-mission.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, Steam Deck ready. Bring your own copy of the game.
A tool that analyses Unreal Engine 4 and Unreal Engine 5 based games and determines what version of the engine was used to build the game.
Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.
Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM.
Source reconstruction of 東方文花帖 ~ Shoot the Bullet 1.02a
Perfect Dark Zero [Xbox360] game static recompilation project based on RexGlue-SDK
reverse engineering of playstation 3 executables
Unofficial native Halo: Combat Evolved for Apple Vision Pro. Immersive panorama, controller support, and visual mods. Experimental; requires Halo PC registration and Apple signing.
Perfect Dark Remaster 2010 [Xbox360] game static recompilation project based on RexGlue-SDK
Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned.
Decompilation project of Gauntlet: Dark Legacy for the Nintendo Gamecube.
Hard Corps: Uprising native PC port via static recompilation, the Xbox 360 XBLA Contra spin-off, with TRG launcher
Minimal read-only skeleton overlay for UE4 on iOS: Metal + ImGui, Theos tweak
Reversing NetEase's Messiah engine on iOS: ECS, Python gameplay layer, telemetry anti-cheat
A static-recompilation CPU core for Dolphin — run GameCube games as native code, with transparent interpreter fallback
A clock-precise FPGA design for an 8-bit game console WIP
A simple guide to getting a public key for Supercell games
A matching decompilation and PC port for the Ratchet & Clank series.
Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.
C++ Unity Il2Cpp Hacking API
Native Windows hub for the AKI-engine N64 wrestling recompilations - downloads and launches the ports. No game assets included.
Emulators for Ubisoft's Game Service and Ubi.com network
Reverse: 1999 Game Asset Encryptor/Decryptor
A byte-matching decompilation of Sheep, Dog 'n' Wolf (Sheep Raider, 2001, PC): source that compiles with the original Visual C++ 6.0 to the exact original exe, plus a mod loader, a 3D level editor and tools. Bring your own copy of the game.
Static recompilation and runtime toolkit for Nintendo Wii U (based on NWiiRecomp) to make native PC ports (and not only)
Recompilation of Need for Speed: Most Wanted (the 2005 PC Black Edition) built on recomp-kit: macOS, iPad, Linux, Windows and browser hosts, with Metal, Vulkan and WebGPU rendering. Bring your own game files.
A lightweight tool for finding AES keys in Unreal Engine games.
Clean-room Zig reimplementation of the deterministic Diablo II 1.14d engine core (map gen, item gen, runtime sim)
A renovation of the 2001 Chinese PC port of Breath of Fire III
Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.
Be an owner, not a slave.
Matching decompilation of Ratchet: Deadlocked (2005, PS2)
SOCOM II: U.S. Navy SEALs, statically recompiled for PC with self-hosted online play
Research report on Destiny 2 build 86657: reverse engineering, native systems, protocols, mission reconstruction, methods, evidence, and security engineering.
Sega Model 3 hardware runtime and PowerPC 603e static recompiler. Link a recompiled Model 3 game against native C hardware - no emulator, no interpreter.
Unofficial native PC port of Vampire Savior (CPS-2 arcade) via static recompilation, with a training mode: macOS, Linux, Steam Deck, Windows. Requires your own copy of the game. Beta.
A repository to aggregate documentation about the game's inner working
Static recompilation of Jet Set Radio Future (Xbox) to native macOS — playable into chapter 2 at 60 fps via a Direct3D 8 lift. Built on sp00nznet/xboxrecomp. No game data included.
Matching decompilation of Star Ocean: Till the End of Time (PS2)
open drop in exe replacement for Recettear (WIP) and documentation of engine quirks
Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM.
Traditionally, interacting with VidLink APIs required complex WASM bridges or resource-heavy browser automation. This project changes the game by achieving **100% native Python compatibility**. By reverse-engineering the production encryption keys and implementing the `XSalsa20-Poly1305` protocol in pure Python
Unofficial native Windows PC port of Call of Duty 3 (Xbox 360) via static recompilation. Bring your own game. EN · RU · UK.
Every cybersecurity CTF challenge I've ever authored! o(^▽^)o
Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port
A tool for unpacking and modding GameMaker games such as Undertale or Deltarune.
A fast Unity GUID remapper that remaps scripts, assets, and shaders across two directories, replacing incorrectly referenced files with correct ones.
Native PC port of Halo: Reach (Xbox 360) via static recompilation with ReXGlue. No game code or assets included - bring your own copy.
Age of war clone made in unity in order to speed up the neat algorithm training process. The values are extracted from the original game. It Communicates with a python script
Toolkit for recovering the AngelScript code and assets from games built with BGT (BlastBay Gaming Toolkit). Noncommercial license; no warranty.
Cross-platform Bad Piggies level and save editor built with Rust, Dioxus, and wgpu for desktop and WebAssembly.
A simple DNS proxy for users who are unable to resolve custom DNS servers from their ISP
Python parser for Unreal Engine .uasset files — read blueprints, extract variables, decompile Kismet bytecode, generate C++ skeletons without the UE editor
🚀Comprehensive documentation of Hytale's QUIC/UDP network protocol. Automatically extracts, decompiles, and documents all packets, enums, and data structures from server JAR files. Version-tracked with wiki documentation. ✅
The client of a new version of the MMORPG ROSE Online made with Unity
Matching decompilation of Sonic Battle for Game Boy Advance
Matching decompilation of Kingdom Hearts Re:coded (US/EU). EU: 89.58% C code and 100.00% DATA, byte-exact.
Open-source engine for Harry Potter and the Philosopher's Stone / Sorcerer's Stone (2001 PC): widescreen, any resolution, no SafeDisc. Built on SurrealEngine. Requires your own game files.
A WIP IL2CPP metadata -> IDC generator
Unofficial native PC port of Muscle March (WiiWare) via static recompilation: macOS, Linux, Steam Deck, Windows. Requires your own copy of the game. Beta.
Matching decompilation of Yu-Gi-Oh! The Eternal Duelist Soul (GBA). Bring your own ROM.
Prototype and Prototype 2 (Xbox 360) for Nintendo Switch: static recompilation with ReXGlue, native Vulkan renderer. Free, not for sale. No game files.
Reverse Engineering TimeSplitters games to make an assest compatable engine
An open source reimplementation of the Miles Sound System for older games
The Darkness [Xbox360] game static recompilation project based on RexGlue-SDK
Native Windows port of Dead or Alive 3 (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Dumps protobuf-net messages and enums from an IL2CPP Unity game into a valid .proto file using Frida and frida-il2cpp-bridge
Extensions for Mono.Cecil
Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.
Native Windows and Linux port of BattleTanx: Global Assault using N64Recomp, N64ModernRuntime, RT64, and SDL2
Work-in-progress matching decompilation of Kingdom Hearts Re:coded (Nintendo DS)
Game-agnostic GameCube static-recompilation runtime: CPU semantics, devices, GX renderer (work in progress)
Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data included.
This repository contains reverse engineering assets and data extracted from the game, intended for research, modding (if permitted by the game's EULA), or educational purposes.
Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation. No game assets included - bring your own ROM.
Native PC port of Final Fantasy Crystal Chronicles: Echoes of Time (DS) by static recompilation. Bring your own ROM: the game is built on your PC, nothing of the game is included. Windows and Linux. Alpha.
Pacman and Ms. Pacman reverse engineered in JavaScript
A C# library to handle UnityWebData easily.
Passive network sniffer and protobuf decoder for the Dofus 3 game protocol, and the trading dashboard built on what it captures. Rust + libpcap, Next.js, Postgres.
Source reconstruction of 東方花映塚 ~ Phantasmagoria of Flower View 1.50a
Native PC port of Downhill Domination (PS2) for Linux/Windows, by the community. Engine reimplementation loading data from your own disc: levels, collision and bike physics work. A native port by and for the community. No game data included.
A Sega Model 2 hardware runtime for statically recompiled games: geometry engine, rasterizer, tilemaps and TGP coprocessor.
Pokemon Yellow rewritten in TypeScript — runs in the browser, extracts all data from your own ROM
RustGta3: GTA 3 (GTA III) reimplementation in Rust with Bevy ECS. Unofficial work in progress.
An open-source AI agent skill that helps coding agents port offline games to run in modern web browsers
Static recompilation of Top Gear (SNES) for Windows 10 and 11. ROM not included.
Evidence-first SiglusEngine reverse-engineering notes and original resource extraction tools.
An experimental Xbox 360 ahead-of-time recompilation framework and shared native runtime.
Play: https://nolanvenhola.github.io/zeliard/ — Complete C/WebAssembly port and bit-perfect MASM source-code reconstruction of Zeliard, with reverse-engineering tools and parity tests.
Graffito Decomp - a matching decompilation of Super Mario Sunshine (GMSJ01), descended from doldecomp/sms.
Native PC port of Namco's Point Blank (PlayStation) via static recompilation (PSXRecomp). Aim with your mouse or a controller, no light gun needed. Bring your own disc.
A semi-powerful mod tool/decompiler for YYC games.
Matching decompilation of Lemmings Paintball (1996, Windows 95)
Reverse engineering notes, format documentation and analysis tooling for Infinite Undiscovery (tri-Ace / Square Enix, Xbox 360, 2008) and its ASKA engine.
Experimental native Nintendo Switch port of WiiCompiled, with GX capture/replay and GPU diagnostics. Recognizable game rendering remains unproven.
A reverse-engineering research toolkit for the Nicai/MStar CBE game format, including CBE unpacking, a resource viewer, structure probing, system-file samples, and early web emulator experiments.
Educational matching decompilation of Need for Speed: Underground 2 (GameCube + PC), aiming at a native PC port
Toolkit for reverse-engineering and porting Unity games, with a full Unity → Godot 4 pipeline (GUI, CLI, MCP server).
A client side JavaScript utility to automatically complete all active Discord Quests directly from your console by spoofing game play, stream, and video playback activity.
Portable gameplay modifiers for Touhou 8: Hidden, Flashlight, Mirror, Double Time, Relax, and more — playable on Web and Linux.
Static recompilation research for The Lord of the Rings: The Third Age on original Xbox; user-supplied game data required
A very basic 1v1.lol cheat framework that can be used as a guide for making .dll injectables for unity games.
BL2 rebased is a project where I try to decode all the files from bl2 and run them through an importer into UE5.8, this is long as hell and i appreciate your patience and any donations to help me pay for any fees i may encounter !
Ben 10 Omniverse (PS3, BLUS31017) — native macOS port by static recompilation. No game code or assets.
Nostalgia Dumper. High-performance, multi-threaded offset discovery for Unreal, Unity IL2CPP, and Unity Mono, Source and Source 2, Godot, CryEngine, GameMaker, and UNIGINE.
Engine-neutral Ocarina of Time Link gameplay SDK, extracted from the zeldaret/oot decomp (inspired by libsm64). No ROM or game asset included.
SDL3 port of LineWars II (1994), built on the emulator-verified C reconstruction. Pixel-exact at 640x480, with high resolution, window resizing, and fullscreen above it. Windows and Linux. Freeware with the original author's permission.
A modern, reverse-engineered revival of Code Mafia. Built with Next.js 16, React 19, Tailwind v4, WebSockets (PartyKit), and in-browser Python (Pyodide).
Static recompilation of Bubble Bobble (NES) for Windows 10 and 11. ROM not included.
Static recompilation of Jungle Strike (SNES) for Windows 10 and 11. ROM not included.
Static recompilation of SimCity (SNES) for Windows 10 and 11. ROM not included.
Matching decompilation of Medal of Honor: Frontline (GameCube, GMFE69)
An open-source decompilation and native PC port project for The Sims 3 (Nintendo DS).
An agent skill outlining methods for reviving discontinued online games offline with a self-hosted server.
Passive AION 2 protocol decoder and analysis toolkit
C++ Unity runtime resolver and hook template for IL2CPP/Mono with automatic method/field resolution, MinHook integration, and optional Debug dumper tools.
Matching decompilation of `Wild 9` for the Sony PlayStation 1, targeting the NTSC-U SLUS_004.25 executable, built with a reproducible GCC 2.8.1 PSX and GNU binutils 2.42 toolchain
fire red with randomly generated pokémon
Automate UE reverse engineering using UAsset API and CUE4Parse
Extract files and convert 3D models from Colony Wars: Vengeance
Unreal Engine plugin that recreates Burnout Paradise’s Environment Settings system for time-of-day driven post process effects and color grading using Timelines and Keyframes. General purpose and game agnostic.
The server of a new version of the MMORPG ROSE Online made with Unity
Self-hosted revival backend for The Last of Us: Factions (PS3) multiplayer under RPCS3, plus the protocol reverse-engineering research behind it.
Local web IDE for Pokemon GBA ROM hacking. Scans a decomp project into one manifest, edits maps, trainers, species and scripts visually or by AI agent, then compiles a playable .gba.
Free, open-source Windows game trainer & memory editor — Cheat Engine alternative with code-patch injection, Mono/IL2CPP support, and .CT import/export. Includes Valheim and Elden Ring cheats.
A 1:1 Rust (Bevy) rewrite of Gauntlet: Dark Legacy (GameCube) that aims to play exactly like the original, plus convenient extras: online co-op for up to 4 with invite codes and drop-in joining, Windows/macOS/Linux, widescreen, rebindable keyboard & mouse or any pad. Bring your own disc.
A read-only MCP server for querying Unreal Engine assets using CUE4Parse.
Xbox 360 James Bond games (Quantum of Solace, Blood Stone, 007 Legends) statically recompiled for Windows PC with ReXGlue: Direct3D 12, GDK. Configs and research only, no game files.
A practical game-asset extraction library drawn from three real reverse-engineering projects involving Unity IL2CPP/YooAsset/XOR and Cocos2d-lua/XXTEA/Spine. It provides 29 tools, 3 standardized workflows, and exception handling across unpacking, decryption, decoding, classification, and character aggregation. New AI agents can follow the documentation independently without human explanation.
Reimplementation-grade spec of Diablo II: LoD 1.14d: item generation, monster spawning and level generation (DRLG), reverse-engineered from Game.exe with evidence-tagged claims. Documentation only, no game data.
Static recompilation of Dreams to Reality (Cryo, 1997) for modern PCs: the Windows game lifted to C, with a GPU renderer, SDL3, a disc-image launcher, smooth motion, Cryo's restored level editor and a browser demo. Bring your own discs.
Galgame Doctor: reuse translations after game updates, review conflicts in CSV, import approved text, and verify patches.
A Chrome extension that speeds up loading SushiDa (Unity WebGL).
Matching decompilation of Medal of Honor: Rising Sun (GameCube, USA / GR8E69). AI-assisted contributors welcome.
A Radiata Stories modding tool that manages the file system and supports format plugins.
Fixes mesh mods for FFVII Rebirth after patch V1.005, no downgrade needed
Source reconstruction of New Star Soccer 5, rebuilding the game from its own executable back into BlitzMax source.
Horse Star Reconstructed is a reverse engineering and preservation project focused on reconstructing the data and systems of the 2010 Mindscape MMO "Horse Star".
Map editor for Heroes of Might & Magic V: Tribes of the East, on Electron. Reverse-engineered .pak/map.xdb/GroundTerrain.bin, live 3D terrain rendering and editing. Contains no game content.
Expert satellite phone.
100% matching decompilation of BattleTanx: Global Assault (N64, USA Rev 0) — foundation for VitaTanxGA
Matching decompilation of Animal Crossing: Wild World (Korea, NDS) ARM9 game code
Extremely efficient server software for Totally Accurate Battlegrounds, rewriten from JIBSIL's servers with a focus on cleanliness and expandability.
Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser
Open native extractor for Danganronpa Another Episode: Ultra Despair Girls (PC) — .cpk/.bnc/.btx to posed, UV-mapped, textured .obj. Tools + docs only, no game assets.
Rebirth Pub Save Editor — edit gold, AP, stamina, currency, relationships and items in your save with one click.
Read Virtools .cmo/.nmo/.vmo behavior scripts from the command line, on any OS, with no Virtools editor.
Preserving The Elder Scrolls Adventures: Redguard (1998) — reverse-engineered file format specifications, engine documentation, and a Rust CLI for parsing and converting game assets.
Fire & Forget II (Titus, 1990) — faithful decompilation/recompilation of the DOS/EGA racer to modern C11+SDL2; bit-exact vs the original (pixels + AdLib sound), runs natively and in the browser. Play: https://titustribute.com/ff2/
Source reconstruction of 東方萃夢想 ~ Immaterial and Missing Power 1.11
Complete offline datamine of Chiikawa Pocket (Global) v2.4.1 — all game formulas verified from native code, all 236 master-data tables decoded, guides, and a team calculator webapp
Frida-based tool to dump a clean (deobfuscated) IL2CPP global-metadata header from a running Unity app on iOS, for use with Il2CppDumper. Personal RE research tool — not a cheat/hack tool.
Runtime memory toolkit for jailbroken iOS — scan, patch, freeze, and pointer scan with in-app overlay GUI
A local server for Seth Robinson's November 2012 Growtopia prototype ("Buildo"), plus the reverse-engineering notes that made it playable again. Preservation, not a private server.
Purpose-built Unity IL2CPP decompiler (desktop + MCP). Needs Il2CppDumper for dumps.
🔍 Enhance codebase indexing and semantic search with ace-tool for efficient AI prompt optimization.
a UE hack demo
No description supplied by the upstream repository.
Expert Rotary Phone.
Open community toolkit and bugfix patches for SSI's Dark Sun CRPGs: Shattered Lands (1993) and Wake of the Ravager (1994). Tools first, patches second.
Native PC reimplementation of Highlander: The Last of the MacLeods (Atari Jaguar CD, 1995). Engine documentation, disc-format reverse engineering and extraction tools. BYOA.
iOS IL2CPP Dumper — on-device dump.cs for Unity games (jailbreak / TrollStore)
Daria's Inferno Audio Resources Repacking/Hacking/Extracting Application.
A native mod for Dishonored that changes health/mana regeneration limits to allow full regeneration.
Unity AssetBundle Modder, Inspector & Hex Padder Telegram Bot powered by ArisuFxPy. Supports Termux, VPS & Windows.
Web-based viewer for MU Online game assets — preview textures, 3D models, audio and fonts in your browser
Among Us - External Frida role reader
A Cheat Engine for browser games — Chrome extension that scans WebAssembly memory, edits and freezes values, and controls game speed. Zero dependencies.
Reverse engineering and runtime developer operations for the final iOS build of Real Racing 3.
High-performance standalone C++20 bidirectional converter between Granny 1.2b (.grn) and glTF 2.0 (.glb) with Dear ImGui GUI and CLI
A web port of the Katawa Shoujo visual novel.
AI Assisted Rayman 3 Matching Decompilation targeting Korean PS2 version
Community modding framework for MISERY (Unreal Engine 5.4), built without depending on UE4SS. Currently in Phase 1: research.
An il2cpp offset updater made with capstone
Source reconstruction of 東方夢時空 ~ Phantasmagoria of Dim.Dream
Source reconstruction of 東方錦上京 ~ Fossilized Wonders. Japanese 1.00a (Steamless)
Network traffic redirector scripts for Fall Guys private servers.
An open-source, HD, browser-native game engine compatible with MapleStory v83 content. Rust, wgpu, WebAssembly.
Transliteration of Stalker Mobile 2007 with WASM support
Reflection extraction and analysis for Unreal Engine, Unity IL2CPP and Unity Mono. No engine-version table: every offset is derived at runtime, and Unity metadata is solved by constraint rather than parsed with a per-version struct table.
Vibe-coded some crap.
Reverse engineering experiment of the Snowball War minigame from the 1990 MS-DOS game Ski or Die. Rebuilt from scratch in Rust + SDL2 using REA (Reverse Engineer Anything), an AI-assisted reverse-engineering workflow.
Reverse-engineering notes and tooling for Immercenary (3DO, 1995), aiming at a native PC port. Tools and docs only - no game data.
Reverse-engineering research and documentation for Final Fantasy XIV 1.x / 1.23b client behavior, packet formats, Lua scripts, static data, and server compatibility requirements.
Rust mod framework for UE5 (Grounded 2, Outworld Station), Unity (Wild West Miner), and DLL injection (Horsey Game)
BrickPark: matching decompilation of LEGOLAND (Windows, 2000). VC6-exact C reconstruction, analysis tools and data-format documentation. Unofficial fan project; no game data included.
A mod menu for Subnautica, presenting buttons to complete each objective required to complete the game.
IMC Games packet encryption methods for Granado Espada
A browser port of SimTower with recovered Win3.x simulation logic and original assets
MCP server for VRoid Studio. Lets AI agents create and edit characters in the editor — choose presets, tune sliders and colors, frame the camera, and save. Drives the editor's own API through a BepInEx/IL2CPP plugin: no mouse or OCR automation; works with the window minimized
Recover the encryption password of Unity Easy Save 3 (.es3) save files - extracts password candidates from dnlib/DLL/.assets files and brute-forces AES, with a bilingual (EN/ZH) Tkinter GUI.
Handwriting text recognition (using reverse engineered Google Translate API) made into a game with a simple SRS (spaced repetition system) algorithm.
An offline single-player adaptation layer for the mobile game “忆游十三道”: shims, launcher, and documentation (game assets not included).
SnowRunner (Havok Physics) reverse-engineering project with a functional Cheat Engine vehicle Noclip Lua script.
Browser recreations of the two J2ME feature-phone games 《红魔特种兵》 1 & 2 (TypeScript + Canvas).
Static recompilation of BattleTech: The Crescent Hawk's Inception (C64) for Windows 10 and 11. Game disk images not included.
Native Windows preservation port and static audit of Blood Pong
🐱🌙 An original pixel-art endless runner. We reverse engineered the Chrome dino game and rebuilt it as a cat on neon rooftops. Web + standalone Windows app.
Clean-room pure-native reimplementation research for Syphon Filter: The Omega Strain; user-supplied retail data only.
Matching decompilation of Cooking Mama (Nintendo DS, ACCE). No game assets included.
Matching decompilation of LEGO Star Wars II (Nintendo DS, AL7E). No game assets included.
Matching decompilation of Resident Evil: Deadly Silence (Nintendo DS, ABHE). No game assets included.
Matching decompilation of The Simpsons Game (Nintendo DS, YSZE). No game assets included.
Matching decompilation of Spider-Man: Web of Shadows (Nintendo DS, CS5X). No game assets included.
Matching decompilation of Spyro: Shadow Legacy (Nintendo DS, ASSE). No game assets included.
Matching decompilation of Ultimate Spider-Man (Nintendo DS, AUSF). No game assets included.
Localization toolkit for the Kingdom Hearts PC releases — text, fonts and textures. KH1 FM, Re:CoM, Birth by Sleep FM, Dream Drop Distance, 358/2 Days, Re:coded, Theater. Made in Ukraine by Dmytro Bidlov (Little Bit Team).
Chicken Invaders reverse engineering
Non-commercial preservation of KurtzPel after end of service (3 Feb 2027): private server emulator, PvE, private lobbies, and the 2019 story mode
Knowledge base for AI agents: ~790 game decompilation/RE projects, modding field notes, engine playbooks, and 8 skills with tested scripts for decomp, recon, hooking, formats and ports
Theme Hospital (1997) rebuilt in C++20 from a matching decompilation: any resolution, on Windows, macOS, Linux and in the browser. Bring your own copy of the game.
Sloooww porting Tentacles[EnterTheMind] game from W8.1 to W10M (UWP)
Decompiled (default?) libanort metadata encryption.
Il2CppDumper-style dump for Combat Master, which ships no usable global-metadata.dat. Injects, reads the runtime's own structures, and re-fits every struct offset on each run so game updates don't break it.
Rebuild Pokemon Yellow in TypeScript for the browser with pixel-perfect, logic-exact gameplay and ROM-driven data loading
Decompilation of DHINAMEPTOR 1.00 by ニシキガツオ
A fusion of two gaming classics with Super Mario Runner! This Java-based recreation seamlessly blends the timeless charm of the Chrome Dino game with the vibrant world of Super Mario Bros.
Modding framework for Happy Wheels (Steam/Electron) — runtime mod injection, reversible patcher, dev CLI
L2Walker-style headless client for Killing Floor (Unreal Engine 2.5). Speaks the native UE2 network protocol over UDP — no game launch, no injection: connects as a real client, passes Steam auth and enters the game.
Decompilation of US BattleTanx .z64 (Required Decomp for BattleTanx Studio & porting of BattleTanx assets into BattleTanx: Global Assault port)
Offline-mode research for 《燕云十六声》: protocol documentation and analysis tools (no game assets).
Convert Unreal Engine 5 BINKA audio assets (FModel .uasset + .ubulk exports) into playable WAV files. Windowed app and CLI.
A Unity package that allows you to import, modify and re-export assets of the game Star Wars Episode I: Racer.
🪝 The in-game Frida agent for Sacred Gold: hooks, game addresses, and the bundle the launcher downloads
The 2010 Danish school game Matematik i Måneby+, rebuilt from its Macromedia Director files to run in a browser. Play it in the link below.
Experimental open-source C++20 Ashes of Creation private-server / server-emulation lab: local Verra exploration, terrain collision, movement, flight and live browser tools. Very buggy; bring your own client. No combat or quests.
Master fishing games with auto-catch, instant bites, perfect reels, and resource manipulation for offline play.
Unpacked GML source code for Undertale's Demo.
Primordial Dump toolkit for CS2 modders — a no-cost client-side CLI that dumps match entities offline for local research and custom config work.
🐟 Open‑source memory API & developer console enabler for Subnautica 2. IL2CPP dumping, item spawner, speedhack & teleport for single‑player debugging.
A daily browser puzzle: peel a real obfuscated one-liner apart one decode at a time until the plaintext shows. Fewest moves wins.
Fan-made offline single-player RTS mod for Foxhole (UE4SS/Lua): logistics-first, squads, supply chains, AI enemy. Early prototype.
Fan-made web port of The Legend of Mata Nui (2001 PC game): C++17 to WebAssembly + WebGPU. Bring your own game files. Not affiliated with LEGO.
Zero-dependency Rust parser for Palworld .sav files. Extracts Pal species, passives, gender, and level to JSON. Compiles to WebAssembly for in-browser parsing — no server uploads.
Unity 6 reimplementation and remastering project for Arcanum: Of Steamworks and Magick Obscura.
Reverse-engineers your Deep Rock Galactic save file to track kills per enemy, overclock progress, and stats over time in a local SQLite + Streamlit dashboard. Auto-captures while you play. Rock and Stone! ⛏️
Drive a running Unreal Engine game from outside via UE4SS, and verify that what you asked for actually happened. Negative-control verification: a check that survives its own poison is a failure, not a pass.
A bidirectional, reliable string channel for any shipped Unreal Engine game - no engine source, no C++, no custom RPCs. Built from two RPCs already on APlayerController.
Dual-runtime Schedule I mod POC for importing public editor blueprints into native properties.
Experimental Cuphead recovery tooling and native Apple platform helpers. MIT-licensed original code; bring your own game files.
Unreal Engine global offset scanner as a reusable C++ static library
Console-driven UE4SS C++ toolkit of in-game reverse-engineering tools for Palworld modders
Reverse engineering toolkit for Total Annihilation engine & resources.
Research-oriented conversion and validation pipeline for legacy Granny/GR2 skeletal assets targeting Unreal Engine.
Reproducible disclosure: the GSE Companion app detects, reports and (server-gated) deletes a competing World of Warcraft addon's data, and the in-game GSE addon now locks its sequences away from other addons. Quoted code, hashes, and reproduction steps. I'm a competitor; verify it yourself.
High-speed, multi-threaded Unreal Engine & Tencent .PAK unpacker, repacker, and patcher with auto stem-hash CRC32 signing, SM4 cipher support, and future-proof game compatibility.
Core Logic - CLI/DLL for Game Launcher
High-performance multi-engine game asset extractor, native container parser (Godot, Unreal, Unity, Windows PE), and AI reverse engineering orchestrator with MCP support
Matching decompilation of Blue Dragon: Awakened Shadow (Nintendo DS, YBUD). No game assets included.
Matching decompilation of Code Lyoko (Nintendo DS, AL5E). No game assets included.
Matching decompilation of Dragon Ball Origins (Nintendo DS, CDZP). No game assets included.
Matching decompilation of Eyeshield 21 (Nintendo DS, AE4J). No game assets included.
Matching decompilation of Fairy Tail: Kardia (Nintendo DS, TFTJ). No game assets included.
Matching decompilation of Fairy Tail: Madoushi (Nintendo DS, BH6J). No game assets included.
Matching decompilation of Farm Frenzy (Nintendo DS, BFZE). No game assets included.
Matching decompilation of Harvest Moon DS (Nintendo DS, ABCE). No game assets included.
Matching decompilation of Heroes of Mana (Nintendo DS, AHEP). No game assets included.
Matching decompilation of Livly Garden (Nintendo DS, BLIJ). No game assets included.
Matching decompilation of MySims (Nintendo DS, AQIE). No game assets included.
Matching decompilation of Nintendogs Dachshund (Nintendo DS, ADGE). No game assets included.
Matching decompilation of Powerpuff Girls Z (Nintendo DS, YPPJ). No game assets included.
Website of Lombyte, the Ratchet & Clank (2002) decompilation project
Unofficial C/WebAssembly browser runtime for Crash Bandicoot (PlayStation); users supply their own game data.
Unofficial Rust/WebAssembly research runtime for Crash Bandicoot (PlayStation); users supply their own game data.
UE replication layout seed extractor, built on Dumper-7
A save-file (.dat) editor for the early iPad version of Mole Manor, implemented entirely as a web tool.
Learning demo: how mobile games fetch remote assets from CDNs and how to inspect them ethically (URL extraction, magic-byte ID, mitmproxy logger, Unity Addressables catalog parser)
Runtime instrumentation bridge for IL2CPP-hosted processes (Unity Linux builds). Signature-based method resolution, lazy class init recovery, LD_PRELOAD bootstrap.
Mod menu for Duke Nukem Forever (Steam build 244 and The Doctor Who Cloned Me DLC): ESP, aimbot, free camera, progress tracking and more.
Save editor and format library for Astroneer. Byte exact round trip, tkinter GUI, CLI, and a documented save format spec.
No description supplied by the upstream repository.
A patcher that removes input lag from diagonal movement (R-button direction lock) in Torneko no Daibouken: Chotto Suteki na Remaster (Steam version).
Far Far Away - a tools and engine for work with Unreal Engine 2 games.
A decompilation of Titanic: Adventure Out Of Time (1996)
Small JavaScript generator for use with Frida
Local MCP server for understanding Unity games and building mods
In-game BepInEx plugin that lets local tools inspect, instrument and (with your permission) modify running Unity games. The runtime half of UnityLudometryMCP.
Fan-made outcome reader + MelonLoader mods for Scritchy Scratchy
Patch SteamStub protection on the fly with a simple DLL, supporting games where other tools like Steamless fail to run properly.
One-byte patch to disable the Mordhau dedicated-server idle/AFK kick (reason: Inactif). For private/LAN servers.
Fan remake of Gremlin's Hogs of War (2000) in Electron + Three.js. Reads assets from a legally installed copy; none are redistributed.
I reverse-engineered and rebuilt a 400k+ user Chrome extension using YOLO mode with Gemini 3
Work-in-progress matching decompilation of Fossil Fighters (Nintendo DS). Bring your own ROM; no game assets included.
Static recompiler for GameMaker Studio 1.4 games: data.win bytecode to native C, with an ImGui dev/cheat menu
Static recompilation of Unreal Tournament (Epic, 1999; Steam v436) to native C, headed for a modern makeover: its own presenter, widescreen, a modern render device. Built on pcrecomp.
Fan, noncommercial server and browser client for an old Flash tank game. TypeScript server, browser client on a patched Ruffle. No game resources or game client included.
A Node.js project for generating and writing Lego Dimensions Toy Tag data onto blank NFC213 tags. A console application that allows you to recreate character and vehicle tags for use with the Lego Dimensions game.
Forsaken Studio - a modding studio and level editor for Forsaken (1998) and the ProjectX engine
Converts maps from other games into Killing Floor 1 levels (.rom, Unreal Engine 2.5).
Desktop and browser viewer for Killing Floor game maps (.rom, Unreal Engine 2.5). Draws the world BSP, static meshes, terrain and skybox with textures, and flies around — no KFEd needed.
UE5 MinHook inline hook example: AOB signature scan + detour for UObject::StaticConstructObject_Internal, with the failure modes found against a real UE 5.6 target
Cell to Singularity (Computer Lunch, Unity 6, Steam): a mobile idle game's PC build - 10,249 terms x 19 languages in one object, three MS-NRBF saves, 1,157 Crunch heads, 45 atlases, a phone's SDK stack on Windows - measured from the bytes, structure not recipes.
Harry Potter and the Philosopher's Stone (PC, Electronic Arts, 2001) measured from the retail disc: ISO 9660 layout, a table hidden in the volume descriptor, the read window that hides the border of a 9,280-sector unreadable region, 249 Unreal Engine 1 packages, and 31 levels in one line.
One object: the Steam install of I am Setsuna (Unity 5.2, never run). 970 files, 1,471,268,535 bytes, 97.85 % somebody else's container. Six readers close all of it on the vendors' own integers -- 35 v15 SerializedFiles at residue 0, 145 UnityWeb bundles, 279 @UTF tables, CRC-16 on 381,077 audio frames, 392 Lua chunks consumed exactly.
Byte-level study of Tesla Effect (PC/Windows, 2014): 17,519,466,565 bytes in which 82.93 % is filmed video and the studio's own code is 0.0090 %. 1,035 Bink 2 headers censused, 20,014.286 s of running time, a script in five Excel workbooks, and a name-closure test that fails both ways.
The Wardrobe (CINIC Games, Unity 6, Steam): 1,207 clear XML in six languages keyed by Italian, 17,368 sprites at format 22, 482 FMOD Studio banks, 31 silent films - measured from the bytes, nothing published.
Learn game hacking by doing it. A 3D game you reverse engineer in your browser: memory scanning, watchpoints, patching, C++ tools.
a toolbox for snapshot game progress made in flutter
Evidence-driven Gears 5 B2 extraction research and Blender map reconstruction tooling.
Evidence-driven Gears of War: Reloaded package research and Blender map reconstruction tooling.